diff options
author | maxim-yurchuk <maxim-yurchuk@yandex-team.com> | 2024-10-09 12:29:46 +0300 |
---|---|---|
committer | maxim-yurchuk <maxim-yurchuk@yandex-team.com> | 2024-10-09 13:14:22 +0300 |
commit | 9731d8a4bb7ee2cc8554eaf133bb85498a4c7d80 (patch) | |
tree | a8fb3181d5947c0d78cf402aa56e686130179049 /contrib/python/matplotlib/py3/extern/agg24-svn/include/agg_trans_perspective.h | |
parent | a44b779cd359f06c3ebbef4ec98c6b38609d9d85 (diff) | |
download | ydb-9731d8a4bb7ee2cc8554eaf133bb85498a4c7d80.tar.gz |
publishFullContrib: true for ydb
<HIDDEN_URL>
commit_hash:c82a80ac4594723cebf2c7387dec9c60217f603e
Diffstat (limited to 'contrib/python/matplotlib/py3/extern/agg24-svn/include/agg_trans_perspective.h')
-rw-r--r-- | contrib/python/matplotlib/py3/extern/agg24-svn/include/agg_trans_perspective.h | 731 |
1 files changed, 731 insertions, 0 deletions
diff --git a/contrib/python/matplotlib/py3/extern/agg24-svn/include/agg_trans_perspective.h b/contrib/python/matplotlib/py3/extern/agg24-svn/include/agg_trans_perspective.h new file mode 100644 index 0000000000..7d4aa26c79 --- /dev/null +++ b/contrib/python/matplotlib/py3/extern/agg24-svn/include/agg_trans_perspective.h @@ -0,0 +1,731 @@ +//---------------------------------------------------------------------------- +// Anti-Grain Geometry - Version 2.4 +// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) +// +// Permission to copy, use, modify, sell and distribute this software +// is granted provided this copyright notice appears in all copies. +// This software is provided "as is" without express or implied +// warranty, and with no claim as to its suitability for any purpose. +// +//---------------------------------------------------------------------------- +// Contact: mcseem@antigrain.com +// mcseemagg@yahoo.com +// http://www.antigrain.com +//---------------------------------------------------------------------------- +// +// Perspective 2D transformations +// +//---------------------------------------------------------------------------- +#ifndef AGG_TRANS_PERSPECTIVE_INCLUDED +#define AGG_TRANS_PERSPECTIVE_INCLUDED + +#include "agg_trans_affine.h" + +namespace agg +{ + //=======================================================trans_perspective + struct trans_perspective + { + double sx, shy, w0, shx, sy, w1, tx, ty, w2; + + //------------------------------------------------------- Construction + // Identity matrix + trans_perspective() : + sx (1), shy(0), w0(0), + shx(0), sy (1), w1(0), + tx (0), ty (0), w2(1) {} + + // Custom matrix + trans_perspective(double v0, double v1, double v2, + double v3, double v4, double v5, + double v6, double v7, double v8) : + sx (v0), shy(v1), w0(v2), + shx(v3), sy (v4), w1(v5), + tx (v6), ty (v7), w2(v8) {} + + // Custom matrix from m[9] + explicit trans_perspective(const double* m) : + sx (m[0]), shy(m[1]), w0(m[2]), + shx(m[3]), sy (m[4]), w1(m[5]), + tx (m[6]), ty (m[7]), w2(m[8]) {} + + // From affine + explicit trans_perspective(const trans_affine& a) : + sx (a.sx ), shy(a.shy), w0(0), + shx(a.shx), sy (a.sy ), w1(0), + tx (a.tx ), ty (a.ty ), w2(1) {} + + // Rectangle to quadrilateral + trans_perspective(double x1, double y1, double x2, double y2, + const double* quad); + + // Quadrilateral to rectangle + trans_perspective(const double* quad, + double x1, double y1, double x2, double y2); + + // Arbitrary quadrilateral transformations + trans_perspective(const double* src, const double* dst); + + //-------------------------------------- Quadrilateral transformations + // The arguments are double[8] that are mapped to quadrilaterals: + // x1,y1, x2,y2, x3,y3, x4,y4 + bool quad_to_quad(const double* qs, const double* qd); + + bool rect_to_quad(double x1, double y1, + double x2, double y2, + const double* q); + + bool quad_to_rect(const double* q, + double x1, double y1, + double x2, double y2); + + // Map square (0,0,1,1) to the quadrilateral and vice versa + bool square_to_quad(const double* q); + bool quad_to_square(const double* q); + + + //--------------------------------------------------------- Operations + // Reset - load an identity matrix + const trans_perspective& reset(); + + // Invert matrix. Returns false in degenerate case + bool invert(); + + // Direct transformations operations + const trans_perspective& translate(double x, double y); + const trans_perspective& rotate(double a); + const trans_perspective& scale(double s); + const trans_perspective& scale(double x, double y); + + // Multiply the matrix by another one + const trans_perspective& multiply(const trans_perspective& m); + + // Multiply "m" by "this" and assign the result to "this" + const trans_perspective& premultiply(const trans_perspective& m); + + // Multiply matrix to inverse of another one + const trans_perspective& multiply_inv(const trans_perspective& m); + + // Multiply inverse of "m" by "this" and assign the result to "this" + const trans_perspective& premultiply_inv(const trans_perspective& m); + + // Multiply the matrix by another one + const trans_perspective& multiply(const trans_affine& m); + + // Multiply "m" by "this" and assign the result to "this" + const trans_perspective& premultiply(const trans_affine& m); + + // Multiply the matrix by inverse of another one + const trans_perspective& multiply_inv(const trans_affine& m); + + // Multiply inverse of "m" by "this" and assign the result to "this" + const trans_perspective& premultiply_inv(const trans_affine& m); + + //--------------------------------------------------------- Load/Store + void store_to(double* m) const; + const trans_perspective& load_from(const double* m); + + //---------------------------------------------------------- Operators + // Multiply the matrix by another one + const trans_perspective& operator *= (const trans_perspective& m) + { + return multiply(m); + } + const trans_perspective& operator *= (const trans_affine& m) + { + return multiply(m); + } + + // Multiply the matrix by inverse of another one + const trans_perspective& operator /= (const trans_perspective& m) + { + return multiply_inv(m); + } + const trans_perspective& operator /= (const trans_affine& m) + { + return multiply_inv(m); + } + + // Multiply the matrix by another one and return + // the result in a separete matrix. + trans_perspective operator * (const trans_perspective& m) const + { + return trans_perspective(*this).multiply(m); + } + trans_perspective operator * (const trans_affine& m) const + { + return trans_perspective(*this).multiply(m); + } + + // Multiply the matrix by inverse of another one + // and return the result in a separete matrix. + trans_perspective operator / (const trans_perspective& m) const + { + return trans_perspective(*this).multiply_inv(m); + } + trans_perspective operator / (const trans_affine& m) const + { + return trans_perspective(*this).multiply_inv(m); + } + + // Calculate and return the inverse matrix + trans_perspective operator ~ () const + { + trans_perspective ret = *this; + ret.invert(); + return ret; + } + + // Equal operator with default epsilon + bool operator == (const trans_perspective& m) const + { + return is_equal(m, affine_epsilon); + } + + // Not Equal operator with default epsilon + bool operator != (const trans_perspective& m) const + { + return !is_equal(m, affine_epsilon); + } + + //---------------------------------------------------- Transformations + // Direct transformation of x and y + void transform(double* x, double* y) const; + + // Direct transformation of x and y, affine part only + void transform_affine(double* x, double* y) const; + + // Direct transformation of x and y, 2x2 matrix only, no translation + void transform_2x2(double* x, double* y) const; + + // Inverse transformation of x and y. It works slow because + // it explicitly inverts the matrix on every call. For massive + // operations it's better to invert() the matrix and then use + // direct transformations. + void inverse_transform(double* x, double* y) const; + + + //---------------------------------------------------------- Auxiliary + const trans_perspective& from_affine(const trans_affine& a); + double determinant() const; + double determinant_reciprocal() const; + + bool is_valid(double epsilon = affine_epsilon) const; + bool is_identity(double epsilon = affine_epsilon) const; + bool is_equal(const trans_perspective& m, + double epsilon = affine_epsilon) const; + + // Determine the major affine parameters. Use with caution + // considering possible degenerate cases. + double scale() const; + double rotation() const; + void translation(double* dx, double* dy) const; + void scaling(double* x, double* y) const; + void scaling_abs(double* x, double* y) const; + + + + //-------------------------------------------------------------------- + class iterator_x + { + double den; + double den_step; + double nom_x; + double nom_x_step; + double nom_y; + double nom_y_step; + + public: + double x; + double y; + + iterator_x() {} + iterator_x(double px, double py, double step, const trans_perspective& m) : + den(px * m.w0 + py * m.w1 + m.w2), + den_step(m.w0 * step), + nom_x(px * m.sx + py * m.shx + m.tx), + nom_x_step(step * m.sx), + nom_y(px * m.shy + py * m.sy + m.ty), + nom_y_step(step * m.shy), + x(nom_x / den), + y(nom_y / den) + {} + + void operator ++ () + { + den += den_step; + nom_x += nom_x_step; + nom_y += nom_y_step; + double d = 1.0 / den; + x = nom_x * d; + y = nom_y * d; + } + }; + + //-------------------------------------------------------------------- + iterator_x begin(double x, double y, double step) const + { + return iterator_x(x, y, step, *this); + } + }; + + + + + + + + + + + + + + + //------------------------------------------------------------------------ + inline bool trans_perspective::square_to_quad(const double* q) + { + double dx = q[0] - q[2] + q[4] - q[6]; + double dy = q[1] - q[3] + q[5] - q[7]; + if(dx == 0.0 && dy == 0.0) + { + // Affine case (parallelogram) + //--------------- + sx = q[2] - q[0]; + shy = q[3] - q[1]; + w0 = 0.0; + shx = q[4] - q[2]; + sy = q[5] - q[3]; + w1 = 0.0; + tx = q[0]; + ty = q[1]; + w2 = 1.0; + } + else + { + double dx1 = q[2] - q[4]; + double dy1 = q[3] - q[5]; + double dx2 = q[6] - q[4]; + double dy2 = q[7] - q[5]; + double den = dx1 * dy2 - dx2 * dy1; + if(den == 0.0) + { + // Singular case + //--------------- + sx = shy = w0 = shx = sy = w1 = tx = ty = w2 = 0.0; + return false; + } + // General case + //--------------- + double u = (dx * dy2 - dy * dx2) / den; + double v = (dy * dx1 - dx * dy1) / den; + sx = q[2] - q[0] + u * q[2]; + shy = q[3] - q[1] + u * q[3]; + w0 = u; + shx = q[6] - q[0] + v * q[6]; + sy = q[7] - q[1] + v * q[7]; + w1 = v; + tx = q[0]; + ty = q[1]; + w2 = 1.0; + } + return true; + } + + //------------------------------------------------------------------------ + inline bool trans_perspective::invert() + { + double d0 = sy * w2 - w1 * ty; + double d1 = w0 * ty - shy * w2; + double d2 = shy * w1 - w0 * sy; + double d = sx * d0 + shx * d1 + tx * d2; + if(d == 0.0) + { + sx = shy = w0 = shx = sy = w1 = tx = ty = w2 = 0.0; + return false; + } + d = 1.0 / d; + trans_perspective a = *this; + sx = d * d0; + shy = d * d1; + w0 = d * d2; + shx = d * (a.w1 *a.tx - a.shx*a.w2); + sy = d * (a.sx *a.w2 - a.w0 *a.tx); + w1 = d * (a.w0 *a.shx - a.sx *a.w1); + tx = d * (a.shx*a.ty - a.sy *a.tx); + ty = d * (a.shy*a.tx - a.sx *a.ty); + w2 = d * (a.sx *a.sy - a.shy*a.shx); + return true; + } + + //------------------------------------------------------------------------ + inline bool trans_perspective::quad_to_square(const double* q) + { + if(!square_to_quad(q)) return false; + invert(); + return true; + } + + //------------------------------------------------------------------------ + inline bool trans_perspective::quad_to_quad(const double* qs, + const double* qd) + { + trans_perspective p; + if(! quad_to_square(qs)) return false; + if(!p.square_to_quad(qd)) return false; + multiply(p); + return true; + } + + //------------------------------------------------------------------------ + inline bool trans_perspective::rect_to_quad(double x1, double y1, + double x2, double y2, + const double* q) + { + double r[8]; + r[0] = r[6] = x1; + r[2] = r[4] = x2; + r[1] = r[3] = y1; + r[5] = r[7] = y2; + return quad_to_quad(r, q); + } + + //------------------------------------------------------------------------ + inline bool trans_perspective::quad_to_rect(const double* q, + double x1, double y1, + double x2, double y2) + { + double r[8]; + r[0] = r[6] = x1; + r[2] = r[4] = x2; + r[1] = r[3] = y1; + r[5] = r[7] = y2; + return quad_to_quad(q, r); + } + + //------------------------------------------------------------------------ + inline trans_perspective::trans_perspective(double x1, double y1, + double x2, double y2, + const double* quad) + { + rect_to_quad(x1, y1, x2, y2, quad); + } + + //------------------------------------------------------------------------ + inline trans_perspective::trans_perspective(const double* quad, + double x1, double y1, + double x2, double y2) + { + quad_to_rect(quad, x1, y1, x2, y2); + } + + //------------------------------------------------------------------------ + inline trans_perspective::trans_perspective(const double* src, + const double* dst) + { + quad_to_quad(src, dst); + } + + //------------------------------------------------------------------------ + inline const trans_perspective& trans_perspective::reset() + { + sx = 1; shy = 0; w0 = 0; + shx = 0; sy = 1; w1 = 0; + tx = 0; ty = 0; w2 = 1; + return *this; + } + + //------------------------------------------------------------------------ + inline const trans_perspective& + trans_perspective::multiply(const trans_perspective& a) + { + trans_perspective b = *this; + sx = a.sx *b.sx + a.shx*b.shy + a.tx*b.w0; + shx = a.sx *b.shx + a.shx*b.sy + a.tx*b.w1; + tx = a.sx *b.tx + a.shx*b.ty + a.tx*b.w2; + shy = a.shy*b.sx + a.sy *b.shy + a.ty*b.w0; + sy = a.shy*b.shx + a.sy *b.sy + a.ty*b.w1; + ty = a.shy*b.tx + a.sy *b.ty + a.ty*b.w2; + w0 = a.w0 *b.sx + a.w1 *b.shy + a.w2*b.w0; + w1 = a.w0 *b.shx + a.w1 *b.sy + a.w2*b.w1; + w2 = a.w0 *b.tx + a.w1 *b.ty + a.w2*b.w2; + return *this; + } + + //------------------------------------------------------------------------ + inline const trans_perspective& + trans_perspective::multiply(const trans_affine& a) + { + trans_perspective b = *this; + sx = a.sx *b.sx + a.shx*b.shy + a.tx*b.w0; + shx = a.sx *b.shx + a.shx*b.sy + a.tx*b.w1; + tx = a.sx *b.tx + a.shx*b.ty + a.tx*b.w2; + shy = a.shy*b.sx + a.sy *b.shy + a.ty*b.w0; + sy = a.shy*b.shx + a.sy *b.sy + a.ty*b.w1; + ty = a.shy*b.tx + a.sy *b.ty + a.ty*b.w2; + return *this; + } + + //------------------------------------------------------------------------ + inline const trans_perspective& + trans_perspective::premultiply(const trans_perspective& b) + { + trans_perspective a = *this; + sx = a.sx *b.sx + a.shx*b.shy + a.tx*b.w0; + shx = a.sx *b.shx + a.shx*b.sy + a.tx*b.w1; + tx = a.sx *b.tx + a.shx*b.ty + a.tx*b.w2; + shy = a.shy*b.sx + a.sy *b.shy + a.ty*b.w0; + sy = a.shy*b.shx + a.sy *b.sy + a.ty*b.w1; + ty = a.shy*b.tx + a.sy *b.ty + a.ty*b.w2; + w0 = a.w0 *b.sx + a.w1 *b.shy + a.w2*b.w0; + w1 = a.w0 *b.shx + a.w1 *b.sy + a.w2*b.w1; + w2 = a.w0 *b.tx + a.w1 *b.ty + a.w2*b.w2; + return *this; + } + + //------------------------------------------------------------------------ + inline const trans_perspective& + trans_perspective::premultiply(const trans_affine& b) + { + trans_perspective a = *this; + sx = a.sx *b.sx + a.shx*b.shy; + shx = a.sx *b.shx + a.shx*b.sy; + tx = a.sx *b.tx + a.shx*b.ty + a.tx; + shy = a.shy*b.sx + a.sy *b.shy; + sy = a.shy*b.shx + a.sy *b.sy; + ty = a.shy*b.tx + a.sy *b.ty + a.ty; + w0 = a.w0 *b.sx + a.w1 *b.shy; + w1 = a.w0 *b.shx + a.w1 *b.sy; + w2 = a.w0 *b.tx + a.w1 *b.ty + a.w2; + return *this; + } + + //------------------------------------------------------------------------ + const trans_perspective& + trans_perspective::multiply_inv(const trans_perspective& m) + { + trans_perspective t = m; + t.invert(); + return multiply(t); + } + + //------------------------------------------------------------------------ + const trans_perspective& + trans_perspective::multiply_inv(const trans_affine& m) + { + trans_affine t = m; + t.invert(); + return multiply(t); + } + + //------------------------------------------------------------------------ + const trans_perspective& + trans_perspective::premultiply_inv(const trans_perspective& m) + { + trans_perspective t = m; + t.invert(); + return *this = t.multiply(*this); + } + + //------------------------------------------------------------------------ + const trans_perspective& + trans_perspective::premultiply_inv(const trans_affine& m) + { + trans_perspective t(m); + t.invert(); + return *this = t.multiply(*this); + } + + //------------------------------------------------------------------------ + inline const trans_perspective& + trans_perspective::translate(double x, double y) + { + tx += x; + ty += y; + return *this; + } + + //------------------------------------------------------------------------ + inline const trans_perspective& trans_perspective::rotate(double a) + { + multiply(trans_affine_rotation(a)); + return *this; + } + + //------------------------------------------------------------------------ + inline const trans_perspective& trans_perspective::scale(double s) + { + multiply(trans_affine_scaling(s)); + return *this; + } + + //------------------------------------------------------------------------ + inline const trans_perspective& trans_perspective::scale(double x, double y) + { + multiply(trans_affine_scaling(x, y)); + return *this; + } + + //------------------------------------------------------------------------ + inline void trans_perspective::transform(double* px, double* py) const + { + double x = *px; + double y = *py; + double m = 1.0 / (x*w0 + y*w1 + w2); + *px = m * (x*sx + y*shx + tx); + *py = m * (x*shy + y*sy + ty); + } + + //------------------------------------------------------------------------ + inline void trans_perspective::transform_affine(double* x, double* y) const + { + double tmp = *x; + *x = tmp * sx + *y * shx + tx; + *y = tmp * shy + *y * sy + ty; + } + + //------------------------------------------------------------------------ + inline void trans_perspective::transform_2x2(double* x, double* y) const + { + double tmp = *x; + *x = tmp * sx + *y * shx; + *y = tmp * shy + *y * sy; + } + + //------------------------------------------------------------------------ + inline void trans_perspective::inverse_transform(double* x, double* y) const + { + trans_perspective t(*this); + if(t.invert()) t.transform(x, y); + } + + //------------------------------------------------------------------------ + inline void trans_perspective::store_to(double* m) const + { + *m++ = sx; *m++ = shy; *m++ = w0; + *m++ = shx; *m++ = sy; *m++ = w1; + *m++ = tx; *m++ = ty; *m++ = w2; + } + + //------------------------------------------------------------------------ + inline const trans_perspective& trans_perspective::load_from(const double* m) + { + sx = *m++; shy = *m++; w0 = *m++; + shx = *m++; sy = *m++; w1 = *m++; + tx = *m++; ty = *m++; w2 = *m++; + return *this; + } + + //------------------------------------------------------------------------ + inline const trans_perspective& + trans_perspective::from_affine(const trans_affine& a) + { + sx = a.sx; shy = a.shy; w0 = 0; + shx = a.shx; sy = a.sy; w1 = 0; + tx = a.tx; ty = a.ty; w2 = 1; + return *this; + } + + //------------------------------------------------------------------------ + inline double trans_perspective::determinant() const + { + return sx * (sy * w2 - ty * w1) + + shx * (ty * w0 - shy * w2) + + tx * (shy * w1 - sy * w0); + } + + //------------------------------------------------------------------------ + inline double trans_perspective::determinant_reciprocal() const + { + return 1.0 / determinant(); + } + + //------------------------------------------------------------------------ + inline bool trans_perspective::is_valid(double epsilon) const + { + return fabs(sx) > epsilon && fabs(sy) > epsilon && fabs(w2) > epsilon; + } + + //------------------------------------------------------------------------ + inline bool trans_perspective::is_identity(double epsilon) const + { + return is_equal_eps(sx, 1.0, epsilon) && + is_equal_eps(shy, 0.0, epsilon) && + is_equal_eps(w0, 0.0, epsilon) && + is_equal_eps(shx, 0.0, epsilon) && + is_equal_eps(sy, 1.0, epsilon) && + is_equal_eps(w1, 0.0, epsilon) && + is_equal_eps(tx, 0.0, epsilon) && + is_equal_eps(ty, 0.0, epsilon) && + is_equal_eps(w2, 1.0, epsilon); + } + + //------------------------------------------------------------------------ + inline bool trans_perspective::is_equal(const trans_perspective& m, + double epsilon) const + { + return is_equal_eps(sx, m.sx, epsilon) && + is_equal_eps(shy, m.shy, epsilon) && + is_equal_eps(w0, m.w0, epsilon) && + is_equal_eps(shx, m.shx, epsilon) && + is_equal_eps(sy, m.sy, epsilon) && + is_equal_eps(w1, m.w1, epsilon) && + is_equal_eps(tx, m.tx, epsilon) && + is_equal_eps(ty, m.ty, epsilon) && + is_equal_eps(w2, m.w2, epsilon); + } + + //------------------------------------------------------------------------ + inline double trans_perspective::scale() const + { + double x = 0.707106781 * sx + 0.707106781 * shx; + double y = 0.707106781 * shy + 0.707106781 * sy; + return sqrt(x*x + y*y); + } + + //------------------------------------------------------------------------ + inline double trans_perspective::rotation() const + { + double x1 = 0.0; + double y1 = 0.0; + double x2 = 1.0; + double y2 = 0.0; + transform(&x1, &y1); + transform(&x2, &y2); + return atan2(y2-y1, x2-x1); + } + + //------------------------------------------------------------------------ + void trans_perspective::translation(double* dx, double* dy) const + { + *dx = tx; + *dy = ty; + } + + //------------------------------------------------------------------------ + void trans_perspective::scaling(double* x, double* y) const + { + double x1 = 0.0; + double y1 = 0.0; + double x2 = 1.0; + double y2 = 1.0; + trans_perspective t(*this); + t *= trans_affine_rotation(-rotation()); + t.transform(&x1, &y1); + t.transform(&x2, &y2); + *x = x2 - x1; + *y = y2 - y1; + } + + //------------------------------------------------------------------------ + void trans_perspective::scaling_abs(double* x, double* y) const + { + *x = sqrt(sx * sx + shx * shx); + *y = sqrt(shy * shy + sy * sy); + } + + +} + +#endif + |