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author | Devtools Arcadia <arcadia-devtools@yandex-team.ru> | 2022-02-07 18:08:42 +0300 |
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committer | Devtools Arcadia <arcadia-devtools@mous.vla.yp-c.yandex.net> | 2022-02-07 18:08:42 +0300 |
commit | 1110808a9d39d4b808aef724c861a2e1a38d2a69 (patch) | |
tree | e26c9fed0de5d9873cce7e00bc214573dc2195b7 /contrib/tools/ragel6/fsmstate.cpp | |
download | ydb-1110808a9d39d4b808aef724c861a2e1a38d2a69.tar.gz |
intermediate changes
ref:cde9a383711a11544ce7e107a78147fb96cc4029
Diffstat (limited to 'contrib/tools/ragel6/fsmstate.cpp')
-rw-r--r-- | contrib/tools/ragel6/fsmstate.cpp | 490 |
1 files changed, 490 insertions, 0 deletions
diff --git a/contrib/tools/ragel6/fsmstate.cpp b/contrib/tools/ragel6/fsmstate.cpp new file mode 100644 index 0000000000..63c48e96ab --- /dev/null +++ b/contrib/tools/ragel6/fsmstate.cpp @@ -0,0 +1,490 @@ +/* + * Copyright 2002 Adrian Thurston <thurston@complang.org> + */ + +/* This file is part of Ragel. + * + * Ragel is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * Ragel is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Ragel; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <string.h> +#include <assert.h> +#include "fsmgraph.h" + +#include <iostream> +using namespace std; + +/* Construct a mark index for a specified number of states. Must new up + * an array that is states^2 in size. */ +MarkIndex::MarkIndex( int states ) : numStates(states) +{ + /* Total pairs is states^2. Actually only use half of these, but we allocate + * them all to make indexing into the array easier. */ + int total = states * states; + + /* New up chars so that individual DListEl constructors are + * not called. Zero out the mem manually. */ + array = new bool[total]; + memset( array, 0, sizeof(bool) * total ); +} + +/* Free the array used to store state pairs. */ +MarkIndex::~MarkIndex() +{ + delete[] array; +} + +/* Mark a pair of states. States are specified by their number. The + * marked states are moved from the unmarked list to the marked list. */ +void MarkIndex::markPair(int state1, int state2) +{ + int pos = ( state1 >= state2 ) ? + ( state1 * numStates ) + state2 : + ( state2 * numStates ) + state1; + + array[pos] = true; +} + +/* Returns true if the pair of states are marked. Returns false otherwise. + * Ordering of states given does not matter. */ +bool MarkIndex::isPairMarked(int state1, int state2) +{ + int pos = ( state1 >= state2 ) ? + ( state1 * numStates ) + state2 : + ( state2 * numStates ) + state1; + + return array[pos]; +} + +/* Create a new fsm state. State has not out transitions or in transitions, not + * out out transition data and not number. */ +StateAp::StateAp() +: + /* No out or in transitions. */ + outList(), + inList(), + + /* No EOF target. */ + eofTarget(0), + + /* No entry points, or epsilon trans. */ + entryIds(), + epsilonTrans(), + + /* Conditions. */ + stateCondList(), + + /* No transitions in from other states. */ + foreignInTrans(0), + + /* Only used during merging. Normally null. */ + stateDictEl(0), + eptVect(0), + + /* No state identification bits. */ + stateBits(0), + + /* No Priority data. */ + outPriorTable(), + + /* No Action data. */ + toStateActionTable(), + fromStateActionTable(), + outActionTable(), + outCondSet(), + errActionTable(), + eofActionTable() +{ +} + +/* Copy everything except actual the transitions. That is left up to the + * FsmAp copy constructor. */ +StateAp::StateAp(const StateAp &other) +: + /* All lists are cleared. They will be filled in when the + * individual transitions are duplicated and attached. */ + outList(), + inList(), + + /* Set this using the original state's eofTarget. It will get mapped back + * to the new machine in the Fsm copy constructor. */ + eofTarget(other.eofTarget), + + /* Duplicate the entry id set and epsilon transitions. These + * are sets of integers and as such need no fixing. */ + entryIds(other.entryIds), + epsilonTrans(other.epsilonTrans), + + /* Copy in the elements of the conditions. */ + stateCondList( other.stateCondList ), + + /* No transitions in from other states. */ + foreignInTrans(0), + + /* This is only used during merging. Normally null. */ + stateDictEl(0), + eptVect(0), + + /* Fsm state data. */ + stateBits(other.stateBits), + + /* Copy in priority data. */ + outPriorTable(other.outPriorTable), + + /* Copy in action data. */ + toStateActionTable(other.toStateActionTable), + fromStateActionTable(other.fromStateActionTable), + outActionTable(other.outActionTable), + outCondSet(other.outCondSet), + errActionTable(other.errActionTable), + eofActionTable(other.eofActionTable) +{ + /* Duplicate all the transitions. */ + for ( TransList::Iter trans = other.outList; trans.lte(); trans++ ) { + /* Dupicate and store the orginal target in the transition. This will + * be corrected once all the states have been created. */ + TransAp *newTrans = new TransAp(*trans); + assert( trans->lmActionTable.length() == 0 ); + newTrans->toState = trans->toState; + outList.append( newTrans ); + } +} + +/* If there is a state dict element, then delete it. Everything else is left + * up to the FsmGraph destructor. */ +StateAp::~StateAp() +{ + if ( stateDictEl != 0 ) + delete stateDictEl; +} + +/* Compare two states using pointers to the states. With the approximate + * compare, the idea is that if the compare finds them the same, they can + * immediately be merged. */ +int ApproxCompare::compare( const StateAp *state1, const StateAp *state2 ) +{ + int compareRes; + + /* Test final state status. */ + if ( (state1->stateBits & STB_ISFINAL) && !(state2->stateBits & STB_ISFINAL) ) + return -1; + else if ( !(state1->stateBits & STB_ISFINAL) && (state2->stateBits & STB_ISFINAL) ) + return 1; + + /* Test epsilon transition sets. */ + compareRes = CmpEpsilonTrans::compare( state1->epsilonTrans, + state2->epsilonTrans ); + if ( compareRes != 0 ) + return compareRes; + + /* Compare the out transitions. */ + compareRes = FsmAp::compareStateData( state1, state2 ); + if ( compareRes != 0 ) + return compareRes; + + /* Use a pair iterator to get the transition pairs. */ + PairIter<TransAp> outPair( state1->outList.head, state2->outList.head ); + for ( ; !outPair.end(); outPair++ ) { + switch ( outPair.userState ) { + + case RangeInS1: + compareRes = FsmAp::compareFullPtr( outPair.s1Tel.trans, 0 ); + if ( compareRes != 0 ) + return compareRes; + break; + + case RangeInS2: + compareRes = FsmAp::compareFullPtr( 0, outPair.s2Tel.trans ); + if ( compareRes != 0 ) + return compareRes; + break; + + case RangeOverlap: + compareRes = FsmAp::compareFullPtr( + outPair.s1Tel.trans, outPair.s2Tel.trans ); + if ( compareRes != 0 ) + return compareRes; + break; + + case BreakS1: + case BreakS2: + break; + } + } + + /* Check EOF targets. */ + if ( state1->eofTarget < state2->eofTarget ) + return -1; + else if ( state1->eofTarget > state2->eofTarget ) + return 1; + + /* Got through the entire state comparison, deem them equal. */ + return 0; +} + +/* Compare class used in the initial partition. */ +int InitPartitionCompare::compare( const StateAp *state1 , const StateAp *state2 ) +{ + int compareRes; + + /* Test final state status. */ + if ( (state1->stateBits & STB_ISFINAL) && !(state2->stateBits & STB_ISFINAL) ) + return -1; + else if ( !(state1->stateBits & STB_ISFINAL) && (state2->stateBits & STB_ISFINAL) ) + return 1; + + /* Test epsilon transition sets. */ + compareRes = CmpEpsilonTrans::compare( state1->epsilonTrans, + state2->epsilonTrans ); + if ( compareRes != 0 ) + return compareRes; + + /* Compare the out transitions. */ + compareRes = FsmAp::compareStateData( state1, state2 ); + if ( compareRes != 0 ) + return compareRes; + + /* Use a pair iterator to test the condition pairs. */ + PairIter<StateCond> condPair( state1->stateCondList.head, state2->stateCondList.head ); + for ( ; !condPair.end(); condPair++ ) { + switch ( condPair.userState ) { + case RangeInS1: + return 1; + case RangeInS2: + return -1; + + case RangeOverlap: { + CondSpace *condSpace1 = condPair.s1Tel.trans->condSpace; + CondSpace *condSpace2 = condPair.s2Tel.trans->condSpace; + if ( condSpace1 < condSpace2 ) + return -1; + else if ( condSpace1 > condSpace2 ) + return 1; + break; + } + case BreakS1: + case BreakS2: + break; + } + } + + /* Use a pair iterator to test the transition pairs. */ + PairIter<TransAp> outPair( state1->outList.head, state2->outList.head ); + for ( ; !outPair.end(); outPair++ ) { + switch ( outPair.userState ) { + + case RangeInS1: + compareRes = FsmAp::compareDataPtr( outPair.s1Tel.trans, 0 ); + if ( compareRes != 0 ) + return compareRes; + break; + + case RangeInS2: + compareRes = FsmAp::compareDataPtr( 0, outPair.s2Tel.trans ); + if ( compareRes != 0 ) + return compareRes; + break; + + case RangeOverlap: + compareRes = FsmAp::compareDataPtr( + outPair.s1Tel.trans, outPair.s2Tel.trans ); + if ( compareRes != 0 ) + return compareRes; + break; + + case BreakS1: + case BreakS2: + break; + } + } + + return 0; +} + +/* Compare class for the sort that does the partitioning. */ +int PartitionCompare::compare( const StateAp *state1, const StateAp *state2 ) +{ + int compareRes; + + /* Use a pair iterator to get the transition pairs. */ + PairIter<TransAp> outPair( state1->outList.head, state2->outList.head ); + for ( ; !outPair.end(); outPair++ ) { + switch ( outPair.userState ) { + + case RangeInS1: + compareRes = FsmAp::comparePartPtr( outPair.s1Tel.trans, 0 ); + if ( compareRes != 0 ) + return compareRes; + break; + + case RangeInS2: + compareRes = FsmAp::comparePartPtr( 0, outPair.s2Tel.trans ); + if ( compareRes != 0 ) + return compareRes; + break; + + case RangeOverlap: + compareRes = FsmAp::comparePartPtr( + outPair.s1Tel.trans, outPair.s2Tel.trans ); + if ( compareRes != 0 ) + return compareRes; + break; + + case BreakS1: + case BreakS2: + break; + } + } + + /* Test eof targets. */ + if ( state1->eofTarget == 0 && state2->eofTarget != 0 ) + return -1; + else if ( state1->eofTarget != 0 && state2->eofTarget == 0 ) + return 1; + else if ( state1->eofTarget != 0 ) { + /* Both eof targets are set. */ + compareRes = CmpOrd< MinPartition* >::compare( + state1->eofTarget->alg.partition, state2->eofTarget->alg.partition ); + if ( compareRes != 0 ) + return compareRes; + } + + return 0; +} + +/* Compare class for the sort that does the partitioning. */ +bool MarkCompare::shouldMark( MarkIndex &markIndex, const StateAp *state1, + const StateAp *state2 ) +{ + /* Use a pair iterator to get the transition pairs. */ + PairIter<TransAp> outPair( state1->outList.head, state2->outList.head ); + for ( ; !outPair.end(); outPair++ ) { + switch ( outPair.userState ) { + + case RangeInS1: + if ( FsmAp::shouldMarkPtr( markIndex, outPair.s1Tel.trans, 0 ) ) + return true; + break; + + case RangeInS2: + if ( FsmAp::shouldMarkPtr( markIndex, 0, outPair.s2Tel.trans ) ) + return true; + break; + + case RangeOverlap: + if ( FsmAp::shouldMarkPtr( markIndex, + outPair.s1Tel.trans, outPair.s2Tel.trans ) ) + return true; + break; + + case BreakS1: + case BreakS2: + break; + } + } + + return false; +} + +/* + * Transition Comparison. + */ + +/* Compare target partitions. Either pointer may be null. */ +int FsmAp::comparePartPtr( TransAp *trans1, TransAp *trans2 ) +{ + if ( trans1 != 0 ) { + /* If trans1 is set then so should trans2. The initial partitioning + * guarantees this for us. */ + if ( trans1->toState == 0 && trans2->toState != 0 ) + return -1; + else if ( trans1->toState != 0 && trans2->toState == 0 ) + return 1; + else if ( trans1->toState != 0 ) { + /* Both of targets are set. */ + return CmpOrd< MinPartition* >::compare( + trans1->toState->alg.partition, trans2->toState->alg.partition ); + } + } + return 0; +} + + +/* Compares two transition pointers according to priority and functions. + * Either pointer may be null. Does not consider to state or from state. */ +int FsmAp::compareDataPtr( TransAp *trans1, TransAp *trans2 ) +{ + if ( trans1 == 0 && trans2 != 0 ) + return -1; + else if ( trans1 != 0 && trans2 == 0 ) + return 1; + else if ( trans1 != 0 ) { + /* Both of the transition pointers are set. */ + int compareRes = compareTransData( trans1, trans2 ); + if ( compareRes != 0 ) + return compareRes; + } + return 0; +} + +/* Compares two transitions according to target state, priority and functions. + * Does not consider from state. Either of the pointers may be null. */ +int FsmAp::compareFullPtr( TransAp *trans1, TransAp *trans2 ) +{ + if ( (trans1 != 0) ^ (trans2 != 0) ) { + /* Exactly one of the transitions is set. */ + if ( trans1 != 0 ) + return -1; + else + return 1; + } + else if ( trans1 != 0 ) { + /* Both of the transition pointers are set. Test target state, + * priority and funcs. */ + if ( trans1->toState < trans2->toState ) + return -1; + else if ( trans1->toState > trans2->toState ) + return 1; + else if ( trans1->toState != 0 ) { + /* Test transition data. */ + int compareRes = compareTransData( trans1, trans2 ); + if ( compareRes != 0 ) + return compareRes; + } + } + return 0; +} + + +bool FsmAp::shouldMarkPtr( MarkIndex &markIndex, TransAp *trans1, + TransAp *trans2 ) +{ + if ( (trans1 != 0) ^ (trans2 != 0) ) { + /* Exactly one of the transitions is set. The initial mark round + * should rule out this case. */ + assert( false ); + } + else if ( trans1 != 0 ) { + /* Both of the transitions are set. If the target pair is marked, then + * the pair we are considering gets marked. */ + return markIndex.isPairMarked( trans1->toState->alg.stateNum, + trans2->toState->alg.stateNum ); + } + + /* Neither of the transitiosn are set. */ + return false; +} + + |