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#pragma once
#include "accessors_impl.h"
namespace NAccessors {
/*
* Adds API compatibility between different types representing memory regions.
*
* i.e. this will work:
*
* TString t;
* const char* beg = NAccessors::Begin(t); // t.begin()
* const char* end = NAccessors::End(t); // t.end()
* size_t sz = NAccessors::Size(t); // t.size()
*
* as well as this:
*
* ui64 t;
* const ui64* beg = NAccessors::Begin(t); // &t
* const ui64* end = NAccessors::End(t); // &t + 1
* size_t sz = NAccessors::Size(t); // 1
*
* Both will give you begin, end and size of the underlying memory region.
*/
template <typename T>
inline const typename TMemoryTraits<T>::TElementType* Begin(const T& t) {
return NPrivate::TBegin<T>::Get(t);
}
template <typename T>
inline const typename TMemoryTraits<T>::TElementType* End(const T& t) {
return NPrivate::TEnd<T>::Get(t);
}
template <typename T>
inline size_t Size(const T& t) {
return End(t) - Begin(t);
}
/**
* This gives some unification in terms of memory manipulation.
*/
template <typename T>
inline void Reserve(T& t, size_t sz) {
NPrivate::TReserve<T>::Do(t, sz);
}
template <typename T>
inline void Resize(T& t, size_t sz) {
NPrivate::TResize<T>::Do(t, sz);
}
template <typename T>
inline void Clear(T& t) {
NPrivate::TClear<T, false>::Do(t);
}
template <typename T>
inline void Init(T& t) {
NPrivate::TClear<T, true>::Do(t);
}
template <typename T>
inline void Append(T& t, const typename TMemoryTraits<T>::TElementType& v) {
NPrivate::TAppend<T>::Do(t, v);
}
template <typename T>
inline void Append(T& t,
const typename TMemoryTraits<T>::TElementType* beg,
const typename TMemoryTraits<T>::TElementType* end) {
NPrivate::TAppendRegion<T>::Do(t, beg, end);
}
template <typename T>
inline void Assign(T& t,
const typename TMemoryTraits<T>::TElementType* beg,
const typename TMemoryTraits<T>::TElementType* end) {
NPrivate::TAssign<T>::Do(t, beg, end);
}
}
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