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author | Devtools Arcadia <arcadia-devtools@yandex-team.ru> | 2022-02-07 18:08:42 +0300 |
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committer | Devtools Arcadia <arcadia-devtools@mous.vla.yp-c.yandex.net> | 2022-02-07 18:08:42 +0300 |
commit | 1110808a9d39d4b808aef724c861a2e1a38d2a69 (patch) | |
tree | e26c9fed0de5d9873cce7e00bc214573dc2195b7 /contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h | |
download | ydb-1110808a9d39d4b808aef724c861a2e1a38d2a69.tar.gz |
intermediate changes
ref:cde9a383711a11544ce7e107a78147fb96cc4029
Diffstat (limited to 'contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h')
-rw-r--r-- | contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h b/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h new file mode 100644 index 0000000000..b395c26d0a --- /dev/null +++ b/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h @@ -0,0 +1,183 @@ +// +// WindowsConsoleChannel.h +// +// Library: Foundation +// Package: Logging +// Module: WindowsConsoleChannel +// +// Definition of the WindowsConsoleChannel class. +// +// Copyright (c) 2007, Applied Informatics Software Engineering GmbH. +// and Contributors. +// +// SPDX-License-Identifier: BSL-1.0 +// + + +#ifndef Foundation_WindowsConsoleChannel_INCLUDED +#define Foundation_WindowsConsoleChannel_INCLUDED + + +#include "Poco/Foundation.h" +#include "Poco/Channel.h" +#include "Poco/Mutex.h" +#include "Poco/UnWindows.h" + + +namespace Poco { + + +class Foundation_API WindowsConsoleChannel: public Channel + /// A channel that writes to the Windows console. + /// + /// Only the message's text is written, followed + /// by a newline. + /// + /// If POCO has been compiled with POCO_WIN32_UTF8, + /// log messages are assumed to be UTF-8 encoded, and + /// are converted to UTF-16 prior to writing them to the + /// console. This is the main difference to the ConsoleChannel + /// class, which cannot handle UTF-8 encoded messages on Windows. + /// + /// Chain this channel to a FormattingChannel with an + /// appropriate Formatter to control what is contained + /// in the text. + /// + /// Only available on Windows platforms. +{ +public: + WindowsConsoleChannel(); + /// Creates the WindowsConsoleChannel. + + void log(const Message& msg); + /// Logs the given message to the channel's stream. + +protected: + ~WindowsConsoleChannel(); + +private: + HANDLE _hConsole; + bool _isFile; +}; + + +class Foundation_API WindowsColorConsoleChannel: public Channel + /// A channel that writes to the Windows console. + /// + /// Only the message's text is written, followed + /// by a newline. + /// + /// If POCO has been compiled with POCO_WIN32_UTF8, + /// log messages are assumed to be UTF-8 encoded, and + /// are converted to UTF-16 prior to writing them to the + /// console. This is the main difference to the ConsoleChannel + /// class, which cannot handle UTF-8 encoded messages on Windows. + /// + /// Messages can be colored depending on priority. + /// + /// To enable message coloring, set the "enableColors" + /// property to true (default). Furthermore, colors can be + /// configured by setting the following properties + /// (default values are given in parenthesis): + /// + /// * traceColor (gray) + /// * debugColor (gray) + /// * informationColor (default) + /// * noticeColor (default) + /// * warningColor (yellow) + /// * errorColor (lightRed) + /// * criticalColor (lightRed) + /// * fatalColor (lightRed) + /// + /// The following color values are supported: + /// + /// * default + /// * black + /// * red + /// * green + /// * brown + /// * blue + /// * magenta + /// * cyan + /// * gray + /// * darkgray + /// * lightRed + /// * lightGreen + /// * yellow + /// * lightBlue + /// * lightMagenta + /// * lightCyan + /// * white + /// + /// Chain this channel to a FormattingChannel with an + /// appropriate Formatter to control what is contained + /// in the text. + /// + /// Only available on Windows platforms. +{ +public: + WindowsColorConsoleChannel(); + /// Creates the WindowsConsoleChannel. + + void log(const Message& msg); + /// Logs the given message to the channel's stream. + + void setProperty(const std::string& name, const std::string& value); + /// Sets the property with the given name. + /// + /// The following properties are supported: + /// * enableColors: Enable or disable colors. + /// * traceColor: Specify color for trace messages. + /// * debugColor: Specify color for debug messages. + /// * informationColor: Specify color for information messages. + /// * noticeColor: Specify color for notice messages. + /// * warningColor: Specify color for warning messages. + /// * errorColor: Specify color for error messages. + /// * criticalColor: Specify color for critical messages. + /// * fatalColor: Specify color for fatal messages. + /// + /// See the class documentation for a list of supported color values. + + std::string getProperty(const std::string& name) const; + /// Returns the value of the property with the given name. + /// See setProperty() for a description of the supported + /// properties. + +protected: + enum Color + { + CC_BLACK = 0x0000, + CC_RED = 0x0004, + CC_GREEN = 0x0002, + CC_BROWN = 0x0006, + CC_BLUE = 0x0001, + CC_MAGENTA = 0x0005, + CC_CYAN = 0x0003, + CC_GRAY = 0x0007, + CC_DARKGRAY = 0x0008, + CC_LIGHTRED = 0x000C, + CC_LIGHTGREEN = 0x000A, + CC_YELLOW = 0x000E, + CC_LIGHTBLUE = 0x0009, + CC_LIGHTMAGENTA = 0x000D, + CC_LIGHTCYAN = 0x000B, + CC_WHITE = 0x000F + }; + + ~WindowsColorConsoleChannel(); + WORD parseColor(const std::string& color) const; + std::string formatColor(WORD color) const; + void initColors(); + +private: + bool _enableColors; + HANDLE _hConsole; + bool _isFile; + WORD _colors[9]; +}; + + +} // namespace Poco + + +#endif // Foundation_WindowsConsoleChannel_INCLUDED |