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author | Devtools Arcadia <arcadia-devtools@yandex-team.ru> | 2022-02-07 18:08:42 +0300 |
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committer | Devtools Arcadia <arcadia-devtools@mous.vla.yp-c.yandex.net> | 2022-02-07 18:08:42 +0300 |
commit | 1110808a9d39d4b808aef724c861a2e1a38d2a69 (patch) | |
tree | e26c9fed0de5d9873cce7e00bc214573dc2195b7 /contrib/libs/hyperscan/src/util/clique.cpp | |
download | ydb-1110808a9d39d4b808aef724c861a2e1a38d2a69.tar.gz |
intermediate changes
ref:cde9a383711a11544ce7e107a78147fb96cc4029
Diffstat (limited to 'contrib/libs/hyperscan/src/util/clique.cpp')
-rw-r--r-- | contrib/libs/hyperscan/src/util/clique.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/contrib/libs/hyperscan/src/util/clique.cpp b/contrib/libs/hyperscan/src/util/clique.cpp new file mode 100644 index 0000000000..c2befea497 --- /dev/null +++ b/contrib/libs/hyperscan/src/util/clique.cpp @@ -0,0 +1,130 @@ +/* + * Copyright (c) 2016-2017, Intel Corporation + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Intel Corporation nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +/** \file + * \brief An algorithm to find cliques. + */ + +#include "clique.h" +#include "container.h" +#include "graph_range.h" +#include "make_unique.h" + +#include <map> +#include <set> +#include <stack> + +using namespace std; + +namespace ue2 { + +static +vector<u32> getNeighborInfo(const CliqueGraph &g, + const CliqueVertex &cv, const set<u32> &group) { + u32 id = g[cv].stateId; + vector<u32> neighbor; + // find neighbors for cv + for (const auto &v : adjacent_vertices_range(cv, g)) { + if (g[v].stateId != id && contains(group, g[v].stateId)){ + neighbor.push_back(g[v].stateId); + DEBUG_PRINTF("Neighbor:%u\n", g[v].stateId); + } + } + + return neighbor; +} + +static +vector<u32> findCliqueGroup(CliqueGraph &cg) { + stack<vector<u32>> gStack; + + // Create mapping between vertex and id + map<u32, CliqueVertex> vertexMap; + vector<u32> init; + for (const auto &v : vertices_range(cg)) { + vertexMap[cg[v].stateId] = v; + init.push_back(cg[v].stateId); + } + gStack.push(init); + + // Get the vertex to start from + vector<u32> clique; + while (!gStack.empty()) { + vector<u32> g = move(gStack.top()); + gStack.pop(); + + // Choose a vertex from the graph + u32 id = g[0]; + CliqueVertex &n = vertexMap.at(id); + clique.push_back(id); + // Corresponding vertex in the original graph + set<u32> subgraphId(g.begin(), g.end()); + auto neighbor = getNeighborInfo(cg, n, subgraphId); + // Get graph consisting of neighbors for left branch + if (!neighbor.empty()) { + gStack.push(neighbor); + } + } + + return clique; +} + +template<typename Graph> +bool graph_empty(const Graph &g) { + typename Graph::vertex_iterator vi, ve; + tie(vi, ve) = vertices(g); + return vi == ve; +} + +vector<vector<u32>> removeClique(CliqueGraph &cg) { + DEBUG_PRINTF("graph size:%zu\n", num_vertices(cg)); + vector<vector<u32>> cliquesVec = {findCliqueGroup(cg)}; + while (!graph_empty(cg)) { + const vector<u32> &c = cliquesVec.back(); + vector<CliqueVertex> dead; + for (const auto &v : vertices_range(cg)) { + u32 id = cg[v].stateId; + if (find(c.begin(), c.end(), id) != c.end()) { + dead.push_back(v); + } + } + for (const auto &v : dead) { + clear_vertex(v, cg); + remove_vertex(v, cg); + } + if (graph_empty(cg)) { + break; + } + auto clique = findCliqueGroup(cg); + cliquesVec.push_back(clique); + } + + return cliquesVec; +} + +} // namespace ue2 |