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#include "DictionaryFactory.h"
#include <memory>
#include "DictionarySourceFactory.h"
#include "DictionaryStructure.h"
#include "getDictionaryConfigurationFromAST.h"
#include <Interpreters/Context.h>
#include <Common/logger_useful.h>
namespace DB
{
namespace ErrorCodes
{
extern const int LOGICAL_ERROR;
extern const int EXCESSIVE_ELEMENT_IN_CONFIG;
extern const int UNKNOWN_ELEMENT_IN_CONFIG;
}
void DictionaryFactory::registerLayout(const std::string & layout_type, LayoutCreateFunction create_layout, bool is_layout_complex, bool has_layout_complex)
{
auto it = registered_layouts.find(layout_type);
if (it != registered_layouts.end())
throw Exception(ErrorCodes::LOGICAL_ERROR, "DictionaryFactory: the layout name '{}' is not unique", layout_type);
RegisteredLayout layout { .layout_create_function = create_layout, .is_layout_complex = is_layout_complex, .has_layout_complex = has_layout_complex };
registered_layouts.emplace(layout_type, std::move(layout));
}
DictionaryPtr DictionaryFactory::create(
const std::string & name,
const Poco::Util::AbstractConfiguration & config,
const std::string & config_prefix,
ContextPtr global_context,
bool created_from_ddl) const
{
Poco::Util::AbstractConfiguration::Keys keys;
const auto & layout_prefix = config_prefix + ".layout";
config.keys(layout_prefix, keys);
if (keys.size() != 1)
throw Exception(ErrorCodes::EXCESSIVE_ELEMENT_IN_CONFIG,
"{}: element dictionary.layout should have exactly one child element",
name);
const DictionaryStructure dict_struct{config, config_prefix};
DictionarySourcePtr source_ptr = DictionarySourceFactory::instance().create(
name, config, config_prefix + ".source", dict_struct, global_context, config.getString(config_prefix + ".database", ""), created_from_ddl);
LOG_TRACE(&Poco::Logger::get("DictionaryFactory"), "Created dictionary source '{}' for dictionary '{}'", source_ptr->toString(), name);
const auto & layout_type = keys.front();
{
const auto found = registered_layouts.find(layout_type);
if (found != registered_layouts.end())
{
const auto & layout_creator = found->second.layout_create_function;
auto result = layout_creator(name, dict_struct, config, config_prefix, std::move(source_ptr), global_context, created_from_ddl);
if (config.hasProperty(config_prefix + ".comment"))
result->setDictionaryComment(config.getString(config_prefix + ".comment"));
return result;
}
}
throw Exception(ErrorCodes::UNKNOWN_ELEMENT_IN_CONFIG,
"{}: unknown dictionary layout type: {}",
name,
layout_type);
}
DictionaryPtr DictionaryFactory::create(const std::string & name, const ASTCreateQuery & ast, ContextPtr global_context) const
{
auto configuration = getDictionaryConfigurationFromAST(ast, global_context);
return DictionaryFactory::create(name, *configuration, "dictionary", global_context, true);
}
bool DictionaryFactory::isComplex(const std::string & layout_type) const
{
auto it = registered_layouts.find(layout_type);
if (it == registered_layouts.end())
{
throw Exception(ErrorCodes::UNKNOWN_ELEMENT_IN_CONFIG,
"Unknown dictionary layout type: {}",
layout_type);
}
return it->second.is_layout_complex;
}
bool DictionaryFactory::convertToComplex(std::string & layout_type) const
{
auto it = registered_layouts.find(layout_type);
if (it == registered_layouts.end())
{
throw Exception(ErrorCodes::UNKNOWN_ELEMENT_IN_CONFIG,
"Unknown dictionary layout type: {}",
layout_type);
}
if (!it->second.is_layout_complex && it->second.has_layout_complex)
{
layout_type = "complex_key_" + layout_type;
return true;
}
return false;
}
DictionaryFactory & DictionaryFactory::instance()
{
static DictionaryFactory ret;
return ret;
}
}
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