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authorvitalyisaev <vitalyisaev@ydb.tech>2023-11-30 13:26:22 +0300
committervitalyisaev <vitalyisaev@ydb.tech>2023-11-30 15:44:45 +0300
commit0a98fece5a9b54f16afeb3a94b3eb3105e9c3962 (patch)
tree291d72dbd7e9865399f668c84d11ed86fb190bbf /contrib/libs/libmagic/magic/Magdir/pc98
parentcb2c8d75065e5b3c47094067cb4aa407d4813298 (diff)
downloadydb-0a98fece5a9b54f16afeb3a94b3eb3105e9c3962.tar.gz
YQ Connector:Use docker-compose in integrational tests
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+#------------------------------------------------------------------------------
+# pc98: file(1) magic for the MSX Home Computer
+# v1.0
+# Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net>
+
+# Maki-chan v1 Graphic format
+# The image resolution should be X=(44.L - 40.L) and Y=(46.L - 42.L), but I couldn't find a way to do so
+# http://www.jisyo.com/viewer/faq/maki_tech.htm
+0 string/b MAKI01 Maki-chan v1.
+>6 ubyte|0x20 x \b%c image
+>8 ubelong >0x40404040 \b, system ID:
+>>8 byte x %c
+>>9 byte x \b%c
+>>10 byte x \b%c
+>>11 byte x \b%c
+>44 ubeshort x \b, %dx
+>46 ubeshort x \b%d
+>38 ubeshort&2 0 \b, 16 paletted RGB colors
+>38 ubeshort&2 2 \b, 8 fixed RGB colors
+>38 ubeshort&1 1 \b, 2:1 dot aspect ratio
+
+# Maki-chan v2 Graphic format
+# http://www.jisyo.com/viewer/faq/mag_tech.htm
+# https://mooncore.eu/bunny/txt/makichan.htm
+# http://metanest.jp/mag/mag.xhtml
+0 string/b MAKI02\ \ Maki-chan v2 image,
+>8 byte x system ID: %c
+>9 byte x \b%c
+>10 byte x \b%c
+>11 byte x \b%c,
+>13 search/0x200 \x1A
+#Maki-chan video modes are a bit messy and seems to have been expanded over the years without too much planing:
+#1) When offset1(ubeshort) !=0x0344:
+# 1.1) And offset3(ubyte).b7=0:
+# - b0=pixel aspect ratio: 1=2:1 (note: this ignores that the machine's 1:1 pixel aspect ratio isn't really 1:1)
+# - b1=number of colors: 0=16 colors, 1=8 colors
+# - b2=Palette or fixed colors flag (called "analog" and "digital" in the doc): 0=Paletted, 1=Fixed colors encoded directly in the pixel data
+# 1.2) And offset3(ubyte).B7=1:
+# - b0=256 paletted colors
+# - b1=256 fixed colors using the MSX SCR8 palette
+#2) When offset1(ubeshort) =0x0344:
+# - 256x212 image with 19268 YJK colors. The usual resolution and color information fields from the file must be ignored
+>>&1 ubeshort 0x0344 256x212, 19268 fixed YJK colors
+>>&1 ubeshort !0x0344
+>>>&5 uleshort+1 x %dx
+>>>&7 uleshort+1 x \b%d,
+>>>&0 ubyte&0x86 0x00 16 paletted RGB colors
+>>>&0 ubyte&0x86 0x02 8 paletted RGB colors
+>>>&0 ubyte&0x86 0x04 16 fixed RGB colors
+>>>&0 ubyte&0x86 0x06 8 fixed RGB colors
+>>>&0 ubyte&0x81 0x80 256 paletted RGB colors
+>>>&0 ubyte&0x81 0x81 256 fixed MSX-SCR8 colors
+>>>&0 ubyte&0x01 1 \b, 2:1 dot aspect ratio
+
+# XLD4 (Q4) picture
+11 string/b MAJYO XLD4(Q4) picture
+
+# Yanagisawa Pi picture
+#0 string Pi\x1A\0 Yanagisawa Pi picture
+#>3 search/0x200 \x04
+0 string Pi
+>2 search/0x200 \x1A
+>>&0 ubyte 0
+>>>&3 ubyte 4 Yanagisawa Pi 16 color picture,
+>>>&4 byte x system ID: %c
+>>>&5 byte x \b%c
+>>>&6 byte x \b%c
+>>>&7 byte x \b%c,
+>>>&10 ubeshort x %dx
+>>>&12 ubeshort x \b%d
+>>>&3 ubyte 8 Yanagisawa Pi 256 color picture
+>>>&4 byte x system ID: %c
+>>>&5 byte x \b%c
+>>>&6 byte x \b%c
+>>>&7 byte x \b%c,
+>>>&10 ubeshort x %dx
+>>>&12 ubeshort x \b%d