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#pragma once
#include <Core/SettingsEnums.h>
namespace DB
{
class GetPriorityForLoadBalancing
{
public:
GetPriorityForLoadBalancing(LoadBalancing load_balancing_) : load_balancing(load_balancing_) {}
GetPriorityForLoadBalancing(){}
bool operator == (const GetPriorityForLoadBalancing & other) const
{
return load_balancing == other.load_balancing && hostname_differences == other.hostname_differences;
}
bool operator != (const GetPriorityForLoadBalancing & other) const
{
return !(*this == other);
}
std::function<Priority(size_t index)> getPriorityFunc(LoadBalancing load_balance, size_t offset, size_t pool_size) const;
std::vector<size_t> hostname_differences; /// Distances from name of this host to the names of hosts of pools.
LoadBalancing load_balancing = LoadBalancing::RANDOM;
private:
mutable size_t last_used = 0; /// Last used for round_robin policy.
};
}
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