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authorbulatman <bulatman@yandex-team.ru>2022-02-10 16:45:50 +0300
committerDaniil Cherednik <dcherednik@yandex-team.ru>2022-02-10 16:45:50 +0300
commit2f6ca198245aeffd5e2d82b65927c2465b68b4f5 (patch)
tree9142afc54d335ea52910662635b898e79e192e49 /library/cpp/testing/common/probe.h
parent6560e4993b14d193f8c879e33a3de5e5eba6e21d (diff)
downloadydb-2f6ca198245aeffd5e2d82b65927c2465b68b4f5.tar.gz
Restoring authorship annotation for <bulatman@yandex-team.ru>. Commit 2 of 2.
Diffstat (limited to 'library/cpp/testing/common/probe.h')
-rw-r--r--library/cpp/testing/common/probe.h264
1 files changed, 132 insertions, 132 deletions
diff --git a/library/cpp/testing/common/probe.h b/library/cpp/testing/common/probe.h
index ba5a83a83e..19910979b5 100644
--- a/library/cpp/testing/common/probe.h
+++ b/library/cpp/testing/common/probe.h
@@ -1,140 +1,140 @@
#pragma once
-#include <util/system/yassert.h>
+#include <util/system/yassert.h>
namespace NTesting {
- ////////////////////////////////////////////////////////////////////////////////
-
- // Below there is a serie of probe classes for testing construction/destruction copying/moving of class.
- // for examples see tests in probe_ut.cpp
-
- struct TProbeState {
- int Constructors = 0;
- int Destructors = 0;
- int ShadowDestructors = 0;
- int CopyConstructors = 0;
- int CopyAssignments = 0;
- int MoveConstructors = 0;
- int MoveAssignments = 0;
- int Touches = 0;
-
- TProbeState() = default;
-
- void Reset() {
- *this = TProbeState{};
- }
- };
-
- // Used for probing the number of copies that occur if a type must be coerced.
- class TCoercibleToProbe {
- public:
- TProbeState* State;
- TProbeState* ShadowState;
-
- public:
- explicit TCoercibleToProbe(TProbeState* state)
- : State(state)
- , ShadowState(state)
- {}
-
- private:
- TCoercibleToProbe(const TCoercibleToProbe&);
- TCoercibleToProbe(TCoercibleToProbe&&);
- TCoercibleToProbe& operator=(const TCoercibleToProbe&);
- TCoercibleToProbe& operator=(TCoercibleToProbe&&);
- };
-
- // Used for probing the number of copies in an argument.
- class TProbe {
- public:
- TProbeState* State;
- TProbeState* ShadowState;
-
- public:
- static TProbe ExplicitlyCreateInvalidProbe() {
- return TProbe();
- }
-
- explicit TProbe(TProbeState* state)
- : State(state)
- , ShadowState(state)
- {
- Y_ASSERT(State);
- ++State->Constructors;
- }
-
- ~TProbe() {
- if (State) {
- ++State->Destructors;
- }
- if (ShadowState) {
- ++ShadowState->ShadowDestructors;
- }
- }
-
- TProbe(const TProbe& other)
- : State(other.State)
- , ShadowState(other.ShadowState)
- {
- Y_ASSERT(State);
- ++State->CopyConstructors;
- }
-
- TProbe(TProbe&& other)
- : State(other.State)
- , ShadowState(other.ShadowState)
- {
- Y_ASSERT(State);
- other.State = nullptr;
- ++State->MoveConstructors;
- }
-
- TProbe(const TCoercibleToProbe& other)
- : State(other.State)
- , ShadowState(other.ShadowState)
- {
- Y_ASSERT(State);
- ++State->CopyConstructors;
+ ////////////////////////////////////////////////////////////////////////////////
+
+ // Below there is a serie of probe classes for testing construction/destruction copying/moving of class.
+ // for examples see tests in probe_ut.cpp
+
+ struct TProbeState {
+ int Constructors = 0;
+ int Destructors = 0;
+ int ShadowDestructors = 0;
+ int CopyConstructors = 0;
+ int CopyAssignments = 0;
+ int MoveConstructors = 0;
+ int MoveAssignments = 0;
+ int Touches = 0;
+
+ TProbeState() = default;
+
+ void Reset() {
+ *this = TProbeState{};
+ }
+ };
+
+ // Used for probing the number of copies that occur if a type must be coerced.
+ class TCoercibleToProbe {
+ public:
+ TProbeState* State;
+ TProbeState* ShadowState;
+
+ public:
+ explicit TCoercibleToProbe(TProbeState* state)
+ : State(state)
+ , ShadowState(state)
+ {}
+
+ private:
+ TCoercibleToProbe(const TCoercibleToProbe&);
+ TCoercibleToProbe(TCoercibleToProbe&&);
+ TCoercibleToProbe& operator=(const TCoercibleToProbe&);
+ TCoercibleToProbe& operator=(TCoercibleToProbe&&);
+ };
+
+ // Used for probing the number of copies in an argument.
+ class TProbe {
+ public:
+ TProbeState* State;
+ TProbeState* ShadowState;
+
+ public:
+ static TProbe ExplicitlyCreateInvalidProbe() {
+ return TProbe();
+ }
+
+ explicit TProbe(TProbeState* state)
+ : State(state)
+ , ShadowState(state)
+ {
+ Y_ASSERT(State);
+ ++State->Constructors;
+ }
+
+ ~TProbe() {
+ if (State) {
+ ++State->Destructors;
+ }
+ if (ShadowState) {
+ ++ShadowState->ShadowDestructors;
+ }
+ }
+
+ TProbe(const TProbe& other)
+ : State(other.State)
+ , ShadowState(other.ShadowState)
+ {
+ Y_ASSERT(State);
+ ++State->CopyConstructors;
+ }
+
+ TProbe(TProbe&& other)
+ : State(other.State)
+ , ShadowState(other.ShadowState)
+ {
+ Y_ASSERT(State);
+ other.State = nullptr;
+ ++State->MoveConstructors;
+ }
+
+ TProbe(const TCoercibleToProbe& other)
+ : State(other.State)
+ , ShadowState(other.ShadowState)
+ {
+ Y_ASSERT(State);
+ ++State->CopyConstructors;
+ }
+
+ TProbe(TCoercibleToProbe&& other)
+ : State(other.State)
+ , ShadowState(other.ShadowState)
+ {
+ Y_ASSERT(State);
+ other.State = nullptr;
+ ++State->MoveConstructors;
+ }
+
+ TProbe& operator=(const TProbe& other) {
+ State = other.State;
+ ShadowState = other.ShadowState;
+ Y_ASSERT(State);
+ ++State->CopyAssignments;
+ return *this;
+ }
+
+ TProbe& operator=(TProbe&& other) {
+ State = other.State;
+ ShadowState = other.ShadowState;
+ Y_ASSERT(State);
+ other.State = nullptr;
+ ++State->MoveAssignments;
+ return *this;
}
-
- TProbe(TCoercibleToProbe&& other)
- : State(other.State)
- , ShadowState(other.ShadowState)
- {
- Y_ASSERT(State);
- other.State = nullptr;
- ++State->MoveConstructors;
+
+ void Touch() const {
+ Y_ASSERT(State);
+ ++State->Touches;
+ }
+
+ bool IsValid() const {
+ return nullptr != State;
}
- TProbe& operator=(const TProbe& other) {
- State = other.State;
- ShadowState = other.ShadowState;
- Y_ASSERT(State);
- ++State->CopyAssignments;
- return *this;
- }
-
- TProbe& operator=(TProbe&& other) {
- State = other.State;
- ShadowState = other.ShadowState;
- Y_ASSERT(State);
- other.State = nullptr;
- ++State->MoveAssignments;
- return *this;
- }
-
- void Touch() const {
- Y_ASSERT(State);
- ++State->Touches;
- }
-
- bool IsValid() const {
- return nullptr != State;
- }
-
- private:
- TProbe()
- : State(nullptr)
- {}
- };
+ private:
+ TProbe()
+ : State(nullptr)
+ {}
+ };
} // namespace NTesting