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author | smalov <smalov@yandex-team.ru> | 2022-02-10 16:47:36 +0300 |
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committer | Daniil Cherednik <dcherednik@yandex-team.ru> | 2022-02-10 16:47:36 +0300 |
commit | cfadda92ca195da3ad68d721a58872a4f1ced696 (patch) | |
tree | c0748b5dcbade83af788c0abfa89c0383d6b779c /contrib/tools/ragel6/redfsm.cpp | |
parent | f70d9720e13aef3a935e3f405b0eac554529e76e (diff) | |
download | ydb-cfadda92ca195da3ad68d721a58872a4f1ced696.tar.gz |
Restoring authorship annotation for <smalov@yandex-team.ru>. Commit 2 of 2.
Diffstat (limited to 'contrib/tools/ragel6/redfsm.cpp')
-rw-r--r-- | contrib/tools/ragel6/redfsm.cpp | 1164 |
1 files changed, 582 insertions, 582 deletions
diff --git a/contrib/tools/ragel6/redfsm.cpp b/contrib/tools/ragel6/redfsm.cpp index 23b3a6d910..5b02d996c1 100644 --- a/contrib/tools/ragel6/redfsm.cpp +++ b/contrib/tools/ragel6/redfsm.cpp @@ -1,584 +1,584 @@ -/* - * Copyright 2001-2006 Adrian Thurston <thurston@complang.org> - */ - -/* This file is part of Ragel. +/* + * Copyright 2001-2006 Adrian Thurston <thurston@complang.org> + */ + +/* This file is part of Ragel. + * + * Ragel is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * - * Ragel is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * Ragel is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Ragel; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "redfsm.h" -#include "avlmap.h" -#include "mergesort.h" -#include <iostream> -#include <sstream> - -using std::ostringstream; - -string GenAction::nameOrLoc() -{ - if ( name != 0 ) - return string(name); - else { - ostringstream ret; - ret << loc.line << ":" << loc.col; - return ret.str(); - } -} - -RedFsmAp::RedFsmAp() -: - forcedErrorState(false), - nextActionId(0), - nextTransId(0), - startState(0), - errState(0), - errTrans(0), - firstFinState(0), - numFinStates(0), - bAnyToStateActions(false), - bAnyFromStateActions(false), - bAnyRegActions(false), - bAnyEofActions(false), - bAnyEofTrans(false), - bAnyActionGotos(false), - bAnyActionCalls(false), - bAnyActionRets(false), + * Ragel is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Ragel; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "redfsm.h" +#include "avlmap.h" +#include "mergesort.h" +#include <iostream> +#include <sstream> + +using std::ostringstream; + +string GenAction::nameOrLoc() +{ + if ( name != 0 ) + return string(name); + else { + ostringstream ret; + ret << loc.line << ":" << loc.col; + return ret.str(); + } +} + +RedFsmAp::RedFsmAp() +: + forcedErrorState(false), + nextActionId(0), + nextTransId(0), + startState(0), + errState(0), + errTrans(0), + firstFinState(0), + numFinStates(0), + bAnyToStateActions(false), + bAnyFromStateActions(false), + bAnyRegActions(false), + bAnyEofActions(false), + bAnyEofTrans(false), + bAnyActionGotos(false), + bAnyActionCalls(false), + bAnyActionRets(false), bAnyActionByValControl(false), - bAnyRegActionRets(false), - bAnyRegActionByValControl(false), - bAnyRegNextStmt(false), - bAnyRegCurStateRef(false), - bAnyRegBreak(false), - bAnyConditions(false) -{ -} - -/* Does the machine have any actions. */ -bool RedFsmAp::anyActions() -{ - return actionMap.length() > 0; -} - -void RedFsmAp::depthFirstOrdering( RedStateAp *state ) -{ - /* Nothing to do if the state is already on the list. */ - if ( state->onStateList ) - return; - - /* Doing depth first, put state on the list. */ - state->onStateList = true; - stateList.append( state ); - - /* At this point transitions should only be in ranges. */ - assert( state->outSingle.length() == 0 ); - assert( state->defTrans == 0 ); - - /* Recurse on everything ranges. */ - for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { - if ( rtel->value->targ != 0 ) - depthFirstOrdering( rtel->value->targ ); - } -} - -/* Ordering states by transition connections. */ -void RedFsmAp::depthFirstOrdering() -{ - /* Init on state list flags. */ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) - st->onStateList = false; - - /* Clear out the state list, we will rebuild it. */ - int stateListLen = stateList.length(); - stateList.abandon(); - - /* Add back to the state list from the start state and all other entry - * points. */ - if ( startState != 0 ) - depthFirstOrdering( startState ); - for ( RedStateSet::Iter en = entryPoints; en.lte(); en++ ) - depthFirstOrdering( *en ); - if ( forcedErrorState ) - depthFirstOrdering( errState ); - - /* Make sure we put everything back on. */ - assert( stateListLen == stateList.length() ); -} - -/* Assign state ids by appearance in the state list. */ -void RedFsmAp::sequentialStateIds() -{ - /* Table based machines depend on the state numbers starting at zero. */ - nextStateId = 0; - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) - st->id = nextStateId++; -} - -/* Stable sort the states by final state status. */ -void RedFsmAp::sortStatesByFinal() -{ - /* Move forward through the list and throw final states onto the end. */ - RedStateAp *state = 0; - RedStateAp *next = stateList.head; - RedStateAp *last = stateList.tail; - while ( state != last ) { - /* Move forward and load up the next. */ - state = next; - next = state->next; - - /* Throw to the end? */ - if ( state->isFinal ) { - stateList.detach( state ); - stateList.append( state ); - } - } -} - -/* Assign state ids by final state state status. */ -void RedFsmAp::sortStateIdsByFinal() -{ - /* Table based machines depend on this starting at zero. */ - nextStateId = 0; - - /* First pass to assign non final ids. */ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - if ( ! st->isFinal ) - st->id = nextStateId++; - } - - /* Second pass to assign final ids. */ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - if ( st->isFinal ) - st->id = nextStateId++; - } -} - -struct CmpStateById -{ - static int compare( RedStateAp *st1, RedStateAp *st2 ) - { - if ( st1->id < st2->id ) - return -1; - else if ( st1->id > st2->id ) - return 1; - else - return 0; - } -}; - -void RedFsmAp::sortByStateId() -{ - /* Make the array. */ - int pos = 0; - RedStateAp **ptrList = new RedStateAp*[stateList.length()]; - for ( RedStateList::Iter st = stateList; st.lte(); st++, pos++ ) - ptrList[pos] = st; - - MergeSort<RedStateAp*, CmpStateById> mergeSort; - mergeSort.sort( ptrList, stateList.length() ); - - stateList.abandon(); - for ( int st = 0; st < pos; st++ ) - stateList.append( ptrList[st] ); - - delete[] ptrList; -} - -/* Find the final state with the lowest id. */ -void RedFsmAp::findFirstFinState() -{ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - if ( st->isFinal && (firstFinState == 0 || st->id < firstFinState->id) ) - firstFinState = st; - } -} - -void RedFsmAp::assignActionLocs() -{ - int nextLocation = 0; - for ( GenActionTableMap::Iter act = actionMap; act.lte(); act++ ) { - /* Store the loc, skip over the array and a null terminator. */ - act->location = nextLocation; - nextLocation += act->key.length() + 1; - } -} - -/* Check if we can extend the current range by displacing any ranges - * ahead to the singles. */ -bool RedFsmAp::canExtend( const RedTransList &list, int pos ) -{ - /* Get the transition that we want to extend. */ - RedTransAp *extendTrans = list[pos].value; - - /* Look ahead in the transition list. */ - for ( int next = pos + 1; next < list.length(); pos++, next++ ) { - /* If they are not continuous then cannot extend. */ - Key nextKey = list[next].lowKey; - nextKey.decrement(); - if ( list[pos].highKey != nextKey ) - break; - - /* Check for the extenstion property. */ - if ( extendTrans == list[next].value ) - return true; - - /* If the span of the next element is more than one, then don't keep - * checking, it won't be moved to single. */ - unsigned long long nextSpan = keyOps->span( list[next].lowKey, list[next].highKey ); - if ( nextSpan > 1 ) - break; - } - return false; -} - -/* Move ranges to the singles list. */ -void RedFsmAp::moveTransToSingle( RedStateAp *state ) -{ - RedTransList &range = state->outRange; - RedTransList &single = state->outSingle; - for ( int rpos = 0; rpos < range.length(); ) { - /* Check if this is a range we can extend. */ - if ( canExtend( range, rpos ) ) { - /* Transfer singles over. */ - while ( range[rpos].value != range[rpos+1].value ) { - /* Transfer the range to single. */ - single.append( range[rpos+1] ); - range.remove( rpos+1 ); - } - - /* Extend. */ - range[rpos].highKey = range[rpos+1].highKey; - range.remove( rpos+1 ); - } - /* Maybe move it to the singles. */ - else if ( keyOps->span( range[rpos].lowKey, range[rpos].highKey ) == 1 ) { - single.append( range[rpos] ); - range.remove( rpos ); - } - else { - /* Keeping it in the ranges. */ - rpos += 1; - } - } -} - -/* Look through ranges and choose suitable single character transitions. */ -void RedFsmAp::chooseSingle() -{ - /* Loop the states. */ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - /* Rewrite the transition list taking out the suitable single - * transtions. */ - moveTransToSingle( st ); - } -} - -void RedFsmAp::makeFlat() -{ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - if ( st->stateCondList.length() == 0 ) { - st->condLowKey = 0; - st->condHighKey = 0; - } - else { - st->condLowKey = st->stateCondList.head->lowKey; - st->condHighKey = st->stateCondList.tail->highKey; - - unsigned long long span = keyOps->span( st->condLowKey, st->condHighKey ); - st->condList = new GenCondSpace*[ span ]; - memset( st->condList, 0, sizeof(GenCondSpace*)*span ); - - for ( GenStateCondList::Iter sci = st->stateCondList; sci.lte(); sci++ ) { - unsigned long long base, trSpan; - base = keyOps->span( st->condLowKey, sci->lowKey )-1; - trSpan = keyOps->span( sci->lowKey, sci->highKey ); - for ( unsigned long long pos = 0; pos < trSpan; pos++ ) - st->condList[base+pos] = sci->condSpace; - } - } - - if ( st->outRange.length() == 0 ) { - st->lowKey = st->highKey = 0; - st->transList = 0; - } - else { - st->lowKey = st->outRange[0].lowKey; - st->highKey = st->outRange[st->outRange.length()-1].highKey; - unsigned long long span = keyOps->span( st->lowKey, st->highKey ); - st->transList = new RedTransAp*[ span ]; - memset( st->transList, 0, sizeof(RedTransAp*)*span ); - - for ( RedTransList::Iter trans = st->outRange; trans.lte(); trans++ ) { - unsigned long long base, trSpan; - base = keyOps->span( st->lowKey, trans->lowKey )-1; - trSpan = keyOps->span( trans->lowKey, trans->highKey ); - for ( unsigned long long pos = 0; pos < trSpan; pos++ ) - st->transList[base+pos] = trans->value; - } - - /* Fill in the gaps with the default transition. */ - for ( unsigned long long pos = 0; pos < span; pos++ ) { - if ( st->transList[pos] == 0 ) - st->transList[pos] = st->defTrans; - } - } - } -} - - -/* A default transition has been picked, move it from the outRange to the - * default pointer. */ -void RedFsmAp::moveToDefault( RedTransAp *defTrans, RedStateAp *state ) -{ - /* Rewrite the outRange, omitting any ranges that use - * the picked default. */ - RedTransList outRange; - for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { - /* If it does not take the default, copy it over. */ - if ( rtel->value != defTrans ) - outRange.append( *rtel ); - } - - /* Save off the range we just created into the state's range. */ - state->outRange.transfer( outRange ); - - /* Store the default. */ - state->defTrans = defTrans; -} - -bool RedFsmAp::alphabetCovered( RedTransList &outRange ) -{ - /* Cannot cover without any out ranges. */ - if ( outRange.length() == 0 ) - return false; - - /* If the first range doesn't start at the the lower bound then the - * alphabet is not covered. */ - RedTransList::Iter rtel = outRange; - if ( keyOps->minKey < rtel->lowKey ) - return false; - - /* Check that every range is next to the previous one. */ - rtel.increment(); - for ( ; rtel.lte(); rtel++ ) { - Key highKey = rtel[-1].highKey; - highKey.increment(); - if ( highKey != rtel->lowKey ) - return false; - } - - /* The last must extend to the upper bound. */ - RedTransEl *last = &outRange[outRange.length()-1]; - if ( last->highKey < keyOps->maxKey ) - return false; - - return true; -} - -RedTransAp *RedFsmAp::chooseDefaultSpan( RedStateAp *state ) -{ - /* Make a set of transitions from the outRange. */ - RedTransSet stateTransSet; - for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) - stateTransSet.insert( rtel->value ); - - /* For each transition in the find how many alphabet characters the - * transition spans. */ - unsigned long long *span = new unsigned long long[stateTransSet.length()]; - memset( span, 0, sizeof(unsigned long long) * stateTransSet.length() ); - for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { - /* Lookup the transition in the set. */ - RedTransAp **inSet = stateTransSet.find( rtel->value ); - int pos = inSet - stateTransSet.data; - span[pos] += keyOps->span( rtel->lowKey, rtel->highKey ); - } - - /* Find the max span, choose it for making the default. */ - RedTransAp *maxTrans = 0; - unsigned long long maxSpan = 0; - for ( RedTransSet::Iter rtel = stateTransSet; rtel.lte(); rtel++ ) { - if ( span[rtel.pos()] > maxSpan ) { - maxSpan = span[rtel.pos()]; - maxTrans = *rtel; - } - } - - delete[] span; - return maxTrans; -} - -/* Pick default transitions from ranges for the states. */ -void RedFsmAp::chooseDefaultSpan() -{ - /* Loop the states. */ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - /* Only pick a default transition if the alphabet is covered. This - * avoids any transitions in the out range that go to error and avoids - * the need for an ERR state. */ - if ( alphabetCovered( st->outRange ) ) { - /* Pick a default transition by largest span. */ - RedTransAp *defTrans = chooseDefaultSpan( st ); - - /* Rewrite the transition list taking out the transition we picked - * as the default and store the default. */ - moveToDefault( defTrans, st ); - } - } -} - -RedTransAp *RedFsmAp::chooseDefaultGoto( RedStateAp *state ) -{ - /* Make a set of transitions from the outRange. */ - RedTransSet stateTransSet; - for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { - if ( rtel->value->targ == state->next ) - return rtel->value; - } - return 0; -} - -void RedFsmAp::chooseDefaultGoto() -{ - /* Loop the states. */ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - /* Pick a default transition. */ - RedTransAp *defTrans = chooseDefaultGoto( st ); - if ( defTrans == 0 ) - defTrans = chooseDefaultSpan( st ); - - /* Rewrite the transition list taking out the transition we picked - * as the default and store the default. */ - moveToDefault( defTrans, st ); - } -} - -RedTransAp *RedFsmAp::chooseDefaultNumRanges( RedStateAp *state ) -{ - /* Make a set of transitions from the outRange. */ - RedTransSet stateTransSet; - for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) - stateTransSet.insert( rtel->value ); - - /* For each transition in the find how many ranges use the transition. */ - int *numRanges = new int[stateTransSet.length()]; - memset( numRanges, 0, sizeof(int) * stateTransSet.length() ); - for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { - /* Lookup the transition in the set. */ - RedTransAp **inSet = stateTransSet.find( rtel->value ); - numRanges[inSet - stateTransSet.data] += 1; - } - - /* Find the max number of ranges. */ - RedTransAp *maxTrans = 0; - int maxNumRanges = 0; - for ( RedTransSet::Iter rtel = stateTransSet; rtel.lte(); rtel++ ) { - if ( numRanges[rtel.pos()] > maxNumRanges ) { - maxNumRanges = numRanges[rtel.pos()]; - maxTrans = *rtel; - } - } - - delete[] numRanges; - return maxTrans; -} - -void RedFsmAp::chooseDefaultNumRanges() -{ - /* Loop the states. */ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - /* Pick a default transition. */ - RedTransAp *defTrans = chooseDefaultNumRanges( st ); - - /* Rewrite the transition list taking out the transition we picked - * as the default and store the default. */ - moveToDefault( defTrans, st ); - } -} - -RedTransAp *RedFsmAp::getErrorTrans( ) -{ - /* If the error trans has not been made aready, make it. */ - if ( errTrans == 0 ) { - /* This insert should always succeed since no transition created by - * the user can point to the error state. */ - errTrans = new RedTransAp( getErrorState(), 0, nextTransId++ ); - RedTransAp *inRes = transSet.insert( errTrans ); - assert( inRes != 0 ); - } - return errTrans; -} - -RedStateAp *RedFsmAp::getErrorState() -{ - /* Something went wrong. An error state is needed but one was not supplied - * by the frontend. */ - assert( errState != 0 ); - return errState; -} - - -RedTransAp *RedFsmAp::allocateTrans( RedStateAp *targ, RedAction *action ) -{ - /* Create a reduced trans and look for it in the transiton set. */ - RedTransAp redTrans( targ, action, 0 ); - RedTransAp *inDict = transSet.find( &redTrans ); - if ( inDict == 0 ) { - inDict = new RedTransAp( targ, action, nextTransId++ ); - transSet.insert( inDict ); - } - return inDict; -} - -void RedFsmAp::partitionFsm( int nparts ) -{ - /* At this point the states are ordered by a depth-first traversal. We - * will allocate to partitions based on this ordering. */ - this->nParts = nparts; - int partSize = stateList.length() / nparts; - int remainder = stateList.length() % nparts; - int numInPart = partSize; - int partition = 0; - if ( remainder-- > 0 ) - numInPart += 1; - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - st->partition = partition; - - numInPart -= 1; - if ( numInPart == 0 ) { - partition += 1; - numInPart = partSize; - if ( remainder-- > 0 ) - numInPart += 1; - } - } -} - -void RedFsmAp::setInTrans() -{ - /* First pass counts the number of transitions. */ - for ( TransApSet::Iter trans = transSet; trans.lte(); trans++ ) - trans->targ->numInTrans += 1; - - /* Pass over states to allocate the needed memory. Reset the counts so we - * can use them as the current size. */ - for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { - st->inTrans = new RedTransAp*[st->numInTrans]; - st->numInTrans = 0; - } - - /* Second pass over transitions copies pointers into the in trans list. */ - for ( TransApSet::Iter trans = transSet; trans.lte(); trans++ ) - trans->targ->inTrans[trans->targ->numInTrans++] = trans; -} + bAnyRegActionRets(false), + bAnyRegActionByValControl(false), + bAnyRegNextStmt(false), + bAnyRegCurStateRef(false), + bAnyRegBreak(false), + bAnyConditions(false) +{ +} + +/* Does the machine have any actions. */ +bool RedFsmAp::anyActions() +{ + return actionMap.length() > 0; +} + +void RedFsmAp::depthFirstOrdering( RedStateAp *state ) +{ + /* Nothing to do if the state is already on the list. */ + if ( state->onStateList ) + return; + + /* Doing depth first, put state on the list. */ + state->onStateList = true; + stateList.append( state ); + + /* At this point transitions should only be in ranges. */ + assert( state->outSingle.length() == 0 ); + assert( state->defTrans == 0 ); + + /* Recurse on everything ranges. */ + for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { + if ( rtel->value->targ != 0 ) + depthFirstOrdering( rtel->value->targ ); + } +} + +/* Ordering states by transition connections. */ +void RedFsmAp::depthFirstOrdering() +{ + /* Init on state list flags. */ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) + st->onStateList = false; + + /* Clear out the state list, we will rebuild it. */ + int stateListLen = stateList.length(); + stateList.abandon(); + + /* Add back to the state list from the start state and all other entry + * points. */ + if ( startState != 0 ) + depthFirstOrdering( startState ); + for ( RedStateSet::Iter en = entryPoints; en.lte(); en++ ) + depthFirstOrdering( *en ); + if ( forcedErrorState ) + depthFirstOrdering( errState ); + + /* Make sure we put everything back on. */ + assert( stateListLen == stateList.length() ); +} + +/* Assign state ids by appearance in the state list. */ +void RedFsmAp::sequentialStateIds() +{ + /* Table based machines depend on the state numbers starting at zero. */ + nextStateId = 0; + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) + st->id = nextStateId++; +} + +/* Stable sort the states by final state status. */ +void RedFsmAp::sortStatesByFinal() +{ + /* Move forward through the list and throw final states onto the end. */ + RedStateAp *state = 0; + RedStateAp *next = stateList.head; + RedStateAp *last = stateList.tail; + while ( state != last ) { + /* Move forward and load up the next. */ + state = next; + next = state->next; + + /* Throw to the end? */ + if ( state->isFinal ) { + stateList.detach( state ); + stateList.append( state ); + } + } +} + +/* Assign state ids by final state state status. */ +void RedFsmAp::sortStateIdsByFinal() +{ + /* Table based machines depend on this starting at zero. */ + nextStateId = 0; + + /* First pass to assign non final ids. */ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + if ( ! st->isFinal ) + st->id = nextStateId++; + } + + /* Second pass to assign final ids. */ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + if ( st->isFinal ) + st->id = nextStateId++; + } +} + +struct CmpStateById +{ + static int compare( RedStateAp *st1, RedStateAp *st2 ) + { + if ( st1->id < st2->id ) + return -1; + else if ( st1->id > st2->id ) + return 1; + else + return 0; + } +}; + +void RedFsmAp::sortByStateId() +{ + /* Make the array. */ + int pos = 0; + RedStateAp **ptrList = new RedStateAp*[stateList.length()]; + for ( RedStateList::Iter st = stateList; st.lte(); st++, pos++ ) + ptrList[pos] = st; + + MergeSort<RedStateAp*, CmpStateById> mergeSort; + mergeSort.sort( ptrList, stateList.length() ); + + stateList.abandon(); + for ( int st = 0; st < pos; st++ ) + stateList.append( ptrList[st] ); + + delete[] ptrList; +} + +/* Find the final state with the lowest id. */ +void RedFsmAp::findFirstFinState() +{ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + if ( st->isFinal && (firstFinState == 0 || st->id < firstFinState->id) ) + firstFinState = st; + } +} + +void RedFsmAp::assignActionLocs() +{ + int nextLocation = 0; + for ( GenActionTableMap::Iter act = actionMap; act.lte(); act++ ) { + /* Store the loc, skip over the array and a null terminator. */ + act->location = nextLocation; + nextLocation += act->key.length() + 1; + } +} + +/* Check if we can extend the current range by displacing any ranges + * ahead to the singles. */ +bool RedFsmAp::canExtend( const RedTransList &list, int pos ) +{ + /* Get the transition that we want to extend. */ + RedTransAp *extendTrans = list[pos].value; + + /* Look ahead in the transition list. */ + for ( int next = pos + 1; next < list.length(); pos++, next++ ) { + /* If they are not continuous then cannot extend. */ + Key nextKey = list[next].lowKey; + nextKey.decrement(); + if ( list[pos].highKey != nextKey ) + break; + + /* Check for the extenstion property. */ + if ( extendTrans == list[next].value ) + return true; + + /* If the span of the next element is more than one, then don't keep + * checking, it won't be moved to single. */ + unsigned long long nextSpan = keyOps->span( list[next].lowKey, list[next].highKey ); + if ( nextSpan > 1 ) + break; + } + return false; +} + +/* Move ranges to the singles list. */ +void RedFsmAp::moveTransToSingle( RedStateAp *state ) +{ + RedTransList &range = state->outRange; + RedTransList &single = state->outSingle; + for ( int rpos = 0; rpos < range.length(); ) { + /* Check if this is a range we can extend. */ + if ( canExtend( range, rpos ) ) { + /* Transfer singles over. */ + while ( range[rpos].value != range[rpos+1].value ) { + /* Transfer the range to single. */ + single.append( range[rpos+1] ); + range.remove( rpos+1 ); + } + + /* Extend. */ + range[rpos].highKey = range[rpos+1].highKey; + range.remove( rpos+1 ); + } + /* Maybe move it to the singles. */ + else if ( keyOps->span( range[rpos].lowKey, range[rpos].highKey ) == 1 ) { + single.append( range[rpos] ); + range.remove( rpos ); + } + else { + /* Keeping it in the ranges. */ + rpos += 1; + } + } +} + +/* Look through ranges and choose suitable single character transitions. */ +void RedFsmAp::chooseSingle() +{ + /* Loop the states. */ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + /* Rewrite the transition list taking out the suitable single + * transtions. */ + moveTransToSingle( st ); + } +} + +void RedFsmAp::makeFlat() +{ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + if ( st->stateCondList.length() == 0 ) { + st->condLowKey = 0; + st->condHighKey = 0; + } + else { + st->condLowKey = st->stateCondList.head->lowKey; + st->condHighKey = st->stateCondList.tail->highKey; + + unsigned long long span = keyOps->span( st->condLowKey, st->condHighKey ); + st->condList = new GenCondSpace*[ span ]; + memset( st->condList, 0, sizeof(GenCondSpace*)*span ); + + for ( GenStateCondList::Iter sci = st->stateCondList; sci.lte(); sci++ ) { + unsigned long long base, trSpan; + base = keyOps->span( st->condLowKey, sci->lowKey )-1; + trSpan = keyOps->span( sci->lowKey, sci->highKey ); + for ( unsigned long long pos = 0; pos < trSpan; pos++ ) + st->condList[base+pos] = sci->condSpace; + } + } + + if ( st->outRange.length() == 0 ) { + st->lowKey = st->highKey = 0; + st->transList = 0; + } + else { + st->lowKey = st->outRange[0].lowKey; + st->highKey = st->outRange[st->outRange.length()-1].highKey; + unsigned long long span = keyOps->span( st->lowKey, st->highKey ); + st->transList = new RedTransAp*[ span ]; + memset( st->transList, 0, sizeof(RedTransAp*)*span ); + + for ( RedTransList::Iter trans = st->outRange; trans.lte(); trans++ ) { + unsigned long long base, trSpan; + base = keyOps->span( st->lowKey, trans->lowKey )-1; + trSpan = keyOps->span( trans->lowKey, trans->highKey ); + for ( unsigned long long pos = 0; pos < trSpan; pos++ ) + st->transList[base+pos] = trans->value; + } + + /* Fill in the gaps with the default transition. */ + for ( unsigned long long pos = 0; pos < span; pos++ ) { + if ( st->transList[pos] == 0 ) + st->transList[pos] = st->defTrans; + } + } + } +} + + +/* A default transition has been picked, move it from the outRange to the + * default pointer. */ +void RedFsmAp::moveToDefault( RedTransAp *defTrans, RedStateAp *state ) +{ + /* Rewrite the outRange, omitting any ranges that use + * the picked default. */ + RedTransList outRange; + for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { + /* If it does not take the default, copy it over. */ + if ( rtel->value != defTrans ) + outRange.append( *rtel ); + } + + /* Save off the range we just created into the state's range. */ + state->outRange.transfer( outRange ); + + /* Store the default. */ + state->defTrans = defTrans; +} + +bool RedFsmAp::alphabetCovered( RedTransList &outRange ) +{ + /* Cannot cover without any out ranges. */ + if ( outRange.length() == 0 ) + return false; + + /* If the first range doesn't start at the the lower bound then the + * alphabet is not covered. */ + RedTransList::Iter rtel = outRange; + if ( keyOps->minKey < rtel->lowKey ) + return false; + + /* Check that every range is next to the previous one. */ + rtel.increment(); + for ( ; rtel.lte(); rtel++ ) { + Key highKey = rtel[-1].highKey; + highKey.increment(); + if ( highKey != rtel->lowKey ) + return false; + } + + /* The last must extend to the upper bound. */ + RedTransEl *last = &outRange[outRange.length()-1]; + if ( last->highKey < keyOps->maxKey ) + return false; + + return true; +} + +RedTransAp *RedFsmAp::chooseDefaultSpan( RedStateAp *state ) +{ + /* Make a set of transitions from the outRange. */ + RedTransSet stateTransSet; + for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) + stateTransSet.insert( rtel->value ); + + /* For each transition in the find how many alphabet characters the + * transition spans. */ + unsigned long long *span = new unsigned long long[stateTransSet.length()]; + memset( span, 0, sizeof(unsigned long long) * stateTransSet.length() ); + for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { + /* Lookup the transition in the set. */ + RedTransAp **inSet = stateTransSet.find( rtel->value ); + int pos = inSet - stateTransSet.data; + span[pos] += keyOps->span( rtel->lowKey, rtel->highKey ); + } + + /* Find the max span, choose it for making the default. */ + RedTransAp *maxTrans = 0; + unsigned long long maxSpan = 0; + for ( RedTransSet::Iter rtel = stateTransSet; rtel.lte(); rtel++ ) { + if ( span[rtel.pos()] > maxSpan ) { + maxSpan = span[rtel.pos()]; + maxTrans = *rtel; + } + } + + delete[] span; + return maxTrans; +} + +/* Pick default transitions from ranges for the states. */ +void RedFsmAp::chooseDefaultSpan() +{ + /* Loop the states. */ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + /* Only pick a default transition if the alphabet is covered. This + * avoids any transitions in the out range that go to error and avoids + * the need for an ERR state. */ + if ( alphabetCovered( st->outRange ) ) { + /* Pick a default transition by largest span. */ + RedTransAp *defTrans = chooseDefaultSpan( st ); + + /* Rewrite the transition list taking out the transition we picked + * as the default and store the default. */ + moveToDefault( defTrans, st ); + } + } +} + +RedTransAp *RedFsmAp::chooseDefaultGoto( RedStateAp *state ) +{ + /* Make a set of transitions from the outRange. */ + RedTransSet stateTransSet; + for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { + if ( rtel->value->targ == state->next ) + return rtel->value; + } + return 0; +} + +void RedFsmAp::chooseDefaultGoto() +{ + /* Loop the states. */ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + /* Pick a default transition. */ + RedTransAp *defTrans = chooseDefaultGoto( st ); + if ( defTrans == 0 ) + defTrans = chooseDefaultSpan( st ); + + /* Rewrite the transition list taking out the transition we picked + * as the default and store the default. */ + moveToDefault( defTrans, st ); + } +} + +RedTransAp *RedFsmAp::chooseDefaultNumRanges( RedStateAp *state ) +{ + /* Make a set of transitions from the outRange. */ + RedTransSet stateTransSet; + for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) + stateTransSet.insert( rtel->value ); + + /* For each transition in the find how many ranges use the transition. */ + int *numRanges = new int[stateTransSet.length()]; + memset( numRanges, 0, sizeof(int) * stateTransSet.length() ); + for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) { + /* Lookup the transition in the set. */ + RedTransAp **inSet = stateTransSet.find( rtel->value ); + numRanges[inSet - stateTransSet.data] += 1; + } + + /* Find the max number of ranges. */ + RedTransAp *maxTrans = 0; + int maxNumRanges = 0; + for ( RedTransSet::Iter rtel = stateTransSet; rtel.lte(); rtel++ ) { + if ( numRanges[rtel.pos()] > maxNumRanges ) { + maxNumRanges = numRanges[rtel.pos()]; + maxTrans = *rtel; + } + } + + delete[] numRanges; + return maxTrans; +} + +void RedFsmAp::chooseDefaultNumRanges() +{ + /* Loop the states. */ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + /* Pick a default transition. */ + RedTransAp *defTrans = chooseDefaultNumRanges( st ); + + /* Rewrite the transition list taking out the transition we picked + * as the default and store the default. */ + moveToDefault( defTrans, st ); + } +} + +RedTransAp *RedFsmAp::getErrorTrans( ) +{ + /* If the error trans has not been made aready, make it. */ + if ( errTrans == 0 ) { + /* This insert should always succeed since no transition created by + * the user can point to the error state. */ + errTrans = new RedTransAp( getErrorState(), 0, nextTransId++ ); + RedTransAp *inRes = transSet.insert( errTrans ); + assert( inRes != 0 ); + } + return errTrans; +} + +RedStateAp *RedFsmAp::getErrorState() +{ + /* Something went wrong. An error state is needed but one was not supplied + * by the frontend. */ + assert( errState != 0 ); + return errState; +} + + +RedTransAp *RedFsmAp::allocateTrans( RedStateAp *targ, RedAction *action ) +{ + /* Create a reduced trans and look for it in the transiton set. */ + RedTransAp redTrans( targ, action, 0 ); + RedTransAp *inDict = transSet.find( &redTrans ); + if ( inDict == 0 ) { + inDict = new RedTransAp( targ, action, nextTransId++ ); + transSet.insert( inDict ); + } + return inDict; +} + +void RedFsmAp::partitionFsm( int nparts ) +{ + /* At this point the states are ordered by a depth-first traversal. We + * will allocate to partitions based on this ordering. */ + this->nParts = nparts; + int partSize = stateList.length() / nparts; + int remainder = stateList.length() % nparts; + int numInPart = partSize; + int partition = 0; + if ( remainder-- > 0 ) + numInPart += 1; + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + st->partition = partition; + + numInPart -= 1; + if ( numInPart == 0 ) { + partition += 1; + numInPart = partSize; + if ( remainder-- > 0 ) + numInPart += 1; + } + } +} + +void RedFsmAp::setInTrans() +{ + /* First pass counts the number of transitions. */ + for ( TransApSet::Iter trans = transSet; trans.lte(); trans++ ) + trans->targ->numInTrans += 1; + + /* Pass over states to allocate the needed memory. Reset the counts so we + * can use them as the current size. */ + for ( RedStateList::Iter st = stateList; st.lte(); st++ ) { + st->inTrans = new RedTransAp*[st->numInTrans]; + st->numInTrans = 0; + } + + /* Second pass over transitions copies pointers into the in trans list. */ + for ( TransApSet::Iter trans = transSet; trans.lte(); trans++ ) + trans->targ->inTrans[trans->targ->numInTrans++] = trans; +} |