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#pragma once
#include <IO/ISchedulerQueue.h>
#include <IO/SchedulerRoot.h>
#include <algorithm>
#include <unordered_map>
#include <vector>
namespace DB
{
namespace ErrorCodes
{
extern const int INVALID_SCHEDULER_NODE;
}
/*
* Scheduler node that implements priority scheduling policy.
* Requests are scheduled in order of priorities.
*/
class PriorityPolicy : public ISchedulerNode
{
/// Scheduling state of a child
struct Item
{
ISchedulerNode * child = nullptr;
Priority priority; // lower value means higher priority
/// For max-heap by priority
bool operator<(const Item& rhs) const noexcept
{
return priority > rhs.priority; // Reversed for heap top to yield highest priority (lowest value) child first
}
};
public:
PriorityPolicy(EventQueue * event_queue_, const Poco::Util::AbstractConfiguration & config = emptyConfig(), const String & config_prefix = {})
: ISchedulerNode(event_queue_, config, config_prefix)
{}
bool equals(ISchedulerNode * other) override
{
if (auto * o = dynamic_cast<PriorityPolicy *>(other))
return true;
return false;
}
void attachChild(const SchedulerNodePtr & child) override
{
// Take ownership
chassert(child->parent == nullptr);
if (auto [it, inserted] = children.emplace(child->basename, child); !inserted)
throw Exception(
ErrorCodes::INVALID_SCHEDULER_NODE,
"Can't add another child with the same path: {}",
it->second->getPath());
// Attach
child->setParent(this);
// Activate child if it is not empty
if (child->isActive())
activateChild(child.get());
}
void removeChild(ISchedulerNode * child) override
{
if (auto iter = children.find(child->basename); iter != children.end())
{
SchedulerNodePtr removed = iter->second;
// Deactivate: detach is not very common operation, so we can afford O(N) here
for (auto i = items.begin(), e = items.end(); i != e; ++i)
{
if (i->child == removed.get())
{
items.erase(i);
// Element was removed from inside of heap -- heap must be rebuilt
std::make_heap(items.begin(), items.end());
break;
}
}
// Detach
removed->setParent(nullptr);
// Get rid of ownership
children.erase(iter);
}
}
ISchedulerNode * getChild(const String & child_name) override
{
if (auto iter = children.find(child_name); iter != children.end())
return iter->second.get();
else
return nullptr;
}
std::pair<ResourceRequest *, bool> dequeueRequest() override
{
if (items.empty())
return {nullptr, false};
// Recursively pull request from child
auto [request, child_active] = items.front().child->dequeueRequest();
assert(request != nullptr);
// Deactivate child if it is empty
if (!child_active)
{
std::pop_heap(items.begin(), items.end());
items.pop_back();
}
return {request, !items.empty()};
}
bool isActive() override
{
return !items.empty();
}
void activateChild(ISchedulerNode * child) override
{
bool activate_parent = items.empty();
items.emplace_back(Item{child, child->info.priority});
std::push_heap(items.begin(), items.end());
if (activate_parent && parent)
parent->activateChild(this);
}
private:
/// Heap of active children
std::vector<Item> items;
/// All children with ownership
std::unordered_map<String, SchedulerNodePtr> children; // basename -> child
};
}
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