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authororivej <orivej@yandex-team.ru>2022-02-10 16:44:49 +0300
committerDaniil Cherednik <dcherednik@yandex-team.ru>2022-02-10 16:44:49 +0300
commit718c552901d703c502ccbefdfc3c9028d608b947 (patch)
tree46534a98bbefcd7b1f3faa5b52c138ab27db75b7 /contrib/libs/llvm12/lib/CodeGen/SpillPlacement.h
parente9656aae26e0358d5378e5b63dcac5c8dbe0e4d0 (diff)
downloadydb-718c552901d703c502ccbefdfc3c9028d608b947.tar.gz
Restoring authorship annotation for <orivej@yandex-team.ru>. Commit 1 of 2.
Diffstat (limited to 'contrib/libs/llvm12/lib/CodeGen/SpillPlacement.h')
-rw-r--r--contrib/libs/llvm12/lib/CodeGen/SpillPlacement.h338
1 files changed, 169 insertions, 169 deletions
diff --git a/contrib/libs/llvm12/lib/CodeGen/SpillPlacement.h b/contrib/libs/llvm12/lib/CodeGen/SpillPlacement.h
index aa0e07ef92..36647a7674 100644
--- a/contrib/libs/llvm12/lib/CodeGen/SpillPlacement.h
+++ b/contrib/libs/llvm12/lib/CodeGen/SpillPlacement.h
@@ -1,169 +1,169 @@
-//===- SpillPlacement.h - Optimal Spill Code Placement ---------*- C++ -*--===//
-//
-// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
-// See https://llvm.org/LICENSE.txt for license information.
-// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
-//
-//===----------------------------------------------------------------------===//
-//
-// This analysis computes the optimal spill code placement between basic blocks.
-//
-// The runOnMachineFunction() method only precomputes some profiling information
-// about the CFG. The real work is done by prepare(), addConstraints(), and
-// finish() which are called by the register allocator.
-//
-// Given a variable that is live across multiple basic blocks, and given
-// constraints on the basic blocks where the variable is live, determine which
-// edge bundles should have the variable in a register and which edge bundles
-// should have the variable in a stack slot.
-//
-// The returned bit vector can be used to place optimal spill code at basic
-// block entries and exits. Spill code placement inside a basic block is not
-// considered.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
-#define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
-
-#include "llvm/ADT/ArrayRef.h"
-#include "llvm/ADT/SmallVector.h"
-#include "llvm/ADT/SparseSet.h"
-#include "llvm/CodeGen/MachineFunctionPass.h"
-#include "llvm/Support/BlockFrequency.h"
-
-namespace llvm {
-
-class BitVector;
-class EdgeBundles;
-class MachineBlockFrequencyInfo;
-class MachineFunction;
-class MachineLoopInfo;
-
-class SpillPlacement : public MachineFunctionPass {
- struct Node;
- const MachineFunction *MF;
- const EdgeBundles *bundles;
- const MachineLoopInfo *loops;
- const MachineBlockFrequencyInfo *MBFI;
- Node *nodes = nullptr;
-
- // Nodes that are active in the current computation. Owned by the prepare()
- // caller.
- BitVector *ActiveNodes;
-
- // Nodes with active links. Populated by scanActiveBundles.
- SmallVector<unsigned, 8> Linked;
-
- // Nodes that went positive during the last call to scanActiveBundles or
- // iterate.
- SmallVector<unsigned, 8> RecentPositive;
-
- // Block frequencies are computed once. Indexed by block number.
- SmallVector<BlockFrequency, 8> BlockFrequencies;
-
- /// Decision threshold. A node gets the output value 0 if the weighted sum of
- /// its inputs falls in the open interval (-Threshold;Threshold).
- BlockFrequency Threshold;
-
- /// List of nodes that need to be updated in ::iterate.
- SparseSet<unsigned> TodoList;
-
-public:
- static char ID; // Pass identification, replacement for typeid.
-
- SpillPlacement() : MachineFunctionPass(ID) {}
- ~SpillPlacement() override { releaseMemory(); }
-
- /// BorderConstraint - A basic block has separate constraints for entry and
- /// exit.
- enum BorderConstraint {
- DontCare, ///< Block doesn't care / variable not live.
- PrefReg, ///< Block entry/exit prefers a register.
- PrefSpill, ///< Block entry/exit prefers a stack slot.
- PrefBoth, ///< Block entry prefers both register and stack.
- MustSpill ///< A register is impossible, variable must be spilled.
- };
-
- /// BlockConstraint - Entry and exit constraints for a basic block.
- struct BlockConstraint {
- unsigned Number; ///< Basic block number (from MBB::getNumber()).
- BorderConstraint Entry : 8; ///< Constraint on block entry.
- BorderConstraint Exit : 8; ///< Constraint on block exit.
-
- /// True when this block changes the value of the live range. This means
- /// the block has a non-PHI def. When this is false, a live-in value on
- /// the stack can be live-out on the stack without inserting a spill.
- bool ChangesValue;
- };
-
- /// prepare - Reset state and prepare for a new spill placement computation.
- /// @param RegBundles Bit vector to receive the edge bundles where the
- /// variable should be kept in a register. Each bit
- /// corresponds to an edge bundle, a set bit means the
- /// variable should be kept in a register through the
- /// bundle. A clear bit means the variable should be
- /// spilled. This vector is retained.
- void prepare(BitVector &RegBundles);
-
- /// addConstraints - Add constraints and biases. This method may be called
- /// more than once to accumulate constraints.
- /// @param LiveBlocks Constraints for blocks that have the variable live in or
- /// live out.
- void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
-
- /// addPrefSpill - Add PrefSpill constraints to all blocks listed. This is
- /// equivalent to calling addConstraint with identical BlockConstraints with
- /// Entry = Exit = PrefSpill, and ChangesValue = false.
- ///
- /// @param Blocks Array of block numbers that prefer to spill in and out.
- /// @param Strong When true, double the negative bias for these blocks.
- void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
-
- /// addLinks - Add transparent blocks with the given numbers.
- void addLinks(ArrayRef<unsigned> Links);
-
- /// scanActiveBundles - Perform an initial scan of all bundles activated by
- /// addConstraints and addLinks, updating their state. Add all the bundles
- /// that now prefer a register to RecentPositive.
- /// Prepare internal data structures for iterate.
- /// Return true is there are any positive nodes.
- bool scanActiveBundles();
-
- /// iterate - Update the network iteratively until convergence, or new bundles
- /// are found.
- void iterate();
-
- /// getRecentPositive - Return an array of bundles that became positive during
- /// the previous call to scanActiveBundles or iterate.
- ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
-
- /// finish - Compute the optimal spill code placement given the
- /// constraints. No MustSpill constraints will be violated, and the smallest
- /// possible number of PrefX constraints will be violated, weighted by
- /// expected execution frequencies.
- /// The selected bundles are returned in the bitvector passed to prepare().
- /// @return True if a perfect solution was found, allowing the variable to be
- /// in a register through all relevant bundles.
- bool finish();
-
- /// getBlockFrequency - Return the estimated block execution frequency per
- /// function invocation.
- BlockFrequency getBlockFrequency(unsigned Number) const {
- return BlockFrequencies[Number];
- }
-
-private:
- bool runOnMachineFunction(MachineFunction &mf) override;
- void getAnalysisUsage(AnalysisUsage &AU) const override;
- void releaseMemory() override;
-
- void activate(unsigned n);
- void setThreshold(const BlockFrequency &Entry);
-
- bool update(unsigned n);
-};
-
-} // end namespace llvm
-
-#endif // LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
+//===- SpillPlacement.h - Optimal Spill Code Placement ---------*- C++ -*--===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// This analysis computes the optimal spill code placement between basic blocks.
+//
+// The runOnMachineFunction() method only precomputes some profiling information
+// about the CFG. The real work is done by prepare(), addConstraints(), and
+// finish() which are called by the register allocator.
+//
+// Given a variable that is live across multiple basic blocks, and given
+// constraints on the basic blocks where the variable is live, determine which
+// edge bundles should have the variable in a register and which edge bundles
+// should have the variable in a stack slot.
+//
+// The returned bit vector can be used to place optimal spill code at basic
+// block entries and exits. Spill code placement inside a basic block is not
+// considered.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
+#define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
+
+#include "llvm/ADT/ArrayRef.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/SparseSet.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/Support/BlockFrequency.h"
+
+namespace llvm {
+
+class BitVector;
+class EdgeBundles;
+class MachineBlockFrequencyInfo;
+class MachineFunction;
+class MachineLoopInfo;
+
+class SpillPlacement : public MachineFunctionPass {
+ struct Node;
+ const MachineFunction *MF;
+ const EdgeBundles *bundles;
+ const MachineLoopInfo *loops;
+ const MachineBlockFrequencyInfo *MBFI;
+ Node *nodes = nullptr;
+
+ // Nodes that are active in the current computation. Owned by the prepare()
+ // caller.
+ BitVector *ActiveNodes;
+
+ // Nodes with active links. Populated by scanActiveBundles.
+ SmallVector<unsigned, 8> Linked;
+
+ // Nodes that went positive during the last call to scanActiveBundles or
+ // iterate.
+ SmallVector<unsigned, 8> RecentPositive;
+
+ // Block frequencies are computed once. Indexed by block number.
+ SmallVector<BlockFrequency, 8> BlockFrequencies;
+
+ /// Decision threshold. A node gets the output value 0 if the weighted sum of
+ /// its inputs falls in the open interval (-Threshold;Threshold).
+ BlockFrequency Threshold;
+
+ /// List of nodes that need to be updated in ::iterate.
+ SparseSet<unsigned> TodoList;
+
+public:
+ static char ID; // Pass identification, replacement for typeid.
+
+ SpillPlacement() : MachineFunctionPass(ID) {}
+ ~SpillPlacement() override { releaseMemory(); }
+
+ /// BorderConstraint - A basic block has separate constraints for entry and
+ /// exit.
+ enum BorderConstraint {
+ DontCare, ///< Block doesn't care / variable not live.
+ PrefReg, ///< Block entry/exit prefers a register.
+ PrefSpill, ///< Block entry/exit prefers a stack slot.
+ PrefBoth, ///< Block entry prefers both register and stack.
+ MustSpill ///< A register is impossible, variable must be spilled.
+ };
+
+ /// BlockConstraint - Entry and exit constraints for a basic block.
+ struct BlockConstraint {
+ unsigned Number; ///< Basic block number (from MBB::getNumber()).
+ BorderConstraint Entry : 8; ///< Constraint on block entry.
+ BorderConstraint Exit : 8; ///< Constraint on block exit.
+
+ /// True when this block changes the value of the live range. This means
+ /// the block has a non-PHI def. When this is false, a live-in value on
+ /// the stack can be live-out on the stack without inserting a spill.
+ bool ChangesValue;
+ };
+
+ /// prepare - Reset state and prepare for a new spill placement computation.
+ /// @param RegBundles Bit vector to receive the edge bundles where the
+ /// variable should be kept in a register. Each bit
+ /// corresponds to an edge bundle, a set bit means the
+ /// variable should be kept in a register through the
+ /// bundle. A clear bit means the variable should be
+ /// spilled. This vector is retained.
+ void prepare(BitVector &RegBundles);
+
+ /// addConstraints - Add constraints and biases. This method may be called
+ /// more than once to accumulate constraints.
+ /// @param LiveBlocks Constraints for blocks that have the variable live in or
+ /// live out.
+ void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
+
+ /// addPrefSpill - Add PrefSpill constraints to all blocks listed. This is
+ /// equivalent to calling addConstraint with identical BlockConstraints with
+ /// Entry = Exit = PrefSpill, and ChangesValue = false.
+ ///
+ /// @param Blocks Array of block numbers that prefer to spill in and out.
+ /// @param Strong When true, double the negative bias for these blocks.
+ void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
+
+ /// addLinks - Add transparent blocks with the given numbers.
+ void addLinks(ArrayRef<unsigned> Links);
+
+ /// scanActiveBundles - Perform an initial scan of all bundles activated by
+ /// addConstraints and addLinks, updating their state. Add all the bundles
+ /// that now prefer a register to RecentPositive.
+ /// Prepare internal data structures for iterate.
+ /// Return true is there are any positive nodes.
+ bool scanActiveBundles();
+
+ /// iterate - Update the network iteratively until convergence, or new bundles
+ /// are found.
+ void iterate();
+
+ /// getRecentPositive - Return an array of bundles that became positive during
+ /// the previous call to scanActiveBundles or iterate.
+ ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
+
+ /// finish - Compute the optimal spill code placement given the
+ /// constraints. No MustSpill constraints will be violated, and the smallest
+ /// possible number of PrefX constraints will be violated, weighted by
+ /// expected execution frequencies.
+ /// The selected bundles are returned in the bitvector passed to prepare().
+ /// @return True if a perfect solution was found, allowing the variable to be
+ /// in a register through all relevant bundles.
+ bool finish();
+
+ /// getBlockFrequency - Return the estimated block execution frequency per
+ /// function invocation.
+ BlockFrequency getBlockFrequency(unsigned Number) const {
+ return BlockFrequencies[Number];
+ }
+
+private:
+ bool runOnMachineFunction(MachineFunction &mf) override;
+ void getAnalysisUsage(AnalysisUsage &AU) const override;
+ void releaseMemory() override;
+
+ void activate(unsigned n);
+ void setThreshold(const BlockFrequency &Entry);
+
+ bool update(unsigned n);
+};
+
+} // end namespace llvm
+
+#endif // LLVM_LIB_CODEGEN_SPILLPLACEMENT_H