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#pragma once
#include <util/generic/hash_set.h>
#include <array>
#include <cstddef>
#include <utility>
namespace NYT {
////////////////////////////////////////////////////////////////////////////////
//! A set that stores elements divided into fixed amount of shards.
//! Provides access to whole set and particular shards.
//! The interface is pretty minimalistic, feel free to extend it when needed.
template <class T, int N, class F, class S = THashSet<T>>
class TShardedSet
{
public:
using size_type = size_t;
using difference_type = ptrdiff_t;
using value_type = T;
class const_iterator;
explicit TShardedSet(F elementToShard = F());
[[nodiscard]] bool empty() const;
size_type size() const;
const T& front() const;
size_type count(const T& value) const;
bool contains(const T& value) const;
std::pair<const_iterator, bool> insert(const T& value);
bool erase(const T& value);
void clear();
const_iterator begin() const;
const_iterator cbegin() const;
const_iterator end() const;
const_iterator cend() const;
const S& Shard(int shardIndex) const;
S& MutableShard(int shardIndex);
private:
std::array<S, N> Shards_;
const F ElementToShard_;
S& GetShard(const T& value);
const S& GetShard(const T& value) const;
};
////////////////////////////////////////////////////////////////////////////////
} // namespace NYT
#define SHARDED_SET_INL_H_
#include "sharded_set-inl.h"
#undef SHARDED_SET_INL_H_
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