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authorvitalyisaev <[email protected]>2023-11-14 09:58:56 +0300
committervitalyisaev <[email protected]>2023-11-14 10:20:20 +0300
commitc2b2dfd9827a400a8495e172a56343462e3ceb82 (patch)
treecd4e4f597d01bede4c82dffeb2d780d0a9046bd0 /contrib/clickhouse/src/Functions/FunctionsRandom.cpp
parentd4ae8f119e67808cb0cf776ba6e0cf95296f2df7 (diff)
YQ Connector: move tests from yql to ydb (OSS)
Перенос папки с тестами на Коннектор из папки yql в папку ydb (синхронизируется с github).
Diffstat (limited to 'contrib/clickhouse/src/Functions/FunctionsRandom.cpp')
-rw-r--r--contrib/clickhouse/src/Functions/FunctionsRandom.cpp188
1 files changed, 188 insertions, 0 deletions
diff --git a/contrib/clickhouse/src/Functions/FunctionsRandom.cpp b/contrib/clickhouse/src/Functions/FunctionsRandom.cpp
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+++ b/contrib/clickhouse/src/Functions/FunctionsRandom.cpp
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+#include <Functions/FunctionsRandom.h>
+#include <Functions/FunctionFactory.h>
+#include <Functions/VectorExtension.h>
+#include <Common/HashTable/Hash.h>
+#include <Common/randomSeed.h>
+#include <base/unaligned.h>
+#if USE_MULTITARGET_CODE
+# include <x86intrin.h>
+#endif
+
+
+namespace DB
+{
+
+namespace
+{
+ /// NOTE Probably
+ /// http://www.pcg-random.org/
+ /// or http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/SFMT/
+ /// or http://docs.yeppp.info/c/group__yep_random___w_e_l_l1024a.html
+ /// could go better.
+
+ struct LinearCongruentialGenerator
+ {
+ /// Constants from `man lrand48_r`.
+ static constexpr UInt64 a = 0x5DEECE66D;
+ static constexpr UInt64 c = 0xB;
+
+ /// And this is from `head -c8 /dev/urandom | xxd -p`
+ UInt64 current = 0x09826f4a081cee35ULL;
+
+ void seed(UInt64 value)
+ {
+ current = value;
+ }
+
+ UInt32 next()
+ {
+ current = current * a + c;
+ return static_cast<UInt32>(current >> 16);
+ }
+ };
+
+ UInt64 calcSeed(UInt64 rand_seed, UInt64 additional_seed)
+ {
+ return intHash64(rand_seed ^ intHash64(additional_seed));
+ }
+
+ void seed(LinearCongruentialGenerator & generator, UInt64 rand_seed, intptr_t additional_seed)
+ {
+ generator.seed(calcSeed(rand_seed, additional_seed));
+ }
+
+ /// The array of random numbers from 'head -c8 /dev/urandom | xxd -p'.
+ /// Can be used for creating seeds for random generators.
+ constexpr std::array<UInt64, 32> random_numbers = {
+ 0x0c8ff307dabc0c4cULL, 0xf4bce78bf3821c1bULL, 0x4eb628a1e189c21aULL, 0x85ae000d253e0dbcULL,
+ 0xc98073e6480f8a10ULL, 0xb17e9b70a084d570ULL, 0x1361c752b768da8cULL, 0x3d915f60c06d144dULL,
+ 0xd5bc9b7aced79587ULL, 0x66c28000ba8a66cfULL, 0x0fb58da7a48820f5ULL, 0x540ee1b57aa861a1ULL,
+ 0x212f11936ef2db04ULL, 0xa3939cd900edcc58ULL, 0xc676c84420170102ULL, 0xcbdc824e8b4bf3edULL,
+
+ 0x8296f9d93cc94e3bULL, 0x78a7e826d62085b2ULL, 0xaa30620211fc6c69ULL, 0xbd38de52f0a93677ULL,
+ 0x19983de8d79dcc4eULL, 0x8afe883ef2199e6fULL, 0xb7160f7ed022b60aULL, 0x2ce173d373ddafd4ULL,
+ 0x15762761bb55b9acULL, 0x3e448fc94fdd28e7ULL, 0xa5121232adfbe70aULL, 0xb1e0f6d286112804ULL,
+ 0x6062e96de9554806ULL, 0xcc679b329c28882aULL, 0x5c6d29f45cbc060eULL, 0x1af1325a86ffb162ULL,
+ };
+}
+
+DECLARE_DEFAULT_CODE(
+
+void RandImpl::execute(char * output, size_t size)
+{
+ LinearCongruentialGenerator generator0;
+ LinearCongruentialGenerator generator1;
+ LinearCongruentialGenerator generator2;
+ LinearCongruentialGenerator generator3;
+
+ UInt64 rand_seed = randomSeed();
+
+ seed(generator0, rand_seed, random_numbers[0] + reinterpret_cast<intptr_t>(output));
+ seed(generator1, rand_seed, random_numbers[1] + reinterpret_cast<intptr_t>(output));
+ seed(generator2, rand_seed, random_numbers[2] + reinterpret_cast<intptr_t>(output));
+ seed(generator3, rand_seed, random_numbers[3] + reinterpret_cast<intptr_t>(output));
+
+ for (const char * end = output + size; output < end; output += 16)
+ {
+ unalignedStore<UInt32>(output, generator0.next());
+ unalignedStore<UInt32>(output + 4, generator1.next());
+ unalignedStore<UInt32>(output + 8, generator2.next());
+ unalignedStore<UInt32>(output + 12, generator3.next());
+ }
+ /// It is guaranteed (by PaddedPODArray) that we can overwrite up to 15 bytes after end.
+}
+
+) // DECLARE_DEFAULT_CODE
+
+DECLARE_AVX2_SPECIFIC_CODE(
+
+using namespace VectorExtension;
+
+/* Takes 2 vectors with LinearCongruentialGenerator states and combines them into vector with random values.
+ * From every rand-state we use only bits 15...47 to generate random vector.
+ */
+inline UInt64x4 combineValues(UInt64x4 a, UInt64x4 b)
+{
+ auto xa = reinterpret_cast<__m256i>(a);
+ auto xb = reinterpret_cast<__m256i>(b);
+ /// Every state is 8-byte value and we need to use only 4 from the middle.
+ /// Swap the low half and the high half of every state to move these bytes from the middle to sides.
+ /// xa = xa[1, 0, 3, 2, 5, 4, 7, 6]
+ xa = _mm256_shuffle_epi32(xa, 0xb1);
+ /// Now every 8-byte value in xa is xx....xx and every value in xb is ..xxxx.. where x is random byte we want to use.
+ /// Just blend them to get the result vector.
+ /// result = xa[0],xb[1,2],xa[3,4],xb[5,6],xa[7,8],xb[9,10],xa[11,12],xb[13,14],xa[15]
+ __m256i result = _mm256_blend_epi16(xa, xb, 0x66);
+ return reinterpret_cast<UInt64x4>(result);
+}
+
+void RandImpl::execute(char * output, size_t size)
+{
+ if (size == 0)
+ return;
+
+ char * end = output + size;
+
+ constexpr int vec_size = 4;
+ constexpr int safe_overwrite = PADDING_FOR_SIMD - 1;
+ constexpr int bytes_per_write = 4 * sizeof(UInt64x4);
+
+ UInt64 rand_seed = randomSeed();
+
+ UInt64 a = LinearCongruentialGenerator::a;
+ // TODO(dakovalkov): try to remove this.
+ /// Note: GCC likes to expand multiplication by a constant into shifts + additions.
+ /// In this case a few multiplications become tens of shifts and additions. That leads to a huge slow down.
+ /// To avoid it we pretend that 'a' is not a constant. Actually we hope that rand_seed is never 0.
+ if (rand_seed == 0)
+ a = LinearCongruentialGenerator::a + 2;
+
+ constexpr UInt64 c = LinearCongruentialGenerator::c;
+
+ UInt64x4 gens1{};
+ UInt64x4 gens2{};
+ UInt64x4 gens3{};
+ UInt64x4 gens4{};
+
+ for (int i = 0; i < vec_size; ++i)
+ {
+ gens1[i] = calcSeed(rand_seed, random_numbers[i] + reinterpret_cast<intptr_t>(output));
+ gens2[i] = calcSeed(rand_seed, random_numbers[i + vec_size] + reinterpret_cast<intptr_t>(output));
+ gens3[i] = calcSeed(rand_seed, random_numbers[i + 2 * vec_size] + reinterpret_cast<intptr_t>(output));
+ gens4[i] = calcSeed(rand_seed, random_numbers[i + 3 * vec_size] + reinterpret_cast<intptr_t>(output));
+ }
+
+ while ((end - output) + safe_overwrite >= bytes_per_write)
+ {
+ gens1 = gens1 * a + c;
+ gens2 = gens2 * a + c;
+ unalignedStore<UInt64x4>(output, combineValues(gens1, gens2));
+ gens3 = gens3 * a + c;
+ gens4 = gens4 * a + c;
+ unalignedStore<UInt64x4>(output + sizeof(UInt64x4), combineValues(gens3, gens4));
+ gens1 = gens1 * a + c;
+ gens2 = gens2 * a + c;
+ unalignedStore<UInt64x4>(output + 2 * sizeof(UInt64x4), combineValues(gens1, gens2));
+ gens3 = gens3 * a + c;
+ gens4 = gens4 * a + c;
+ unalignedStore<UInt64x4>(output + 3 * sizeof(UInt64x4), combineValues(gens3, gens4));
+ output += bytes_per_write;
+ }
+
+ // Process tail
+ while ((end - output) > 0)
+ {
+ gens1 = gens1 * a + c;
+ gens2 = gens2 * a + c;
+ UInt64x4 values = combineValues(gens1, gens2);
+ for (int i = 0; i < vec_size && (end - output) > 0; ++i)
+ {
+ unalignedStore<UInt64>(output, values[i]);
+ output += sizeof(UInt64);
+ }
+ }
+}
+
+) // DECLARE_AVX2_SPECIFIC_CODE
+
+}