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#include <city.h>
#include <cstring>
#include <base/types.h>
#include <base/unaligned.h>
#include <base/defines.h>
#include <IO/WriteHelpers.h>
#include <Compression/CompressionFactory.h>
#include <Compression/CompressedWriteBuffer.h>
namespace DB
{
void CompressedWriteBuffer::nextImpl()
{
if (!offset())
return;
chassert(offset() <= INT_MAX);
UInt32 decompressed_size = static_cast<UInt32>(offset());
UInt32 compressed_reserve_size = codec->getCompressedReserveSize(decompressed_size);
/** During compression we need buffer with capacity >= compressed_reserve_size + CHECKSUM_SIZE.
*
* If output buffer has necessary capacity, we can compress data directly into the output buffer.
* Then we can write checksum at the output buffer begin.
*
* If output buffer does not have necessary capacity. Compress data into a temporary buffer.
* Then we can write checksum and copy the temporary buffer into the output buffer.
*/
if (out.available() >= compressed_reserve_size + sizeof(CityHash_v1_0_2::uint128))
{
char * out_compressed_ptr = out.position() + sizeof(CityHash_v1_0_2::uint128);
UInt32 compressed_size = codec->compress(working_buffer.begin(), decompressed_size, out_compressed_ptr);
CityHash_v1_0_2::uint128 checksum = CityHash_v1_0_2::CityHash128(out_compressed_ptr, compressed_size);
writeBinaryLittleEndian(checksum.low64, out);
writeBinaryLittleEndian(checksum.high64, out);
out.position() += compressed_size;
}
else
{
compressed_buffer.resize(compressed_reserve_size);
UInt32 compressed_size = codec->compress(working_buffer.begin(), decompressed_size, compressed_buffer.data());
CityHash_v1_0_2::uint128 checksum = CityHash_v1_0_2::CityHash128(compressed_buffer.data(), compressed_size);
writeBinaryLittleEndian(checksum.low64, out);
writeBinaryLittleEndian(checksum.high64, out);
out.write(compressed_buffer.data(), compressed_size);
}
}
CompressedWriteBuffer::~CompressedWriteBuffer()
{
finalize();
}
CompressedWriteBuffer::CompressedWriteBuffer(WriteBuffer & out_, CompressionCodecPtr codec_, size_t buf_size)
: BufferWithOwnMemory<WriteBuffer>(buf_size), out(out_), codec(std::move(codec_))
{
}
}
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