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authorDevtools Arcadia <arcadia-devtools@yandex-team.ru>2022-02-07 18:08:42 +0300
committerDevtools Arcadia <arcadia-devtools@mous.vla.yp-c.yandex.net>2022-02-07 18:08:42 +0300
commit1110808a9d39d4b808aef724c861a2e1a38d2a69 (patch)
treee26c9fed0de5d9873cce7e00bc214573dc2195b7 /contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h
downloadydb-1110808a9d39d4b808aef724c861a2e1a38d2a69.tar.gz
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ref:cde9a383711a11544ce7e107a78147fb96cc4029
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diff --git a/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h b/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h
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+//
+// WindowsConsoleChannel.h
+//
+// Library: Foundation
+// Package: Logging
+// Module: WindowsConsoleChannel
+//
+// Definition of the WindowsConsoleChannel class.
+//
+// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
+// and Contributors.
+//
+// SPDX-License-Identifier: BSL-1.0
+//
+
+
+#ifndef Foundation_WindowsConsoleChannel_INCLUDED
+#define Foundation_WindowsConsoleChannel_INCLUDED
+
+
+#include "Poco/Foundation.h"
+#include "Poco/Channel.h"
+#include "Poco/Mutex.h"
+#include "Poco/UnWindows.h"
+
+
+namespace Poco {
+
+
+class Foundation_API WindowsConsoleChannel: public Channel
+ /// A channel that writes to the Windows console.
+ ///
+ /// Only the message's text is written, followed
+ /// by a newline.
+ ///
+ /// If POCO has been compiled with POCO_WIN32_UTF8,
+ /// log messages are assumed to be UTF-8 encoded, and
+ /// are converted to UTF-16 prior to writing them to the
+ /// console. This is the main difference to the ConsoleChannel
+ /// class, which cannot handle UTF-8 encoded messages on Windows.
+ ///
+ /// Chain this channel to a FormattingChannel with an
+ /// appropriate Formatter to control what is contained
+ /// in the text.
+ ///
+ /// Only available on Windows platforms.
+{
+public:
+ WindowsConsoleChannel();
+ /// Creates the WindowsConsoleChannel.
+
+ void log(const Message& msg);
+ /// Logs the given message to the channel's stream.
+
+protected:
+ ~WindowsConsoleChannel();
+
+private:
+ HANDLE _hConsole;
+ bool _isFile;
+};
+
+
+class Foundation_API WindowsColorConsoleChannel: public Channel
+ /// A channel that writes to the Windows console.
+ ///
+ /// Only the message's text is written, followed
+ /// by a newline.
+ ///
+ /// If POCO has been compiled with POCO_WIN32_UTF8,
+ /// log messages are assumed to be UTF-8 encoded, and
+ /// are converted to UTF-16 prior to writing them to the
+ /// console. This is the main difference to the ConsoleChannel
+ /// class, which cannot handle UTF-8 encoded messages on Windows.
+ ///
+ /// Messages can be colored depending on priority.
+ ///
+ /// To enable message coloring, set the "enableColors"
+ /// property to true (default). Furthermore, colors can be
+ /// configured by setting the following properties
+ /// (default values are given in parenthesis):
+ ///
+ /// * traceColor (gray)
+ /// * debugColor (gray)
+ /// * informationColor (default)
+ /// * noticeColor (default)
+ /// * warningColor (yellow)
+ /// * errorColor (lightRed)
+ /// * criticalColor (lightRed)
+ /// * fatalColor (lightRed)
+ ///
+ /// The following color values are supported:
+ ///
+ /// * default
+ /// * black
+ /// * red
+ /// * green
+ /// * brown
+ /// * blue
+ /// * magenta
+ /// * cyan
+ /// * gray
+ /// * darkgray
+ /// * lightRed
+ /// * lightGreen
+ /// * yellow
+ /// * lightBlue
+ /// * lightMagenta
+ /// * lightCyan
+ /// * white
+ ///
+ /// Chain this channel to a FormattingChannel with an
+ /// appropriate Formatter to control what is contained
+ /// in the text.
+ ///
+ /// Only available on Windows platforms.
+{
+public:
+ WindowsColorConsoleChannel();
+ /// Creates the WindowsConsoleChannel.
+
+ void log(const Message& msg);
+ /// Logs the given message to the channel's stream.
+
+ void setProperty(const std::string& name, const std::string& value);
+ /// Sets the property with the given name.
+ ///
+ /// The following properties are supported:
+ /// * enableColors: Enable or disable colors.
+ /// * traceColor: Specify color for trace messages.
+ /// * debugColor: Specify color for debug messages.
+ /// * informationColor: Specify color for information messages.
+ /// * noticeColor: Specify color for notice messages.
+ /// * warningColor: Specify color for warning messages.
+ /// * errorColor: Specify color for error messages.
+ /// * criticalColor: Specify color for critical messages.
+ /// * fatalColor: Specify color for fatal messages.
+ ///
+ /// See the class documentation for a list of supported color values.
+
+ std::string getProperty(const std::string& name) const;
+ /// Returns the value of the property with the given name.
+ /// See setProperty() for a description of the supported
+ /// properties.
+
+protected:
+ enum Color
+ {
+ CC_BLACK = 0x0000,
+ CC_RED = 0x0004,
+ CC_GREEN = 0x0002,
+ CC_BROWN = 0x0006,
+ CC_BLUE = 0x0001,
+ CC_MAGENTA = 0x0005,
+ CC_CYAN = 0x0003,
+ CC_GRAY = 0x0007,
+ CC_DARKGRAY = 0x0008,
+ CC_LIGHTRED = 0x000C,
+ CC_LIGHTGREEN = 0x000A,
+ CC_YELLOW = 0x000E,
+ CC_LIGHTBLUE = 0x0009,
+ CC_LIGHTMAGENTA = 0x000D,
+ CC_LIGHTCYAN = 0x000B,
+ CC_WHITE = 0x000F
+ };
+
+ ~WindowsColorConsoleChannel();
+ WORD parseColor(const std::string& color) const;
+ std::string formatColor(WORD color) const;
+ void initColors();
+
+private:
+ bool _enableColors;
+ HANDLE _hConsole;
+ bool _isFile;
+ WORD _colors[9];
+};
+
+
+} // namespace Poco
+
+
+#endif // Foundation_WindowsConsoleChannel_INCLUDED