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authorshadchin <shadchin@yandex-team.com>2022-07-25 13:53:51 +0300
committershadchin <shadchin@yandex-team.com>2022-07-25 13:53:51 +0300
commit3935c4ab2dab91b36d5432b0394025fd59fbf656 (patch)
tree653351e29ae0975d222d7f4c0e73847ec8f04698 /contrib/libs/aws-sdk-cpp/aws-cpp-sdk-core/include/aws
parentd4143bfea714226001e5e03652411d994bb6b54d (diff)
downloadydb-3935c4ab2dab91b36d5432b0394025fd59fbf656.tar.gz
Update contrib/libs/aws-sdk-cpp to 1.8.187
Diffstat (limited to 'contrib/libs/aws-sdk-cpp/aws-cpp-sdk-core/include/aws')
-rw-r--r--contrib/libs/aws-sdk-cpp/aws-cpp-sdk-core/include/aws/core/external/cjson/cJSON.h166
1 files changed, 91 insertions, 75 deletions
diff --git a/contrib/libs/aws-sdk-cpp/aws-cpp-sdk-core/include/aws/core/external/cjson/cJSON.h b/contrib/libs/aws-sdk-cpp/aws-cpp-sdk-core/include/aws/core/external/cjson/cJSON.h
index 8e6232524f..92ccec786c 100644
--- a/contrib/libs/aws-sdk-cpp/aws-cpp-sdk-core/include/aws/core/external/cjson/cJSON.h
+++ b/contrib/libs/aws-sdk-cpp/aws-cpp-sdk-core/include/aws/core/external/cjson/cJSON.h
@@ -28,64 +28,13 @@ extern "C"
{
#endif
-/* project version */
-#define CJSON_AS4CPP_VERSION_MAJOR 1
-#define CJSON_AS4CPP_VERSION_MINOR 7
-#define CJSON_AS4CPP_VERSION_PATCH 7
-
-#include <stddef.h>
-
-/* cJSON Types: */
-#define cJSON_AS4CPP_Invalid (0)
-#define cJSON_AS4CPP_False (1 << 0)
-#define cJSON_AS4CPP_True (1 << 1)
-#define cJSON_AS4CPP_NULL (1 << 2)
-#define cJSON_AS4CPP_Number (1 << 3)
-#define cJSON_AS4CPP_String (1 << 4)
-#define cJSON_AS4CPP_Array (1 << 5)
-#define cJSON_AS4CPP_Object (1 << 6)
-#define cJSON_AS4CPP_Raw (1 << 7) /* raw json */
-
-#define cJSON_AS4CPP_IsReference 256
-#define cJSON_AS4CPP_StringIsConst 512
-
-/* The cJSON structure: */
-typedef struct cJSON
-{
- /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
- struct cJSON *next;
- struct cJSON *prev;
- /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
- struct cJSON *child;
-
- /* The type of the item, as above. */
- int type;
-
- /* The item's string, if type==cJSON_AS4CPP_String and type == cJSON_AS4CPP_Raw */
- char *valuestring;
- /* writing to valueint is DEPRECATED, use cJSON_AS4CPP_SetNumberValue instead */
- int valueint;
- /* The item's number, if type==cJSON_AS4CPP_Number */
- double valuedouble;
-
- /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
- char *string;
-} cJSON;
-
-typedef struct cJSON_AS4CPP_Hooks
-{
- void *(*malloc_fn)(size_t sz);
- void (*free_fn)(void *ptr);
-} cJSON_AS4CPP_Hooks;
-
-typedef int cJSON_AS4CPP_bool;
-
#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
#define __WINDOWS__
#endif
+
#ifdef __WINDOWS__
-/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 2 define options:
+/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
CJSON_AS4CPP_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
CJSON_AS4CPP_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
@@ -103,6 +52,9 @@ then using the CJSON_AS4CPP_API_VISIBILITY flag to "export" the same symbols the
*/
+#define CJSON_AS4CPP_CDECL __cdecl
+#define CJSON_AS4CPP_STDCALL __stdcall
+
/* Decide calling convention based on the cmake parameters defined in C++ SDK. */
#ifdef USE_IMPORT_EXPORT
#ifdef AWS_CORE_EXPORTS
@@ -120,13 +72,16 @@ then using the CJSON_AS4CPP_API_VISIBILITY flag to "export" the same symbols the
#endif
#if defined(CJSON_AS4CPP_HIDE_SYMBOLS)
-#define CJSON_AS4CPP_PUBLIC(type) type __stdcall
+#define CJSON_AS4CPP_PUBLIC(type) type CJSON_AS4CPP_STDCALL
#elif defined(CJSON_AS4CPP_EXPORT_SYMBOLS)
-#define CJSON_AS4CPP_PUBLIC(type) __declspec(dllexport) type __stdcall
+#define CJSON_AS4CPP_PUBLIC(type) __declspec(dllexport) type CJSON_AS4CPP_STDCALL
#elif defined(CJSON_AS4CPP_IMPORT_SYMBOLS)
-#define CJSON_AS4CPP_PUBLIC(type) __declspec(dllimport) type __stdcall
+#define CJSON_AS4CPP_PUBLIC(type) __declspec(dllimport) type CJSON_AS4CPP_STDCALL
#endif
-#else /* !WIN32 */
+#else /* !__WINDOWS__ */
+#define CJSON_AS4CPP_CDECL
+#define CJSON_AS4CPP_STDCALL
+
#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_AS4CPP_API_VISIBILITY)
#define CJSON_AS4CPP_PUBLIC(type) __attribute__((visibility("default"))) type
#else
@@ -134,6 +89,59 @@ then using the CJSON_AS4CPP_API_VISIBILITY flag to "export" the same symbols the
#endif
#endif
+/* project version */
+#define CJSON_AS4CPP_VERSION_MAJOR 1
+#define CJSON_AS4CPP_VERSION_MINOR 7
+#define CJSON_AS4CPP_VERSION_PATCH 14
+
+#include <stddef.h>
+
+/* cJSON Types: */
+#define cJSON_AS4CPP_Invalid (0)
+#define cJSON_AS4CPP_False (1 << 0)
+#define cJSON_AS4CPP_True (1 << 1)
+#define cJSON_AS4CPP_NULL (1 << 2)
+#define cJSON_AS4CPP_Number (1 << 3)
+#define cJSON_AS4CPP_String (1 << 4)
+#define cJSON_AS4CPP_Array (1 << 5)
+#define cJSON_AS4CPP_Object (1 << 6)
+#define cJSON_AS4CPP_Raw (1 << 7) /* raw json */
+
+#define cJSON_AS4CPP_IsReference 256
+#define cJSON_AS4CPP_StringIsConst 512
+
+/* The cJSON structure: */
+typedef struct cJSON
+{
+ /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
+ struct cJSON *next;
+ struct cJSON *prev;
+ /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
+ struct cJSON *child;
+
+ /* The type of the item, as above. */
+ int type;
+
+ /* The item's string, if type==cJSON_AS4CPP_String and type == cJSON_AS4CPP_Raw */
+ char *valuestring;
+ /* writing to valueint is DEPRECATED, use cJSON_AS4CPP_SetNumberValue instead */
+ int valueint;
+ /* The item's number, if type==cJSON_AS4CPP_Number */
+ double valuedouble;
+
+ /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
+ char *string;
+} cJSON;
+
+typedef struct cJSON_AS4CPP_Hooks
+{
+ /* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
+ void *(CJSON_AS4CPP_CDECL *malloc_fn)(size_t sz);
+ void (CJSON_AS4CPP_CDECL *free_fn)(void *ptr);
+} cJSON_AS4CPP_Hooks;
+
+typedef int cJSON_AS4CPP_bool;
+
/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
* This is to prevent stack overflows. */
#ifndef CJSON_AS4CPP_NESTING_LIMIT
@@ -149,9 +157,11 @@ CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_InitHooks(cJSON_AS4CPP_Hooks* hooks);
/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_AS4CPP_Parse (with cJSON_AS4CPP_Delete) and cJSON_AS4CPP_Print (with stdlib free, cJSON_AS4CPP_Hooks.free_fn, or cJSON_AS4CPP_free as appropriate). The exception is cJSON_AS4CPP_PrintPreallocated, where the caller has full responsibility of the buffer. */
/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_Parse(const char *value);
+CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_ParseWithLength(const char *value, size_t buffer_length);
/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_AS4CPP_GetErrorPtr(). */
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_AS4CPP_bool require_null_terminated);
+CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_AS4CPP_bool require_null_terminated);
/* Render a cJSON entity to text for transfer/storage. */
CJSON_AS4CPP_PUBLIC(char *) cJSON_AS4CPP_Print(const cJSON *item);
@@ -163,7 +173,7 @@ CJSON_AS4CPP_PUBLIC(char *) cJSON_AS4CPP_PrintBuffered(const cJSON *item, int pr
/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_AS4CPP_bool format);
/* Delete a cJSON entity and all subentities. */
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_Delete(cJSON *c);
+CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_Delete(cJSON *item);
/* Returns the number of items in an array (or object). */
CJSON_AS4CPP_PUBLIC(int) cJSON_AS4CPP_GetArraySize(const cJSON *array);
@@ -176,8 +186,9 @@ CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_HasObjectItem(const cJSON *o
/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_AS4CPP_Parse() returns 0. 0 when cJSON_AS4CPP_Parse() succeeds. */
CJSON_AS4CPP_PUBLIC(const char *) cJSON_AS4CPP_GetErrorPtr(void);
-/* Check if the item is a string and return its valuestring */
-CJSON_AS4CPP_PUBLIC(char *) cJSON_AS4CPP_GetStringValue(cJSON *item);
+/* Check item type and return its value */
+CJSON_AS4CPP_PUBLIC(char *) cJSON_AS4CPP_GetStringValue(const cJSON * const item);
+CJSON_AS4CPP_PUBLIC(double) cJSON_AS4CPP_GetNumberValue(const cJSON * const item);
/* These functions check the type of an item */
CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_IsInvalid(const cJSON * const item);
@@ -207,27 +218,28 @@ CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_CreateObject(void);
/* Create a string where valuestring references a string so
* it will not be freed by cJSON_AS4CPP_Delete */
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_CreateStringReference(const char *string);
-/* Create an object/arrray that only references it's elements so
+/* Create an object/array that only references it's elements so
* they will not be freed by cJSON_AS4CPP_Delete */
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_CreateObjectReference(const cJSON *child);
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_CreateArrayReference(const cJSON *child);
-/* These utilities create an Array of count items. */
+/* These utilities create an Array of count items.
+ * The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_CreateIntArray(const int *numbers, int count);
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_CreateFloatArray(const float *numbers, int count);
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_CreateDoubleArray(const double *numbers, int count);
-CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_CreateStringArray(const char **strings, int count);
+CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_CreateStringArray(const char *const *strings, int count);
/* Append item to the specified array/object. */
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_AddItemToArray(cJSON *array, cJSON *item);
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_AddItemToObject(cJSON *object, const char *string, cJSON *item);
+CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_AddItemToArray(cJSON *array, cJSON *item);
+CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_AddItemToObject(cJSON *object, const char *string, cJSON *item);
/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
* WARNING: When this function was used, make sure to always check that (item->type & cJSON_AS4CPP_StringIsConst) is zero before
* writing to `item->string` */
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
+CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_AddItemReferenceToArray(cJSON *array, cJSON *item);
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
+CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_AddItemReferenceToArray(cJSON *array, cJSON *item);
+CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
/* Remove/Detach items from Arrays/Objects. */
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_DetachItemViaPointer(cJSON *parent, cJSON * const item);
@@ -239,22 +251,24 @@ CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_DeleteItemFromObject(cJSON *object, const
CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
/* Update array items. */
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
+CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
-CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
+CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
+CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
+CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
/* Duplicate a cJSON item */
CJSON_AS4CPP_PUBLIC(cJSON *) cJSON_AS4CPP_Duplicate(const cJSON *item, cJSON_AS4CPP_bool recurse);
/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
-need to be released. With recurse!=0, it will duplicate any children connected to the item.
-The item->next and ->prev pointers are always zero on return from Duplicate. */
+ * need to be released. With recurse!=0, it will duplicate any children connected to the item.
+ * The item->next and ->prev pointers are always zero on return from Duplicate. */
/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
CJSON_AS4CPP_PUBLIC(cJSON_AS4CPP_bool) cJSON_AS4CPP_Compare(const cJSON * const a, const cJSON * const b, const cJSON_AS4CPP_bool case_sensitive);
-
+/* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings.
+ * The input pointer json cannot point to a read-only address area, such as a string constant,
+ * but should point to a readable and writable address area. */
CJSON_AS4CPP_PUBLIC(void) cJSON_AS4CPP_Minify(char *json);
/* Helper functions for creating and adding items to an object at the same time.
@@ -274,6 +288,8 @@ CJSON_AS4CPP_PUBLIC(cJSON*) cJSON_AS4CPP_AddArrayToObject(cJSON * const object,
/* helper for the cJSON_AS4CPP_SetNumberValue macro */
CJSON_AS4CPP_PUBLIC(double) cJSON_AS4CPP_SetNumberHelper(cJSON *object, double number);
#define cJSON_AS4CPP_SetNumberValue(object, number) ((object != NULL) ? cJSON_AS4CPP_SetNumberHelper(object, (double)number) : (number))
+/* Change the valuestring of a cJSON_AS4CPP_String object, only takes effect when type of object is cJSON_AS4CPP_String */
+CJSON_AS4CPP_PUBLIC(char*) cJSON_AS4CPP_SetValuestring(cJSON *object, const char *valuestring);
/* Macro for iterating over an array or object */
#define cJSON_AS4CPP_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)