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authorDevtools Arcadia <arcadia-devtools@yandex-team.ru>2022-02-07 18:08:42 +0300
committerDevtools Arcadia <arcadia-devtools@mous.vla.yp-c.yandex.net>2022-02-07 18:08:42 +0300
commit1110808a9d39d4b808aef724c861a2e1a38d2a69 (patch)
treee26c9fed0de5d9873cce7e00bc214573dc2195b7 /contrib/tools/ragel6/redfsm.h
downloadydb-1110808a9d39d4b808aef724c861a2e1a38d2a69.tar.gz
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+/*
+ * Copyright 2001-2006 Adrian Thurston <thurston@complang.org>
+ */
+
+/* This file is part of Ragel.
+ *
+ * Ragel is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * Ragel is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Ragel; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _REDFSM_H
+#define _REDFSM_H
+
+#include <assert.h>
+#include <string.h>
+#include <string>
+#include "config.h"
+#include "common.h"
+#include "vector.h"
+#include "dlist.h"
+#include "compare.h"
+#include "bstmap.h"
+#include "bstset.h"
+#include "avlmap.h"
+#include "avltree.h"
+#include "avlbasic.h"
+#include "mergesort.h"
+#include "sbstmap.h"
+#include "sbstset.h"
+#include "sbsttable.h"
+
+
+#define TRANS_ERR_TRANS 0
+#define STATE_ERR_STATE 0
+#define FUNC_NO_FUNC 0
+
+using std::string;
+
+struct RedStateAp;
+struct GenInlineList;
+struct GenAction;
+
+/*
+ * Inline code tree
+ */
+struct GenInlineItem
+{
+ enum Type
+ {
+ Text, Goto, Call, Next, GotoExpr, CallExpr, NextExpr, Ret,
+ PChar, Char, Hold, Exec, Curs, Targs, Entry,
+ LmSwitch, LmSetActId, LmSetTokEnd, LmGetTokEnd, LmInitTokStart,
+ LmInitAct, LmSetTokStart, SubAction, Break
+ };
+
+ GenInlineItem( const InputLoc &loc, Type type ) :
+ loc(loc), data(0), targId(0), targState(0),
+ lmId(0), children(0), offset(0),
+ type(type) { }
+
+ InputLoc loc;
+ char *data;
+ int targId;
+ RedStateAp *targState;
+ int lmId;
+ GenInlineList *children;
+ int offset;
+ Type type;
+
+ GenInlineItem *prev, *next;
+};
+
+/* Normally this would be atypedef, but that would entail including DList from
+ * ptreetypes, which should be just typedef forwards. */
+struct GenInlineList : public DList<GenInlineItem> { };
+
+/* Element in list of actions. Contains the string for the code to exectute. */
+struct GenAction
+:
+ public DListEl<GenAction>
+{
+ GenAction( )
+ :
+ name(0),
+ inlineList(0),
+ actionId(0),
+ numTransRefs(0),
+ numToStateRefs(0),
+ numFromStateRefs(0),
+ numEofRefs(0)
+ {
+ }
+
+ /* Data collected during parse. */
+ InputLoc loc;
+ const char *name;
+ GenInlineList *inlineList;
+ int actionId;
+
+ string nameOrLoc();
+
+ /* Number of references in the final machine. */
+ int numRefs()
+ { return numTransRefs + numToStateRefs + numFromStateRefs + numEofRefs; }
+ int numTransRefs;
+ int numToStateRefs;
+ int numFromStateRefs;
+ int numEofRefs;
+};
+
+
+/* Forwards. */
+struct RedStateAp;
+struct StateAp;
+
+/* Transistion GenAction Element. */
+typedef SBstMapEl< int, GenAction* > GenActionTableEl;
+
+/* Transition GenAction Table. */
+struct GenActionTable
+ : public SBstMap< int, GenAction*, CmpOrd<int> >
+{
+ void setAction( int ordering, GenAction *action );
+ void setActions( int *orderings, GenAction **actions, int nActs );
+ void setActions( const GenActionTable &other );
+};
+
+/* Compare of a whole action table element (key & value). */
+struct CmpGenActionTableEl
+{
+ static int compare( const GenActionTableEl &action1,
+ const GenActionTableEl &action2 )
+ {
+ if ( action1.key < action2.key )
+ return -1;
+ else if ( action1.key > action2.key )
+ return 1;
+ else if ( action1.value < action2.value )
+ return -1;
+ else if ( action1.value > action2.value )
+ return 1;
+ return 0;
+ }
+};
+
+/* Compare for GenActionTable. */
+typedef CmpSTable< GenActionTableEl, CmpGenActionTableEl > CmpGenActionTable;
+
+/* Set of states. */
+typedef BstSet<RedStateAp*> RedStateSet;
+typedef BstSet<int> IntSet;
+
+/* Reduced action. */
+struct RedAction
+:
+ public AvlTreeEl<RedAction>
+{
+ RedAction( )
+ :
+ key(),
+ eofRefs(0),
+ numTransRefs(0),
+ numToStateRefs(0),
+ numFromStateRefs(0),
+ numEofRefs(0),
+ bAnyNextStmt(false),
+ bAnyCurStateRef(false),
+ bAnyBreakStmt(false)
+ { }
+
+ const GenActionTable &getKey()
+ { return key; }
+
+ GenActionTable key;
+ int actListId;
+ int location;
+ IntSet *eofRefs;
+
+ /* Number of references in the final machine. */
+ int numRefs()
+ { return numTransRefs + numToStateRefs + numFromStateRefs + numEofRefs; }
+ int numTransRefs;
+ int numToStateRefs;
+ int numFromStateRefs;
+ int numEofRefs;
+
+ bool anyNextStmt() { return bAnyNextStmt; }
+ bool anyCurStateRef() { return bAnyCurStateRef; }
+ bool anyBreakStmt() { return bAnyBreakStmt; }
+
+ bool bAnyNextStmt;
+ bool bAnyCurStateRef;
+ bool bAnyBreakStmt;
+};
+typedef AvlTree<RedAction, GenActionTable, CmpGenActionTable> GenActionTableMap;
+
+/* Reduced transition. */
+struct RedTransAp
+:
+ public AvlTreeEl<RedTransAp>
+{
+ RedTransAp( RedStateAp *targ, RedAction *action, int id )
+ : targ(targ), action(action), id(id), pos(-1), labelNeeded(true) { }
+
+ RedStateAp *targ;
+ RedAction *action;
+ int id;
+ int pos;
+ bool partitionBoundary;
+ bool labelNeeded;
+};
+
+/* Compare of transitions for the final reduction of transitions. Comparison
+ * is on target and the pointer to the shared action table. It is assumed that
+ * when this is used the action tables have been reduced. */
+struct CmpRedTransAp
+{
+ static int compare( const RedTransAp &t1, const RedTransAp &t2 )
+ {
+ if ( t1.targ < t2.targ )
+ return -1;
+ else if ( t1.targ > t2.targ )
+ return 1;
+ else if ( t1.action < t2.action )
+ return -1;
+ else if ( t1.action > t2.action )
+ return 1;
+ else
+ return 0;
+ }
+};
+
+typedef AvlBasic<RedTransAp, CmpRedTransAp> TransApSet;
+
+/* Element in out range. */
+struct RedTransEl
+{
+ /* Constructors. */
+ RedTransEl( Key lowKey, Key highKey, RedTransAp *value )
+ : lowKey(lowKey), highKey(highKey), value(value) { }
+
+ Key lowKey, highKey;
+ RedTransAp *value;
+};
+
+typedef Vector<RedTransEl> RedTransList;
+typedef Vector<RedStateAp*> RedStateVect;
+
+typedef BstMapEl<RedStateAp*, unsigned long long> RedSpanMapEl;
+typedef BstMap<RedStateAp*, unsigned long long> RedSpanMap;
+
+/* Compare used by span map sort. Reverse sorts by the span. */
+struct CmpRedSpanMapEl
+{
+ static int compare( const RedSpanMapEl &smel1, const RedSpanMapEl &smel2 )
+ {
+ if ( smel1.value > smel2.value )
+ return -1;
+ else if ( smel1.value < smel2.value )
+ return 1;
+ else
+ return 0;
+ }
+};
+
+/* Sorting state-span map entries by span. */
+typedef MergeSort<RedSpanMapEl, CmpRedSpanMapEl> RedSpanMapSort;
+
+/* Set of entry ids that go into this state. */
+typedef Vector<int> EntryIdVect;
+typedef Vector<char*> EntryNameVect;
+
+typedef Vector< GenAction* > GenCondSet;
+
+struct Condition
+{
+ Condition( )
+ : key(0), baseKey(0) {}
+
+ Key key;
+ Key baseKey;
+ GenCondSet condSet;
+
+ Condition *next, *prev;
+};
+typedef DList<Condition> ConditionList;
+
+struct GenCondSpace
+{
+ Key baseKey;
+ GenCondSet condSet;
+ int condSpaceId;
+
+ GenCondSpace *next, *prev;
+};
+typedef DList<GenCondSpace> CondSpaceList;
+
+struct GenStateCond
+{
+ Key lowKey;
+ Key highKey;
+
+ GenCondSpace *condSpace;
+
+ GenStateCond *prev, *next;
+};
+typedef DList<GenStateCond> GenStateCondList;
+typedef Vector<GenStateCond*> StateCondVect;
+
+/* Reduced state. */
+struct RedStateAp
+{
+ RedStateAp()
+ :
+ defTrans(0),
+ condList(0),
+ transList(0),
+ isFinal(false),
+ labelNeeded(false),
+ outNeeded(false),
+ onStateList(false),
+ toStateAction(0),
+ fromStateAction(0),
+ eofAction(0),
+ eofTrans(0),
+ id(0),
+ bAnyRegCurStateRef(false),
+ partitionBoundary(false),
+ inTrans(0),
+ numInTrans(0)
+ { }
+
+ /* Transitions out. */
+ RedTransList outSingle;
+ RedTransList outRange;
+ RedTransAp *defTrans;
+
+ /* For flat conditions. */
+ Key condLowKey, condHighKey;
+ GenCondSpace **condList;
+
+ /* For flat keys. */
+ Key lowKey, highKey;
+ RedTransAp **transList;
+
+ /* The list of states that transitions from this state go to. */
+ RedStateVect targStates;
+
+ bool isFinal;
+ bool labelNeeded;
+ bool outNeeded;
+ bool onStateList;
+ RedAction *toStateAction;
+ RedAction *fromStateAction;
+ RedAction *eofAction;
+ RedTransAp *eofTrans;
+ int id;
+ GenStateCondList stateCondList;
+ StateCondVect stateCondVect;
+
+ /* Pointers for the list of states. */
+ RedStateAp *prev, *next;
+
+ bool anyRegCurStateRef() { return bAnyRegCurStateRef; }
+ bool bAnyRegCurStateRef;
+
+ int partition;
+ bool partitionBoundary;
+
+ RedTransAp **inTrans;
+ int numInTrans;
+};
+
+/* List of states. */
+typedef DList<RedStateAp> RedStateList;
+
+/* Set of reduced transitons. Comparison is by pointer. */
+typedef BstSet< RedTransAp*, CmpOrd<RedTransAp*> > RedTransSet;
+
+/* Next version of the fsm machine. */
+struct RedFsmAp
+{
+ RedFsmAp();
+
+ bool forcedErrorState;
+
+ int nextActionId;
+ int nextTransId;
+
+ /* Next State Id doubles as the total number of state ids. */
+ int nextStateId;
+
+ TransApSet transSet;
+ GenActionTableMap actionMap;
+ RedStateList stateList;
+ RedStateSet entryPoints;
+ RedStateAp *startState;
+ RedStateAp *errState;
+ RedTransAp *errTrans;
+ RedTransAp *errActionTrans;
+ RedStateAp *firstFinState;
+ int numFinStates;
+ int nParts;
+
+ bool bAnyToStateActions;
+ bool bAnyFromStateActions;
+ bool bAnyRegActions;
+ bool bAnyEofActions;
+ bool bAnyEofTrans;
+ bool bAnyActionGotos;
+ bool bAnyActionCalls;
+ bool bAnyActionRets;
+ bool bAnyActionByValControl;
+ bool bAnyRegActionRets;
+ bool bAnyRegActionByValControl;
+ bool bAnyRegNextStmt;
+ bool bAnyRegCurStateRef;
+ bool bAnyRegBreak;
+ bool bAnyConditions;
+
+ int maxState;
+ int maxSingleLen;
+ int maxRangeLen;
+ int maxKeyOffset;
+ int maxIndexOffset;
+ int maxIndex;
+ int maxActListId;
+ int maxActionLoc;
+ int maxActArrItem;
+ unsigned long long maxSpan;
+ unsigned long long maxCondSpan;
+ int maxFlatIndexOffset;
+ Key maxKey;
+ int maxCondOffset;
+ int maxCondLen;
+ int maxCondSpaceId;
+ int maxCondIndexOffset;
+ int maxCond;
+
+ bool anyActions();
+ bool anyToStateActions() { return bAnyToStateActions; }
+ bool anyFromStateActions() { return bAnyFromStateActions; }
+ bool anyRegActions() { return bAnyRegActions; }
+ bool anyEofActions() { return bAnyEofActions; }
+ bool anyEofTrans() { return bAnyEofTrans; }
+ bool anyActionGotos() { return bAnyActionGotos; }
+ bool anyActionCalls() { return bAnyActionCalls; }
+ bool anyActionRets() { return bAnyActionRets; }
+ bool anyActionByValControl() { return bAnyActionByValControl; }
+ bool anyRegActionRets() { return bAnyRegActionRets; }
+ bool anyRegActionByValControl() { return bAnyRegActionByValControl; }
+ bool anyRegNextStmt() { return bAnyRegNextStmt; }
+ bool anyRegCurStateRef() { return bAnyRegCurStateRef; }
+ bool anyRegBreak() { return bAnyRegBreak; }
+ bool anyConditions() { return bAnyConditions; }
+
+
+ /* Is is it possible to extend a range by bumping ranges that span only
+ * one character to the singles array. */
+ bool canExtend( const RedTransList &list, int pos );
+
+ /* Pick single transitions from the ranges. */
+ void moveTransToSingle( RedStateAp *state );
+ void chooseSingle();
+
+ void makeFlat();
+
+ /* Move a selected transition from ranges to default. */
+ void moveToDefault( RedTransAp *defTrans, RedStateAp *state );
+
+ /* Pick a default transition by largest span. */
+ RedTransAp *chooseDefaultSpan( RedStateAp *state );
+ void chooseDefaultSpan();
+
+ /* Pick a default transition by most number of ranges. */
+ RedTransAp *chooseDefaultNumRanges( RedStateAp *state );
+ void chooseDefaultNumRanges();
+
+ /* Pick a default transition tailored towards goto driven machine. */
+ RedTransAp *chooseDefaultGoto( RedStateAp *state );
+ void chooseDefaultGoto();
+
+ /* Ordering states by transition connections. */
+ void optimizeStateOrdering( RedStateAp *state );
+ void optimizeStateOrdering();
+
+ /* Ordering states by transition connections. */
+ void depthFirstOrdering( RedStateAp *state );
+ void depthFirstOrdering();
+
+ /* Set state ids. */
+ void sequentialStateIds();
+ void sortStateIdsByFinal();
+
+ /* Arrange states in by final id. This is a stable sort. */
+ void sortStatesByFinal();
+
+ /* Sorting states by id. */
+ void sortByStateId();
+
+ /* Locating the first final state. This is the final state with the lowest
+ * id. */
+ void findFirstFinState();
+
+ void assignActionLocs();
+
+ RedTransAp *getErrorTrans();
+ RedStateAp *getErrorState();
+
+ /* Is every char in the alphabet covered? */
+ bool alphabetCovered( RedTransList &outRange );
+
+ RedTransAp *allocateTrans( RedStateAp *targState, RedAction *actionTable );
+
+ void partitionFsm( int nParts );
+
+ void setInTrans();
+};
+
+
+#endif