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#include "random.h"
#include "entropy.h"
#include "mersenne.h"
#include <util/system/getpid.h>
#include <util/thread/singleton.h>
#include <util/stream/multi.h>
#include <util/stream/mem.h>
#include <util/digest/numeric.h>
namespace {
struct TProcStream {
ui32 Extra;
TMemoryInput MI;
TMultiInput TI;
static inline ui32 ExtraData() noexcept {
ui32 data;
EntropyPool().LoadOrFail(&data, sizeof(data));
return IntHash(data ^ GetPID());
}
inline TProcStream() noexcept
: Extra(ExtraData())
, MI(&Extra, sizeof(Extra))
, TI(&MI, &EntropyPool())
{
}
inline IInputStream& S() noexcept {
return TI;
}
};
template <class T>
struct TRndGen: public TMersenne<T> {
inline TRndGen()
: TMersenne<T>(TProcStream().S())
{
}
inline TRndGen(T seed)
: TMersenne<T>(seed)
{
}
};
template <class T>
static inline TRndGen<T>* GetRndGen() {
return FastTlsSingletonWithPriority<TRndGen<T>, 2>();
}
template <unsigned N>
struct TToRealTypeBySize {
using TResult = ui32;
};
template <>
struct TToRealTypeBySize<8> {
using TResult = ui64;
};
template <class T>
struct TToRealType {
using TResult = typename TToRealTypeBySize<sizeof(T)>::TResult;
};
} // namespace
#define DEF_RND(TY) \
template <> \
TY RandomNumber<TY>() { \
return GetRndGen<TToRealType<TY>::TResult>()->GenRand(); \
} \
\
template <> \
TY RandomNumber<TY>(TY n) { \
return GetRndGen<TToRealType<TY>::TResult>()->Uniform(n); \
}
DEF_RND(char)
DEF_RND(unsigned char)
DEF_RND(unsigned int)
DEF_RND(unsigned long)
DEF_RND(unsigned short)
DEF_RND(unsigned long long)
#undef DEF_RND
template <>
bool RandomNumber<bool>() {
return RandomNumber<ui8>() % 2 == 0;
}
template <>
float RandomNumber<float>() {
float ret;
do {
ret = (float)GetRndGen<ui64>()->GenRandReal2();
} while (ret >= 1);
return ret;
}
template <>
double RandomNumber<double>() {
return GetRndGen<ui64>()->GenRandReal4();
}
template <>
long double RandomNumber<long double>() {
return RandomNumber<double>();
}
void ResetRandomState() {
*GetRndGen<ui32>() = TRndGen<ui32>();
*GetRndGen<ui64>() = TRndGen<ui64>();
}
void SetRandomSeed(int seed) {
*GetRndGen<ui32>() = TRndGen<ui32>(seed);
*GetRndGen<ui64>() = TRndGen<ui64>(seed);
}
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