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authorIvan Blinkov <ivan@blinkov.ru>2022-02-10 16:47:11 +0300
committerDaniil Cherednik <dcherednik@yandex-team.ru>2022-02-10 16:47:11 +0300
commit5b283123c882433dafbaf6b338adeea16c1a0ea0 (patch)
tree339adc63bce23800021202ae4a8328a843dc447a /contrib/libs/hyperscan/src/nfagraph/ng_lbr.h
parent1aeb9a455974457866f78722ad98114bafc84e8a (diff)
downloadydb-5b283123c882433dafbaf6b338adeea16c1a0ea0.tar.gz
Restoring authorship annotation for Ivan Blinkov <ivan@blinkov.ru>. Commit 2 of 2.
Diffstat (limited to 'contrib/libs/hyperscan/src/nfagraph/ng_lbr.h')
-rw-r--r--contrib/libs/hyperscan/src/nfagraph/ng_lbr.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/contrib/libs/hyperscan/src/nfagraph/ng_lbr.h b/contrib/libs/hyperscan/src/nfagraph/ng_lbr.h
index 3fa67dd918..c181dbb9e7 100644
--- a/contrib/libs/hyperscan/src/nfagraph/ng_lbr.h
+++ b/contrib/libs/hyperscan/src/nfagraph/ng_lbr.h
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2015-2017, Intel Corporation
+ * Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -26,8 +26,8 @@
* POSSIBILITY OF SUCH DAMAGE.
*/
-/**
- * \file
+/**
+ * \file
* \brief Large Bounded Repeat (LBR) engine build code.
*/
@@ -35,7 +35,7 @@
#define NG_LBR_H
#include "ue2common.h"
-#include "util/bytecode_ptr.h"
+#include "util/bytecode_ptr.h"
#include <memory>
#include <vector>
@@ -47,24 +47,24 @@ namespace ue2 {
class CharReach;
class NGHolder;
class ReportManager;
-struct CastleProto;
+struct CastleProto;
struct CompileContext;
struct Grey;
/** \brief Construct an LBR engine from the given graph \p g. */
-bytecode_ptr<NFA>
+bytecode_ptr<NFA>
constructLBR(const NGHolder &g,
const std::vector<std::vector<CharReach>> &triggers,
- const CompileContext &cc, const ReportManager &rm);
+ const CompileContext &cc, const ReportManager &rm);
-/**
- * \brief Construct an LBR engine from the given CastleProto, which should
- * contain only one repeat.
- */
-bytecode_ptr<NFA>
-constructLBR(const CastleProto &proto,
+/**
+ * \brief Construct an LBR engine from the given CastleProto, which should
+ * contain only one repeat.
+ */
+bytecode_ptr<NFA>
+constructLBR(const CastleProto &proto,
const std::vector<std::vector<CharReach>> &triggers,
- const CompileContext &cc, const ReportManager &rm);
+ const CompileContext &cc, const ReportManager &rm);
} // namespace ue2