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authormonster <monster@ydb.tech>2022-07-07 14:41:37 +0300
committermonster <monster@ydb.tech>2022-07-07 14:41:37 +0300
commit06e5c21a835c0e923506c4ff27929f34e00761c2 (patch)
tree75efcbc6854ef9bd476eb8bf00cc5c900da436a2 /contrib/python/prompt-toolkit/py3/prompt_toolkit/application/application.py
parent03f024c4412e3aa613bb543cf1660176320ba8f4 (diff)
downloadydb-06e5c21a835c0e923506c4ff27929f34e00761c2.tar.gz
fix ya.make
Diffstat (limited to 'contrib/python/prompt-toolkit/py3/prompt_toolkit/application/application.py')
-rw-r--r--contrib/python/prompt-toolkit/py3/prompt_toolkit/application/application.py1432
1 files changed, 0 insertions, 1432 deletions
diff --git a/contrib/python/prompt-toolkit/py3/prompt_toolkit/application/application.py b/contrib/python/prompt-toolkit/py3/prompt_toolkit/application/application.py
deleted file mode 100644
index 5a09918da5..0000000000
--- a/contrib/python/prompt-toolkit/py3/prompt_toolkit/application/application.py
+++ /dev/null
@@ -1,1432 +0,0 @@
-import asyncio
-import os
-import re
-import signal
-import sys
-import threading
-import time
-from asyncio import (
- AbstractEventLoop,
- CancelledError,
- Future,
- Task,
- ensure_future,
- new_event_loop,
- set_event_loop,
- sleep,
-)
-from contextlib import contextmanager
-from subprocess import Popen
-from traceback import format_tb
-from typing import (
- Any,
- Awaitable,
- Callable,
- Coroutine,
- Dict,
- FrozenSet,
- Generator,
- Generic,
- Hashable,
- Iterable,
- List,
- Optional,
- Tuple,
- Type,
- TypeVar,
- Union,
- cast,
- overload,
-)
-
-from prompt_toolkit.buffer import Buffer
-from prompt_toolkit.cache import SimpleCache
-from prompt_toolkit.clipboard import Clipboard, InMemoryClipboard
-from prompt_toolkit.cursor_shapes import AnyCursorShapeConfig, to_cursor_shape_config
-from prompt_toolkit.data_structures import Size
-from prompt_toolkit.enums import EditingMode
-from prompt_toolkit.eventloop import (
- get_traceback_from_context,
- run_in_executor_with_context,
-)
-from prompt_toolkit.eventloop.utils import call_soon_threadsafe, get_event_loop
-from prompt_toolkit.filters import Condition, Filter, FilterOrBool, to_filter
-from prompt_toolkit.formatted_text import AnyFormattedText
-from prompt_toolkit.input.base import Input
-from prompt_toolkit.input.typeahead import get_typeahead, store_typeahead
-from prompt_toolkit.key_binding.bindings.page_navigation import (
- load_page_navigation_bindings,
-)
-from prompt_toolkit.key_binding.defaults import load_key_bindings
-from prompt_toolkit.key_binding.emacs_state import EmacsState
-from prompt_toolkit.key_binding.key_bindings import (
- Binding,
- ConditionalKeyBindings,
- GlobalOnlyKeyBindings,
- KeyBindings,
- KeyBindingsBase,
- KeysTuple,
- merge_key_bindings,
-)
-from prompt_toolkit.key_binding.key_processor import KeyPressEvent, KeyProcessor
-from prompt_toolkit.key_binding.vi_state import ViState
-from prompt_toolkit.keys import Keys
-from prompt_toolkit.layout.containers import Container, Window
-from prompt_toolkit.layout.controls import BufferControl, UIControl
-from prompt_toolkit.layout.dummy import create_dummy_layout
-from prompt_toolkit.layout.layout import Layout, walk
-from prompt_toolkit.output import ColorDepth, Output
-from prompt_toolkit.renderer import Renderer, print_formatted_text
-from prompt_toolkit.search import SearchState
-from prompt_toolkit.styles import (
- BaseStyle,
- DummyStyle,
- DummyStyleTransformation,
- DynamicStyle,
- StyleTransformation,
- default_pygments_style,
- default_ui_style,
- merge_styles,
-)
-from prompt_toolkit.utils import Event, in_main_thread
-
-from .current import get_app_session, set_app
-from .run_in_terminal import in_terminal, run_in_terminal
-
-try:
- import contextvars
-except ImportError:
- import prompt_toolkit.eventloop.dummy_contextvars as contextvars # type: ignore
-
-
-__all__ = [
- "Application",
-]
-
-
-E = KeyPressEvent
-_AppResult = TypeVar("_AppResult")
-ApplicationEventHandler = Callable[["Application[_AppResult]"], None]
-
-_SIGWINCH = getattr(signal, "SIGWINCH", None)
-_SIGTSTP = getattr(signal, "SIGTSTP", None)
-
-
-class Application(Generic[_AppResult]):
- """
- The main Application class!
- This glues everything together.
-
- :param layout: A :class:`~prompt_toolkit.layout.Layout` instance.
- :param key_bindings:
- :class:`~prompt_toolkit.key_binding.KeyBindingsBase` instance for
- the key bindings.
- :param clipboard: :class:`~prompt_toolkit.clipboard.Clipboard` to use.
- :param full_screen: When True, run the application on the alternate screen buffer.
- :param color_depth: Any :class:`~.ColorDepth` value, a callable that
- returns a :class:`~.ColorDepth` or `None` for default.
- :param erase_when_done: (bool) Clear the application output when it finishes.
- :param reverse_vi_search_direction: Normally, in Vi mode, a '/' searches
- forward and a '?' searches backward. In Readline mode, this is usually
- reversed.
- :param min_redraw_interval: Number of seconds to wait between redraws. Use
- this for applications where `invalidate` is called a lot. This could cause
- a lot of terminal output, which some terminals are not able to process.
-
- `None` means that every `invalidate` will be scheduled right away
- (which is usually fine).
-
- When one `invalidate` is called, but a scheduled redraw of a previous
- `invalidate` call has not been executed yet, nothing will happen in any
- case.
-
- :param max_render_postpone_time: When there is high CPU (a lot of other
- scheduled calls), postpone the rendering max x seconds. '0' means:
- don't postpone. '.5' means: try to draw at least twice a second.
-
- :param refresh_interval: Automatically invalidate the UI every so many
- seconds. When `None` (the default), only invalidate when `invalidate`
- has been called.
-
- :param terminal_size_polling_interval: Poll the terminal size every so many
- seconds. Useful if the applications runs in a thread other then then
- main thread where SIGWINCH can't be handled, or on Windows.
-
- Filters:
-
- :param mouse_support: (:class:`~prompt_toolkit.filters.Filter` or
- boolean). When True, enable mouse support.
- :param paste_mode: :class:`~prompt_toolkit.filters.Filter` or boolean.
- :param editing_mode: :class:`~prompt_toolkit.enums.EditingMode`.
-
- :param enable_page_navigation_bindings: When `True`, enable the page
- navigation key bindings. These include both Emacs and Vi bindings like
- page-up, page-down and so on to scroll through pages. Mostly useful for
- creating an editor or other full screen applications. Probably, you
- don't want this for the implementation of a REPL. By default, this is
- enabled if `full_screen` is set.
-
- Callbacks (all of these should accept an
- :class:`~prompt_toolkit.application.Application` object as input.)
-
- :param on_reset: Called during reset.
- :param on_invalidate: Called when the UI has been invalidated.
- :param before_render: Called right before rendering.
- :param after_render: Called right after rendering.
-
- I/O:
- (Note that the preferred way to change the input/output is by creating an
- `AppSession` with the required input/output objects. If you need multiple
- applications running at the same time, you have to create a separate
- `AppSession` using a `with create_app_session():` block.
-
- :param input: :class:`~prompt_toolkit.input.Input` instance.
- :param output: :class:`~prompt_toolkit.output.Output` instance. (Probably
- Vt100_Output or Win32Output.)
-
- Usage:
-
- app = Application(...)
- app.run()
-
- # Or
- await app.run_async()
- """
-
- def __init__(
- self,
- layout: Optional[Layout] = None,
- style: Optional[BaseStyle] = None,
- include_default_pygments_style: FilterOrBool = True,
- style_transformation: Optional[StyleTransformation] = None,
- key_bindings: Optional[KeyBindingsBase] = None,
- clipboard: Optional[Clipboard] = None,
- full_screen: bool = False,
- color_depth: Union[
- ColorDepth, Callable[[], Union[ColorDepth, None]], None
- ] = None,
- mouse_support: FilterOrBool = False,
- enable_page_navigation_bindings: Optional[
- FilterOrBool
- ] = None, # Can be None, True or False.
- paste_mode: FilterOrBool = False,
- editing_mode: EditingMode = EditingMode.EMACS,
- erase_when_done: bool = False,
- reverse_vi_search_direction: FilterOrBool = False,
- min_redraw_interval: Union[float, int, None] = None,
- max_render_postpone_time: Union[float, int, None] = 0.01,
- refresh_interval: Optional[float] = None,
- terminal_size_polling_interval: Optional[float] = 0.5,
- cursor: AnyCursorShapeConfig = None,
- on_reset: Optional["ApplicationEventHandler[_AppResult]"] = None,
- on_invalidate: Optional["ApplicationEventHandler[_AppResult]"] = None,
- before_render: Optional["ApplicationEventHandler[_AppResult]"] = None,
- after_render: Optional["ApplicationEventHandler[_AppResult]"] = None,
- # I/O.
- input: Optional[Input] = None,
- output: Optional[Output] = None,
- ) -> None:
-
- # If `enable_page_navigation_bindings` is not specified, enable it in
- # case of full screen applications only. This can be overridden by the user.
- if enable_page_navigation_bindings is None:
- enable_page_navigation_bindings = Condition(lambda: self.full_screen)
-
- paste_mode = to_filter(paste_mode)
- mouse_support = to_filter(mouse_support)
- reverse_vi_search_direction = to_filter(reverse_vi_search_direction)
- enable_page_navigation_bindings = to_filter(enable_page_navigation_bindings)
- include_default_pygments_style = to_filter(include_default_pygments_style)
-
- if layout is None:
- layout = create_dummy_layout()
-
- if style_transformation is None:
- style_transformation = DummyStyleTransformation()
-
- self.style = style
- self.style_transformation = style_transformation
-
- # Key bindings.
- self.key_bindings = key_bindings
- self._default_bindings = load_key_bindings()
- self._page_navigation_bindings = load_page_navigation_bindings()
-
- self.layout = layout
- self.clipboard = clipboard or InMemoryClipboard()
- self.full_screen: bool = full_screen
- self._color_depth = color_depth
- self.mouse_support = mouse_support
-
- self.paste_mode = paste_mode
- self.editing_mode = editing_mode
- self.erase_when_done = erase_when_done
- self.reverse_vi_search_direction = reverse_vi_search_direction
- self.enable_page_navigation_bindings = enable_page_navigation_bindings
- self.min_redraw_interval = min_redraw_interval
- self.max_render_postpone_time = max_render_postpone_time
- self.refresh_interval = refresh_interval
- self.terminal_size_polling_interval = terminal_size_polling_interval
-
- self.cursor = to_cursor_shape_config(cursor)
-
- # Events.
- self.on_invalidate = Event(self, on_invalidate)
- self.on_reset = Event(self, on_reset)
- self.before_render = Event(self, before_render)
- self.after_render = Event(self, after_render)
-
- # I/O.
- session = get_app_session()
- self.output = output or session.output
- self.input = input or session.input
-
- # List of 'extra' functions to execute before a Application.run.
- self.pre_run_callables: List[Callable[[], None]] = []
-
- self._is_running = False
- self.future: Optional[Future[_AppResult]] = None
- self.loop: Optional[AbstractEventLoop] = None
- self.context: Optional[contextvars.Context] = None
-
- #: Quoted insert. This flag is set if we go into quoted insert mode.
- self.quoted_insert = False
-
- #: Vi state. (For Vi key bindings.)
- self.vi_state = ViState()
- self.emacs_state = EmacsState()
-
- #: When to flush the input (For flushing escape keys.) This is important
- #: on terminals that use vt100 input. We can't distinguish the escape
- #: key from for instance the left-arrow key, if we don't know what follows
- #: after "\x1b". This little timer will consider "\x1b" to be escape if
- #: nothing did follow in this time span.
- #: This seems to work like the `ttimeoutlen` option in Vim.
- self.ttimeoutlen = 0.5 # Seconds.
-
- #: Like Vim's `timeoutlen` option. This can be `None` or a float. For
- #: instance, suppose that we have a key binding AB and a second key
- #: binding A. If the uses presses A and then waits, we don't handle
- #: this binding yet (unless it was marked 'eager'), because we don't
- #: know what will follow. This timeout is the maximum amount of time
- #: that we wait until we call the handlers anyway. Pass `None` to
- #: disable this timeout.
- self.timeoutlen = 1.0
-
- #: The `Renderer` instance.
- # Make sure that the same stdout is used, when a custom renderer has been passed.
- self._merged_style = self._create_merged_style(include_default_pygments_style)
-
- self.renderer = Renderer(
- self._merged_style,
- self.output,
- full_screen=full_screen,
- mouse_support=mouse_support,
- cpr_not_supported_callback=self.cpr_not_supported_callback,
- )
-
- #: Render counter. This one is increased every time the UI is rendered.
- #: It can be used as a key for caching certain information during one
- #: rendering.
- self.render_counter = 0
-
- # Invalidate flag. When 'True', a repaint has been scheduled.
- self._invalidated = False
- self._invalidate_events: List[
- Event[object]
- ] = [] # Collection of 'invalidate' Event objects.
- self._last_redraw_time = 0.0 # Unix timestamp of last redraw. Used when
- # `min_redraw_interval` is given.
-
- #: The `InputProcessor` instance.
- self.key_processor = KeyProcessor(_CombinedRegistry(self))
-
- # If `run_in_terminal` was called. This will point to a `Future` what will be
- # set at the point when the previous run finishes.
- self._running_in_terminal = False
- self._running_in_terminal_f: Optional[Future[None]] = None
-
- # Trigger initialize callback.
- self.reset()
-
- def _create_merged_style(self, include_default_pygments_style: Filter) -> BaseStyle:
- """
- Create a `Style` object that merges the default UI style, the default
- pygments style, and the custom user style.
- """
- dummy_style = DummyStyle()
- pygments_style = default_pygments_style()
-
- @DynamicStyle
- def conditional_pygments_style() -> BaseStyle:
- if include_default_pygments_style():
- return pygments_style
- else:
- return dummy_style
-
- return merge_styles(
- [
- default_ui_style(),
- conditional_pygments_style,
- DynamicStyle(lambda: self.style),
- ]
- )
-
- @property
- def color_depth(self) -> ColorDepth:
- """
- The active :class:`.ColorDepth`.
-
- The current value is determined as follows:
-
- - If a color depth was given explicitly to this application, use that
- value.
- - Otherwise, fall back to the color depth that is reported by the
- :class:`.Output` implementation. If the :class:`.Output` class was
- created using `output.defaults.create_output`, then this value is
- coming from the $PROMPT_TOOLKIT_COLOR_DEPTH environment variable.
- """
- depth = self._color_depth
-
- if callable(depth):
- depth = depth()
-
- if depth is None:
- depth = self.output.get_default_color_depth()
-
- return depth
-
- @property
- def current_buffer(self) -> Buffer:
- """
- The currently focused :class:`~.Buffer`.
-
- (This returns a dummy :class:`.Buffer` when none of the actual buffers
- has the focus. In this case, it's really not practical to check for
- `None` values or catch exceptions every time.)
- """
- return self.layout.current_buffer or Buffer(
- name="dummy-buffer"
- ) # Dummy buffer.
-
- @property
- def current_search_state(self) -> SearchState:
- """
- Return the current :class:`.SearchState`. (The one for the focused
- :class:`.BufferControl`.)
- """
- ui_control = self.layout.current_control
- if isinstance(ui_control, BufferControl):
- return ui_control.search_state
- else:
- return SearchState() # Dummy search state. (Don't return None!)
-
- def reset(self) -> None:
- """
- Reset everything, for reading the next input.
- """
- # Notice that we don't reset the buffers. (This happens just before
- # returning, and when we have multiple buffers, we clearly want the
- # content in the other buffers to remain unchanged between several
- # calls of `run`. (And the same is true for the focus stack.)
-
- self.exit_style = ""
-
- self.background_tasks: List[Task[None]] = []
-
- self.renderer.reset()
- self.key_processor.reset()
- self.layout.reset()
- self.vi_state.reset()
- self.emacs_state.reset()
-
- # Trigger reset event.
- self.on_reset.fire()
-
- # Make sure that we have a 'focusable' widget focused.
- # (The `Layout` class can't determine this.)
- layout = self.layout
-
- if not layout.current_control.is_focusable():
- for w in layout.find_all_windows():
- if w.content.is_focusable():
- layout.current_window = w
- break
-
- def invalidate(self) -> None:
- """
- Thread safe way of sending a repaint trigger to the input event loop.
- """
- if not self._is_running:
- # Don't schedule a redraw if we're not running.
- # Otherwise, `get_event_loop()` in `call_soon_threadsafe` can fail.
- # See: https://github.com/dbcli/mycli/issues/797
- return
-
- # `invalidate()` called if we don't have a loop yet (not running?), or
- # after the event loop was closed.
- if self.loop is None or self.loop.is_closed():
- return
-
- # Never schedule a second redraw, when a previous one has not yet been
- # executed. (This should protect against other threads calling
- # 'invalidate' many times, resulting in 100% CPU.)
- if self._invalidated:
- return
- else:
- self._invalidated = True
-
- # Trigger event.
- self.loop.call_soon_threadsafe(self.on_invalidate.fire)
-
- def redraw() -> None:
- self._invalidated = False
- self._redraw()
-
- def schedule_redraw() -> None:
- call_soon_threadsafe(
- redraw, max_postpone_time=self.max_render_postpone_time, loop=self.loop
- )
-
- if self.min_redraw_interval:
- # When a minimum redraw interval is set, wait minimum this amount
- # of time between redraws.
- diff = time.time() - self._last_redraw_time
- if diff < self.min_redraw_interval:
-
- async def redraw_in_future() -> None:
- await sleep(cast(float, self.min_redraw_interval) - diff)
- schedule_redraw()
-
- self.loop.call_soon_threadsafe(
- lambda: self.create_background_task(redraw_in_future())
- )
- else:
- schedule_redraw()
- else:
- schedule_redraw()
-
- @property
- def invalidated(self) -> bool:
- "True when a redraw operation has been scheduled."
- return self._invalidated
-
- def _redraw(self, render_as_done: bool = False) -> None:
- """
- Render the command line again. (Not thread safe!) (From other threads,
- or if unsure, use :meth:`.Application.invalidate`.)
-
- :param render_as_done: make sure to put the cursor after the UI.
- """
-
- def run_in_context() -> None:
- # Only draw when no sub application was started.
- if self._is_running and not self._running_in_terminal:
- if self.min_redraw_interval:
- self._last_redraw_time = time.time()
-
- # Render
- self.render_counter += 1
- self.before_render.fire()
-
- if render_as_done:
- if self.erase_when_done:
- self.renderer.erase()
- else:
- # Draw in 'done' state and reset renderer.
- self.renderer.render(self, self.layout, is_done=render_as_done)
- else:
- self.renderer.render(self, self.layout)
-
- self.layout.update_parents_relations()
-
- # Fire render event.
- self.after_render.fire()
-
- self._update_invalidate_events()
-
- # NOTE: We want to make sure this Application is the active one. The
- # invalidate function is often called from a context where this
- # application is not the active one. (Like the
- # `PromptSession._auto_refresh_context`).
- # We copy the context in case the context was already active, to
- # prevent RuntimeErrors. (The rendering is not supposed to change
- # any context variables.)
- if self.context is not None:
- self.context.copy().run(run_in_context)
-
- def _start_auto_refresh_task(self) -> None:
- """
- Start a while/true loop in the background for automatic invalidation of
- the UI.
- """
- if self.refresh_interval is not None and self.refresh_interval != 0:
-
- async def auto_refresh(refresh_interval: float) -> None:
- while True:
- await sleep(refresh_interval)
- self.invalidate()
-
- self.create_background_task(auto_refresh(self.refresh_interval))
-
- def _update_invalidate_events(self) -> None:
- """
- Make sure to attach 'invalidate' handlers to all invalidate events in
- the UI.
- """
- # Remove all the original event handlers. (Components can be removed
- # from the UI.)
- for ev in self._invalidate_events:
- ev -= self._invalidate_handler
-
- # Gather all new events.
- # (All controls are able to invalidate themselves.)
- def gather_events() -> Iterable[Event[object]]:
- for c in self.layout.find_all_controls():
- yield from c.get_invalidate_events()
-
- self._invalidate_events = list(gather_events())
-
- for ev in self._invalidate_events:
- ev += self._invalidate_handler
-
- def _invalidate_handler(self, sender: object) -> None:
- """
- Handler for invalidate events coming from UIControls.
-
- (This handles the difference in signature between event handler and
- `self.invalidate`. It also needs to be a method -not a nested
- function-, so that we can remove it again .)
- """
- self.invalidate()
-
- def _on_resize(self) -> None:
- """
- When the window size changes, we erase the current output and request
- again the cursor position. When the CPR answer arrives, the output is
- drawn again.
- """
- # Erase, request position (when cursor is at the start position)
- # and redraw again. -- The order is important.
- self.renderer.erase(leave_alternate_screen=False)
- self._request_absolute_cursor_position()
- self._redraw()
-
- def _pre_run(self, pre_run: Optional[Callable[[], None]] = None) -> None:
- """
- Called during `run`.
-
- `self.future` should be set to the new future at the point where this
- is called in order to avoid data races. `pre_run` can be used to set a
- `threading.Event` to synchronize with UI termination code, running in
- another thread that would call `Application.exit`. (See the progress
- bar code for an example.)
- """
- if pre_run:
- pre_run()
-
- # Process registered "pre_run_callables" and clear list.
- for c in self.pre_run_callables:
- c()
- del self.pre_run_callables[:]
-
- async def run_async(
- self,
- pre_run: Optional[Callable[[], None]] = None,
- set_exception_handler: bool = True,
- handle_sigint: bool = True,
- slow_callback_duration: float = 0.5,
- ) -> _AppResult:
- """
- Run the prompt_toolkit :class:`~prompt_toolkit.application.Application`
- until :meth:`~prompt_toolkit.application.Application.exit` has been
- called. Return the value that was passed to
- :meth:`~prompt_toolkit.application.Application.exit`.
-
- This is the main entry point for a prompt_toolkit
- :class:`~prompt_toolkit.application.Application` and usually the only
- place where the event loop is actually running.
-
- :param pre_run: Optional callable, which is called right after the
- "reset" of the application.
- :param set_exception_handler: When set, in case of an exception, go out
- of the alternate screen and hide the application, display the
- exception, and wait for the user to press ENTER.
- :param handle_sigint: Handle SIGINT signal if possible. This will call
- the `<sigint>` key binding when a SIGINT is received. (This only
- works in the main thread.)
- :param slow_callback_duration: Display warnings if code scheduled in
- the asyncio event loop takes more time than this. The asyncio
- default of `0.1` is sometimes not sufficient on a slow system,
- because exceptionally, the drawing of the app, which happens in the
- event loop, can take a bit longer from time to time.
- """
- assert not self._is_running, "Application is already running."
-
- if not in_main_thread() or sys.platform == "win32":
- # Handling signals in other threads is not supported.
- # Also on Windows, `add_signal_handler(signal.SIGINT, ...)` raises
- # `NotImplementedError`.
- # See: https://github.com/prompt-toolkit/python-prompt-toolkit/issues/1553
- handle_sigint = False
-
- async def _run_async() -> _AppResult:
- "Coroutine."
- loop = get_event_loop()
- f = loop.create_future()
- self.future = f # XXX: make sure to set this before calling '_redraw'.
- self.loop = loop
- self.context = contextvars.copy_context()
-
- # Counter for cancelling 'flush' timeouts. Every time when a key is
- # pressed, we start a 'flush' timer for flushing our escape key. But
- # when any subsequent input is received, a new timer is started and
- # the current timer will be ignored.
- flush_task: Optional[asyncio.Task[None]] = None
-
- # Reset.
- # (`self.future` needs to be set when `pre_run` is called.)
- self.reset()
- self._pre_run(pre_run)
-
- # Feed type ahead input first.
- self.key_processor.feed_multiple(get_typeahead(self.input))
- self.key_processor.process_keys()
-
- def read_from_input() -> None:
- nonlocal flush_task
-
- # Ignore when we aren't running anymore. This callback will
- # removed from the loop next time. (It could be that it was
- # still in the 'tasks' list of the loop.)
- # Except: if we need to process incoming CPRs.
- if not self._is_running and not self.renderer.waiting_for_cpr:
- return
-
- # Get keys from the input object.
- keys = self.input.read_keys()
-
- # Feed to key processor.
- self.key_processor.feed_multiple(keys)
- self.key_processor.process_keys()
-
- # Quit when the input stream was closed.
- if self.input.closed:
- if not f.done():
- f.set_exception(EOFError)
- else:
- # Automatically flush keys.
- if flush_task:
- flush_task.cancel()
- flush_task = self.create_background_task(auto_flush_input())
-
- async def auto_flush_input() -> None:
- # Flush input after timeout.
- # (Used for flushing the enter key.)
- # This sleep can be cancelled, in that case we won't flush yet.
- await sleep(self.ttimeoutlen)
- flush_input()
-
- def flush_input() -> None:
- if not self.is_done:
- # Get keys, and feed to key processor.
- keys = self.input.flush_keys()
- self.key_processor.feed_multiple(keys)
- self.key_processor.process_keys()
-
- if self.input.closed:
- f.set_exception(EOFError)
-
- # Enter raw mode, attach input and attach WINCH event handler.
- with self.input.raw_mode(), self.input.attach(
- read_from_input
- ), attach_winch_signal_handler(self._on_resize):
-
- # Draw UI.
- self._request_absolute_cursor_position()
- self._redraw()
- self._start_auto_refresh_task()
-
- self.create_background_task(self._poll_output_size())
-
- # Wait for UI to finish.
- try:
- result = await f
- finally:
- # In any case, when the application finishes.
- # (Successful, or because of an error.)
- try:
- self._redraw(render_as_done=True)
- finally:
- # _redraw has a good chance to fail if it calls widgets
- # with bad code. Make sure to reset the renderer
- # anyway.
- self.renderer.reset()
-
- # Unset `is_running`, this ensures that possibly
- # scheduled draws won't paint during the following
- # yield.
- self._is_running = False
-
- # Detach event handlers for invalidate events.
- # (Important when a UIControl is embedded in multiple
- # applications, like ptterm in pymux. An invalidate
- # should not trigger a repaint in terminated
- # applications.)
- for ev in self._invalidate_events:
- ev -= self._invalidate_handler
- self._invalidate_events = []
-
- # Wait for CPR responses.
- if self.output.responds_to_cpr:
- await self.renderer.wait_for_cpr_responses()
-
- # Wait for the run-in-terminals to terminate.
- previous_run_in_terminal_f = self._running_in_terminal_f
-
- if previous_run_in_terminal_f:
- await previous_run_in_terminal_f
-
- # Store unprocessed input as typeahead for next time.
- store_typeahead(self.input, self.key_processor.empty_queue())
-
- return cast(_AppResult, result)
-
- async def _run_async2() -> _AppResult:
- self._is_running = True
- try:
- # Make sure to set `_invalidated` to `False` to begin with,
- # otherwise we're not going to paint anything. This can happen if
- # this application had run before on a different event loop, and a
- # paint was scheduled using `call_soon_threadsafe` with
- # `max_postpone_time`.
- self._invalidated = False
-
- loop = get_event_loop()
-
- if handle_sigint:
- loop.add_signal_handler(
- signal.SIGINT,
- lambda *_: loop.call_soon_threadsafe(
- self.key_processor.send_sigint
- ),
- )
-
- if set_exception_handler:
- previous_exc_handler = loop.get_exception_handler()
- loop.set_exception_handler(self._handle_exception)
-
- # Set slow_callback_duration.
- original_slow_callback_duration = loop.slow_callback_duration
- loop.slow_callback_duration = slow_callback_duration
-
- try:
- with set_app(self), self._enable_breakpointhook():
- try:
- result = await _run_async()
- finally:
- # Wait for the background tasks to be done. This needs to
- # go in the finally! If `_run_async` raises
- # `KeyboardInterrupt`, we still want to wait for the
- # background tasks.
- await self.cancel_and_wait_for_background_tasks()
-
- # Also remove the Future again. (This brings the
- # application back to its initial state, where it also
- # doesn't have a Future.)
- self.future = None
-
- return result
- finally:
- if set_exception_handler:
- loop.set_exception_handler(previous_exc_handler)
-
- if handle_sigint:
- loop.remove_signal_handler(signal.SIGINT)
-
- # Reset slow_callback_duration.
- loop.slow_callback_duration = original_slow_callback_duration
-
- finally:
- # Set the `_is_running` flag to `False`. Normally this happened
- # already in the finally block in `run_async` above, but in
- # case of exceptions, that's not always the case.
- self._is_running = False
-
- return await _run_async2()
-
- def run(
- self,
- pre_run: Optional[Callable[[], None]] = None,
- set_exception_handler: bool = True,
- handle_sigint: bool = True,
- in_thread: bool = False,
- ) -> _AppResult:
- """
- A blocking 'run' call that waits until the UI is finished.
-
- This will start the current asyncio event loop. If no loop is set for
- the current thread, then it will create a new loop. If a new loop was
- created, this won't close the new loop (if `in_thread=False`).
-
- :param pre_run: Optional callable, which is called right after the
- "reset" of the application.
- :param set_exception_handler: When set, in case of an exception, go out
- of the alternate screen and hide the application, display the
- exception, and wait for the user to press ENTER.
- :param in_thread: When true, run the application in a background
- thread, and block the current thread until the application
- terminates. This is useful if we need to be sure the application
- won't use the current event loop (asyncio does not support nested
- event loops). A new event loop will be created in this background
- thread, and that loop will also be closed when the background
- thread terminates. When this is used, it's especially important to
- make sure that all asyncio background tasks are managed through
- `get_appp().create_background_task()`, so that unfinished tasks are
- properly cancelled before the event loop is closed. This is used
- for instance in ptpython.
- :param handle_sigint: Handle SIGINT signal. Call the key binding for
- `Keys.SIGINT`. (This only works in the main thread.)
- """
- if in_thread:
- result: _AppResult
- exception: Optional[BaseException] = None
-
- def run_in_thread() -> None:
- nonlocal result, exception
- try:
- result = self.run(
- pre_run=pre_run,
- set_exception_handler=set_exception_handler,
- # Signal handling only works in the main thread.
- handle_sigint=False,
- )
- except BaseException as e:
- exception = e
- finally:
- # Make sure to close the event loop in this thread. Running
- # the application creates a new loop (because we're in
- # another thread), but it doesn't get closed automatically
- # (also not by the garbage collector).
- loop = get_event_loop()
- loop.run_until_complete(loop.shutdown_asyncgens())
- loop.close()
-
- thread = threading.Thread(target=run_in_thread)
- thread.start()
- thread.join()
-
- if exception is not None:
- raise exception
- return result
-
- # We don't create a new event loop by default, because we want to be
- # sure that when this is called multiple times, each call of `run()`
- # goes through the same event loop. This way, users can schedule
- # background-tasks that keep running across multiple prompts.
- try:
- loop = get_event_loop()
- except RuntimeError:
- # Possibly we are not running in the main thread, where no event
- # loop is set by default. Or somebody called `asyncio.run()`
- # before, which closes the existing event loop. We can create a new
- # loop.
- loop = new_event_loop()
- set_event_loop(loop)
-
- return loop.run_until_complete(
- self.run_async(
- pre_run=pre_run,
- set_exception_handler=set_exception_handler,
- handle_sigint=handle_sigint,
- )
- )
-
- def _handle_exception(
- self, loop: AbstractEventLoop, context: Dict[str, Any]
- ) -> None:
- """
- Handler for event loop exceptions.
- This will print the exception, using run_in_terminal.
- """
- # For Python 2: we have to get traceback at this point, because
- # we're still in the 'except:' block of the event loop where the
- # traceback is still available. Moving this code in the
- # 'print_exception' coroutine will loose the exception.
- tb = get_traceback_from_context(context)
- formatted_tb = "".join(format_tb(tb))
-
- async def in_term() -> None:
- async with in_terminal():
- # Print output. Similar to 'loop.default_exception_handler',
- # but don't use logger. (This works better on Python 2.)
- print("\nUnhandled exception in event loop:")
- print(formatted_tb)
- print("Exception {}".format(context.get("exception")))
-
- await _do_wait_for_enter("Press ENTER to continue...")
-
- ensure_future(in_term())
-
- @contextmanager
- def _enable_breakpointhook(self) -> Generator[None, None, None]:
- """
- Install our custom breakpointhook for the duration of this context
- manager. (We will only install the hook if no other custom hook was
- set.)
- """
- if sys.version_info >= (3, 7) and sys.breakpointhook == sys.__breakpointhook__:
- sys.breakpointhook = self._breakpointhook
-
- try:
- yield
- finally:
- sys.breakpointhook = sys.__breakpointhook__
- else:
- yield
-
- def _breakpointhook(self, *a: object, **kw: object) -> None:
- """
- Breakpointhook which uses PDB, but ensures that the application is
- hidden and input echoing is restored during each debugger dispatch.
- """
- app = self
- # Inline import on purpose. We don't want to import pdb, if not needed.
- import pdb
- from types import FrameType
-
- TraceDispatch = Callable[[FrameType, str, Any], Any]
-
- class CustomPdb(pdb.Pdb):
- def trace_dispatch(
- self, frame: FrameType, event: str, arg: Any
- ) -> TraceDispatch:
- # Hide application.
- app.renderer.erase()
-
- # Detach input and dispatch to debugger.
- with app.input.detach():
- with app.input.cooked_mode():
- return super().trace_dispatch(frame, event, arg)
-
- # Note: we don't render the application again here, because
- # there's a good chance that there's a breakpoint on the next
- # line. This paint/erase cycle would move the PDB prompt back
- # to the middle of the screen.
-
- frame = sys._getframe().f_back
- CustomPdb(stdout=sys.__stdout__).set_trace(frame)
-
- def create_background_task(
- self, coroutine: Coroutine[Any, Any, None]
- ) -> "asyncio.Task[None]":
- """
- Start a background task (coroutine) for the running application. When
- the `Application` terminates, unfinished background tasks will be
- cancelled.
-
- If asyncio had nurseries like Trio, we would create a nursery in
- `Application.run_async`, and run the given coroutine in that nursery.
-
- Not threadsafe.
- """
- task: asyncio.Task[None] = get_event_loop().create_task(coroutine)
- self.background_tasks.append(task)
- return task
-
- async def cancel_and_wait_for_background_tasks(self) -> None:
- """
- Cancel all background tasks, and wait for the cancellation to be done.
- If any of the background tasks raised an exception, this will also
- propagate the exception.
-
- (If we had nurseries like Trio, this would be the `__aexit__` of a
- nursery.)
- """
- for task in self.background_tasks:
- task.cancel()
-
- for task in self.background_tasks:
- try:
- await task
- except CancelledError:
- pass
-
- async def _poll_output_size(self) -> None:
- """
- Coroutine for polling the terminal dimensions.
-
- Useful for situations where `attach_winch_signal_handler` is not sufficient:
- - If we are not running in the main thread.
- - On Windows.
- """
- size: Optional[Size] = None
- interval = self.terminal_size_polling_interval
-
- if interval is None:
- return
-
- while True:
- await asyncio.sleep(interval)
- new_size = self.output.get_size()
-
- if size is not None and new_size != size:
- self._on_resize()
- size = new_size
-
- def cpr_not_supported_callback(self) -> None:
- """
- Called when we don't receive the cursor position response in time.
- """
- if not self.output.responds_to_cpr:
- return # We know about this already.
-
- def in_terminal() -> None:
- self.output.write(
- "WARNING: your terminal doesn't support cursor position requests (CPR).\r\n"
- )
- self.output.flush()
-
- run_in_terminal(in_terminal)
-
- @overload
- def exit(self) -> None:
- "Exit without arguments."
-
- @overload
- def exit(self, *, result: _AppResult, style: str = "") -> None:
- "Exit with `_AppResult`."
-
- @overload
- def exit(
- self, *, exception: Union[BaseException, Type[BaseException]], style: str = ""
- ) -> None:
- "Exit with exception."
-
- def exit(
- self,
- result: Optional[_AppResult] = None,
- exception: Optional[Union[BaseException, Type[BaseException]]] = None,
- style: str = "",
- ) -> None:
- """
- Exit application.
-
- .. note::
-
- If `Application.exit` is called before `Application.run()` is
- called, then the `Application` won't exit (because the
- `Application.future` doesn't correspond to the current run). Use a
- `pre_run` hook and an event to synchronize the closing if there's a
- chance this can happen.
-
- :param result: Set this result for the application.
- :param exception: Set this exception as the result for an application. For
- a prompt, this is often `EOFError` or `KeyboardInterrupt`.
- :param style: Apply this style on the whole content when quitting,
- often this is 'class:exiting' for a prompt. (Used when
- `erase_when_done` is not set.)
- """
- assert result is None or exception is None
-
- if self.future is None:
- raise Exception("Application is not running. Application.exit() failed.")
-
- if self.future.done():
- raise Exception("Return value already set. Application.exit() failed.")
-
- self.exit_style = style
-
- if exception is not None:
- self.future.set_exception(exception)
- else:
- self.future.set_result(cast(_AppResult, result))
-
- def _request_absolute_cursor_position(self) -> None:
- """
- Send CPR request.
- """
- # Note: only do this if the input queue is not empty, and a return
- # value has not been set. Otherwise, we won't be able to read the
- # response anyway.
- if not self.key_processor.input_queue and not self.is_done:
- self.renderer.request_absolute_cursor_position()
-
- async def run_system_command(
- self,
- command: str,
- wait_for_enter: bool = True,
- display_before_text: AnyFormattedText = "",
- wait_text: str = "Press ENTER to continue...",
- ) -> None:
- """
- Run system command (While hiding the prompt. When finished, all the
- output will scroll above the prompt.)
-
- :param command: Shell command to be executed.
- :param wait_for_enter: FWait for the user to press enter, when the
- command is finished.
- :param display_before_text: If given, text to be displayed before the
- command executes.
- :return: A `Future` object.
- """
- async with in_terminal():
- # Try to use the same input/output file descriptors as the one,
- # used to run this application.
- try:
- input_fd = self.input.fileno()
- except AttributeError:
- input_fd = sys.stdin.fileno()
- try:
- output_fd = self.output.fileno()
- except AttributeError:
- output_fd = sys.stdout.fileno()
-
- # Run sub process.
- def run_command() -> None:
- self.print_text(display_before_text)
- p = Popen(command, shell=True, stdin=input_fd, stdout=output_fd)
- p.wait()
-
- await run_in_executor_with_context(run_command)
-
- # Wait for the user to press enter.
- if wait_for_enter:
- await _do_wait_for_enter(wait_text)
-
- def suspend_to_background(self, suspend_group: bool = True) -> None:
- """
- (Not thread safe -- to be called from inside the key bindings.)
- Suspend process.
-
- :param suspend_group: When true, suspend the whole process group.
- (This is the default, and probably what you want.)
- """
- # Only suspend when the operating system supports it.
- # (Not on Windows.)
- if _SIGTSTP is not None:
-
- def run() -> None:
- signal = cast(int, _SIGTSTP)
- # Send `SIGTSTP` to own process.
- # This will cause it to suspend.
-
- # Usually we want the whole process group to be suspended. This
- # handles the case when input is piped from another process.
- if suspend_group:
- os.kill(0, signal)
- else:
- os.kill(os.getpid(), signal)
-
- run_in_terminal(run)
-
- def print_text(
- self, text: AnyFormattedText, style: Optional[BaseStyle] = None
- ) -> None:
- """
- Print a list of (style_str, text) tuples to the output.
- (When the UI is running, this method has to be called through
- `run_in_terminal`, otherwise it will destroy the UI.)
-
- :param text: List of ``(style_str, text)`` tuples.
- :param style: Style class to use. Defaults to the active style in the CLI.
- """
- print_formatted_text(
- output=self.output,
- formatted_text=text,
- style=style or self._merged_style,
- color_depth=self.color_depth,
- style_transformation=self.style_transformation,
- )
-
- @property
- def is_running(self) -> bool:
- "`True` when the application is currently active/running."
- return self._is_running
-
- @property
- def is_done(self) -> bool:
- if self.future:
- return self.future.done()
- return False
-
- def get_used_style_strings(self) -> List[str]:
- """
- Return a list of used style strings. This is helpful for debugging, and
- for writing a new `Style`.
- """
- attrs_for_style = self.renderer._attrs_for_style
-
- if attrs_for_style:
- return sorted(
- re.sub(r"\s+", " ", style_str).strip()
- for style_str in attrs_for_style.keys()
- )
-
- return []
-
-
-class _CombinedRegistry(KeyBindingsBase):
- """
- The `KeyBindings` of key bindings for a `Application`.
- This merges the global key bindings with the one of the current user
- control.
- """
-
- def __init__(self, app: Application[_AppResult]) -> None:
- self.app = app
- self._cache: SimpleCache[
- Tuple[Window, FrozenSet[UIControl]], KeyBindingsBase
- ] = SimpleCache()
-
- @property
- def _version(self) -> Hashable:
- """Not needed - this object is not going to be wrapped in another
- KeyBindings object."""
- raise NotImplementedError
-
- def bindings(self) -> List[Binding]:
- """Not needed - this object is not going to be wrapped in another
- KeyBindings object."""
- raise NotImplementedError
-
- def _create_key_bindings(
- self, current_window: Window, other_controls: List[UIControl]
- ) -> KeyBindingsBase:
- """
- Create a `KeyBindings` object that merges the `KeyBindings` from the
- `UIControl` with all the parent controls and the global key bindings.
- """
- key_bindings = []
- collected_containers = set()
-
- # Collect key bindings from currently focused control and all parent
- # controls. Don't include key bindings of container parent controls.
- container: Container = current_window
- while True:
- collected_containers.add(container)
- kb = container.get_key_bindings()
- if kb is not None:
- key_bindings.append(kb)
-
- if container.is_modal():
- break
-
- parent = self.app.layout.get_parent(container)
- if parent is None:
- break
- else:
- container = parent
-
- # Include global bindings (starting at the top-model container).
- for c in walk(container):
- if c not in collected_containers:
- kb = c.get_key_bindings()
- if kb is not None:
- key_bindings.append(GlobalOnlyKeyBindings(kb))
-
- # Add App key bindings
- if self.app.key_bindings:
- key_bindings.append(self.app.key_bindings)
-
- # Add mouse bindings.
- key_bindings.append(
- ConditionalKeyBindings(
- self.app._page_navigation_bindings,
- self.app.enable_page_navigation_bindings,
- )
- )
- key_bindings.append(self.app._default_bindings)
-
- # Reverse this list. The current control's key bindings should come
- # last. They need priority.
- key_bindings = key_bindings[::-1]
-
- return merge_key_bindings(key_bindings)
-
- @property
- def _key_bindings(self) -> KeyBindingsBase:
- current_window = self.app.layout.current_window
- other_controls = list(self.app.layout.find_all_controls())
- key = current_window, frozenset(other_controls)
-
- return self._cache.get(
- key, lambda: self._create_key_bindings(current_window, other_controls)
- )
-
- def get_bindings_for_keys(self, keys: KeysTuple) -> List[Binding]:
- return self._key_bindings.get_bindings_for_keys(keys)
-
- def get_bindings_starting_with_keys(self, keys: KeysTuple) -> List[Binding]:
- return self._key_bindings.get_bindings_starting_with_keys(keys)
-
-
-async def _do_wait_for_enter(wait_text: AnyFormattedText) -> None:
- """
- Create a sub application to wait for the enter key press.
- This has two advantages over using 'input'/'raw_input':
- - This will share the same input/output I/O.
- - This doesn't block the event loop.
- """
- from prompt_toolkit.shortcuts import PromptSession
-
- key_bindings = KeyBindings()
-
- @key_bindings.add("enter")
- def _ok(event: E) -> None:
- event.app.exit()
-
- @key_bindings.add(Keys.Any)
- def _ignore(event: E) -> None:
- "Disallow typing."
- pass
-
- session: PromptSession[None] = PromptSession(
- message=wait_text, key_bindings=key_bindings
- )
- await session.app.run_async()
-
-
-@contextmanager
-def attach_winch_signal_handler(
- handler: Callable[[], None]
-) -> Generator[None, None, None]:
- """
- Attach the given callback as a WINCH signal handler within the context
- manager. Restore the original signal handler when done.
-
- The `Application.run` method will register SIGWINCH, so that it will
- properly repaint when the terminal window resizes. However, using
- `run_in_terminal`, we can temporarily send an application to the
- background, and run an other app in between, which will then overwrite the
- SIGWINCH. This is why it's important to restore the handler when the app
- terminates.
- """
- # The tricky part here is that signals are registered in the Unix event
- # loop with a wakeup fd, but another application could have registered
- # signals using signal.signal directly. For now, the implementation is
- # hard-coded for the `asyncio.unix_events._UnixSelectorEventLoop`.
-
- # No WINCH? Then don't do anything.
- sigwinch = getattr(signal, "SIGWINCH", None)
- if sigwinch is None or not in_main_thread():
- yield
- return
-
- # Keep track of the previous handler.
- # (Only UnixSelectorEventloop has `_signal_handlers`.)
- loop = get_event_loop()
- previous_winch_handler = getattr(loop, "_signal_handlers", {}).get(sigwinch)
-
- try:
- loop.add_signal_handler(sigwinch, handler)
- yield
- finally:
- # Restore the previous signal handler.
- loop.remove_signal_handler(sigwinch)
- if previous_winch_handler is not None:
- loop.add_signal_handler(
- sigwinch,
- previous_winch_handler._callback,
- *previous_winch_handler._args,
- )