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path: root/contrib/clickhouse/src/Core/ServerUUID.cpp
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#include <Core/ServerUUID.h>
#include <IO/ReadBufferFromFile.h>
#include <IO/WriteBufferFromFile.h>
#include <IO/ReadHelpers.h>
#include <IO/WriteHelpers.h>
#include <Common/logger_useful.h>

namespace DB
{

namespace ErrorCodes
{
    extern const int CANNOT_CREATE_FILE;
}

void ServerUUID::load(const fs::path & server_uuid_file, Poco::Logger * log)
{
    /// Write a uuid file containing a unique uuid if the file doesn't already exist during server start.

    if (fs::exists(server_uuid_file))
    {
        try
        {
            UUID uuid;
            ReadBufferFromFile in(server_uuid_file);
            readUUIDText(uuid, in);
            assertEOF(in);
            server_uuid = uuid;
            return;
        }
        catch (...)
        {
            /// As for now it's ok to just overwrite it, because persistency in not essential.
            LOG_ERROR(log, "Cannot read server UUID from file {}: {}. Will overwrite it",
                      server_uuid_file.string(), getCurrentExceptionMessage(true));
        }
    }

    try
    {
        UUID new_uuid = UUIDHelpers::generateV4();
        auto uuid_str = toString(new_uuid);
        WriteBufferFromFile out(server_uuid_file);
        out.write(uuid_str.data(), uuid_str.size());
        out.sync();
        out.finalize();
        server_uuid = new_uuid;
    }
    catch (...)
    {
        throw Exception(ErrorCodes::CANNOT_CREATE_FILE, "Caught Exception {} while writing the Server UUID file {}",
                        getCurrentExceptionMessage(false), server_uuid_file.string());
    }
}

}