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authormaxim-yurchuk <maxim-yurchuk@yandex-team.com>2024-10-09 12:29:46 +0300
committermaxim-yurchuk <maxim-yurchuk@yandex-team.com>2024-10-09 13:14:22 +0300
commit9731d8a4bb7ee2cc8554eaf133bb85498a4c7d80 (patch)
treea8fb3181d5947c0d78cf402aa56e686130179049 /contrib/python/matplotlib/py3/extern/agg24-svn/include/platform
parenta44b779cd359f06c3ebbef4ec98c6b38609d9d85 (diff)
downloadydb-9731d8a4bb7ee2cc8554eaf133bb85498a4c7d80.tar.gz
publishFullContrib: true for ydb
<HIDDEN_URL> commit_hash:c82a80ac4594723cebf2c7387dec9c60217f603e
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-rw-r--r--contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/agg_platform_support.h686
-rw-r--r--contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/mac/agg_mac_pmap.h87
-rw-r--r--contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/win32/agg_win32_bmp.h117
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diff --git a/contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/agg_platform_support.h b/contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/agg_platform_support.h
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+//----------------------------------------------------------------------------
+// Anti-Grain Geometry - Version 2.4
+// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
+//
+// Permission to copy, use, modify, sell and distribute this software
+// is granted provided this copyright notice appears in all copies.
+// This software is provided "as is" without express or implied
+// warranty, and with no claim as to its suitability for any purpose.
+//
+//----------------------------------------------------------------------------
+// Contact: mcseem@antigrain.com
+// mcseemagg@yahoo.com
+// http://www.antigrain.com
+//----------------------------------------------------------------------------
+//
+// class platform_support
+//
+// It's not a part of the AGG library, it's just a helper class to create
+// interactive demo examples. Since the examples should not be too complex
+// this class is provided to support some very basic interactive graphical
+// functionality, such as putting the rendered image to the window, simple
+// keyboard and mouse input, window resizing, setting the window title,
+// and catching the "idle" events.
+//
+// The idea is to have a single header file that does not depend on any
+// platform (I hate these endless #ifdef/#elif/#elif.../#endif) and a number
+// of different implementations depending on the concrete platform.
+// The most popular platforms are:
+//
+// Windows-32 API
+// X-Window API
+// SDL library (see http://www.libsdl.org/)
+// MacOS C/C++ API
+//
+// This file does not include any system dependent .h files such as
+// windows.h or X11.h, so, your demo applications do not depend on the
+// platform. The only file that can #include system dependend headers
+// is the implementation file agg_platform_support.cpp. Different
+// implementations are placed in different directories, such as
+// ~/agg/src/platform/win32
+// ~/agg/src/platform/sdl
+// ~/agg/src/platform/X11
+// and so on.
+//
+// All the system dependent stuff sits in the platform_specific
+// class which is forward-declared here but not defined.
+// The platform_support class has just a pointer to it and it's
+// the responsibility of the implementation to create/delete it.
+// This class being defined in the implementation file can have
+// any platform dependent stuff such as HWND, X11 Window and so on.
+//
+//----------------------------------------------------------------------------
+
+
+#ifndef AGG_PLATFORM_SUPPORT_INCLUDED
+#define AGG_PLATFORM_SUPPORT_INCLUDED
+
+
+#include "agg_basics.h"
+#include "agg_rendering_buffer.h"
+#include "agg_trans_viewport.h"
+#include "ctrl/agg_ctrl.h"
+
+namespace agg
+{
+
+ //----------------------------------------------------------window_flag_e
+ // These are flags used in method init(). Not all of them are
+ // applicable on different platforms, for example the win32_api
+ // cannot use a hardware buffer (window_hw_buffer).
+ // The implementation should simply ignore unsupported flags.
+ enum window_flag_e
+ {
+ window_resize = 1,
+ window_hw_buffer = 2,
+ window_keep_aspect_ratio = 4,
+ window_process_all_keys = 8
+ };
+
+ //-----------------------------------------------------------pix_format_e
+ // Possible formats of the rendering buffer. Initially I thought that it's
+ // reasonable to create the buffer and the rendering functions in
+ // accordance with the native pixel format of the system because it
+ // would have no overhead for pixel format conersion.
+ // But eventually I came to a conclusion that having a possibility to
+ // convert pixel formats on demand is a good idea. First, it was X11 where
+ // there lots of different formats and visuals and it would be great to
+ // render everything in, say, RGB-24 and display it automatically without
+ // any additional efforts. The second reason is to have a possibility to
+ // debug renderers for different pixel formats and colorspaces having only
+ // one computer and one system.
+ //
+ // This stuff is not included into the basic AGG functionality because the
+ // number of supported pixel formats (and/or colorspaces) can be great and
+ // if one needs to add new format it would be good only to add new
+ // rendering files without having to modify any existing ones (a general
+ // principle of incapsulation and isolation).
+ //
+ // Using a particular pixel format doesn't obligatory mean the necessity
+ // of software conversion. For example, win32 API can natively display
+ // gray8, 15-bit RGB, 24-bit BGR, and 32-bit BGRA formats.
+ // This list can be (and will be!) extended in future.
+ enum pix_format_e
+ {
+ pix_format_undefined = 0, // By default. No conversions are applied
+ pix_format_bw, // 1 bit per color B/W
+ pix_format_gray8, // Simple 256 level grayscale
+ pix_format_sgray8, // Simple 256 level grayscale (sRGB)
+ pix_format_gray16, // Simple 65535 level grayscale
+ pix_format_gray32, // Grayscale, one 32-bit float per pixel
+ pix_format_rgb555, // 15 bit rgb. Depends on the byte ordering!
+ pix_format_rgb565, // 16 bit rgb. Depends on the byte ordering!
+ pix_format_rgbAAA, // 30 bit rgb. Depends on the byte ordering!
+ pix_format_rgbBBA, // 32 bit rgb. Depends on the byte ordering!
+ pix_format_bgrAAA, // 30 bit bgr. Depends on the byte ordering!
+ pix_format_bgrABB, // 32 bit bgr. Depends on the byte ordering!
+ pix_format_rgb24, // R-G-B, one byte per color component
+ pix_format_srgb24, // R-G-B, one byte per color component (sRGB)
+ pix_format_bgr24, // B-G-R, one byte per color component
+ pix_format_sbgr24, // B-G-R, native win32 BMP format (sRGB)
+ pix_format_rgba32, // R-G-B-A, one byte per color component
+ pix_format_srgba32, // R-G-B-A, one byte per color component (sRGB)
+ pix_format_argb32, // A-R-G-B, native MAC format
+ pix_format_sargb32, // A-R-G-B, native MAC format (sRGB)
+ pix_format_abgr32, // A-B-G-R, one byte per color component
+ pix_format_sabgr32, // A-B-G-R, one byte per color component (sRGB)
+ pix_format_bgra32, // B-G-R-A, native win32 BMP format
+ pix_format_sbgra32, // B-G-R-A, native win32 BMP format (sRGB)
+ pix_format_rgb48, // R-G-B, 16 bits per color component
+ pix_format_bgr48, // B-G-R, native win32 BMP format.
+ pix_format_rgb96, // R-G-B, one 32-bit float per color component
+ pix_format_bgr96, // B-G-R, one 32-bit float per color component
+ pix_format_rgba64, // R-G-B-A, 16 bits byte per color component
+ pix_format_argb64, // A-R-G-B, native MAC format
+ pix_format_abgr64, // A-B-G-R, one byte per color component
+ pix_format_bgra64, // B-G-R-A, native win32 BMP format
+ pix_format_rgba128, // R-G-B-A, one 32-bit float per color component
+ pix_format_argb128, // A-R-G-B, one 32-bit float per color component
+ pix_format_abgr128, // A-B-G-R, one 32-bit float per color component
+ pix_format_bgra128, // B-G-R-A, one 32-bit float per color component
+
+ end_of_pix_formats
+ };
+
+ //-------------------------------------------------------------input_flag_e
+ // Mouse and keyboard flags. They can be different on different platforms
+ // and the ways they are obtained are also different. But in any case
+ // the system dependent flags should be mapped into these ones. The meaning
+ // of that is as follows. For example, if kbd_ctrl is set it means that the
+ // ctrl key is pressed and being held at the moment. They are also used in
+ // the overridden methods such as on_mouse_move(), on_mouse_button_down(),
+ // on_mouse_button_dbl_click(), on_mouse_button_up(), on_key().
+ // In the method on_mouse_button_up() the mouse flags have different
+ // meaning. They mean that the respective button is being released, but
+ // the meaning of the keyboard flags remains the same.
+ // There's absolut minimal set of flags is used because they'll be most
+ // probably supported on different platforms. Even the mouse_right flag
+ // is restricted because Mac's mice have only one button, but AFAIK
+ // it can be simulated with holding a special key on the keydoard.
+ enum input_flag_e
+ {
+ mouse_left = 1,
+ mouse_right = 2,
+ kbd_shift = 4,
+ kbd_ctrl = 8
+ };
+
+ //--------------------------------------------------------------key_code_e
+ // Keyboard codes. There's also a restricted set of codes that are most
+ // probably supported on different platforms. Any platform dependent codes
+ // should be converted into these ones. There're only those codes are
+ // defined that cannot be represented as printable ASCII-characters.
+ // All printable ASCII-set can be used in a regular C/C++ manner:
+ // ' ', 'A', '0' '+' and so on.
+ // Since the class is used for creating very simple demo-applications
+ // we don't need very rich possibilities here, just basic ones.
+ // Actually the numeric key codes are taken from the SDL library, so,
+ // the implementation of the SDL support does not require any mapping.
+ enum key_code_e
+ {
+ // ASCII set. Should be supported everywhere
+ key_backspace = 8,
+ key_tab = 9,
+ key_clear = 12,
+ key_return = 13,
+ key_pause = 19,
+ key_escape = 27,
+
+ // Keypad
+ key_delete = 127,
+ key_kp0 = 256,
+ key_kp1 = 257,
+ key_kp2 = 258,
+ key_kp3 = 259,
+ key_kp4 = 260,
+ key_kp5 = 261,
+ key_kp6 = 262,
+ key_kp7 = 263,
+ key_kp8 = 264,
+ key_kp9 = 265,
+ key_kp_period = 266,
+ key_kp_divide = 267,
+ key_kp_multiply = 268,
+ key_kp_minus = 269,
+ key_kp_plus = 270,
+ key_kp_enter = 271,
+ key_kp_equals = 272,
+
+ // Arrow-keys and stuff
+ key_up = 273,
+ key_down = 274,
+ key_right = 275,
+ key_left = 276,
+ key_insert = 277,
+ key_home = 278,
+ key_end = 279,
+ key_page_up = 280,
+ key_page_down = 281,
+
+ // Functional keys. You'd better avoid using
+ // f11...f15 in your applications if you want
+ // the applications to be portable
+ key_f1 = 282,
+ key_f2 = 283,
+ key_f3 = 284,
+ key_f4 = 285,
+ key_f5 = 286,
+ key_f6 = 287,
+ key_f7 = 288,
+ key_f8 = 289,
+ key_f9 = 290,
+ key_f10 = 291,
+ key_f11 = 292,
+ key_f12 = 293,
+ key_f13 = 294,
+ key_f14 = 295,
+ key_f15 = 296,
+
+ // The possibility of using these keys is
+ // very restricted. Actually it's guaranteed
+ // only in win32_api and win32_sdl implementations
+ key_numlock = 300,
+ key_capslock = 301,
+ key_scrollock = 302,
+
+ // Phew!
+ end_of_key_codes
+ };
+
+
+ //------------------------------------------------------------------------
+ // A predeclaration of the platform dependent class. Since we do not
+ // know anything here the only we can have is just a pointer to this
+ // class as a data member. It should be created and destroyed explicitly
+ // in the constructor/destructor of the platform_support class.
+ // Although the pointer to platform_specific is public the application
+ // cannot have access to its members or methods since it does not know
+ // anything about them and it's a perfect incapsulation :-)
+ class platform_specific;
+
+
+ //----------------------------------------------------------ctrl_container
+ // A helper class that contains pointers to a number of controls.
+ // This class is used to ease the event handling with controls.
+ // The implementation should simply call the appropriate methods
+ // of this class when appropriate events occur.
+ class ctrl_container
+ {
+ enum max_ctrl_e { max_ctrl = 64 };
+
+ public:
+ //--------------------------------------------------------------------
+ ctrl_container() : m_num_ctrl(0), m_cur_ctrl(-1) {}
+
+ //--------------------------------------------------------------------
+ void add(ctrl& c)
+ {
+ if(m_num_ctrl < max_ctrl)
+ {
+ m_ctrl[m_num_ctrl++] = &c;
+ }
+ }
+
+ //--------------------------------------------------------------------
+ bool in_rect(double x, double y)
+ {
+ unsigned i;
+ for(i = 0; i < m_num_ctrl; i++)
+ {
+ if(m_ctrl[i]->in_rect(x, y)) return true;
+ }
+ return false;
+ }
+
+ //--------------------------------------------------------------------
+ bool on_mouse_button_down(double x, double y)
+ {
+ unsigned i;
+ for(i = 0; i < m_num_ctrl; i++)
+ {
+ if(m_ctrl[i]->on_mouse_button_down(x, y)) return true;
+ }
+ return false;
+ }
+
+ //--------------------------------------------------------------------
+ bool on_mouse_button_up(double x, double y)
+ {
+ unsigned i;
+ bool flag = false;
+ for(i = 0; i < m_num_ctrl; i++)
+ {
+ if(m_ctrl[i]->on_mouse_button_up(x, y)) flag = true;
+ }
+ return flag;
+ }
+
+ //--------------------------------------------------------------------
+ bool on_mouse_move(double x, double y, bool button_flag)
+ {
+ unsigned i;
+ for(i = 0; i < m_num_ctrl; i++)
+ {
+ if(m_ctrl[i]->on_mouse_move(x, y, button_flag)) return true;
+ }
+ return false;
+ }
+
+ //--------------------------------------------------------------------
+ bool on_arrow_keys(bool left, bool right, bool down, bool up)
+ {
+ if(m_cur_ctrl >= 0)
+ {
+ return m_ctrl[m_cur_ctrl]->on_arrow_keys(left, right, down, up);
+ }
+ return false;
+ }
+
+ //--------------------------------------------------------------------
+ bool set_cur(double x, double y)
+ {
+ unsigned i;
+ for(i = 0; i < m_num_ctrl; i++)
+ {
+ if(m_ctrl[i]->in_rect(x, y))
+ {
+ if(m_cur_ctrl != int(i))
+ {
+ m_cur_ctrl = i;
+ return true;
+ }
+ return false;
+ }
+ }
+ if(m_cur_ctrl != -1)
+ {
+ m_cur_ctrl = -1;
+ return true;
+ }
+ return false;
+ }
+
+ private:
+ ctrl* m_ctrl[max_ctrl];
+ unsigned m_num_ctrl;
+ int m_cur_ctrl;
+ };
+
+
+
+ //---------------------------------------------------------platform_support
+ // This class is a base one to the apllication classes. It can be used
+ // as follows:
+ //
+ // class the_application : public agg::platform_support
+ // {
+ // public:
+ // the_application(unsigned bpp, bool flip_y) :
+ // platform_support(bpp, flip_y)
+ // . . .
+ //
+ // //override stuff . . .
+ // virtual void on_init()
+ // {
+ // . . .
+ // }
+ //
+ // virtual void on_draw()
+ // {
+ // . . .
+ // }
+ //
+ // virtual void on_resize(int sx, int sy)
+ // {
+ // . . .
+ // }
+ // // . . . and so on, see virtual functions
+ //
+ //
+ // //any your own stuff . . .
+ // };
+ //
+ //
+ // int agg_main(int argc, char* argv[])
+ // {
+ // the_application app(pix_format_rgb24, true);
+ // app.caption("AGG Example. Lion");
+ //
+ // if(app.init(500, 400, agg::window_resize))
+ // {
+ // return app.run();
+ // }
+ // return 1;
+ // }
+ //
+ // The reason to have agg_main() instead of just main() is that SDL
+ // for Windows requires including SDL.h if you define main(). Since
+ // the demo applications cannot rely on any platform/library specific
+ // stuff it's impossible to include SDL.h into the application files.
+ // The demo applications are simple and their use is restricted, so,
+ // this approach is quite reasonable.
+ //
+ class platform_support
+ {
+ public:
+ enum max_images_e { max_images = 16 };
+
+ // format - see enum pix_format_e {};
+ // flip_y - true if you want to have the Y-axis flipped vertically.
+ platform_support(pix_format_e format, bool flip_y);
+ virtual ~platform_support();
+
+ // Setting the windows caption (title). Should be able
+ // to be called at least before calling init().
+ // It's perfect if they can be called anytime.
+ void caption(const char* cap);
+ const char* caption() const { return m_caption; }
+
+ //--------------------------------------------------------------------
+ // These 3 methods handle working with images. The image
+ // formats are the simplest ones, such as .BMP in Windows or
+ // .ppm in Linux. In the applications the names of the files
+ // should not have any file extensions. Method load_img() can
+ // be called before init(), so, the application could be able
+ // to determine the initial size of the window depending on
+ // the size of the loaded image.
+ // The argument "idx" is the number of the image 0...max_images-1
+ bool load_img(unsigned idx, const char* file);
+ bool save_img(unsigned idx, const char* file);
+ bool create_img(unsigned idx, unsigned width=0, unsigned height=0);
+
+ //--------------------------------------------------------------------
+ // init() and run(). See description before the class for details.
+ // The necessity of calling init() after creation is that it's
+ // impossible to call the overridden virtual function (on_init())
+ // from the constructor. On the other hand it's very useful to have
+ // some on_init() event handler when the window is created but
+ // not yet displayed. The rbuf_window() method (see below) is
+ // accessible from on_init().
+ bool init(unsigned width, unsigned height, unsigned flags);
+ int run();
+
+ //--------------------------------------------------------------------
+ // The very same parameters that were used in the constructor
+ pix_format_e format() const { return m_format; }
+ bool flip_y() const { return m_flip_y; }
+ unsigned bpp() const { return m_bpp; }
+
+ //--------------------------------------------------------------------
+ // The following provides a very simple mechanism of doing someting
+ // in background. It's not multithreading. When wait_mode is true
+ // the class waits for the events and it does not ever call on_idle().
+ // When it's false it calls on_idle() when the event queue is empty.
+ // The mode can be changed anytime. This mechanism is satisfactory
+ // to create very simple animations.
+ bool wait_mode() const { return m_wait_mode; }
+ void wait_mode(bool wait_mode) { m_wait_mode = wait_mode; }
+
+ //--------------------------------------------------------------------
+ // These two functions control updating of the window.
+ // force_redraw() is an analog of the Win32 InvalidateRect() function.
+ // Being called it sets a flag (or sends a message) which results
+ // in calling on_draw() and updating the content of the window
+ // when the next event cycle comes.
+ // update_window() results in just putting immediately the content
+ // of the currently rendered buffer to the window without calling
+ // on_draw().
+ void force_redraw();
+ void update_window();
+
+ //--------------------------------------------------------------------
+ // So, finally, how to draw anythig with AGG? Very simple.
+ // rbuf_window() returns a reference to the main rendering
+ // buffer which can be attached to any rendering class.
+ // rbuf_img() returns a reference to the previously created
+ // or loaded image buffer (see load_img()). The image buffers
+ // are not displayed directly, they should be copied to or
+ // combined somehow with the rbuf_window(). rbuf_window() is
+ // the only buffer that can be actually displayed.
+ rendering_buffer& rbuf_window() { return m_rbuf_window; }
+ rendering_buffer& rbuf_img(unsigned idx) { return m_rbuf_img[idx]; }
+
+
+ //--------------------------------------------------------------------
+ // Returns file extension used in the implementation for the particular
+ // system.
+ const char* img_ext() const;
+
+ //--------------------------------------------------------------------
+ void copy_img_to_window(unsigned idx)
+ {
+ if(idx < max_images && rbuf_img(idx).buf())
+ {
+ rbuf_window().copy_from(rbuf_img(idx));
+ }
+ }
+
+ //--------------------------------------------------------------------
+ void copy_window_to_img(unsigned idx)
+ {
+ if(idx < max_images)
+ {
+ create_img(idx, rbuf_window().width(), rbuf_window().height());
+ rbuf_img(idx).copy_from(rbuf_window());
+ }
+ }
+
+ //--------------------------------------------------------------------
+ void copy_img_to_img(unsigned idx_to, unsigned idx_from)
+ {
+ if(idx_from < max_images &&
+ idx_to < max_images &&
+ rbuf_img(idx_from).buf())
+ {
+ create_img(idx_to,
+ rbuf_img(idx_from).width(),
+ rbuf_img(idx_from).height());
+ rbuf_img(idx_to).copy_from(rbuf_img(idx_from));
+ }
+ }
+
+ //--------------------------------------------------------------------
+ // Event handlers. They are not pure functions, so you don't have
+ // to override them all.
+ // In my demo applications these functions are defined inside
+ // the the_application class (implicit inlining) which is in general
+ // very bad practice, I mean vitual inline methods. At least it does
+ // not make sense.
+ // But in this case it's quite appropriate bacause we have the only
+ // instance of the the_application class and it is in the same file
+ // where this class is defined.
+ virtual void on_init();
+ virtual void on_resize(int sx, int sy);
+ virtual void on_idle();
+ virtual void on_mouse_move(int x, int y, unsigned flags);
+ virtual void on_mouse_button_down(int x, int y, unsigned flags);
+ virtual void on_mouse_button_up(int x, int y, unsigned flags);
+ virtual void on_key(int x, int y, unsigned key, unsigned flags);
+ virtual void on_ctrl_change();
+ virtual void on_draw();
+ virtual void on_post_draw(void* raw_handler);
+
+ //--------------------------------------------------------------------
+ // Adding control elements. A control element once added will be
+ // working and reacting to the mouse and keyboard events. Still, you
+ // will have to render them in the on_draw() using function
+ // render_ctrl() because platform_support doesn't know anything about
+ // renderers you use. The controls will be also scaled automatically
+ // if they provide a proper scaling mechanism (all the controls
+ // included into the basic AGG package do).
+ // If you don't need a particular control to be scaled automatically
+ // call ctrl::no_transform() after adding.
+ void add_ctrl(ctrl& c) { m_ctrls.add(c); c.transform(m_resize_mtx); }
+
+ //--------------------------------------------------------------------
+ // Auxiliary functions. trans_affine_resizing() modifier sets up the resizing
+ // matrix on the basis of the given width and height and the initial
+ // width and height of the window. The implementation should simply
+ // call this function every time when it catches the resizing event
+ // passing in the new values of width and height of the window.
+ // Nothing prevents you from "cheating" the scaling matrix if you
+ // call this function from somewhere with wrong arguments.
+ // trans_affine_resizing() accessor simply returns current resizing matrix
+ // which can be used to apply additional scaling of any of your
+ // stuff when the window is being resized.
+ // width(), height(), initial_width(), and initial_height() must be
+ // clear to understand with no comments :-)
+ void trans_affine_resizing(int width, int height)
+ {
+ if(m_window_flags & window_keep_aspect_ratio)
+ {
+ //double sx = double(width) / double(m_initial_width);
+ //double sy = double(height) / double(m_initial_height);
+ //if(sy < sx) sx = sy;
+ //m_resize_mtx = trans_affine_scaling(sx, sx);
+ trans_viewport vp;
+ vp.preserve_aspect_ratio(0.5, 0.5, aspect_ratio_meet);
+ vp.device_viewport(0, 0, width, height);
+ vp.world_viewport(0, 0, m_initial_width, m_initial_height);
+ m_resize_mtx = vp.to_affine();
+ }
+ else
+ {
+ m_resize_mtx = trans_affine_scaling(
+ double(width) / double(m_initial_width),
+ double(height) / double(m_initial_height));
+ }
+ }
+ trans_affine& trans_affine_resizing() { return m_resize_mtx; }
+ const trans_affine& trans_affine_resizing() const { return m_resize_mtx; }
+ double width() const { return m_rbuf_window.width(); }
+ double height() const { return m_rbuf_window.height(); }
+ double initial_width() const { return m_initial_width; }
+ double initial_height() const { return m_initial_height; }
+ unsigned window_flags() const { return m_window_flags; }
+
+ //--------------------------------------------------------------------
+ // Get raw display handler depending on the system.
+ // For win32 its an HDC, for other systems it can be a pointer to some
+ // structure. See the implementation files for detals.
+ // It's provided "as is", so, first you should check if it's not null.
+ // If it's null the raw_display_handler is not supported. Also, there's
+ // no guarantee that this function is implemented, so, in some
+ // implementations you may have simply an unresolved symbol when linking.
+ void* raw_display_handler();
+
+ //--------------------------------------------------------------------
+ // display message box or print the message to the console
+ // (depending on implementation)
+ void message(const char* msg);
+
+ //--------------------------------------------------------------------
+ // Stopwatch functions. Function elapsed_time() returns time elapsed
+ // since the latest start_timer() invocation in millisecods.
+ // The resolutoin depends on the implementation.
+ // In Win32 it uses QueryPerformanceFrequency() / QueryPerformanceCounter().
+ void start_timer();
+ double elapsed_time() const;
+
+ //--------------------------------------------------------------------
+ // Get the full file name. In most cases it simply returns
+ // file_name. As it's appropriate in many systems if you open
+ // a file by its name without specifying the path, it tries to
+ // open it in the current directory. The demos usually expect
+ // all the supplementary files to be placed in the current
+ // directory, that is usually coincides with the directory where
+ // the executable is. However, in some systems (BeOS) it's not so.
+ // For those kinds of systems full_file_name() can help access files
+ // preserving commonly used policy.
+ // So, it's a good idea to use in the demos the following:
+ // FILE* fd = fopen(full_file_name("some.file"), "r");
+ // instead of
+ // FILE* fd = fopen("some.file", "r");
+ const char* full_file_name(const char* file_name);
+
+ public:
+ platform_specific* m_specific;
+ ctrl_container m_ctrls;
+
+ // Sorry, I'm too tired to describe the private
+ // data membders. See the implementations for different
+ // platforms for details.
+ private:
+ platform_support(const platform_support&);
+ const platform_support& operator = (const platform_support&);
+
+ pix_format_e m_format;
+ unsigned m_bpp;
+ rendering_buffer m_rbuf_window;
+ rendering_buffer m_rbuf_img[max_images];
+ unsigned m_window_flags;
+ bool m_wait_mode;
+ bool m_flip_y;
+ char m_caption[256];
+ int m_initial_width;
+ int m_initial_height;
+ trans_affine m_resize_mtx;
+ };
+
+
+}
+
+
+
+#endif
+
diff --git a/contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/mac/agg_mac_pmap.h b/contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/mac/agg_mac_pmap.h
new file mode 100644
index 0000000000..d7860b6fee
--- /dev/null
+++ b/contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/mac/agg_mac_pmap.h
@@ -0,0 +1,87 @@
+//----------------------------------------------------------------------------
+// Anti-Grain Geometry - Version 2.4
+// Copyright (C) 2002-2005 Maxim Shemanarev (McSeem)
+// Copyright (C) 2002 Hansruedi Baer (MacOS support)
+//
+// Permission to copy, use, modify, sell and distribute this software
+// is granted provided this copyright notice appears in all copies.
+// This software is provided "as is" without express or implied
+// warranty, and with no claim as to its suitability for any purpose.
+//
+//----------------------------------------------------------------------------
+// Contact: mcseem@antigrain.com
+// mcseemagg@yahoo.com
+// http://www.antigrain.com
+// baer@karto.baug.eth.ch
+//----------------------------------------------------------------------------
+//
+// class pixel_map
+//
+//----------------------------------------------------------------------------
+#ifndef AGG_MAC_PMAP_INCLUDED
+#define AGG_MAC_PMAP_INCLUDED
+
+
+#include <stdio.h>
+#include <Carbon.h>
+
+
+namespace agg
+{
+ enum org_e
+ {
+ org_mono8 = 8,
+ org_color16 = 16,
+ org_color24 = 24,
+ org_color32 = 32
+ };
+
+ class pixel_map
+ {
+ public:
+ ~pixel_map();
+ pixel_map();
+
+ public:
+ void destroy();
+ void create(unsigned width,
+ unsigned height,
+ org_e org,
+ unsigned clear_val=255);
+
+ void clear(unsigned clear_val=255);
+ bool load_from_qt(const char* filename);
+ bool save_as_qt(const char* filename) const;
+
+ void draw(WindowRef window,
+ const Rect* device_rect=0,
+ const Rect* bmp_rect=0) const;
+ void draw(WindowRef window, int x, int y, double scale=1.0) const;
+ void blend(WindowRef window,
+ const Rect* device_rect=0,
+ const Rect* bmp_rect=0) const;
+ void blend(WindowRef window, int x, int y, double scale=1.0) const;
+
+ unsigned char* buf();
+ unsigned width() const;
+ unsigned height() const;
+ int row_bytes() const;
+ unsigned bpp() const { return m_bpp; }
+
+ //Auxiliary static functions
+ static unsigned calc_row_len(unsigned width, unsigned bits_per_pixel);
+ private:
+ pixel_map(const pixel_map&);
+ const pixel_map& operator = (const pixel_map&);
+
+ private:
+ GWorldPtr m_pmap;
+ unsigned char* m_buf;
+ unsigned m_bpp;
+ unsigned m_img_size;
+ };
+
+}
+
+
+#endif
diff --git a/contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/win32/agg_win32_bmp.h b/contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/win32/agg_win32_bmp.h
new file mode 100644
index 0000000000..5391e8bb9b
--- /dev/null
+++ b/contrib/python/matplotlib/py3/extern/agg24-svn/include/platform/win32/agg_win32_bmp.h
@@ -0,0 +1,117 @@
+//----------------------------------------------------------------------------
+// Anti-Grain Geometry - Version 2.4
+// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
+//
+// Permission to copy, use, modify, sell and distribute this software
+// is granted provided this copyright notice appears in all copies.
+// This software is provided "as is" without express or implied
+// warranty, and with no claim as to its suitability for any purpose.
+//
+//----------------------------------------------------------------------------
+// Contact: mcseem@antigrain.com
+// mcseemagg@yahoo.com
+// http://www.antigrain.com
+//----------------------------------------------------------------------------
+//
+// class pixel_map
+//
+//----------------------------------------------------------------------------
+#ifndef AGG_WIN32_BMP_INCLUDED
+#define AGG_WIN32_BMP_INCLUDED
+
+
+#include <windows.h>
+#include <stdio.h>
+
+
+namespace agg
+{
+ enum org_e
+ {
+ org_mono8 = 8,
+ org_color16 = 16,
+ org_color24 = 24,
+ org_color32 = 32,
+ org_color48 = 48,
+ org_color64 = 64
+ };
+
+ class pixel_map
+ {
+ public:
+ ~pixel_map();
+ pixel_map();
+
+ public:
+ void destroy();
+ void create(unsigned width,
+ unsigned height,
+ org_e org,
+ unsigned clear_val=256);
+ HBITMAP create_dib_section(HDC h_dc,
+ unsigned width,
+ unsigned height,
+ org_e org,
+ unsigned clear_val=256);
+
+ void clear(unsigned clear_val=256);
+ void attach_to_bmp(BITMAPINFO* bmp);
+ BITMAPINFO* bitmap_info() { return m_bmp; }
+ bool load_from_bmp(FILE* fd);
+ bool save_as_bmp(FILE* fd) const;
+ bool load_from_bmp(const char* filename);
+ bool save_as_bmp(const char* filename) const;
+
+ void draw(HDC h_dc,
+ const RECT* device_rect=0,
+ const RECT* bmp_rect=0) const;
+ void draw(HDC h_dc, int x, int y, double scale=1.0) const;
+
+ void blend(HDC h_dc,
+ const RECT* device_rect=0,
+ const RECT* bmp_rect=0) const;
+ void blend(HDC h_dc, int x, int y, double scale=1.0) const;
+
+
+ unsigned char* buf();
+ unsigned width() const;
+ unsigned height() const;
+ int stride() const;
+ unsigned bpp() const { return m_bpp; }
+
+ //Auxiliary static functions
+ static unsigned calc_full_size(BITMAPINFO *bmp);
+ static unsigned calc_header_size(BITMAPINFO *bmp);
+ static unsigned calc_palette_size(unsigned clr_used,
+ unsigned bits_per_pixel);
+ static unsigned calc_palette_size(BITMAPINFO *bmp);
+ static unsigned char* calc_img_ptr(BITMAPINFO *bmp);
+ static BITMAPINFO* create_bitmap_info(unsigned width,
+ unsigned height,
+ unsigned bits_per_pixel);
+ static void create_gray_scale_palette(BITMAPINFO *bmp);
+ static unsigned calc_row_len(unsigned width, unsigned bits_per_pixel);
+
+ private:
+ pixel_map(const pixel_map&);
+ const pixel_map& operator = (const pixel_map&);
+ void create_from_bmp(BITMAPINFO *bmp);
+
+ HBITMAP create_dib_section_from_args(HDC h_dc,
+ unsigned width,
+ unsigned height,
+ unsigned bits_per_pixel);
+
+ private:
+ BITMAPINFO* m_bmp;
+ unsigned char* m_buf;
+ unsigned m_bpp;
+ bool m_is_internal;
+ unsigned m_img_size;
+ unsigned m_full_size;
+ };
+
+}
+
+
+#endif