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author | maxim-yurchuk <maxim-yurchuk@yandex-team.com> | 2024-10-09 12:29:46 +0300 |
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committer | maxim-yurchuk <maxim-yurchuk@yandex-team.com> | 2024-10-09 13:14:22 +0300 |
commit | 9731d8a4bb7ee2cc8554eaf133bb85498a4c7d80 (patch) | |
tree | a8fb3181d5947c0d78cf402aa56e686130179049 /contrib/python/matplotlib/py2/extern/agg24-svn/include/agg_blur.h | |
parent | a44b779cd359f06c3ebbef4ec98c6b38609d9d85 (diff) | |
download | ydb-9731d8a4bb7ee2cc8554eaf133bb85498a4c7d80.tar.gz |
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commit_hash:c82a80ac4594723cebf2c7387dec9c60217f603e
Diffstat (limited to 'contrib/python/matplotlib/py2/extern/agg24-svn/include/agg_blur.h')
-rw-r--r-- | contrib/python/matplotlib/py2/extern/agg24-svn/include/agg_blur.h | 1503 |
1 files changed, 1503 insertions, 0 deletions
diff --git a/contrib/python/matplotlib/py2/extern/agg24-svn/include/agg_blur.h b/contrib/python/matplotlib/py2/extern/agg24-svn/include/agg_blur.h new file mode 100644 index 0000000000..cd5713f314 --- /dev/null +++ b/contrib/python/matplotlib/py2/extern/agg24-svn/include/agg_blur.h @@ -0,0 +1,1503 @@ +//---------------------------------------------------------------------------- +// Anti-Grain Geometry - Version 2.4 +// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) +// +// Permission to copy, use, modify, sell and distribute this software +// is granted provided this copyright notice appears in all copies. +// This software is provided "as is" without express or implied +// warranty, and with no claim as to its suitability for any purpose. +// +//---------------------------------------------------------------------------- +// Contact: mcseem@antigrain.com +// mcseemagg@yahoo.com +// http://www.antigrain.com +//---------------------------------------------------------------------------- +// +// The Stack Blur Algorithm was invented by Mario Klingemann, +// mario@quasimondo.com and described here: +// http://incubator.quasimondo.com/processing/fast_blur_deluxe.php +// (search phrase "Stackblur: Fast But Goodlooking"). +// The major improvement is that there's no more division table +// that was very expensive to create for large blur radii. Insted, +// for 8-bit per channel and radius not exceeding 254 the division is +// replaced by multiplication and shift. +// +//---------------------------------------------------------------------------- + +#ifndef AGG_BLUR_INCLUDED +#define AGG_BLUR_INCLUDED + +#include "agg_array.h" +#include "agg_pixfmt_base.h" +#include "agg_pixfmt_transposer.h" + +namespace agg +{ + + template<class T> struct stack_blur_tables + { + static int16u const g_stack_blur8_mul[255]; + static int8u const g_stack_blur8_shr[255]; + }; + + //------------------------------------------------------------------------ + template<class T> + int16u const stack_blur_tables<T>::g_stack_blur8_mul[255] = + { + 512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512, + 454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512, + 482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456, + 437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512, + 497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328, + 320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456, + 446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335, + 329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512, + 505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405, + 399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328, + 324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271, + 268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456, + 451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388, + 385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335, + 332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292, + 289,287,285,282,280,278,275,273,271,269,267,265,263,261,259 + }; + + //------------------------------------------------------------------------ + template<class T> + int8u const stack_blur_tables<T>::g_stack_blur8_shr[255] = + { + 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, + 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, + 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, + 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, + 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, + 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, + 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, + 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 + }; + + + + //==============================================================stack_blur + template<class ColorT, class CalculatorT> class stack_blur + { + public: + typedef ColorT color_type; + typedef CalculatorT calculator_type; + + //-------------------------------------------------------------------- + template<class Img> void blur_x(Img& img, unsigned radius) + { + if(radius < 1) return; + + unsigned x, y, xp, i; + unsigned stack_ptr; + unsigned stack_start; + + color_type pix; + color_type* stack_pix; + calculator_type sum; + calculator_type sum_in; + calculator_type sum_out; + + unsigned w = img.width(); + unsigned h = img.height(); + unsigned wm = w - 1; + unsigned div = radius * 2 + 1; + + unsigned div_sum = (radius + 1) * (radius + 1); + unsigned mul_sum = 0; + unsigned shr_sum = 0; + unsigned max_val = color_type::base_mask; + + if(max_val <= 255 && radius < 255) + { + mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[radius]; + shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[radius]; + } + + m_buf.allocate(w, 128); + m_stack.allocate(div, 32); + + for(y = 0; y < h; y++) + { + sum.clear(); + sum_in.clear(); + sum_out.clear(); + + pix = img.pixel(0, y); + for(i = 0; i <= radius; i++) + { + m_stack[i] = pix; + sum.add(pix, i + 1); + sum_out.add(pix); + } + for(i = 1; i <= radius; i++) + { + pix = img.pixel((i > wm) ? wm : i, y); + m_stack[i + radius] = pix; + sum.add(pix, radius + 1 - i); + sum_in.add(pix); + } + + stack_ptr = radius; + for(x = 0; x < w; x++) + { + if(mul_sum) sum.calc_pix(m_buf[x], mul_sum, shr_sum); + else sum.calc_pix(m_buf[x], div_sum); + + sum.sub(sum_out); + + stack_start = stack_ptr + div - radius; + if(stack_start >= div) stack_start -= div; + stack_pix = &m_stack[stack_start]; + + sum_out.sub(*stack_pix); + + xp = x + radius + 1; + if(xp > wm) xp = wm; + pix = img.pixel(xp, y); + + *stack_pix = pix; + + sum_in.add(pix); + sum.add(sum_in); + + ++stack_ptr; + if(stack_ptr >= div) stack_ptr = 0; + stack_pix = &m_stack[stack_ptr]; + + sum_out.add(*stack_pix); + sum_in.sub(*stack_pix); + } + img.copy_color_hspan(0, y, w, &m_buf[0]); + } + } + + //-------------------------------------------------------------------- + template<class Img> void blur_y(Img& img, unsigned radius) + { + pixfmt_transposer<Img> img2(img); + blur_x(img2, radius); + } + + //-------------------------------------------------------------------- + template<class Img> void blur(Img& img, unsigned radius) + { + blur_x(img, radius); + pixfmt_transposer<Img> img2(img); + blur_x(img2, radius); + } + + private: + pod_vector<color_type> m_buf; + pod_vector<color_type> m_stack; + }; + + //====================================================stack_blur_calc_rgba + template<class T=unsigned> struct stack_blur_calc_rgba + { + typedef T value_type; + value_type r,g,b,a; + + AGG_INLINE void clear() + { + r = g = b = a = 0; + } + + template<class ArgT> AGG_INLINE void add(const ArgT& v) + { + r += v.r; + g += v.g; + b += v.b; + a += v.a; + } + + template<class ArgT> AGG_INLINE void add(const ArgT& v, unsigned k) + { + r += v.r * k; + g += v.g * k; + b += v.b * k; + a += v.a * k; + } + + template<class ArgT> AGG_INLINE void sub(const ArgT& v) + { + r -= v.r; + g -= v.g; + b -= v.b; + a -= v.a; + } + + template<class ArgT> AGG_INLINE void calc_pix(ArgT& v, unsigned div) + { + typedef typename ArgT::value_type value_type; + v.r = value_type(r / div); + v.g = value_type(g / div); + v.b = value_type(b / div); + v.a = value_type(a / div); + } + + template<class ArgT> + AGG_INLINE void calc_pix(ArgT& v, unsigned mul, unsigned shr) + { + typedef typename ArgT::value_type value_type; + v.r = value_type((r * mul) >> shr); + v.g = value_type((g * mul) >> shr); + v.b = value_type((b * mul) >> shr); + v.a = value_type((a * mul) >> shr); + } + }; + + + //=====================================================stack_blur_calc_rgb + template<class T=unsigned> struct stack_blur_calc_rgb + { + typedef T value_type; + value_type r,g,b; + + AGG_INLINE void clear() + { + r = g = b = 0; + } + + template<class ArgT> AGG_INLINE void add(const ArgT& v) + { + r += v.r; + g += v.g; + b += v.b; + } + + template<class ArgT> AGG_INLINE void add(const ArgT& v, unsigned k) + { + r += v.r * k; + g += v.g * k; + b += v.b * k; + } + + template<class ArgT> AGG_INLINE void sub(const ArgT& v) + { + r -= v.r; + g -= v.g; + b -= v.b; + } + + template<class ArgT> AGG_INLINE void calc_pix(ArgT& v, unsigned div) + { + typedef typename ArgT::value_type value_type; + v.r = value_type(r / div); + v.g = value_type(g / div); + v.b = value_type(b / div); + } + + template<class ArgT> + AGG_INLINE void calc_pix(ArgT& v, unsigned mul, unsigned shr) + { + typedef typename ArgT::value_type value_type; + v.r = value_type((r * mul) >> shr); + v.g = value_type((g * mul) >> shr); + v.b = value_type((b * mul) >> shr); + } + }; + + + //====================================================stack_blur_calc_gray + template<class T=unsigned> struct stack_blur_calc_gray + { + typedef T value_type; + value_type v; + + AGG_INLINE void clear() + { + v = 0; + } + + template<class ArgT> AGG_INLINE void add(const ArgT& a) + { + v += a.v; + } + + template<class ArgT> AGG_INLINE void add(const ArgT& a, unsigned k) + { + v += a.v * k; + } + + template<class ArgT> AGG_INLINE void sub(const ArgT& a) + { + v -= a.v; + } + + template<class ArgT> AGG_INLINE void calc_pix(ArgT& a, unsigned div) + { + typedef typename ArgT::value_type value_type; + a.v = value_type(v / div); + } + + template<class ArgT> + AGG_INLINE void calc_pix(ArgT& a, unsigned mul, unsigned shr) + { + typedef typename ArgT::value_type value_type; + a.v = value_type((v * mul) >> shr); + } + }; + + + + //========================================================stack_blur_gray8 + template<class Img> + void stack_blur_gray8(Img& img, unsigned rx, unsigned ry) + { + unsigned x, y, xp, yp, i; + unsigned stack_ptr; + unsigned stack_start; + + const int8u* src_pix_ptr; + int8u* dst_pix_ptr; + unsigned pix; + unsigned stack_pix; + unsigned sum; + unsigned sum_in; + unsigned sum_out; + + unsigned w = img.width(); + unsigned h = img.height(); + unsigned wm = w - 1; + unsigned hm = h - 1; + + unsigned div; + unsigned mul_sum; + unsigned shr_sum; + + pod_vector<int8u> stack; + + if(rx > 0) + { + if(rx > 254) rx = 254; + div = rx * 2 + 1; + mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[rx]; + shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[rx]; + stack.allocate(div); + + for(y = 0; y < h; y++) + { + sum = sum_in = sum_out = 0; + + src_pix_ptr = img.pix_ptr(0, y); + pix = *src_pix_ptr; + for(i = 0; i <= rx; i++) + { + stack[i] = pix; + sum += pix * (i + 1); + sum_out += pix; + } + for(i = 1; i <= rx; i++) + { + if(i <= wm) src_pix_ptr += Img::pix_width; + pix = *src_pix_ptr; + stack[i + rx] = pix; + sum += pix * (rx + 1 - i); + sum_in += pix; + } + + stack_ptr = rx; + xp = rx; + if(xp > wm) xp = wm; + src_pix_ptr = img.pix_ptr(xp, y); + dst_pix_ptr = img.pix_ptr(0, y); + for(x = 0; x < w; x++) + { + *dst_pix_ptr = (sum * mul_sum) >> shr_sum; + dst_pix_ptr += Img::pix_width; + + sum -= sum_out; + + stack_start = stack_ptr + div - rx; + if(stack_start >= div) stack_start -= div; + sum_out -= stack[stack_start]; + + if(xp < wm) + { + src_pix_ptr += Img::pix_width; + pix = *src_pix_ptr; + ++xp; + } + + stack[stack_start] = pix; + + sum_in += pix; + sum += sum_in; + + ++stack_ptr; + if(stack_ptr >= div) stack_ptr = 0; + stack_pix = stack[stack_ptr]; + + sum_out += stack_pix; + sum_in -= stack_pix; + } + } + } + + if(ry > 0) + { + if(ry > 254) ry = 254; + div = ry * 2 + 1; + mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[ry]; + shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[ry]; + stack.allocate(div); + + int stride = img.stride(); + for(x = 0; x < w; x++) + { + sum = sum_in = sum_out = 0; + + src_pix_ptr = img.pix_ptr(x, 0); + pix = *src_pix_ptr; + for(i = 0; i <= ry; i++) + { + stack[i] = pix; + sum += pix * (i + 1); + sum_out += pix; + } + for(i = 1; i <= ry; i++) + { + if(i <= hm) src_pix_ptr += stride; + pix = *src_pix_ptr; + stack[i + ry] = pix; + sum += pix * (ry + 1 - i); + sum_in += pix; + } + + stack_ptr = ry; + yp = ry; + if(yp > hm) yp = hm; + src_pix_ptr = img.pix_ptr(x, yp); + dst_pix_ptr = img.pix_ptr(x, 0); + for(y = 0; y < h; y++) + { + *dst_pix_ptr = (sum * mul_sum) >> shr_sum; + dst_pix_ptr += stride; + + sum -= sum_out; + + stack_start = stack_ptr + div - ry; + if(stack_start >= div) stack_start -= div; + sum_out -= stack[stack_start]; + + if(yp < hm) + { + src_pix_ptr += stride; + pix = *src_pix_ptr; + ++yp; + } + + stack[stack_start] = pix; + + sum_in += pix; + sum += sum_in; + + ++stack_ptr; + if(stack_ptr >= div) stack_ptr = 0; + stack_pix = stack[stack_ptr]; + + sum_out += stack_pix; + sum_in -= stack_pix; + } + } + } + } + + + + //========================================================stack_blur_rgb24 + template<class Img> + void stack_blur_rgb24(Img& img, unsigned rx, unsigned ry) + { + typedef typename Img::color_type color_type; + typedef typename Img::order_type order_type; + enum order_e + { + R = order_type::R, + G = order_type::G, + B = order_type::B + }; + + unsigned x, y, xp, yp, i; + unsigned stack_ptr; + unsigned stack_start; + + const int8u* src_pix_ptr; + int8u* dst_pix_ptr; + color_type* stack_pix_ptr; + + unsigned sum_r; + unsigned sum_g; + unsigned sum_b; + unsigned sum_in_r; + unsigned sum_in_g; + unsigned sum_in_b; + unsigned sum_out_r; + unsigned sum_out_g; + unsigned sum_out_b; + + unsigned w = img.width(); + unsigned h = img.height(); + unsigned wm = w - 1; + unsigned hm = h - 1; + + unsigned div; + unsigned mul_sum; + unsigned shr_sum; + + pod_vector<color_type> stack; + + if(rx > 0) + { + if(rx > 254) rx = 254; + div = rx * 2 + 1; + mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[rx]; + shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[rx]; + stack.allocate(div); + + for(y = 0; y < h; y++) + { + sum_r = + sum_g = + sum_b = + sum_in_r = + sum_in_g = + sum_in_b = + sum_out_r = + sum_out_g = + sum_out_b = 0; + + src_pix_ptr = img.pix_ptr(0, y); + for(i = 0; i <= rx; i++) + { + stack_pix_ptr = &stack[i]; + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + sum_r += src_pix_ptr[R] * (i + 1); + sum_g += src_pix_ptr[G] * (i + 1); + sum_b += src_pix_ptr[B] * (i + 1); + sum_out_r += src_pix_ptr[R]; + sum_out_g += src_pix_ptr[G]; + sum_out_b += src_pix_ptr[B]; + } + for(i = 1; i <= rx; i++) + { + if(i <= wm) src_pix_ptr += Img::pix_width; + stack_pix_ptr = &stack[i + rx]; + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + sum_r += src_pix_ptr[R] * (rx + 1 - i); + sum_g += src_pix_ptr[G] * (rx + 1 - i); + sum_b += src_pix_ptr[B] * (rx + 1 - i); + sum_in_r += src_pix_ptr[R]; + sum_in_g += src_pix_ptr[G]; + sum_in_b += src_pix_ptr[B]; + } + + stack_ptr = rx; + xp = rx; + if(xp > wm) xp = wm; + src_pix_ptr = img.pix_ptr(xp, y); + dst_pix_ptr = img.pix_ptr(0, y); + for(x = 0; x < w; x++) + { + dst_pix_ptr[R] = (sum_r * mul_sum) >> shr_sum; + dst_pix_ptr[G] = (sum_g * mul_sum) >> shr_sum; + dst_pix_ptr[B] = (sum_b * mul_sum) >> shr_sum; + dst_pix_ptr += Img::pix_width; + + sum_r -= sum_out_r; + sum_g -= sum_out_g; + sum_b -= sum_out_b; + + stack_start = stack_ptr + div - rx; + if(stack_start >= div) stack_start -= div; + stack_pix_ptr = &stack[stack_start]; + + sum_out_r -= stack_pix_ptr->r; + sum_out_g -= stack_pix_ptr->g; + sum_out_b -= stack_pix_ptr->b; + + if(xp < wm) + { + src_pix_ptr += Img::pix_width; + ++xp; + } + + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + + sum_in_r += src_pix_ptr[R]; + sum_in_g += src_pix_ptr[G]; + sum_in_b += src_pix_ptr[B]; + sum_r += sum_in_r; + sum_g += sum_in_g; + sum_b += sum_in_b; + + ++stack_ptr; + if(stack_ptr >= div) stack_ptr = 0; + stack_pix_ptr = &stack[stack_ptr]; + + sum_out_r += stack_pix_ptr->r; + sum_out_g += stack_pix_ptr->g; + sum_out_b += stack_pix_ptr->b; + sum_in_r -= stack_pix_ptr->r; + sum_in_g -= stack_pix_ptr->g; + sum_in_b -= stack_pix_ptr->b; + } + } + } + + if(ry > 0) + { + if(ry > 254) ry = 254; + div = ry * 2 + 1; + mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[ry]; + shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[ry]; + stack.allocate(div); + + int stride = img.stride(); + for(x = 0; x < w; x++) + { + sum_r = + sum_g = + sum_b = + sum_in_r = + sum_in_g = + sum_in_b = + sum_out_r = + sum_out_g = + sum_out_b = 0; + + src_pix_ptr = img.pix_ptr(x, 0); + for(i = 0; i <= ry; i++) + { + stack_pix_ptr = &stack[i]; + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + sum_r += src_pix_ptr[R] * (i + 1); + sum_g += src_pix_ptr[G] * (i + 1); + sum_b += src_pix_ptr[B] * (i + 1); + sum_out_r += src_pix_ptr[R]; + sum_out_g += src_pix_ptr[G]; + sum_out_b += src_pix_ptr[B]; + } + for(i = 1; i <= ry; i++) + { + if(i <= hm) src_pix_ptr += stride; + stack_pix_ptr = &stack[i + ry]; + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + sum_r += src_pix_ptr[R] * (ry + 1 - i); + sum_g += src_pix_ptr[G] * (ry + 1 - i); + sum_b += src_pix_ptr[B] * (ry + 1 - i); + sum_in_r += src_pix_ptr[R]; + sum_in_g += src_pix_ptr[G]; + sum_in_b += src_pix_ptr[B]; + } + + stack_ptr = ry; + yp = ry; + if(yp > hm) yp = hm; + src_pix_ptr = img.pix_ptr(x, yp); + dst_pix_ptr = img.pix_ptr(x, 0); + for(y = 0; y < h; y++) + { + dst_pix_ptr[R] = (sum_r * mul_sum) >> shr_sum; + dst_pix_ptr[G] = (sum_g * mul_sum) >> shr_sum; + dst_pix_ptr[B] = (sum_b * mul_sum) >> shr_sum; + dst_pix_ptr += stride; + + sum_r -= sum_out_r; + sum_g -= sum_out_g; + sum_b -= sum_out_b; + + stack_start = stack_ptr + div - ry; + if(stack_start >= div) stack_start -= div; + + stack_pix_ptr = &stack[stack_start]; + sum_out_r -= stack_pix_ptr->r; + sum_out_g -= stack_pix_ptr->g; + sum_out_b -= stack_pix_ptr->b; + + if(yp < hm) + { + src_pix_ptr += stride; + ++yp; + } + + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + + sum_in_r += src_pix_ptr[R]; + sum_in_g += src_pix_ptr[G]; + sum_in_b += src_pix_ptr[B]; + sum_r += sum_in_r; + sum_g += sum_in_g; + sum_b += sum_in_b; + + ++stack_ptr; + if(stack_ptr >= div) stack_ptr = 0; + stack_pix_ptr = &stack[stack_ptr]; + + sum_out_r += stack_pix_ptr->r; + sum_out_g += stack_pix_ptr->g; + sum_out_b += stack_pix_ptr->b; + sum_in_r -= stack_pix_ptr->r; + sum_in_g -= stack_pix_ptr->g; + sum_in_b -= stack_pix_ptr->b; + } + } + } + } + + + + //=======================================================stack_blur_rgba32 + template<class Img> + void stack_blur_rgba32(Img& img, unsigned rx, unsigned ry) + { + typedef typename Img::color_type color_type; + typedef typename Img::order_type order_type; + enum order_e + { + R = order_type::R, + G = order_type::G, + B = order_type::B, + A = order_type::A + }; + + unsigned x, y, xp, yp, i; + unsigned stack_ptr; + unsigned stack_start; + + const int8u* src_pix_ptr; + int8u* dst_pix_ptr; + color_type* stack_pix_ptr; + + unsigned sum_r; + unsigned sum_g; + unsigned sum_b; + unsigned sum_a; + unsigned sum_in_r; + unsigned sum_in_g; + unsigned sum_in_b; + unsigned sum_in_a; + unsigned sum_out_r; + unsigned sum_out_g; + unsigned sum_out_b; + unsigned sum_out_a; + + unsigned w = img.width(); + unsigned h = img.height(); + unsigned wm = w - 1; + unsigned hm = h - 1; + + unsigned div; + unsigned mul_sum; + unsigned shr_sum; + + pod_vector<color_type> stack; + + if(rx > 0) + { + if(rx > 254) rx = 254; + div = rx * 2 + 1; + mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[rx]; + shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[rx]; + stack.allocate(div); + + for(y = 0; y < h; y++) + { + sum_r = + sum_g = + sum_b = + sum_a = + sum_in_r = + sum_in_g = + sum_in_b = + sum_in_a = + sum_out_r = + sum_out_g = + sum_out_b = + sum_out_a = 0; + + src_pix_ptr = img.pix_ptr(0, y); + for(i = 0; i <= rx; i++) + { + stack_pix_ptr = &stack[i]; + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + stack_pix_ptr->a = src_pix_ptr[A]; + sum_r += src_pix_ptr[R] * (i + 1); + sum_g += src_pix_ptr[G] * (i + 1); + sum_b += src_pix_ptr[B] * (i + 1); + sum_a += src_pix_ptr[A] * (i + 1); + sum_out_r += src_pix_ptr[R]; + sum_out_g += src_pix_ptr[G]; + sum_out_b += src_pix_ptr[B]; + sum_out_a += src_pix_ptr[A]; + } + for(i = 1; i <= rx; i++) + { + if(i <= wm) src_pix_ptr += Img::pix_width; + stack_pix_ptr = &stack[i + rx]; + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + stack_pix_ptr->a = src_pix_ptr[A]; + sum_r += src_pix_ptr[R] * (rx + 1 - i); + sum_g += src_pix_ptr[G] * (rx + 1 - i); + sum_b += src_pix_ptr[B] * (rx + 1 - i); + sum_a += src_pix_ptr[A] * (rx + 1 - i); + sum_in_r += src_pix_ptr[R]; + sum_in_g += src_pix_ptr[G]; + sum_in_b += src_pix_ptr[B]; + sum_in_a += src_pix_ptr[A]; + } + + stack_ptr = rx; + xp = rx; + if(xp > wm) xp = wm; + src_pix_ptr = img.pix_ptr(xp, y); + dst_pix_ptr = img.pix_ptr(0, y); + for(x = 0; x < w; x++) + { + dst_pix_ptr[R] = (sum_r * mul_sum) >> shr_sum; + dst_pix_ptr[G] = (sum_g * mul_sum) >> shr_sum; + dst_pix_ptr[B] = (sum_b * mul_sum) >> shr_sum; + dst_pix_ptr[A] = (sum_a * mul_sum) >> shr_sum; + dst_pix_ptr += Img::pix_width; + + sum_r -= sum_out_r; + sum_g -= sum_out_g; + sum_b -= sum_out_b; + sum_a -= sum_out_a; + + stack_start = stack_ptr + div - rx; + if(stack_start >= div) stack_start -= div; + stack_pix_ptr = &stack[stack_start]; + + sum_out_r -= stack_pix_ptr->r; + sum_out_g -= stack_pix_ptr->g; + sum_out_b -= stack_pix_ptr->b; + sum_out_a -= stack_pix_ptr->a; + + if(xp < wm) + { + src_pix_ptr += Img::pix_width; + ++xp; + } + + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + stack_pix_ptr->a = src_pix_ptr[A]; + + sum_in_r += src_pix_ptr[R]; + sum_in_g += src_pix_ptr[G]; + sum_in_b += src_pix_ptr[B]; + sum_in_a += src_pix_ptr[A]; + sum_r += sum_in_r; + sum_g += sum_in_g; + sum_b += sum_in_b; + sum_a += sum_in_a; + + ++stack_ptr; + if(stack_ptr >= div) stack_ptr = 0; + stack_pix_ptr = &stack[stack_ptr]; + + sum_out_r += stack_pix_ptr->r; + sum_out_g += stack_pix_ptr->g; + sum_out_b += stack_pix_ptr->b; + sum_out_a += stack_pix_ptr->a; + sum_in_r -= stack_pix_ptr->r; + sum_in_g -= stack_pix_ptr->g; + sum_in_b -= stack_pix_ptr->b; + sum_in_a -= stack_pix_ptr->a; + } + } + } + + if(ry > 0) + { + if(ry > 254) ry = 254; + div = ry * 2 + 1; + mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[ry]; + shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[ry]; + stack.allocate(div); + + int stride = img.stride(); + for(x = 0; x < w; x++) + { + sum_r = + sum_g = + sum_b = + sum_a = + sum_in_r = + sum_in_g = + sum_in_b = + sum_in_a = + sum_out_r = + sum_out_g = + sum_out_b = + sum_out_a = 0; + + src_pix_ptr = img.pix_ptr(x, 0); + for(i = 0; i <= ry; i++) + { + stack_pix_ptr = &stack[i]; + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + stack_pix_ptr->a = src_pix_ptr[A]; + sum_r += src_pix_ptr[R] * (i + 1); + sum_g += src_pix_ptr[G] * (i + 1); + sum_b += src_pix_ptr[B] * (i + 1); + sum_a += src_pix_ptr[A] * (i + 1); + sum_out_r += src_pix_ptr[R]; + sum_out_g += src_pix_ptr[G]; + sum_out_b += src_pix_ptr[B]; + sum_out_a += src_pix_ptr[A]; + } + for(i = 1; i <= ry; i++) + { + if(i <= hm) src_pix_ptr += stride; + stack_pix_ptr = &stack[i + ry]; + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + stack_pix_ptr->a = src_pix_ptr[A]; + sum_r += src_pix_ptr[R] * (ry + 1 - i); + sum_g += src_pix_ptr[G] * (ry + 1 - i); + sum_b += src_pix_ptr[B] * (ry + 1 - i); + sum_a += src_pix_ptr[A] * (ry + 1 - i); + sum_in_r += src_pix_ptr[R]; + sum_in_g += src_pix_ptr[G]; + sum_in_b += src_pix_ptr[B]; + sum_in_a += src_pix_ptr[A]; + } + + stack_ptr = ry; + yp = ry; + if(yp > hm) yp = hm; + src_pix_ptr = img.pix_ptr(x, yp); + dst_pix_ptr = img.pix_ptr(x, 0); + for(y = 0; y < h; y++) + { + dst_pix_ptr[R] = (sum_r * mul_sum) >> shr_sum; + dst_pix_ptr[G] = (sum_g * mul_sum) >> shr_sum; + dst_pix_ptr[B] = (sum_b * mul_sum) >> shr_sum; + dst_pix_ptr[A] = (sum_a * mul_sum) >> shr_sum; + dst_pix_ptr += stride; + + sum_r -= sum_out_r; + sum_g -= sum_out_g; + sum_b -= sum_out_b; + sum_a -= sum_out_a; + + stack_start = stack_ptr + div - ry; + if(stack_start >= div) stack_start -= div; + + stack_pix_ptr = &stack[stack_start]; + sum_out_r -= stack_pix_ptr->r; + sum_out_g -= stack_pix_ptr->g; + sum_out_b -= stack_pix_ptr->b; + sum_out_a -= stack_pix_ptr->a; + + if(yp < hm) + { + src_pix_ptr += stride; + ++yp; + } + + stack_pix_ptr->r = src_pix_ptr[R]; + stack_pix_ptr->g = src_pix_ptr[G]; + stack_pix_ptr->b = src_pix_ptr[B]; + stack_pix_ptr->a = src_pix_ptr[A]; + + sum_in_r += src_pix_ptr[R]; + sum_in_g += src_pix_ptr[G]; + sum_in_b += src_pix_ptr[B]; + sum_in_a += src_pix_ptr[A]; + sum_r += sum_in_r; + sum_g += sum_in_g; + sum_b += sum_in_b; + sum_a += sum_in_a; + + ++stack_ptr; + if(stack_ptr >= div) stack_ptr = 0; + stack_pix_ptr = &stack[stack_ptr]; + + sum_out_r += stack_pix_ptr->r; + sum_out_g += stack_pix_ptr->g; + sum_out_b += stack_pix_ptr->b; + sum_out_a += stack_pix_ptr->a; + sum_in_r -= stack_pix_ptr->r; + sum_in_g -= stack_pix_ptr->g; + sum_in_b -= stack_pix_ptr->b; + sum_in_a -= stack_pix_ptr->a; + } + } + } + } + + + + //===========================================================recursive_blur + template<class ColorT, class CalculatorT> class recursive_blur + { + public: + typedef ColorT color_type; + typedef CalculatorT calculator_type; + typedef typename color_type::value_type value_type; + typedef typename calculator_type::value_type calc_type; + + //-------------------------------------------------------------------- + template<class Img> void blur_x(Img& img, double radius) + { + if(radius < 0.62) return; + if(img.width() < 3) return; + + calc_type s = calc_type(radius * 0.5); + calc_type q = calc_type((s < 2.5) ? + 3.97156 - 4.14554 * sqrt(1 - 0.26891 * s) : + 0.98711 * s - 0.96330); + + calc_type q2 = calc_type(q * q); + calc_type q3 = calc_type(q2 * q); + + calc_type b0 = calc_type(1.0 / (1.578250 + + 2.444130 * q + + 1.428100 * q2 + + 0.422205 * q3)); + + calc_type b1 = calc_type( 2.44413 * q + + 2.85619 * q2 + + 1.26661 * q3); + + calc_type b2 = calc_type(-1.42810 * q2 + + -1.26661 * q3); + + calc_type b3 = calc_type(0.422205 * q3); + + calc_type b = calc_type(1 - (b1 + b2 + b3) * b0); + + b1 *= b0; + b2 *= b0; + b3 *= b0; + + int w = img.width(); + int h = img.height(); + int wm = w-1; + int x, y; + + m_sum1.allocate(w); + m_sum2.allocate(w); + m_buf.allocate(w); + + for(y = 0; y < h; y++) + { + calculator_type c; + c.from_pix(img.pixel(0, y)); + m_sum1[0].calc(b, b1, b2, b3, c, c, c, c); + c.from_pix(img.pixel(1, y)); + m_sum1[1].calc(b, b1, b2, b3, c, m_sum1[0], m_sum1[0], m_sum1[0]); + c.from_pix(img.pixel(2, y)); + m_sum1[2].calc(b, b1, b2, b3, c, m_sum1[1], m_sum1[0], m_sum1[0]); + + for(x = 3; x < w; ++x) + { + c.from_pix(img.pixel(x, y)); + m_sum1[x].calc(b, b1, b2, b3, c, m_sum1[x-1], m_sum1[x-2], m_sum1[x-3]); + } + + m_sum2[wm ].calc(b, b1, b2, b3, m_sum1[wm ], m_sum1[wm ], m_sum1[wm], m_sum1[wm]); + m_sum2[wm-1].calc(b, b1, b2, b3, m_sum1[wm-1], m_sum2[wm ], m_sum2[wm], m_sum2[wm]); + m_sum2[wm-2].calc(b, b1, b2, b3, m_sum1[wm-2], m_sum2[wm-1], m_sum2[wm], m_sum2[wm]); + m_sum2[wm ].to_pix(m_buf[wm ]); + m_sum2[wm-1].to_pix(m_buf[wm-1]); + m_sum2[wm-2].to_pix(m_buf[wm-2]); + + for(x = wm-3; x >= 0; --x) + { + m_sum2[x].calc(b, b1, b2, b3, m_sum1[x], m_sum2[x+1], m_sum2[x+2], m_sum2[x+3]); + m_sum2[x].to_pix(m_buf[x]); + } + img.copy_color_hspan(0, y, w, &m_buf[0]); + } + } + + //-------------------------------------------------------------------- + template<class Img> void blur_y(Img& img, double radius) + { + pixfmt_transposer<Img> img2(img); + blur_x(img2, radius); + } + + //-------------------------------------------------------------------- + template<class Img> void blur(Img& img, double radius) + { + blur_x(img, radius); + pixfmt_transposer<Img> img2(img); + blur_x(img2, radius); + } + + private: + agg::pod_vector<calculator_type> m_sum1; + agg::pod_vector<calculator_type> m_sum2; + agg::pod_vector<color_type> m_buf; + }; + + + //=================================================recursive_blur_calc_rgba + template<class T=double> struct recursive_blur_calc_rgba + { + typedef T value_type; + typedef recursive_blur_calc_rgba<T> self_type; + + value_type r,g,b,a; + + template<class ColorT> + AGG_INLINE void from_pix(const ColorT& c) + { + r = c.r; + g = c.g; + b = c.b; + a = c.a; + } + + AGG_INLINE void calc(value_type b1, + value_type b2, + value_type b3, + value_type b4, + const self_type& c1, + const self_type& c2, + const self_type& c3, + const self_type& c4) + { + r = b1*c1.r + b2*c2.r + b3*c3.r + b4*c4.r; + g = b1*c1.g + b2*c2.g + b3*c3.g + b4*c4.g; + b = b1*c1.b + b2*c2.b + b3*c3.b + b4*c4.b; + a = b1*c1.a + b2*c2.a + b3*c3.a + b4*c4.a; + } + + template<class ColorT> + AGG_INLINE void to_pix(ColorT& c) const + { + typedef typename ColorT::value_type cv_type; + c.r = cv_type(r); + c.g = cv_type(g); + c.b = cv_type(b); + c.a = cv_type(a); + } + }; + + + //=================================================recursive_blur_calc_rgb + template<class T=double> struct recursive_blur_calc_rgb + { + typedef T value_type; + typedef recursive_blur_calc_rgb<T> self_type; + + value_type r,g,b; + + template<class ColorT> + AGG_INLINE void from_pix(const ColorT& c) + { + r = c.r; + g = c.g; + b = c.b; + } + + AGG_INLINE void calc(value_type b1, + value_type b2, + value_type b3, + value_type b4, + const self_type& c1, + const self_type& c2, + const self_type& c3, + const self_type& c4) + { + r = b1*c1.r + b2*c2.r + b3*c3.r + b4*c4.r; + g = b1*c1.g + b2*c2.g + b3*c3.g + b4*c4.g; + b = b1*c1.b + b2*c2.b + b3*c3.b + b4*c4.b; + } + + template<class ColorT> + AGG_INLINE void to_pix(ColorT& c) const + { + typedef typename ColorT::value_type cv_type; + c.r = cv_type(r); + c.g = cv_type(g); + c.b = cv_type(b); + } + }; + + + //================================================recursive_blur_calc_gray + template<class T=double> struct recursive_blur_calc_gray + { + typedef T value_type; + typedef recursive_blur_calc_gray<T> self_type; + + value_type v; + + template<class ColorT> + AGG_INLINE void from_pix(const ColorT& c) + { + v = c.v; + } + + AGG_INLINE void calc(value_type b1, + value_type b2, + value_type b3, + value_type b4, + const self_type& c1, + const self_type& c2, + const self_type& c3, + const self_type& c4) + { + v = b1*c1.v + b2*c2.v + b3*c3.v + b4*c4.v; + } + + template<class ColorT> + AGG_INLINE void to_pix(ColorT& c) const + { + typedef typename ColorT::value_type cv_type; + c.v = cv_type(v); + } + }; + + //================================================slight_blur + // Special-purpose filter for applying a Gaussian blur with a radius small enough + // that the blur only affects adjacent pixels. A Gaussian curve with a standard + // deviation of r/2 is used, as per the HTML/CSS spec. At 3 standard deviations, + // the contribution drops to less than 0.005, i.e. less than half a percent, + // therefore the radius can be at least 1.33 before errors become significant. + // This filter is useful for smoothing artifacts caused by detail rendered + // at the pixel scale, e.g. single-pixel lines. Note that the filter should + // only be used with premultiplied pixel formats (or those without alpha). + // See the "line_thickness" example for a demonstration. + template<class PixFmt> + class slight_blur + { + public: + typedef typename PixFmt::pixel_type pixel_type; + typedef typename PixFmt::value_type value_type; + typedef typename PixFmt::order_type order_type; + + slight_blur(double r = 1.33) + { + radius(r); + } + + void radius(double r) + { + if (r > 0) + { + // Sample the gaussian curve at 0 and r/2 standard deviations. + // At 3 standard deviations, the response is < 0.005. + double pi = 3.14159; + double n = 2 / r; + m_g0 = 1 / sqrt(2 * pi); + m_g1 = m_g0 * exp(-n * n); + + // Normalize. + double sum = m_g0 + 2 * m_g1; + m_g0 /= sum; + m_g1 /= sum; + } + else + { + m_g0 = 1; + m_g1 = 0; + } + } + + void blur(PixFmt& img, rect_i bounds) + { + // Make sure we stay within the image area. + bounds.clip(rect_i(0, 0, img.width() - 1, img.height() - 1)); + + int w = bounds.x2 - bounds.x1 + 1; + int h = bounds.y2 - bounds.y1 + 1; + + if (w < 3 || h < 3) return; + + // Allocate 3 rows of buffer space. + m_buf.allocate(w * 3); + + // Set up row pointers + pixel_type * begin = &m_buf[0]; + pixel_type * r0 = begin; + pixel_type * r1 = r0 + w; + pixel_type * r2 = r1 + w; + pixel_type * end = r2 + w; + + // Horizontally blur the first two input rows. + calc_row(img, bounds.x1, bounds.y1, w, r0); + memcpy(r1, r0, w * sizeof(pixel_type)); + + for (int y = 0; ; ) + { + // Get pointer to first pixel. + pixel_type* p = img.pix_value_ptr(bounds.x1, bounds.y1 + y, bounds.x1 + w); + + // Horizontally blur the row below. + if (y + 1 < h) + { + calc_row(img, bounds.x1, bounds.y1 + y + 1, w, r2); + } + else + { + memcpy(r2, r1, w * sizeof(pixel_type)); // duplicate bottom row + } + + // Combine blurred rows into destination. + for (int x = 0; x < w; ++x) + { + calc_pixel(*r0++, *r1++, *r2++, *p++); + } + + if (++y >= h) break; + + // Wrap bottom row pointer around to top of buffer. + if (r2 == end) r2 = begin; + else if (r1 == end) r1 = begin; + else if (r0 == end) r0 = begin; + } + } + + private: + void calc_row(PixFmt& img, int x, int y, int w, pixel_type* row) + { + const int wm = w - 1; + + pixel_type* p = img.pix_value_ptr(x, y, w); + + pixel_type c[3]; + pixel_type* p0 = c; + pixel_type* p1 = c + 1; + pixel_type* p2 = c + 2; + pixel_type* end = c + 3; + *p0 = *p1 = *p; + + for (int x = 0; x < wm; ++x) + { + *p2 = *(p = p->next()); + + calc_pixel(*p0++, *p1++, *p2++, *row++); + + if (p0 == end) p0 = c; + else if (p1 == end) p1 = c; + else if (p2 == end) p2 = c; + } + + calc_pixel(*p0, *p1, *p1, *row); + } + + void calc_pixel( + pixel_type const & c1, + pixel_type const & c2, + pixel_type const & c3, + pixel_type & x) + { + calc_pixel(c1, c2, c3, x, PixFmt::pixfmt_category()); + } + + void calc_pixel( + pixel_type const & c1, + pixel_type const & c2, + pixel_type const & c3, + pixel_type & x, + pixfmt_gray_tag) + { + x.c[0] = calc_value(c1.c[0], c2.c[0], c3.c[0]); + } + + void calc_pixel( + pixel_type const & c1, + pixel_type const & c2, + pixel_type const & c3, + pixel_type & x, + pixfmt_rgb_tag) + { + enum { R = order_type::R, G = order_type::G, B = order_type::B }; + x.c[R] = calc_value(c1.c[R], c2.c[R], c3.c[R]); + x.c[G] = calc_value(c1.c[G], c2.c[G], c3.c[G]); + x.c[B] = calc_value(c1.c[B], c2.c[B], c3.c[B]); + } + + void calc_pixel( + pixel_type const & c1, + pixel_type const & c2, + pixel_type const & c3, + pixel_type & x, + pixfmt_rgba_tag) + { + enum { R = order_type::R, G = order_type::G, B = order_type::B, A = order_type::A }; + x.c[R] = calc_value(c1.c[R], c2.c[R], c3.c[R]); + x.c[G] = calc_value(c1.c[G], c2.c[G], c3.c[G]); + x.c[B] = calc_value(c1.c[B], c2.c[B], c3.c[B]); + x.c[A] = calc_value(c1.c[A], c2.c[A], c3.c[A]); + } + + value_type calc_value(value_type v1, value_type v2, value_type v3) + { + return value_type(m_g1 * v1 + m_g0 * v2 + m_g1 * v3); + } + + double m_g0, m_g1; + pod_vector<pixel_type> m_buf; + }; + + // Helper functions for applying blur to a surface without having to create an intermediate object. + + template<class PixFmt> + void apply_slight_blur(PixFmt& img, const rect_i& bounds, double r = 1) + { + if (r > 0) slight_blur<PixFmt>(r).blur(img, bounds); + } + + template<class PixFmt> + void apply_slight_blur(PixFmt& img, double r = 1) + { + if (r > 0) slight_blur<PixFmt>(r).blur(img, rect_i(0, 0, img.width() - 1, img.height() - 1)); + } + + template<class PixFmt> + void apply_slight_blur(renderer_base<PixFmt>& img, const rect_i& bounds, double r = 1) + { + if (r > 0) slight_blur<PixFmt>(r).blur(img.ren(), bounds); + } + + template<class PixFmt> + void apply_slight_blur(renderer_base<PixFmt>& img, double r = 1) + { + if (r > 0) slight_blur<PixFmt>(r).blur(img.ren(), img.clip_box()); + } +} + + + + +#endif |