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authororivej <[email protected]>2022-02-10 16:44:49 +0300
committerDaniil Cherednik <[email protected]>2022-02-10 16:44:49 +0300
commit718c552901d703c502ccbefdfc3c9028d608b947 (patch)
tree46534a98bbefcd7b1f3faa5b52c138ab27db75b7 /contrib/libs/llvm12/include/llvm/CodeGen/MachineFrameInfo.h
parente9656aae26e0358d5378e5b63dcac5c8dbe0e4d0 (diff)
Restoring authorship annotation for <[email protected]>. Commit 1 of 2.
Diffstat (limited to 'contrib/libs/llvm12/include/llvm/CodeGen/MachineFrameInfo.h')
-rw-r--r--contrib/libs/llvm12/include/llvm/CodeGen/MachineFrameInfo.h1690
1 files changed, 845 insertions, 845 deletions
diff --git a/contrib/libs/llvm12/include/llvm/CodeGen/MachineFrameInfo.h b/contrib/libs/llvm12/include/llvm/CodeGen/MachineFrameInfo.h
index 6a9f911f96d..90f43afeeac 100644
--- a/contrib/libs/llvm12/include/llvm/CodeGen/MachineFrameInfo.h
+++ b/contrib/libs/llvm12/include/llvm/CodeGen/MachineFrameInfo.h
@@ -1,849 +1,849 @@
-#pragma once
-
-#ifdef __GNUC__
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wunused-parameter"
-#endif
-
-//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
-//
-// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
-// See https://llvm.org/LICENSE.txt for license information.
-// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
-//
-//===----------------------------------------------------------------------===//
-//
-// The file defines the MachineFrameInfo class.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
-#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
-
-#include "llvm/ADT/SmallVector.h"
+#pragma once
+
+#ifdef __GNUC__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wunused-parameter"
+#endif
+
+//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// The file defines the MachineFrameInfo class.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
+#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
+
+#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/Register.h"
-#include "llvm/Support/Alignment.h"
-#include "llvm/Support/DataTypes.h"
-#include <cassert>
-#include <vector>
-
-namespace llvm {
-class raw_ostream;
-class MachineFunction;
-class MachineBasicBlock;
-class BitVector;
-class AllocaInst;
-
-/// The CalleeSavedInfo class tracks the information need to locate where a
-/// callee saved register is in the current frame.
-/// Callee saved reg can also be saved to a different register rather than
-/// on the stack by setting DstReg instead of FrameIdx.
-class CalleeSavedInfo {
+#include "llvm/Support/Alignment.h"
+#include "llvm/Support/DataTypes.h"
+#include <cassert>
+#include <vector>
+
+namespace llvm {
+class raw_ostream;
+class MachineFunction;
+class MachineBasicBlock;
+class BitVector;
+class AllocaInst;
+
+/// The CalleeSavedInfo class tracks the information need to locate where a
+/// callee saved register is in the current frame.
+/// Callee saved reg can also be saved to a different register rather than
+/// on the stack by setting DstReg instead of FrameIdx.
+class CalleeSavedInfo {
Register Reg;
- union {
- int FrameIdx;
- unsigned DstReg;
- };
- /// Flag indicating whether the register is actually restored in the epilog.
- /// In most cases, if a register is saved, it is also restored. There are
- /// some situations, though, when this is not the case. For example, the
- /// LR register on ARM is usually saved, but on exit from the function its
- /// saved value may be loaded directly into PC. Since liveness tracking of
- /// physical registers treats callee-saved registers are live outside of
- /// the function, LR would be treated as live-on-exit, even though in these
- /// scenarios it is not. This flag is added to indicate that the saved
- /// register described by this object is not restored in the epilog.
- /// The long-term solution is to model the liveness of callee-saved registers
- /// by implicit uses on the return instructions, however, the required
- /// changes in the ARM backend would be quite extensive.
- bool Restored;
- /// Flag indicating whether the register is spilled to stack or another
- /// register.
- bool SpilledToReg;
-
-public:
- explicit CalleeSavedInfo(unsigned R, int FI = 0)
- : Reg(R), FrameIdx(FI), Restored(true), SpilledToReg(false) {}
-
- // Accessors.
+ union {
+ int FrameIdx;
+ unsigned DstReg;
+ };
+ /// Flag indicating whether the register is actually restored in the epilog.
+ /// In most cases, if a register is saved, it is also restored. There are
+ /// some situations, though, when this is not the case. For example, the
+ /// LR register on ARM is usually saved, but on exit from the function its
+ /// saved value may be loaded directly into PC. Since liveness tracking of
+ /// physical registers treats callee-saved registers are live outside of
+ /// the function, LR would be treated as live-on-exit, even though in these
+ /// scenarios it is not. This flag is added to indicate that the saved
+ /// register described by this object is not restored in the epilog.
+ /// The long-term solution is to model the liveness of callee-saved registers
+ /// by implicit uses on the return instructions, however, the required
+ /// changes in the ARM backend would be quite extensive.
+ bool Restored;
+ /// Flag indicating whether the register is spilled to stack or another
+ /// register.
+ bool SpilledToReg;
+
+public:
+ explicit CalleeSavedInfo(unsigned R, int FI = 0)
+ : Reg(R), FrameIdx(FI), Restored(true), SpilledToReg(false) {}
+
+ // Accessors.
Register getReg() const { return Reg; }
- int getFrameIdx() const { return FrameIdx; }
- unsigned getDstReg() const { return DstReg; }
- void setFrameIdx(int FI) {
- FrameIdx = FI;
- SpilledToReg = false;
- }
+ int getFrameIdx() const { return FrameIdx; }
+ unsigned getDstReg() const { return DstReg; }
+ void setFrameIdx(int FI) {
+ FrameIdx = FI;
+ SpilledToReg = false;
+ }
void setDstReg(Register SpillReg) {
- DstReg = SpillReg;
- SpilledToReg = true;
- }
- bool isRestored() const { return Restored; }
- void setRestored(bool R) { Restored = R; }
- bool isSpilledToReg() const { return SpilledToReg; }
-};
-
-/// The MachineFrameInfo class represents an abstract stack frame until
-/// prolog/epilog code is inserted. This class is key to allowing stack frame
-/// representation optimizations, such as frame pointer elimination. It also
-/// allows more mundane (but still important) optimizations, such as reordering
-/// of abstract objects on the stack frame.
-///
-/// To support this, the class assigns unique integer identifiers to stack
-/// objects requested clients. These identifiers are negative integers for
-/// fixed stack objects (such as arguments passed on the stack) or nonnegative
-/// for objects that may be reordered. Instructions which refer to stack
-/// objects use a special MO_FrameIndex operand to represent these frame
-/// indexes.
-///
-/// Because this class keeps track of all references to the stack frame, it
-/// knows when a variable sized object is allocated on the stack. This is the
-/// sole condition which prevents frame pointer elimination, which is an
-/// important optimization on register-poor architectures. Because original
-/// variable sized alloca's in the source program are the only source of
-/// variable sized stack objects, it is safe to decide whether there will be
-/// any variable sized objects before all stack objects are known (for
-/// example, register allocator spill code never needs variable sized
-/// objects).
-///
-/// When prolog/epilog code emission is performed, the final stack frame is
-/// built and the machine instructions are modified to refer to the actual
-/// stack offsets of the object, eliminating all MO_FrameIndex operands from
-/// the program.
-///
-/// Abstract Stack Frame Information
-class MachineFrameInfo {
-public:
- /// Stack Smashing Protection (SSP) rules require that vulnerable stack
- /// allocations are located close the stack protector.
- enum SSPLayoutKind {
- SSPLK_None, ///< Did not trigger a stack protector. No effect on data
- ///< layout.
- SSPLK_LargeArray, ///< Array or nested array >= SSP-buffer-size. Closest
- ///< to the stack protector.
- SSPLK_SmallArray, ///< Array or nested array < SSP-buffer-size. 2nd closest
- ///< to the stack protector.
- SSPLK_AddrOf ///< The address of this allocation is exposed and
- ///< triggered protection. 3rd closest to the protector.
- };
-
-private:
- // Represent a single object allocated on the stack.
- struct StackObject {
- // The offset of this object from the stack pointer on entry to
- // the function. This field has no meaning for a variable sized element.
- int64_t SPOffset;
-
- // The size of this object on the stack. 0 means a variable sized object,
- // ~0ULL means a dead object.
- uint64_t Size;
-
- // The required alignment of this stack slot.
- Align Alignment;
-
- // If true, the value of the stack object is set before
- // entering the function and is not modified inside the function. By
- // default, fixed objects are immutable unless marked otherwise.
- bool isImmutable;
-
- // If true the stack object is used as spill slot. It
- // cannot alias any other memory objects.
- bool isSpillSlot;
-
- /// If true, this stack slot is used to spill a value (could be deopt
- /// and/or GC related) over a statepoint. We know that the address of the
- /// slot can't alias any LLVM IR value. This is very similar to a Spill
- /// Slot, but is created by statepoint lowering is SelectionDAG, not the
- /// register allocator.
- bool isStatepointSpillSlot = false;
-
- /// Identifier for stack memory type analagous to address space. If this is
- /// non-0, the meaning is target defined. Offsets cannot be directly
- /// compared between objects with different stack IDs. The object may not
- /// necessarily reside in the same contiguous memory block as other stack
- /// objects. Objects with differing stack IDs should not be merged or
- /// replaced substituted for each other.
- //
- /// It is assumed a target uses consecutive, increasing stack IDs starting
- /// from 1.
- uint8_t StackID;
-
- /// If this stack object is originated from an Alloca instruction
- /// this value saves the original IR allocation. Can be NULL.
- const AllocaInst *Alloca;
-
- // If true, the object was mapped into the local frame
- // block and doesn't need additional handling for allocation beyond that.
- bool PreAllocated = false;
-
- // If true, an LLVM IR value might point to this object.
- // Normally, spill slots and fixed-offset objects don't alias IR-accessible
- // objects, but there are exceptions (on PowerPC, for example, some byval
- // arguments have ABI-prescribed offsets).
- bool isAliased;
-
- /// If true, the object has been zero-extended.
- bool isZExt = false;
-
- /// If true, the object has been zero-extended.
- bool isSExt = false;
-
- uint8_t SSPLayout;
-
- StackObject(uint64_t Size, Align Alignment, int64_t SPOffset,
- bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca,
- bool IsAliased, uint8_t StackID = 0)
- : SPOffset(SPOffset), Size(Size), Alignment(Alignment),
- isImmutable(IsImmutable), isSpillSlot(IsSpillSlot), StackID(StackID),
- Alloca(Alloca), isAliased(IsAliased), SSPLayout(SSPLK_None) {}
- };
-
- /// The alignment of the stack.
- Align StackAlignment;
-
- /// Can the stack be realigned. This can be false if the target does not
- /// support stack realignment, or if the user asks us not to realign the
- /// stack. In this situation, overaligned allocas are all treated as dynamic
- /// allocations and the target must handle them as part of DYNAMIC_STACKALLOC
- /// lowering. All non-alloca stack objects have their alignment clamped to the
- /// base ABI stack alignment.
- /// FIXME: There is room for improvement in this case, in terms of
- /// grouping overaligned allocas into a "secondary stack frame" and
- /// then only use a single alloca to allocate this frame and only a
- /// single virtual register to access it. Currently, without such an
- /// optimization, each such alloca gets its own dynamic realignment.
- bool StackRealignable;
-
- /// Whether the function has the \c alignstack attribute.
- bool ForcedRealign;
-
- /// The list of stack objects allocated.
- std::vector<StackObject> Objects;
-
- /// This contains the number of fixed objects contained on
- /// the stack. Because fixed objects are stored at a negative index in the
- /// Objects list, this is also the index to the 0th object in the list.
- unsigned NumFixedObjects = 0;
-
- /// This boolean keeps track of whether any variable
- /// sized objects have been allocated yet.
- bool HasVarSizedObjects = false;
-
- /// This boolean keeps track of whether there is a call
- /// to builtin \@llvm.frameaddress.
- bool FrameAddressTaken = false;
-
- /// This boolean keeps track of whether there is a call
- /// to builtin \@llvm.returnaddress.
- bool ReturnAddressTaken = false;
-
- /// This boolean keeps track of whether there is a call
- /// to builtin \@llvm.experimental.stackmap.
- bool HasStackMap = false;
-
- /// This boolean keeps track of whether there is a call
- /// to builtin \@llvm.experimental.patchpoint.
- bool HasPatchPoint = false;
-
- /// The prolog/epilog code inserter calculates the final stack
- /// offsets for all of the fixed size objects, updating the Objects list
- /// above. It then updates StackSize to contain the number of bytes that need
- /// to be allocated on entry to the function.
- uint64_t StackSize = 0;
-
- /// The amount that a frame offset needs to be adjusted to
- /// have the actual offset from the stack/frame pointer. The exact usage of
- /// this is target-dependent, but it is typically used to adjust between
- /// SP-relative and FP-relative offsets. E.G., if objects are accessed via
- /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
- /// to the distance between the initial SP and the value in FP. For many
- /// targets, this value is only used when generating debug info (via
- /// TargetRegisterInfo::getFrameIndexReference); when generating code, the
- /// corresponding adjustments are performed directly.
- int OffsetAdjustment = 0;
-
- /// The prolog/epilog code inserter may process objects that require greater
- /// alignment than the default alignment the target provides.
- /// To handle this, MaxAlignment is set to the maximum alignment
- /// needed by the objects on the current frame. If this is greater than the
- /// native alignment maintained by the compiler, dynamic alignment code will
- /// be needed.
- ///
- Align MaxAlignment;
-
- /// Set to true if this function adjusts the stack -- e.g.,
- /// when calling another function. This is only valid during and after
- /// prolog/epilog code insertion.
- bool AdjustsStack = false;
-
- /// Set to true if this function has any function calls.
- bool HasCalls = false;
-
- /// The frame index for the stack protector.
- int StackProtectorIdx = -1;
-
- /// The frame index for the function context. Used for SjLj exceptions.
- int FunctionContextIdx = -1;
-
- /// This contains the size of the largest call frame if the target uses frame
- /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo
- /// class). This information is important for frame pointer elimination.
- /// It is only valid during and after prolog/epilog code insertion.
- unsigned MaxCallFrameSize = ~0u;
-
- /// The number of bytes of callee saved registers that the target wants to
- /// report for the current function in the CodeView S_FRAMEPROC record.
- unsigned CVBytesOfCalleeSavedRegisters = 0;
-
- /// The prolog/epilog code inserter fills in this vector with each
- /// callee saved register saved in either the frame or a different
- /// register. Beyond its use by the prolog/ epilog code inserter,
- /// this data is used for debug info and exception handling.
- std::vector<CalleeSavedInfo> CSInfo;
-
- /// Has CSInfo been set yet?
- bool CSIValid = false;
-
- /// References to frame indices which are mapped
- /// into the local frame allocation block. <FrameIdx, LocalOffset>
- SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
-
- /// Size of the pre-allocated local frame block.
- int64_t LocalFrameSize = 0;
-
- /// Required alignment of the local object blob, which is the strictest
- /// alignment of any object in it.
- Align LocalFrameMaxAlign;
-
- /// Whether the local object blob needs to be allocated together. If not,
- /// PEI should ignore the isPreAllocated flags on the stack objects and
- /// just allocate them normally.
- bool UseLocalStackAllocationBlock = false;
-
- /// True if the function dynamically adjusts the stack pointer through some
- /// opaque mechanism like inline assembly or Win32 EH.
- bool HasOpaqueSPAdjustment = false;
-
- /// True if the function contains operations which will lower down to
- /// instructions which manipulate the stack pointer.
- bool HasCopyImplyingStackAdjustment = false;
-
- /// True if the function contains a call to the llvm.vastart intrinsic.
- bool HasVAStart = false;
-
- /// True if this is a varargs function that contains a musttail call.
- bool HasMustTailInVarArgFunc = false;
-
- /// True if this function contains a tail call. If so immutable objects like
- /// function arguments are no longer so. A tail call *can* override fixed
- /// stack objects like arguments so we can't treat them as immutable.
- bool HasTailCall = false;
-
- /// Not null, if shrink-wrapping found a better place for the prologue.
- MachineBasicBlock *Save = nullptr;
- /// Not null, if shrink-wrapping found a better place for the epilogue.
- MachineBasicBlock *Restore = nullptr;
-
-public:
- explicit MachineFrameInfo(unsigned StackAlignment, bool StackRealignable,
- bool ForcedRealign)
- : StackAlignment(assumeAligned(StackAlignment)),
- StackRealignable(StackRealignable), ForcedRealign(ForcedRealign) {}
-
- /// Return true if there are any stack objects in this function.
- bool hasStackObjects() const { return !Objects.empty(); }
-
- /// This method may be called any time after instruction
- /// selection is complete to determine if the stack frame for this function
- /// contains any variable sized objects.
- bool hasVarSizedObjects() const { return HasVarSizedObjects; }
-
- /// Return the index for the stack protector object.
- int getStackProtectorIndex() const { return StackProtectorIdx; }
- void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
- bool hasStackProtectorIndex() const { return StackProtectorIdx != -1; }
-
- /// Return the index for the function context object.
- /// This object is used for SjLj exceptions.
- int getFunctionContextIndex() const { return FunctionContextIdx; }
- void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
-
- /// This method may be called any time after instruction
- /// selection is complete to determine if there is a call to
- /// \@llvm.frameaddress in this function.
- bool isFrameAddressTaken() const { return FrameAddressTaken; }
- void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
-
- /// This method may be called any time after
- /// instruction selection is complete to determine if there is a call to
- /// \@llvm.returnaddress in this function.
- bool isReturnAddressTaken() const { return ReturnAddressTaken; }
- void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
-
- /// This method may be called any time after instruction
- /// selection is complete to determine if there is a call to builtin
- /// \@llvm.experimental.stackmap.
- bool hasStackMap() const { return HasStackMap; }
- void setHasStackMap(bool s = true) { HasStackMap = s; }
-
- /// This method may be called any time after instruction
- /// selection is complete to determine if there is a call to builtin
- /// \@llvm.experimental.patchpoint.
- bool hasPatchPoint() const { return HasPatchPoint; }
- void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
-
- /// Return the minimum frame object index.
- int getObjectIndexBegin() const { return -NumFixedObjects; }
-
- /// Return one past the maximum frame object index.
- int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
-
- /// Return the number of fixed objects.
- unsigned getNumFixedObjects() const { return NumFixedObjects; }
-
- /// Return the number of objects.
- unsigned getNumObjects() const { return Objects.size(); }
-
- /// Map a frame index into the local object block
- void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
- LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
- Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
- }
-
- /// Get the local offset mapping for a for an object.
- std::pair<int, int64_t> getLocalFrameObjectMap(int i) const {
- assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
- "Invalid local object reference!");
- return LocalFrameObjects[i];
- }
-
- /// Return the number of objects allocated into the local object block.
- int64_t getLocalFrameObjectCount() const { return LocalFrameObjects.size(); }
-
- /// Set the size of the local object blob.
- void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
-
- /// Get the size of the local object blob.
- int64_t getLocalFrameSize() const { return LocalFrameSize; }
-
- /// Required alignment of the local object blob,
- /// which is the strictest alignment of any object in it.
- void setLocalFrameMaxAlign(Align Alignment) {
- LocalFrameMaxAlign = Alignment;
- }
-
- /// Return the required alignment of the local object blob.
- Align getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
-
- /// Get whether the local allocation blob should be allocated together or
- /// let PEI allocate the locals in it directly.
- bool getUseLocalStackAllocationBlock() const {
- return UseLocalStackAllocationBlock;
- }
-
- /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
- /// should be allocated together or let PEI allocate the locals in it
- /// directly.
- void setUseLocalStackAllocationBlock(bool v) {
- UseLocalStackAllocationBlock = v;
- }
-
- /// Return true if the object was pre-allocated into the local block.
- bool isObjectPreAllocated(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
- }
-
- /// Return the size of the specified object.
- int64_t getObjectSize(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].Size;
- }
-
- /// Change the size of the specified stack object.
- void setObjectSize(int ObjectIdx, int64_t Size) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- Objects[ObjectIdx+NumFixedObjects].Size = Size;
- }
-
- LLVM_ATTRIBUTE_DEPRECATED(inline unsigned getObjectAlignment(int ObjectIdx)
- const,
- "Use getObjectAlign instead") {
- return getObjectAlign(ObjectIdx).value();
- }
-
- /// Return the alignment of the specified stack object.
- Align getObjectAlign(int ObjectIdx) const {
- assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx + NumFixedObjects].Alignment;
- }
-
- /// setObjectAlignment - Change the alignment of the specified stack object.
- void setObjectAlignment(int ObjectIdx, Align Alignment) {
- assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- Objects[ObjectIdx + NumFixedObjects].Alignment = Alignment;
-
- // Only ensure max alignment for the default stack.
- if (getStackID(ObjectIdx) == 0)
- ensureMaxAlignment(Alignment);
- }
-
- LLVM_ATTRIBUTE_DEPRECATED(inline void setObjectAlignment(int ObjectIdx,
- unsigned Align),
- "Use the version that takes Align instead") {
- setObjectAlignment(ObjectIdx, assumeAligned(Align));
- }
-
- /// Return the underlying Alloca of the specified
- /// stack object if it exists. Returns 0 if none exists.
- const AllocaInst* getObjectAllocation(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].Alloca;
- }
-
- /// Return the assigned stack offset of the specified object
- /// from the incoming stack pointer.
- int64_t getObjectOffset(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- assert(!isDeadObjectIndex(ObjectIdx) &&
- "Getting frame offset for a dead object?");
- return Objects[ObjectIdx+NumFixedObjects].SPOffset;
- }
-
- bool isObjectZExt(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isZExt;
- }
-
- void setObjectZExt(int ObjectIdx, bool IsZExt) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- Objects[ObjectIdx+NumFixedObjects].isZExt = IsZExt;
- }
-
- bool isObjectSExt(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isSExt;
- }
-
- void setObjectSExt(int ObjectIdx, bool IsSExt) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- Objects[ObjectIdx+NumFixedObjects].isSExt = IsSExt;
- }
-
- /// Set the stack frame offset of the specified object. The
- /// offset is relative to the stack pointer on entry to the function.
- void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- assert(!isDeadObjectIndex(ObjectIdx) &&
- "Setting frame offset for a dead object?");
- Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
- }
-
- SSPLayoutKind getObjectSSPLayout(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return (SSPLayoutKind)Objects[ObjectIdx+NumFixedObjects].SSPLayout;
- }
-
- void setObjectSSPLayout(int ObjectIdx, SSPLayoutKind Kind) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- assert(!isDeadObjectIndex(ObjectIdx) &&
- "Setting SSP layout for a dead object?");
- Objects[ObjectIdx+NumFixedObjects].SSPLayout = Kind;
- }
-
- /// Return the number of bytes that must be allocated to hold
- /// all of the fixed size frame objects. This is only valid after
- /// Prolog/Epilog code insertion has finalized the stack frame layout.
- uint64_t getStackSize() const { return StackSize; }
-
- /// Set the size of the stack.
- void setStackSize(uint64_t Size) { StackSize = Size; }
-
- /// Estimate and return the size of the stack frame.
- uint64_t estimateStackSize(const MachineFunction &MF) const;
-
- /// Return the correction for frame offsets.
- int getOffsetAdjustment() const { return OffsetAdjustment; }
-
- /// Set the correction for frame offsets.
- void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
-
- /// Return the alignment in bytes that this function must be aligned to,
- /// which is greater than the default stack alignment provided by the target.
- LLVM_ATTRIBUTE_DEPRECATED(unsigned getMaxAlignment() const,
- "Use getMaxAlign instead") {
- return MaxAlignment.value();
- }
- /// Return the alignment in bytes that this function must be aligned to,
- /// which is greater than the default stack alignment provided by the target.
- Align getMaxAlign() const { return MaxAlignment; }
-
- /// Make sure the function is at least Align bytes aligned.
- void ensureMaxAlignment(Align Alignment);
-
- LLVM_ATTRIBUTE_DEPRECATED(inline void ensureMaxAlignment(unsigned Align),
- "Use the version that uses Align instead") {
- ensureMaxAlignment(assumeAligned(Align));
- }
-
- /// Return true if this function adjusts the stack -- e.g.,
- /// when calling another function. This is only valid during and after
- /// prolog/epilog code insertion.
- bool adjustsStack() const { return AdjustsStack; }
- void setAdjustsStack(bool V) { AdjustsStack = V; }
-
- /// Return true if the current function has any function calls.
- bool hasCalls() const { return HasCalls; }
- void setHasCalls(bool V) { HasCalls = V; }
-
- /// Returns true if the function contains opaque dynamic stack adjustments.
- bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; }
- void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; }
-
- /// Returns true if the function contains operations which will lower down to
- /// instructions which manipulate the stack pointer.
- bool hasCopyImplyingStackAdjustment() const {
- return HasCopyImplyingStackAdjustment;
- }
- void setHasCopyImplyingStackAdjustment(bool B) {
- HasCopyImplyingStackAdjustment = B;
- }
-
- /// Returns true if the function calls the llvm.va_start intrinsic.
- bool hasVAStart() const { return HasVAStart; }
- void setHasVAStart(bool B) { HasVAStart = B; }
-
- /// Returns true if the function is variadic and contains a musttail call.
- bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; }
- void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; }
-
- /// Returns true if the function contains a tail call.
- bool hasTailCall() const { return HasTailCall; }
- void setHasTailCall() { HasTailCall = true; }
-
- /// Computes the maximum size of a callframe and the AdjustsStack property.
- /// This only works for targets defining
- /// TargetInstrInfo::getCallFrameSetupOpcode(), getCallFrameDestroyOpcode(),
- /// and getFrameSize().
- /// This is usually computed by the prologue epilogue inserter but some
- /// targets may call this to compute it earlier.
- void computeMaxCallFrameSize(const MachineFunction &MF);
-
- /// Return the maximum size of a call frame that must be
- /// allocated for an outgoing function call. This is only available if
- /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
- /// then only during or after prolog/epilog code insertion.
- ///
- unsigned getMaxCallFrameSize() const {
- // TODO: Enable this assert when targets are fixed.
- //assert(isMaxCallFrameSizeComputed() && "MaxCallFrameSize not computed yet");
- if (!isMaxCallFrameSizeComputed())
- return 0;
- return MaxCallFrameSize;
- }
- bool isMaxCallFrameSizeComputed() const {
- return MaxCallFrameSize != ~0u;
- }
- void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
-
- /// Returns how many bytes of callee-saved registers the target pushed in the
- /// prologue. Only used for debug info.
- unsigned getCVBytesOfCalleeSavedRegisters() const {
- return CVBytesOfCalleeSavedRegisters;
- }
- void setCVBytesOfCalleeSavedRegisters(unsigned S) {
- CVBytesOfCalleeSavedRegisters = S;
- }
-
- /// Create a new object at a fixed location on the stack.
- /// All fixed objects should be created before other objects are created for
- /// efficiency. By default, fixed objects are not pointed to by LLVM IR
- /// values. This returns an index with a negative value.
- int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable,
- bool isAliased = false);
-
- /// Create a spill slot at a fixed location on the stack.
- /// Returns an index with a negative value.
- int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset,
- bool IsImmutable = false);
-
- /// Returns true if the specified index corresponds to a fixed stack object.
- bool isFixedObjectIndex(int ObjectIdx) const {
- return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
- }
-
- /// Returns true if the specified index corresponds
- /// to an object that might be pointed to by an LLVM IR value.
- bool isAliasedObjectIndex(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isAliased;
- }
-
- /// Returns true if the specified index corresponds to an immutable object.
- bool isImmutableObjectIndex(int ObjectIdx) const {
- // Tail calling functions can clobber their function arguments.
- if (HasTailCall)
- return false;
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isImmutable;
- }
-
- /// Marks the immutability of an object.
- void setIsImmutableObjectIndex(int ObjectIdx, bool IsImmutable) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- Objects[ObjectIdx+NumFixedObjects].isImmutable = IsImmutable;
- }
-
- /// Returns true if the specified index corresponds to a spill slot.
- bool isSpillSlotObjectIndex(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
- }
-
- bool isStatepointSpillSlotObjectIndex(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot;
- }
-
- /// \see StackID
- uint8_t getStackID(int ObjectIdx) const {
- return Objects[ObjectIdx+NumFixedObjects].StackID;
- }
-
- /// \see StackID
- void setStackID(int ObjectIdx, uint8_t ID) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- Objects[ObjectIdx+NumFixedObjects].StackID = ID;
- // If ID > 0, MaxAlignment may now be overly conservative.
- // If ID == 0, MaxAlignment will need to be updated separately.
- }
-
- /// Returns true if the specified index corresponds to a dead object.
- bool isDeadObjectIndex(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
- }
-
- /// Returns true if the specified index corresponds to a variable sized
- /// object.
- bool isVariableSizedObjectIndex(int ObjectIdx) const {
- assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx + NumFixedObjects].Size == 0;
- }
-
- void markAsStatepointSpillSlotObjectIndex(int ObjectIdx) {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot = true;
- assert(isStatepointSpillSlotObjectIndex(ObjectIdx) && "inconsistent");
- }
-
- /// Create a new statically sized stack object, returning
- /// a nonnegative identifier to represent it.
- int CreateStackObject(uint64_t Size, Align Alignment, bool isSpillSlot,
- const AllocaInst *Alloca = nullptr, uint8_t ID = 0);
- LLVM_ATTRIBUTE_DEPRECATED(
- inline int CreateStackObject(uint64_t Size, unsigned Alignment,
- bool isSpillSlot,
- const AllocaInst *Alloca = nullptr,
- uint8_t ID = 0),
- "Use CreateStackObject that takes an Align instead") {
- return CreateStackObject(Size, assumeAligned(Alignment), isSpillSlot,
- Alloca, ID);
- }
-
- /// Create a new statically sized stack object that represents a spill slot,
- /// returning a nonnegative identifier to represent it.
- int CreateSpillStackObject(uint64_t Size, Align Alignment);
- LLVM_ATTRIBUTE_DEPRECATED(
- inline int CreateSpillStackObject(uint64_t Size, unsigned Alignment),
- "Use CreateSpillStackObject that takes an Align instead") {
- return CreateSpillStackObject(Size, assumeAligned(Alignment));
- }
-
- /// Remove or mark dead a statically sized stack object.
- void RemoveStackObject(int ObjectIdx) {
- // Mark it dead.
- Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
- }
-
- /// Notify the MachineFrameInfo object that a variable sized object has been
- /// created. This must be created whenever a variable sized object is
- /// created, whether or not the index returned is actually used.
- int CreateVariableSizedObject(Align Alignment, const AllocaInst *Alloca);
- /// FIXME: Remove this function when transition to Align is over.
- LLVM_ATTRIBUTE_DEPRECATED(int CreateVariableSizedObject(
- unsigned Alignment, const AllocaInst *Alloca),
- "Use the version that takes an Align instead") {
- return CreateVariableSizedObject(assumeAligned(Alignment), Alloca);
- }
-
- /// Returns a reference to call saved info vector for the current function.
- const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
- return CSInfo;
- }
- /// \copydoc getCalleeSavedInfo()
- std::vector<CalleeSavedInfo> &getCalleeSavedInfo() { return CSInfo; }
-
- /// Used by prolog/epilog inserter to set the function's callee saved
- /// information.
- void setCalleeSavedInfo(std::vector<CalleeSavedInfo> CSI) {
- CSInfo = std::move(CSI);
- }
-
- /// Has the callee saved info been calculated yet?
- bool isCalleeSavedInfoValid() const { return CSIValid; }
-
- void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
-
- MachineBasicBlock *getSavePoint() const { return Save; }
- void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; }
- MachineBasicBlock *getRestorePoint() const { return Restore; }
- void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; }
-
- /// Return a set of physical registers that are pristine.
- ///
- /// Pristine registers hold a value that is useless to the current function,
- /// but that must be preserved - they are callee saved registers that are not
- /// saved.
- ///
- /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
- /// method always returns an empty set.
- BitVector getPristineRegs(const MachineFunction &MF) const;
-
- /// Used by the MachineFunction printer to print information about
- /// stack objects. Implemented in MachineFunction.cpp.
- void print(const MachineFunction &MF, raw_ostream &OS) const;
-
- /// dump - Print the function to stderr.
- void dump(const MachineFunction &MF) const;
-};
-
-} // End llvm namespace
-
-#endif
-
-#ifdef __GNUC__
-#pragma GCC diagnostic pop
-#endif
+ DstReg = SpillReg;
+ SpilledToReg = true;
+ }
+ bool isRestored() const { return Restored; }
+ void setRestored(bool R) { Restored = R; }
+ bool isSpilledToReg() const { return SpilledToReg; }
+};
+
+/// The MachineFrameInfo class represents an abstract stack frame until
+/// prolog/epilog code is inserted. This class is key to allowing stack frame
+/// representation optimizations, such as frame pointer elimination. It also
+/// allows more mundane (but still important) optimizations, such as reordering
+/// of abstract objects on the stack frame.
+///
+/// To support this, the class assigns unique integer identifiers to stack
+/// objects requested clients. These identifiers are negative integers for
+/// fixed stack objects (such as arguments passed on the stack) or nonnegative
+/// for objects that may be reordered. Instructions which refer to stack
+/// objects use a special MO_FrameIndex operand to represent these frame
+/// indexes.
+///
+/// Because this class keeps track of all references to the stack frame, it
+/// knows when a variable sized object is allocated on the stack. This is the
+/// sole condition which prevents frame pointer elimination, which is an
+/// important optimization on register-poor architectures. Because original
+/// variable sized alloca's in the source program are the only source of
+/// variable sized stack objects, it is safe to decide whether there will be
+/// any variable sized objects before all stack objects are known (for
+/// example, register allocator spill code never needs variable sized
+/// objects).
+///
+/// When prolog/epilog code emission is performed, the final stack frame is
+/// built and the machine instructions are modified to refer to the actual
+/// stack offsets of the object, eliminating all MO_FrameIndex operands from
+/// the program.
+///
+/// Abstract Stack Frame Information
+class MachineFrameInfo {
+public:
+ /// Stack Smashing Protection (SSP) rules require that vulnerable stack
+ /// allocations are located close the stack protector.
+ enum SSPLayoutKind {
+ SSPLK_None, ///< Did not trigger a stack protector. No effect on data
+ ///< layout.
+ SSPLK_LargeArray, ///< Array or nested array >= SSP-buffer-size. Closest
+ ///< to the stack protector.
+ SSPLK_SmallArray, ///< Array or nested array < SSP-buffer-size. 2nd closest
+ ///< to the stack protector.
+ SSPLK_AddrOf ///< The address of this allocation is exposed and
+ ///< triggered protection. 3rd closest to the protector.
+ };
+
+private:
+ // Represent a single object allocated on the stack.
+ struct StackObject {
+ // The offset of this object from the stack pointer on entry to
+ // the function. This field has no meaning for a variable sized element.
+ int64_t SPOffset;
+
+ // The size of this object on the stack. 0 means a variable sized object,
+ // ~0ULL means a dead object.
+ uint64_t Size;
+
+ // The required alignment of this stack slot.
+ Align Alignment;
+
+ // If true, the value of the stack object is set before
+ // entering the function and is not modified inside the function. By
+ // default, fixed objects are immutable unless marked otherwise.
+ bool isImmutable;
+
+ // If true the stack object is used as spill slot. It
+ // cannot alias any other memory objects.
+ bool isSpillSlot;
+
+ /// If true, this stack slot is used to spill a value (could be deopt
+ /// and/or GC related) over a statepoint. We know that the address of the
+ /// slot can't alias any LLVM IR value. This is very similar to a Spill
+ /// Slot, but is created by statepoint lowering is SelectionDAG, not the
+ /// register allocator.
+ bool isStatepointSpillSlot = false;
+
+ /// Identifier for stack memory type analagous to address space. If this is
+ /// non-0, the meaning is target defined. Offsets cannot be directly
+ /// compared between objects with different stack IDs. The object may not
+ /// necessarily reside in the same contiguous memory block as other stack
+ /// objects. Objects with differing stack IDs should not be merged or
+ /// replaced substituted for each other.
+ //
+ /// It is assumed a target uses consecutive, increasing stack IDs starting
+ /// from 1.
+ uint8_t StackID;
+
+ /// If this stack object is originated from an Alloca instruction
+ /// this value saves the original IR allocation. Can be NULL.
+ const AllocaInst *Alloca;
+
+ // If true, the object was mapped into the local frame
+ // block and doesn't need additional handling for allocation beyond that.
+ bool PreAllocated = false;
+
+ // If true, an LLVM IR value might point to this object.
+ // Normally, spill slots and fixed-offset objects don't alias IR-accessible
+ // objects, but there are exceptions (on PowerPC, for example, some byval
+ // arguments have ABI-prescribed offsets).
+ bool isAliased;
+
+ /// If true, the object has been zero-extended.
+ bool isZExt = false;
+
+ /// If true, the object has been zero-extended.
+ bool isSExt = false;
+
+ uint8_t SSPLayout;
+
+ StackObject(uint64_t Size, Align Alignment, int64_t SPOffset,
+ bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca,
+ bool IsAliased, uint8_t StackID = 0)
+ : SPOffset(SPOffset), Size(Size), Alignment(Alignment),
+ isImmutable(IsImmutable), isSpillSlot(IsSpillSlot), StackID(StackID),
+ Alloca(Alloca), isAliased(IsAliased), SSPLayout(SSPLK_None) {}
+ };
+
+ /// The alignment of the stack.
+ Align StackAlignment;
+
+ /// Can the stack be realigned. This can be false if the target does not
+ /// support stack realignment, or if the user asks us not to realign the
+ /// stack. In this situation, overaligned allocas are all treated as dynamic
+ /// allocations and the target must handle them as part of DYNAMIC_STACKALLOC
+ /// lowering. All non-alloca stack objects have their alignment clamped to the
+ /// base ABI stack alignment.
+ /// FIXME: There is room for improvement in this case, in terms of
+ /// grouping overaligned allocas into a "secondary stack frame" and
+ /// then only use a single alloca to allocate this frame and only a
+ /// single virtual register to access it. Currently, without such an
+ /// optimization, each such alloca gets its own dynamic realignment.
+ bool StackRealignable;
+
+ /// Whether the function has the \c alignstack attribute.
+ bool ForcedRealign;
+
+ /// The list of stack objects allocated.
+ std::vector<StackObject> Objects;
+
+ /// This contains the number of fixed objects contained on
+ /// the stack. Because fixed objects are stored at a negative index in the
+ /// Objects list, this is also the index to the 0th object in the list.
+ unsigned NumFixedObjects = 0;
+
+ /// This boolean keeps track of whether any variable
+ /// sized objects have been allocated yet.
+ bool HasVarSizedObjects = false;
+
+ /// This boolean keeps track of whether there is a call
+ /// to builtin \@llvm.frameaddress.
+ bool FrameAddressTaken = false;
+
+ /// This boolean keeps track of whether there is a call
+ /// to builtin \@llvm.returnaddress.
+ bool ReturnAddressTaken = false;
+
+ /// This boolean keeps track of whether there is a call
+ /// to builtin \@llvm.experimental.stackmap.
+ bool HasStackMap = false;
+
+ /// This boolean keeps track of whether there is a call
+ /// to builtin \@llvm.experimental.patchpoint.
+ bool HasPatchPoint = false;
+
+ /// The prolog/epilog code inserter calculates the final stack
+ /// offsets for all of the fixed size objects, updating the Objects list
+ /// above. It then updates StackSize to contain the number of bytes that need
+ /// to be allocated on entry to the function.
+ uint64_t StackSize = 0;
+
+ /// The amount that a frame offset needs to be adjusted to
+ /// have the actual offset from the stack/frame pointer. The exact usage of
+ /// this is target-dependent, but it is typically used to adjust between
+ /// SP-relative and FP-relative offsets. E.G., if objects are accessed via
+ /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
+ /// to the distance between the initial SP and the value in FP. For many
+ /// targets, this value is only used when generating debug info (via
+ /// TargetRegisterInfo::getFrameIndexReference); when generating code, the
+ /// corresponding adjustments are performed directly.
+ int OffsetAdjustment = 0;
+
+ /// The prolog/epilog code inserter may process objects that require greater
+ /// alignment than the default alignment the target provides.
+ /// To handle this, MaxAlignment is set to the maximum alignment
+ /// needed by the objects on the current frame. If this is greater than the
+ /// native alignment maintained by the compiler, dynamic alignment code will
+ /// be needed.
+ ///
+ Align MaxAlignment;
+
+ /// Set to true if this function adjusts the stack -- e.g.,
+ /// when calling another function. This is only valid during and after
+ /// prolog/epilog code insertion.
+ bool AdjustsStack = false;
+
+ /// Set to true if this function has any function calls.
+ bool HasCalls = false;
+
+ /// The frame index for the stack protector.
+ int StackProtectorIdx = -1;
+
+ /// The frame index for the function context. Used for SjLj exceptions.
+ int FunctionContextIdx = -1;
+
+ /// This contains the size of the largest call frame if the target uses frame
+ /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo
+ /// class). This information is important for frame pointer elimination.
+ /// It is only valid during and after prolog/epilog code insertion.
+ unsigned MaxCallFrameSize = ~0u;
+
+ /// The number of bytes of callee saved registers that the target wants to
+ /// report for the current function in the CodeView S_FRAMEPROC record.
+ unsigned CVBytesOfCalleeSavedRegisters = 0;
+
+ /// The prolog/epilog code inserter fills in this vector with each
+ /// callee saved register saved in either the frame or a different
+ /// register. Beyond its use by the prolog/ epilog code inserter,
+ /// this data is used for debug info and exception handling.
+ std::vector<CalleeSavedInfo> CSInfo;
+
+ /// Has CSInfo been set yet?
+ bool CSIValid = false;
+
+ /// References to frame indices which are mapped
+ /// into the local frame allocation block. <FrameIdx, LocalOffset>
+ SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
+
+ /// Size of the pre-allocated local frame block.
+ int64_t LocalFrameSize = 0;
+
+ /// Required alignment of the local object blob, which is the strictest
+ /// alignment of any object in it.
+ Align LocalFrameMaxAlign;
+
+ /// Whether the local object blob needs to be allocated together. If not,
+ /// PEI should ignore the isPreAllocated flags on the stack objects and
+ /// just allocate them normally.
+ bool UseLocalStackAllocationBlock = false;
+
+ /// True if the function dynamically adjusts the stack pointer through some
+ /// opaque mechanism like inline assembly or Win32 EH.
+ bool HasOpaqueSPAdjustment = false;
+
+ /// True if the function contains operations which will lower down to
+ /// instructions which manipulate the stack pointer.
+ bool HasCopyImplyingStackAdjustment = false;
+
+ /// True if the function contains a call to the llvm.vastart intrinsic.
+ bool HasVAStart = false;
+
+ /// True if this is a varargs function that contains a musttail call.
+ bool HasMustTailInVarArgFunc = false;
+
+ /// True if this function contains a tail call. If so immutable objects like
+ /// function arguments are no longer so. A tail call *can* override fixed
+ /// stack objects like arguments so we can't treat them as immutable.
+ bool HasTailCall = false;
+
+ /// Not null, if shrink-wrapping found a better place for the prologue.
+ MachineBasicBlock *Save = nullptr;
+ /// Not null, if shrink-wrapping found a better place for the epilogue.
+ MachineBasicBlock *Restore = nullptr;
+
+public:
+ explicit MachineFrameInfo(unsigned StackAlignment, bool StackRealignable,
+ bool ForcedRealign)
+ : StackAlignment(assumeAligned(StackAlignment)),
+ StackRealignable(StackRealignable), ForcedRealign(ForcedRealign) {}
+
+ /// Return true if there are any stack objects in this function.
+ bool hasStackObjects() const { return !Objects.empty(); }
+
+ /// This method may be called any time after instruction
+ /// selection is complete to determine if the stack frame for this function
+ /// contains any variable sized objects.
+ bool hasVarSizedObjects() const { return HasVarSizedObjects; }
+
+ /// Return the index for the stack protector object.
+ int getStackProtectorIndex() const { return StackProtectorIdx; }
+ void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
+ bool hasStackProtectorIndex() const { return StackProtectorIdx != -1; }
+
+ /// Return the index for the function context object.
+ /// This object is used for SjLj exceptions.
+ int getFunctionContextIndex() const { return FunctionContextIdx; }
+ void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
+
+ /// This method may be called any time after instruction
+ /// selection is complete to determine if there is a call to
+ /// \@llvm.frameaddress in this function.
+ bool isFrameAddressTaken() const { return FrameAddressTaken; }
+ void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
+
+ /// This method may be called any time after
+ /// instruction selection is complete to determine if there is a call to
+ /// \@llvm.returnaddress in this function.
+ bool isReturnAddressTaken() const { return ReturnAddressTaken; }
+ void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
+
+ /// This method may be called any time after instruction
+ /// selection is complete to determine if there is a call to builtin
+ /// \@llvm.experimental.stackmap.
+ bool hasStackMap() const { return HasStackMap; }
+ void setHasStackMap(bool s = true) { HasStackMap = s; }
+
+ /// This method may be called any time after instruction
+ /// selection is complete to determine if there is a call to builtin
+ /// \@llvm.experimental.patchpoint.
+ bool hasPatchPoint() const { return HasPatchPoint; }
+ void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
+
+ /// Return the minimum frame object index.
+ int getObjectIndexBegin() const { return -NumFixedObjects; }
+
+ /// Return one past the maximum frame object index.
+ int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
+
+ /// Return the number of fixed objects.
+ unsigned getNumFixedObjects() const { return NumFixedObjects; }
+
+ /// Return the number of objects.
+ unsigned getNumObjects() const { return Objects.size(); }
+
+ /// Map a frame index into the local object block
+ void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
+ LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
+ Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
+ }
+
+ /// Get the local offset mapping for a for an object.
+ std::pair<int, int64_t> getLocalFrameObjectMap(int i) const {
+ assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
+ "Invalid local object reference!");
+ return LocalFrameObjects[i];
+ }
+
+ /// Return the number of objects allocated into the local object block.
+ int64_t getLocalFrameObjectCount() const { return LocalFrameObjects.size(); }
+
+ /// Set the size of the local object blob.
+ void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
+
+ /// Get the size of the local object blob.
+ int64_t getLocalFrameSize() const { return LocalFrameSize; }
+
+ /// Required alignment of the local object blob,
+ /// which is the strictest alignment of any object in it.
+ void setLocalFrameMaxAlign(Align Alignment) {
+ LocalFrameMaxAlign = Alignment;
+ }
+
+ /// Return the required alignment of the local object blob.
+ Align getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
+
+ /// Get whether the local allocation blob should be allocated together or
+ /// let PEI allocate the locals in it directly.
+ bool getUseLocalStackAllocationBlock() const {
+ return UseLocalStackAllocationBlock;
+ }
+
+ /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
+ /// should be allocated together or let PEI allocate the locals in it
+ /// directly.
+ void setUseLocalStackAllocationBlock(bool v) {
+ UseLocalStackAllocationBlock = v;
+ }
+
+ /// Return true if the object was pre-allocated into the local block.
+ bool isObjectPreAllocated(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
+ }
+
+ /// Return the size of the specified object.
+ int64_t getObjectSize(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].Size;
+ }
+
+ /// Change the size of the specified stack object.
+ void setObjectSize(int ObjectIdx, int64_t Size) {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ Objects[ObjectIdx+NumFixedObjects].Size = Size;
+ }
+
+ LLVM_ATTRIBUTE_DEPRECATED(inline unsigned getObjectAlignment(int ObjectIdx)
+ const,
+ "Use getObjectAlign instead") {
+ return getObjectAlign(ObjectIdx).value();
+ }
+
+ /// Return the alignment of the specified stack object.
+ Align getObjectAlign(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx + NumFixedObjects].Alignment;
+ }
+
+ /// setObjectAlignment - Change the alignment of the specified stack object.
+ void setObjectAlignment(int ObjectIdx, Align Alignment) {
+ assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ Objects[ObjectIdx + NumFixedObjects].Alignment = Alignment;
+
+ // Only ensure max alignment for the default stack.
+ if (getStackID(ObjectIdx) == 0)
+ ensureMaxAlignment(Alignment);
+ }
+
+ LLVM_ATTRIBUTE_DEPRECATED(inline void setObjectAlignment(int ObjectIdx,
+ unsigned Align),
+ "Use the version that takes Align instead") {
+ setObjectAlignment(ObjectIdx, assumeAligned(Align));
+ }
+
+ /// Return the underlying Alloca of the specified
+ /// stack object if it exists. Returns 0 if none exists.
+ const AllocaInst* getObjectAllocation(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].Alloca;
+ }
+
+ /// Return the assigned stack offset of the specified object
+ /// from the incoming stack pointer.
+ int64_t getObjectOffset(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ assert(!isDeadObjectIndex(ObjectIdx) &&
+ "Getting frame offset for a dead object?");
+ return Objects[ObjectIdx+NumFixedObjects].SPOffset;
+ }
+
+ bool isObjectZExt(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].isZExt;
+ }
+
+ void setObjectZExt(int ObjectIdx, bool IsZExt) {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ Objects[ObjectIdx+NumFixedObjects].isZExt = IsZExt;
+ }
+
+ bool isObjectSExt(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].isSExt;
+ }
+
+ void setObjectSExt(int ObjectIdx, bool IsSExt) {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ Objects[ObjectIdx+NumFixedObjects].isSExt = IsSExt;
+ }
+
+ /// Set the stack frame offset of the specified object. The
+ /// offset is relative to the stack pointer on entry to the function.
+ void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ assert(!isDeadObjectIndex(ObjectIdx) &&
+ "Setting frame offset for a dead object?");
+ Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
+ }
+
+ SSPLayoutKind getObjectSSPLayout(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return (SSPLayoutKind)Objects[ObjectIdx+NumFixedObjects].SSPLayout;
+ }
+
+ void setObjectSSPLayout(int ObjectIdx, SSPLayoutKind Kind) {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ assert(!isDeadObjectIndex(ObjectIdx) &&
+ "Setting SSP layout for a dead object?");
+ Objects[ObjectIdx+NumFixedObjects].SSPLayout = Kind;
+ }
+
+ /// Return the number of bytes that must be allocated to hold
+ /// all of the fixed size frame objects. This is only valid after
+ /// Prolog/Epilog code insertion has finalized the stack frame layout.
+ uint64_t getStackSize() const { return StackSize; }
+
+ /// Set the size of the stack.
+ void setStackSize(uint64_t Size) { StackSize = Size; }
+
+ /// Estimate and return the size of the stack frame.
+ uint64_t estimateStackSize(const MachineFunction &MF) const;
+
+ /// Return the correction for frame offsets.
+ int getOffsetAdjustment() const { return OffsetAdjustment; }
+
+ /// Set the correction for frame offsets.
+ void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
+
+ /// Return the alignment in bytes that this function must be aligned to,
+ /// which is greater than the default stack alignment provided by the target.
+ LLVM_ATTRIBUTE_DEPRECATED(unsigned getMaxAlignment() const,
+ "Use getMaxAlign instead") {
+ return MaxAlignment.value();
+ }
+ /// Return the alignment in bytes that this function must be aligned to,
+ /// which is greater than the default stack alignment provided by the target.
+ Align getMaxAlign() const { return MaxAlignment; }
+
+ /// Make sure the function is at least Align bytes aligned.
+ void ensureMaxAlignment(Align Alignment);
+
+ LLVM_ATTRIBUTE_DEPRECATED(inline void ensureMaxAlignment(unsigned Align),
+ "Use the version that uses Align instead") {
+ ensureMaxAlignment(assumeAligned(Align));
+ }
+
+ /// Return true if this function adjusts the stack -- e.g.,
+ /// when calling another function. This is only valid during and after
+ /// prolog/epilog code insertion.
+ bool adjustsStack() const { return AdjustsStack; }
+ void setAdjustsStack(bool V) { AdjustsStack = V; }
+
+ /// Return true if the current function has any function calls.
+ bool hasCalls() const { return HasCalls; }
+ void setHasCalls(bool V) { HasCalls = V; }
+
+ /// Returns true if the function contains opaque dynamic stack adjustments.
+ bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; }
+ void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; }
+
+ /// Returns true if the function contains operations which will lower down to
+ /// instructions which manipulate the stack pointer.
+ bool hasCopyImplyingStackAdjustment() const {
+ return HasCopyImplyingStackAdjustment;
+ }
+ void setHasCopyImplyingStackAdjustment(bool B) {
+ HasCopyImplyingStackAdjustment = B;
+ }
+
+ /// Returns true if the function calls the llvm.va_start intrinsic.
+ bool hasVAStart() const { return HasVAStart; }
+ void setHasVAStart(bool B) { HasVAStart = B; }
+
+ /// Returns true if the function is variadic and contains a musttail call.
+ bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; }
+ void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; }
+
+ /// Returns true if the function contains a tail call.
+ bool hasTailCall() const { return HasTailCall; }
+ void setHasTailCall() { HasTailCall = true; }
+
+ /// Computes the maximum size of a callframe and the AdjustsStack property.
+ /// This only works for targets defining
+ /// TargetInstrInfo::getCallFrameSetupOpcode(), getCallFrameDestroyOpcode(),
+ /// and getFrameSize().
+ /// This is usually computed by the prologue epilogue inserter but some
+ /// targets may call this to compute it earlier.
+ void computeMaxCallFrameSize(const MachineFunction &MF);
+
+ /// Return the maximum size of a call frame that must be
+ /// allocated for an outgoing function call. This is only available if
+ /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
+ /// then only during or after prolog/epilog code insertion.
+ ///
+ unsigned getMaxCallFrameSize() const {
+ // TODO: Enable this assert when targets are fixed.
+ //assert(isMaxCallFrameSizeComputed() && "MaxCallFrameSize not computed yet");
+ if (!isMaxCallFrameSizeComputed())
+ return 0;
+ return MaxCallFrameSize;
+ }
+ bool isMaxCallFrameSizeComputed() const {
+ return MaxCallFrameSize != ~0u;
+ }
+ void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
+
+ /// Returns how many bytes of callee-saved registers the target pushed in the
+ /// prologue. Only used for debug info.
+ unsigned getCVBytesOfCalleeSavedRegisters() const {
+ return CVBytesOfCalleeSavedRegisters;
+ }
+ void setCVBytesOfCalleeSavedRegisters(unsigned S) {
+ CVBytesOfCalleeSavedRegisters = S;
+ }
+
+ /// Create a new object at a fixed location on the stack.
+ /// All fixed objects should be created before other objects are created for
+ /// efficiency. By default, fixed objects are not pointed to by LLVM IR
+ /// values. This returns an index with a negative value.
+ int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable,
+ bool isAliased = false);
+
+ /// Create a spill slot at a fixed location on the stack.
+ /// Returns an index with a negative value.
+ int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset,
+ bool IsImmutable = false);
+
+ /// Returns true if the specified index corresponds to a fixed stack object.
+ bool isFixedObjectIndex(int ObjectIdx) const {
+ return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
+ }
+
+ /// Returns true if the specified index corresponds
+ /// to an object that might be pointed to by an LLVM IR value.
+ bool isAliasedObjectIndex(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].isAliased;
+ }
+
+ /// Returns true if the specified index corresponds to an immutable object.
+ bool isImmutableObjectIndex(int ObjectIdx) const {
+ // Tail calling functions can clobber their function arguments.
+ if (HasTailCall)
+ return false;
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].isImmutable;
+ }
+
+ /// Marks the immutability of an object.
+ void setIsImmutableObjectIndex(int ObjectIdx, bool IsImmutable) {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ Objects[ObjectIdx+NumFixedObjects].isImmutable = IsImmutable;
+ }
+
+ /// Returns true if the specified index corresponds to a spill slot.
+ bool isSpillSlotObjectIndex(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
+ }
+
+ bool isStatepointSpillSlotObjectIndex(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot;
+ }
+
+ /// \see StackID
+ uint8_t getStackID(int ObjectIdx) const {
+ return Objects[ObjectIdx+NumFixedObjects].StackID;
+ }
+
+ /// \see StackID
+ void setStackID(int ObjectIdx, uint8_t ID) {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ Objects[ObjectIdx+NumFixedObjects].StackID = ID;
+ // If ID > 0, MaxAlignment may now be overly conservative.
+ // If ID == 0, MaxAlignment will need to be updated separately.
+ }
+
+ /// Returns true if the specified index corresponds to a dead object.
+ bool isDeadObjectIndex(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
+ }
+
+ /// Returns true if the specified index corresponds to a variable sized
+ /// object.
+ bool isVariableSizedObjectIndex(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx + NumFixedObjects].Size == 0;
+ }
+
+ void markAsStatepointSpillSlotObjectIndex(int ObjectIdx) {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot = true;
+ assert(isStatepointSpillSlotObjectIndex(ObjectIdx) && "inconsistent");
+ }
+
+ /// Create a new statically sized stack object, returning
+ /// a nonnegative identifier to represent it.
+ int CreateStackObject(uint64_t Size, Align Alignment, bool isSpillSlot,
+ const AllocaInst *Alloca = nullptr, uint8_t ID = 0);
+ LLVM_ATTRIBUTE_DEPRECATED(
+ inline int CreateStackObject(uint64_t Size, unsigned Alignment,
+ bool isSpillSlot,
+ const AllocaInst *Alloca = nullptr,
+ uint8_t ID = 0),
+ "Use CreateStackObject that takes an Align instead") {
+ return CreateStackObject(Size, assumeAligned(Alignment), isSpillSlot,
+ Alloca, ID);
+ }
+
+ /// Create a new statically sized stack object that represents a spill slot,
+ /// returning a nonnegative identifier to represent it.
+ int CreateSpillStackObject(uint64_t Size, Align Alignment);
+ LLVM_ATTRIBUTE_DEPRECATED(
+ inline int CreateSpillStackObject(uint64_t Size, unsigned Alignment),
+ "Use CreateSpillStackObject that takes an Align instead") {
+ return CreateSpillStackObject(Size, assumeAligned(Alignment));
+ }
+
+ /// Remove or mark dead a statically sized stack object.
+ void RemoveStackObject(int ObjectIdx) {
+ // Mark it dead.
+ Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
+ }
+
+ /// Notify the MachineFrameInfo object that a variable sized object has been
+ /// created. This must be created whenever a variable sized object is
+ /// created, whether or not the index returned is actually used.
+ int CreateVariableSizedObject(Align Alignment, const AllocaInst *Alloca);
+ /// FIXME: Remove this function when transition to Align is over.
+ LLVM_ATTRIBUTE_DEPRECATED(int CreateVariableSizedObject(
+ unsigned Alignment, const AllocaInst *Alloca),
+ "Use the version that takes an Align instead") {
+ return CreateVariableSizedObject(assumeAligned(Alignment), Alloca);
+ }
+
+ /// Returns a reference to call saved info vector for the current function.
+ const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
+ return CSInfo;
+ }
+ /// \copydoc getCalleeSavedInfo()
+ std::vector<CalleeSavedInfo> &getCalleeSavedInfo() { return CSInfo; }
+
+ /// Used by prolog/epilog inserter to set the function's callee saved
+ /// information.
+ void setCalleeSavedInfo(std::vector<CalleeSavedInfo> CSI) {
+ CSInfo = std::move(CSI);
+ }
+
+ /// Has the callee saved info been calculated yet?
+ bool isCalleeSavedInfoValid() const { return CSIValid; }
+
+ void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
+
+ MachineBasicBlock *getSavePoint() const { return Save; }
+ void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; }
+ MachineBasicBlock *getRestorePoint() const { return Restore; }
+ void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; }
+
+ /// Return a set of physical registers that are pristine.
+ ///
+ /// Pristine registers hold a value that is useless to the current function,
+ /// but that must be preserved - they are callee saved registers that are not
+ /// saved.
+ ///
+ /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
+ /// method always returns an empty set.
+ BitVector getPristineRegs(const MachineFunction &MF) const;
+
+ /// Used by the MachineFunction printer to print information about
+ /// stack objects. Implemented in MachineFunction.cpp.
+ void print(const MachineFunction &MF, raw_ostream &OS) const;
+
+ /// dump - Print the function to stderr.
+ void dump(const MachineFunction &MF) const;
+};
+
+} // End llvm namespace
+
+#endif
+
+#ifdef __GNUC__
+#pragma GCC diagnostic pop
+#endif