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authoralexv-smirnov <alex@ydb.tech>2023-03-15 19:59:12 +0300
committeralexv-smirnov <alex@ydb.tech>2023-03-15 19:59:12 +0300
commit056bb284ccf8dd6793ec3a54ffa36c4fb2b9ad11 (patch)
tree4740980126f32e3af7937ba0ca5f83e59baa4ab0 /contrib/restricted/boost/io/.yandex_meta/devtools.licenses.report
parent269126dcced1cc8b53eb4398b4a33e5142f10290 (diff)
downloadydb-056bb284ccf8dd6793ec3a54ffa36c4fb2b9ad11.tar.gz
add library/cpp/actors, ymake build to ydb oss export
Diffstat (limited to 'contrib/restricted/boost/io/.yandex_meta/devtools.licenses.report')
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1 files changed, 110 insertions, 0 deletions
diff --git a/contrib/restricted/boost/io/.yandex_meta/devtools.licenses.report b/contrib/restricted/boost/io/.yandex_meta/devtools.licenses.report
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@@ -0,0 +1,110 @@
+# File format ($ symbol means the beginning of a line):
+#
+# $ # this message
+# $ # =======================
+# $ # comments (all commentaries should starts with some number of spaces and # symbol)
+# $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
+# $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
+# $ # user comments
+# $
+# ${action} {license id} {license text hash}
+# $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
+# ${all_file_action} filename
+# $ # user commentaries (many lines)
+# $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
+# ${action} {license spdx} {license text hash}
+# $BELONGS ./ya/make/file/relative/path/3/ya.make
+# ${all_file_action} filename
+# $ # user commentaries
+# $ generated description
+# $ ...
+#
+# You can modify action, all_file_action and add commentaries
+# Available actions:
+# keep - keep license in contrib and use in credits
+# skip - skip license
+# remove - remove all files with this license
+# rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
+#
+# {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
+# We suppose that that files can contain some license info
+# Available all file actions:
+# FILE_IGNORE - ignore file (do nothing)
+# FILE_INCLUDE - include all file data into licenses text file
+# =======================
+
+KEEP BSL-1.0 2ac08ebacc39848d7b4f214b7dd403eb
+BELONGS ya.make
+ License text:
+ \### License
+ Distributed under the
+ [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
+ Scancode info:
+ Original SPDX id: BSL-1.0
+ Score : 60.00
+ Match type : NOTICE
+ Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
+ Files with this license:
+ README.md [6:9]
+
+KEEP BSL-1.0 3a9fe8c6f3dc56da59da6bb70a0cef2c
+BELONGS ya.make
+ License text:
+ Distributed under the Boost Software License, Version 1.0.
+ (http://www.boost.org/LICENSE_1_0.txt)
+ Scancode info:
+ Original SPDX id: BSL-1.0
+ Score : 94.44
+ Match type : NOTICE
+ Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
+ Files with this license:
+ include/boost/io/nullstream.hpp [5:6]
+ include/boost/io/ostream_joiner.hpp [5:6]
+
+KEEP BSL-1.0 403b611490a4cc0b196a04a68ce4b4e5
+BELONGS ya.make
+ # Distributed under the
+ # [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
+ License text:
+ Distributed under the
+ Scancode info:
+ Original SPDX id: LicenseRef-scancode-unknown-license-reference
+ Score : 11.00
+ Match type : INTRO
+ Links : https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data/licenses/unknown-license-reference.LICENSE
+ Files with this license:
+ README.md [8:8]
+
+KEEP BSL-1.0 5cd4044c79f85aa40c2edd653c1d76f4
+BELONGS ya.make
+ License text:
+ (http://www.boost.org/LICENSE_1_0.txt)
+ Scancode info:
+ Original SPDX id: BSL-1.0
+ Score : 44.00
+ Match type : REFERENCE
+ Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
+ Files with this license:
+ include/boost/io/detail/buffer_fill.hpp [6:6]
+ include/boost/io/detail/ostream_guard.hpp [6:6]
+ include/boost/io/ios_state.hpp [5:5]
+ include/boost/io/ostream_put.hpp [6:6]
+ include/boost/io/quoted.hpp [8:8]
+ include/boost/io_fwd.hpp [5:5]
+
+KEEP BSL-1.0 eeda69591b5957fb1dbf0286c30acb85
+BELONGS ya.make
+ License text:
+ Distributed under the Boost Software License, Version 1.0.
+ Scancode info:
+ Original SPDX id: BSL-1.0
+ Score : 100.00
+ Match type : NOTICE
+ Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
+ Files with this license:
+ include/boost/io/detail/buffer_fill.hpp [5:5]
+ include/boost/io/detail/ostream_guard.hpp [5:5]
+ include/boost/io/ios_state.hpp [4:4]
+ include/boost/io/ostream_put.hpp [5:5]
+ include/boost/io/quoted.hpp [7:7]
+ include/boost/io_fwd.hpp [4:4]