/*
* Copyright 2002, 2006 Adrian Thurston <thurston@cs.queensu.ca>
*/
/* This file is part of Aapl.
*
* Aapl is free software; you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* Aapl is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Aapl; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _AAPL_VECTOR_H
#define _AAPL_VECTOR_H
#include <new>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include "table.h"
#ifdef AAPL_NAMESPACE
namespace Aapl {
#endif
/**
* \addtogroup vector
* @{
*/
/** \class Vector
* \brief Dynamic array.
*
* This is typical vector implementation. It is a dynamic array that can be
* used to contain complex data structures that have constructors and
* destructors as well as simple types such as integers and pointers.
*
* Vector supports inserting, overwriting, and removing single or multiple
* elements at once. Constructors and destructors are called wherever
* appropriate. For example, before an element is overwritten, it's
* destructor is called.
*
* Vector provides automatic resizing of allocated memory as needed and offers
* different allocation schemes for controlling how the automatic allocation
* is done. Two senses of the the length of the data is maintained: the
* amount of raw memory allocated to the vector and the number of actual
* elements in the vector. The various allocation schemes control how the
* allocated space is changed in relation to the number of elements in the
* vector.
*
* \include ex_vector.cpp
*/
/*@}*/
template < class T, class Resize = ResizeExpn > class Vector
: public Table<T>, public Resize
{
private:
typedef Table<T> BaseTable;
public:
/**
* \brief Initialize an empty vector with no space allocated.
*
* If a linear resizer is used, the step defaults to 256 units of T. For a
* runtime vector both up and down allocation schemes default to
* Exponential.
*/
Vector() { }
/**
* \brief Create a vector that contains an initial element.
*
* The vector becomes one element in length. The element's copy
* constructor is used to place the value in the vector.
*/
Vector(const T &val) { setAs(&val, 1); }
/**
* \brief Create a vector that contains an array of elements.
*
* The vector becomes len elements in length. Copy constructors are used
* to place the new elements in the vector.
*/
Vector(const T *val, long len) { setAs(val, len); }
/* Deep copy. */
Vector( const Vector &v );
/* Free all mem used by the vector. */
~Vector() { empty(); }
/* Delete all items. */
void empty();
/* Abandon the contents of the vector without deleteing. */
void abandon();
/* Transfers the elements of another vector into this vector. First emptys
* the current vector. */
void transfer( Vector &v );
/* Perform a deep copy of another vector into this vector. */
Vector &operator=( const Vector &v );
/*@{*/
/**
* \brief Insert one element at position pos.
*
* Elements in the vector from pos onward are shifted one space to the
* right. The copy constructor is used to place the element into this
* vector. If pos is greater than the length of the vector then undefined
* behaviour results. If pos is negative then it is treated as an offset
* relative to the length of the vector.
*/
void insert(long pos, const T &val) { insert(pos, &val, 1); }
/* Insert an array of values. */
void insert(long pos, const T *val, long len);
/**
* \brief Insert all the elements from another vector at position pos.
*
* Elements in this vector from pos onward are shifted v.tabLen spaces to
* the right. The element's copy constructor is used to copy the items
* into this vector. The other vector is left unchanged. If pos is off the
* end of the vector, then undefined behaviour results. If pos is negative
* then it is treated as an offset relative to the length of the vector.
* Equivalent to vector.insert(pos, other.data, other.tabLen).
*/
void insert(long pos, const Vector &v) { insert(pos, v.data, v.tabLen); }
/* Insert len copies of val into the vector. */
void insertDup(long pos, const T &val, long len);
/**
* \brief Insert one new element using the default constrcutor.
*
* Elements in the vector from pos onward are shifted one space to the
* right. The default constructor is used to init the new element. If pos
* is greater than the length of the vector then undefined behaviour
* results. If pos is negative then it is treated as an offset relative to
* the length of the vector.
*/
void insertNew(long pos) { insertNew(pos, 1); }
/* Insert len new items using default constructor. */
void insertNew(long pos, long len);
/*@}*/
/*@{*/
/**
* \brief Remove one element at position pos.
*
* The element's destructor is called. Elements to the right of pos are
* shifted one space to the left to take up the free space. If pos is greater
* than or equal to the length of the vector then undefined behavior results.
* If pos is negative then it is treated as an offset relative to the length
* of the vector.
*/
void remove(long pos) { remove(pos, 1); }
/* Delete a number of elements. */
void remove(long pos, long len);
/*@}*/
/*@{*/
/**
* \brief Replace one element at position pos.
*
* If there is an existing element at position pos (if pos is less than
* the length of the vector) then its destructor is called before the
* space is used. The copy constructor is used to place the element into
* the vector. If pos is greater than the length of the vector then
* undefined behaviour results. If pos is negative then it is treated as
* an offset relative to the length of the vector.
*/
void replace(long pos, const T &val) { replace(pos, &val, 1); }
/* Replace with an array of values. */
void replace(long pos, const T *val, long len);
/**
* \brief Replace at position pos with all the elements of another vector.
*
* Replace at position pos with all the elements of another vector. The
* other vector is left unchanged. If there are existing elements at the
* positions to be replaced, then destructors are called before the space
* is used. Copy constructors are used to place the elements into this
* vector. It is allowable for the pos and length of the other vector to
* specify a replacement that overwrites existing elements and creates new
* ones. If pos is greater than the length of the vector then undefined
* behaviour results. If pos is negative, then it is treated as an offset
* relative to the length of the vector.
*/
void replace(long pos, const Vector &v) { replace(pos, v.data, v.tabLen); }
/* Replace len items with len copies of val. */
void replaceDup(long pos, const T &val, long len);
/**
* \brief Replace at position pos with one new element.
*
* If there is an existing element at the position to be replaced (pos is
* less than the length of the vector) then the element's destructor is
* called before the space is used. The default constructor is used to
* initialize the new element. If pos is greater than the length of the
* vector then undefined behaviour results. If pos is negative, then it is
* treated as an offset relative to the length of the vector.
*/
void replaceNew(long pos) { replaceNew(pos, 1); }
/* Replace len items at pos with newly constructed objects. */
void replaceNew(long pos, long len);
/*@}*/
/*@{*/
/**
* \brief Set the contents of the vector to be val exactly.
*
* The vector becomes one element in length. Destructors are called on any
* existing elements in the vector. The element's copy constructor is used
* to place the val in the vector.
*/
void setAs(const T &val) { setAs(&val, 1); }
/* Set to the contents of an array. */
void setAs(const T *val, long len);
/**
* \brief Set the vector to exactly the contents of another vector.
*
* The vector becomes v.tabLen elements in length. Destructors are called
* on any existing elements. Copy constructors are used to place the new
* elements in the vector.
*/
void setAs(const Vector &v) { setAs(v.data, v.tabLen); }
/* Set as len copies of item. */
void setAsDup(const T &item, long len);
/**
* \brief Set the vector to exactly one new item.
*
* The vector becomes one element in length. Destructors are called on any
* existing elements in the vector. The default constructor is used to
* init the new item.
*/
void setAsNew() { setAsNew(1); }
/* Set as newly constructed objects using the default constructor. */
void setAsNew(long len);
/*@}*/
/*@{*/
/**
* \brief Append one elment to the end of the vector.
*
* Copy constructor is used to place the element in the vector.
*/
void append(const T &val) { replace(BaseTable::tabLen, &val, 1); }
/**
* \brief Append len elements to the end of the vector.
*
* Copy constructors are used to place the elements in the vector.
*/
void append(const T *val, long len) { replace(BaseTable::tabLen, val, len); }
/**
* \brief Append the contents of another vector.
*
* The other vector is left unchanged. Copy constructors are used to place the
* elements in the vector.
*/
void append(const Vector &v) { replace(BaseTable::tabLen, v.data, v.tabLen); }
/**
* \brief Append len copies of item.
*
* The copy constructor is used to place the item in the vector.
*/
void appendDup(const T &item, long len) { replaceDup(BaseTable::tabLen, item, len); }
/**
* \brief Append a single newly created item.
*
* The new element is initialized with the default constructor.
*/
void appendNew() { replaceNew(BaseTable::tabLen, 1); }
/**
* \brief Append len newly created items.
*
* The new elements are initialized with the default constructor.
*/
void appendNew(long len) { replaceNew(BaseTable::tabLen, len); }
/*@}*/
/*@{*/
/** \fn Vector::prepend(const T &val)
* \brief Prepend one elment to the front of the vector.
*
* Copy constructor is used to place the element in the vector.
*/
void prepend(const T &val) { insert(0, &val, 1); }
/**
* \brief Prepend len elements to the front of the vector.
*
* Copy constructors are used to place the elements in the vector.
*/
void prepend(const T *val, long len) { insert(0, val, len); }
/**
* \brief Prepend the contents of another vector.
*
* The other vector is left unchanged. Copy constructors are used to place the
* elements in the vector.
*/
void prepend(const Vector &v) { insert(0, v.data, v.tabLen); }
/**
* \brief Prepend len copies of item.
*
* The copy constructor is used to place the item in the vector.
*/
void prependDup(const T &item, long len) { insertDup(0, item, len); }
/**
* \brief Prepend a single newly created item.
*
* The new element is initialized with the default constructor.
*/
void prependNew() { insertNew(0, 1); }
/**
* \brief Prepend len newly created items.
*
* The new elements are initialized with the default constructor.
*/
void prependNew(long len) { insertNew(0, len); }
/*@}*/
/* Convenience access. */
T &operator[](int i) const { return BaseTable::data[i]; }
long size() const { return BaseTable::tabLen; }
/* Forward this so a ref can be used. */
struct Iter;
/* Various classes for setting the iterator */
struct IterFirst { IterFirst( const Vector &v ) : v(v) { } const Vector &v; };
struct IterLast { IterLast( const Vector &v ) : v(v) { } const Vector &v; };
struct IterNext { IterNext( const Iter &i ) : i(i) { } const Iter &i; };
struct IterPrev { IterPrev( const Iter &i ) : i(i) { } const Iter &i; };
/**
* \brief Vector Iterator.
* \ingroup iterators
*/
struct Iter
{
/* Construct, assign. */
Iter() : ptr(0), ptrBeg(0), ptrEnd(0) { }
/* Construct. */
Iter( const Vector &v );
Iter( const IterFirst &vf );
Iter( const IterLast &vl );
inline Iter( const IterNext &vn );
inline Iter( const IterPrev &vp );
/* Assign. */
Iter &operator=( const Vector &v );
Iter &operator=( const IterFirst &vf );
Iter &operator=( const IterLast &vl );
inline Iter &operator=( const IterNext &vf );
inline Iter &operator=( const IterPrev &vl );
/** \brief Less than end? */
bool lte() const { return ptr != ptrEnd; }
/** \brief At end? */
bool end() const { return ptr == ptrEnd; }
/** \brief Greater than beginning? */
bool gtb() const { return ptr != ptrBeg; }
/** \brief At beginning? */
bool beg() const { return ptr == ptrBeg; }
/** \brief At first element? */
bool first() const { return ptr == ptrBeg+1; }
/** \brief At last element? */
bool last() const { return ptr == ptrEnd-1; }
/* Return the position. */
long pos() const { return ptr - ptrBeg - 1; }
T &operator[](int i) const { return ptr[i]; }
/** \brief Implicit cast to T*. */
operator T*() const { return ptr; }
/** \brief Dereference operator returns T&. */
T &operator *() const { return *ptr; }
/** \brief Arrow operator returns T*. */
T *operator->() const { return ptr; }
/** \brief Move to next item. */
T *operator++() { return ++ptr; }
/** \brief Move to next item. */
T *operator++(int) { return ptr++; }
/** \brief Move to next item. */
T *increment() { return ++ptr; }
/** \brief Move n items forward. */
T *operator+=(long n) { return ptr+=n; }
/** \brief Move to previous item. */
T *operator--() { return --ptr; }
/** \brief Move to previous item. */
T *operator--(int) { return ptr--; }
/** \brief Move to previous item. */
T *decrement() { return --ptr; }
/** \brief Move n items back. */
T *operator-=(long n) { return ptr-=n; }
/** \brief Return the next item. Does not modify this. */
inline IterNext next() const { return IterNext(*this); }
/** \brief Return the previous item. Does not modify this. */
inline IterPrev prev() const { return IterPrev(*this); }
/** \brief The iterator is simply a pointer. */
T *ptr;
/* For testing endpoints. */
T *ptrBeg, *ptrEnd;
};
/** \brief Return first element. */
IterFirst first() { return IterFirst( *this ); }
/** \brief Return last element. */
IterLast last() { return IterLast( *this ); }
protected:
void makeRawSpaceFor(long pos, long len);
void upResize(long len);
void downResize(long len);
};
/* Init a vector iterator with just a vector. */
template <class T, class Resize> Vector<T, Resize>::Iter::Iter( const Vector &v )
{
if ( v.tabLen == 0 )
ptr = ptrBeg = ptrEnd = 0;
else {
ptr = v.data;
ptrBeg = v.data-1;
ptrEnd = v.data+v.tabLen;
}
}
/* Init a vector iterator with the first of a vector. */
template <class T, class Resize> Vector<T, Resize>::Iter::Iter(
const IterFirst &vf )
{
if ( vf.v.tabLen == 0 )
ptr = ptrBeg = ptrEnd = 0;
else {
ptr = vf.v.data;
ptrBeg = vf.v.data-1;
ptrEnd = vf.v.data+vf.v.tabLen;
}
}
/* Init a vector iterator with the last of a vector. */
template <class T, class Resize> Vector<T, Resize>::Iter::Iter(
const IterLast &vl )
{
if ( vl.v.tabLen == 0 )
ptr = ptrBeg = ptrEnd = 0;
else {
ptr = vl.v.data+vl.v.tabLen-1;
ptrBeg = vl.v.data-1;
ptrEnd = vl.v.data+vl.v.tabLen;
}
}
/* Init a vector iterator with the next of some other iterator. */
template <class T, class Resize> Vector<T, Resize>::Iter::Iter(
const IterNext &vn )
:
ptr(vn.i.ptr+1),
ptrBeg(vn.i.ptrBeg),
ptrEnd(vn.i.ptrEnd)
{
}
/* Init a vector iterator with the prev of some other iterator. */
template <class T, class Resize> Vector<T, Resize>::Iter::Iter(
const IterPrev &vp )
:
ptr(vp.i.ptr-1),
ptrBeg(vp.i.ptrBeg),
ptrEnd(vp.i.ptrEnd)
{
}
/* Set a vector iterator with some vector. */
template <class T, class Resize> typename Vector<T, Resize>::Iter &
Vector<T, Resize>::Iter::operator=( const Vector &v )
{
if ( v.tabLen == 0 )
ptr = ptrBeg = ptrEnd = 0;
else {
ptr = v.data;
ptrBeg = v.data-1;
ptrEnd = v.data+v.tabLen;
}
return *this;
}
/* Set a vector iterator with the first element in a vector. */
template <class T, class Resize> typename Vector<T, Resize>::Iter &
Vector<T, Resize>::Iter::operator=( const IterFirst &vf )
{
if ( vf.v.tabLen == 0 )
ptr = ptrBeg = ptrEnd = 0;
else {
ptr = vf.v.data;
ptrBeg = vf.v.data-1;
ptrEnd = vf.v.data+vf.v.tabLen;
}
return *this;
}
/* Set a vector iterator with the last element in a vector. */
template <class T, class Resize> typename Vector<T, Resize>::Iter &
Vector<T, Resize>::Iter::operator=( const IterLast &vl )
{
if ( vl.v.tabLen == 0 )
ptr = ptrBeg = ptrEnd = 0;
else {
ptr = vl.v.data+vl.v.tabLen-1;
ptrBeg = vl.v.data-1;
ptrEnd = vl.v.data+vl.v.tabLen;
}
return *this;
}
/* Set a vector iterator with the next of some other iterator. */
template <class T, class Resize> typename Vector<T, Resize>::Iter &
Vector<T, Resize>::Iter::operator=( const IterNext &vn )
{
ptr = vn.i.ptr+1;
ptrBeg = vn.i.ptrBeg;
ptrEnd = vn.i.ptrEnd;
return *this;
}
/* Set a vector iterator with the prev of some other iterator. */
template <class T, class Resize> typename Vector<T, Resize>::Iter &
Vector<T, Resize>::Iter::operator=( const IterPrev &vp )
{
ptr = vp.i.ptr-1;
ptrBeg = vp.i.ptrBeg;
ptrEnd = vp.i.ptrEnd;
return *this;
}
/**
* \brief Forget all elements in the vector.
*
* The contents of the vector are reset to null without without the space
* being freed.
*/
template<class T, class Resize> void Vector<T, Resize>::
abandon()
{
BaseTable::data = 0;
BaseTable::tabLen = 0;
BaseTable::allocLen = 0;
}
/**
* \brief Transfer the contents of another vector into this vector.
*
* The dynamic array of the other vector is moved into this vector by
* reference. If this vector is non-empty then its contents are first deleted.
* Afterward the other vector will be empty.
*/
template<class T, class Resize> void Vector<T, Resize>::
transfer( Vector &v )
{
empty();
BaseTable::data = v.data;
BaseTable::tabLen = v.tabLen;
BaseTable::allocLen = v.allocLen;
v.abandon();
}
/**
* \brief Deep copy another vector into this vector.
*
* Copies the entire contents of the other vector into this vector. Any
* existing contents are first deleted. Equivalent to setAs.
*
* \returns A reference to this.
*/
template<class T, class Resize> Vector<T, Resize> &Vector<T, Resize>::
operator=( const Vector &v )
{
setAs(v.data, v.tabLen);
return *this;
}
/* Up resize the data for len elements using Resize::upResize to tell us the
* new tabLen. Reads and writes allocLen. Does not read or write tabLen. */
template<class T, class Resize> void Vector<T, Resize>::
upResize(long len)
{
/* Ask the resizer what the new tabLen will be. */
long newLen = Resize::upResize(BaseTable::allocLen, len);
/* Did the data grow? */
if ( newLen > BaseTable::allocLen ) {
BaseTable::allocLen = newLen;
if ( BaseTable::data != 0 ) {
/* Table exists already, resize it up. */
BaseTable::data = (T*) realloc( BaseTable::data, sizeof(T) * newLen );
if ( BaseTable::data == 0 )
throw std::bad_alloc();
}
else {
/* Create the data. */
BaseTable::data = (T*) malloc( sizeof(T) * newLen );
if ( BaseTable::data == 0 )
throw std::bad_alloc();
}
}
}
/* Down resize the data for len elements using Resize::downResize to determine
* the new tabLen. Reads and writes allocLen. Does not read or write tabLen. */
template<class T, class Resize> void Vector<T, Resize>::
downResize(long len)
{
/* Ask the resizer what the new tabLen will be. */
long newLen = Resize::downResize( BaseTable::allocLen, len );
/* Did the data shrink? */
if ( newLen < BaseTable::allocLen ) {
BaseTable::allocLen = newLen;
if ( newLen == 0 ) {
/* Simply free the data. */
free( BaseTable::data );
BaseTable::data = 0;
}
else {
/* Not shrinking to size zero, realloc it to the smaller size. */
BaseTable::data = (T*) realloc( BaseTable::data, sizeof(T) * newLen );
if ( BaseTable::data == 0 )
throw std::bad_alloc();
}
}
}
/**
* \brief Perform a deep copy of the vector.
*
* The contents of the other vector are copied into this vector. This vector
* gets the same allocation size as the other vector. All items are copied
* using the element's copy constructor.
*/
template<class T, class Resize> Vector<T, Resize>::
Vector(const Vector<T, Resize> &v)
{
BaseTable::tabLen = v.tabLen;
BaseTable::allocLen = v.allocLen;
if ( BaseTable::allocLen > 0 ) {
/* Allocate needed space. */
BaseTable::data = (T*) malloc(sizeof(T) * BaseTable::allocLen);
if ( BaseTable::data == 0 )
throw std::bad_alloc();
/* If there are any items in the src data, copy them in. */
T *dst = BaseTable::data, *src = v.data;
for (long pos = 0; pos < BaseTable::tabLen; pos++, dst++, src++ )
new(dst) T(*src);
}
else {
/* Nothing allocated. */
BaseTable::data = 0;
}
}
/** \fn Vector::~Vector()
* \brief Free all memory used by the vector.
*
* The vector is reset to zero elements. Destructors are called on all
* elements in the vector. The space allocated for the vector is freed.
*/
/**
* \brief Free all memory used by the vector.
*
* The vector is reset to zero elements. Destructors are called on all
* elements in the vector. The space allocated for the vector is freed.
*/
template<class T, class Resize> void Vector<T, Resize>::
empty()
{
if ( BaseTable::data != 0 ) {
/* Call All destructors. */
T *pos = BaseTable::data;
for ( long i = 0; i < BaseTable::tabLen; pos++, i++ )
pos->~T();
/* Free the data space. */
free( BaseTable::data );
BaseTable::data = 0;
BaseTable::tabLen = BaseTable::allocLen = 0;
}
}
/**
* \brief Set the contents of the vector to be len elements exactly.
*
* The vector becomes len elements in length. Destructors are called on any
* existing elements in the vector. Copy constructors are used to place the
* new elements in the vector.
*/
template<class T, class Resize> void Vector<T, Resize>::
setAs(const T *val, long len)
{
/* Call All destructors. */
long i;
T *pos = BaseTable::data;
for ( i = 0; i < BaseTable::tabLen; pos++, i++ )
pos->~T();
/* Adjust the allocated length. */
if ( len < BaseTable::tabLen )
downResize( len );
else if ( len > BaseTable::tabLen )
upResize( len );
/* Set the new data length to exactly len. */
BaseTable::tabLen = len;
/* Copy data in. */
T *dst = BaseTable::data;
const T *src = val;
for ( i = 0; i < len; i++, dst++, src++ )
new(dst) T(*src);
}
/**
* \brief Set the vector to len copies of item.
*
* The vector becomes len elements in length. Destructors are called on any
* existing elements in the vector. The element's copy constructor is used to
* copy the item into the vector.
*/
template<class T, class Resize> void Vector<T, Resize>::
setAsDup(const T &item, long len)
{
/* Call All destructors. */
T *pos = BaseTable::data;
for ( long i = 0; i < BaseTable::tabLen; pos++, i++ )
pos->~T();
/* Adjust the allocated length. */
if ( len < BaseTable::tabLen )
downResize( len );
else if ( len > BaseTable::tabLen )
upResize( len );
/* Set the new data length to exactly len. */
BaseTable::tabLen = len;
/* Copy item in one spot at a time. */
T *dst = BaseTable::data;
for ( long i = 0; i < len; i++, dst++ )
new(dst) T(item);
}
/**
* \brief Set the vector to exactly len new items.
*
* The vector becomes len elements in length. Destructors are called on any
* existing elements in the vector. Default constructors are used to init the
* new items.
*/
template<class T, class Resize> void Vector<T, Resize>::
setAsNew(long len)
{
/* Call All destructors. */
T *pos = BaseTable::data;
for ( long i = 0; i < BaseTable::tabLen; pos++, i++ )
pos->~T();
/* Adjust the allocated length. */
if ( len < BaseTable::tabLen )
downResize( len );
else if ( len > BaseTable::tabLen )
upResize( len );
/* Set the new data length to exactly len. */
BaseTable::tabLen = len;
/* Create items using default constructor. */
T *dst = BaseTable::data;
for ( long i = 0; i < len; i++, dst++ )
new(dst) T();
}
/**
* \brief Replace len elements at position pos.
*
* If there are existing elements at the positions to be replaced, then
* destructors are called before the space is used. Copy constructors are used
* to place the elements into the vector. It is allowable for the pos and
* length to specify a replacement that overwrites existing elements and
* creates new ones. If pos is greater than the length of the vector then
* undefined behaviour results. If pos is negative, then it is treated as an
* offset relative to the length of the vector.
*/
template<class T, class Resize> void Vector<T, Resize>::
replace(long pos, const T *val, long len)
{
long endPos, i;
T *item;
/* If we are given a negative position to replace at then
* treat it as a position relative to the length. */
if ( pos < 0 )
pos = BaseTable::tabLen + pos;
/* The end is the one past the last item that we want
* to write to. */
endPos = pos + len;
/* Make sure we have enough space. */
if ( endPos > BaseTable::tabLen ) {
upResize( endPos );
/* Delete any objects we need to delete. */
item = BaseTable::data + pos;
for ( i = pos; i < BaseTable::tabLen; i++, item++ )
item->~T();
/* We are extending the vector, set the new data length. */
BaseTable::tabLen = endPos;
}
else {
/* Delete any objects we need to delete. */
item = BaseTable::data + pos;
for ( i = pos; i < endPos; i++, item++ )
item->~T();
}
/* Copy data in using copy constructor. */
T *dst = BaseTable::data + pos;
const T *src = val;
for ( i = 0; i < len; i++, dst++, src++ )
new(dst) T(*src);
}
/**
* \brief Replace at position pos with len copies of an item.
*
* If there are existing elements at the positions to be replaced, then
* destructors are called before the space is used. The copy constructor is
* used to place the element into this vector. It is allowable for the pos and
* length to specify a replacement that overwrites existing elements and
* creates new ones. If pos is greater than the length of the vector then
* undefined behaviour results. If pos is negative, then it is treated as an
* offset relative to the length of the vector.
*/
template<class T, class Resize> void Vector<T, Resize>::
replaceDup(long pos, const T &val, long len)
{
long endPos, i;
T *item;
/* If we are given a negative position to replace at then
* treat it as a position relative to the length. */
if ( pos < 0 )
pos = BaseTable::tabLen + pos;
/* The end is the one past the last item that we want
* to write to. */
endPos = pos + len;
/* Make sure we have enough space. */
if ( endPos > BaseTable::tabLen ) {
upResize( endPos );
/* Delete any objects we need to delete. */
item = BaseTable::data + pos;
for ( i = pos; i < BaseTable::tabLen; i++, item++ )
item->~T();
/* We are extending the vector, set the new data length. */
BaseTable::tabLen = endPos;
}
else {
/* Delete any objects we need to delete. */
item = BaseTable::data + pos;
for ( i = pos; i < endPos; i++, item++ )
item->~T();
}
/* Copy data in using copy constructor. */
T *dst = BaseTable::data + pos;
for ( long i = 0; i < len; i++, dst++ )
new(dst) T(val);
}
/**
* \brief Replace at position pos with len new elements.
*
* If there are existing elements at the positions to be replaced, then
* destructors are called before the space is used. The default constructor is
* used to initialize the new elements. It is allowable for the pos and length
* to specify a replacement that overwrites existing elements and creates new
* ones. If pos is greater than the length of the vector then undefined
* behaviour results. If pos is negative, then it is treated as an offset
* relative to the length of the vector.
*/
template<class T, class Resize> void Vector<T, Resize>::
replaceNew(long pos, long len)
{
long endPos, i;
T *item;
/* If we are given a negative position to replace at then
* treat it as a position relative to the length. */
if ( pos < 0 )
pos = BaseTable::tabLen + pos;
/* The end is the one past the last item that we want
* to write to. */
endPos = pos + len;
/* Make sure we have enough space. */
if ( endPos > BaseTable::tabLen ) {
upResize( endPos );
/* Delete any objects we need to delete. */
item = BaseTable::data + pos;
for ( i = pos; i < BaseTable::tabLen; i++, item++ )
item->~T();
/* We are extending the vector, set the new data length. */
BaseTable::tabLen = endPos;
}
else {
/* Delete any objects we need to delete. */
item = BaseTable::data + pos;
for ( i = pos; i < endPos; i++, item++ )
item->~T();
}
/* Copy data in using copy constructor. */
T *dst = BaseTable::data + pos;
for ( long i = 0; i < len; i++, dst++ )
new(dst) T();
}
/**
* \brief Remove len elements at position pos.
*
* Destructor is called on all elements removed. Elements to the right of pos
* are shifted len spaces to the left to take up the free space. If pos is
* greater than or equal to the length of the vector then undefined behavior
* results. If pos is negative then it is treated as an offset relative to the
* length of the vector.
*/
template<class T, class Resize> void Vector<T, Resize>::
remove(long pos, long len)
{
long newLen, lenToSlideOver, endPos;
T *dst, *item;
/* If we are given a negative position to remove at then
* treat it as a position relative to the length. */
if ( pos < 0 )
pos = BaseTable::tabLen + pos;
/* The first position after the last item deleted. */
endPos = pos + len;
/* The new data length. */
newLen = BaseTable::tabLen - len;
/* The place in the data we are deleting at. */
dst = BaseTable::data + pos;
/* Call Destructors. */
item = dst;
for ( long i = 0; i < len; i += 1, item += 1 )
item->~T();
/* Shift data over if necessary. */
lenToSlideOver = BaseTable::tabLen - endPos;
if ( len > 0 && lenToSlideOver > 0 )
memmove(dst, dst + len, sizeof(T)*lenToSlideOver);
/* Shrink the data if necessary. */
downResize( newLen );
/* Set the new data length. */
BaseTable::tabLen = newLen;
}
/**
* \brief Insert len elements at position pos.
*
* Elements in the vector from pos onward are shifted len spaces to the right.
* The copy constructor is used to place the elements into this vector. If pos
* is greater than the length of the vector then undefined behaviour results.
* If pos is negative then it is treated as an offset relative to the length
* of the vector.
*/
template<class T, class Resize> void Vector<T, Resize>::
insert(long pos, const T *val, long len)
{
/* If we are given a negative position to insert at then
* treat it as a position relative to the length. */
if ( pos < 0 )
pos = BaseTable::tabLen + pos;
/* Calculate the new length. */
long newLen = BaseTable::tabLen + len;
/* Up resize, we are growing. */
upResize( newLen );
/* Shift over data at insert spot if needed. */
if ( len > 0 && pos < BaseTable::tabLen ) {
memmove(BaseTable::data + pos + len, BaseTable::data + pos,
sizeof(T)*(BaseTable::tabLen-pos));
}
/* Copy data in element by element. */
T *dst = BaseTable::data + pos;
const T *src = val;
for ( long i = 0; i < len; i++, dst++, src++ )
new(dst) T(*src);
/* Set the new length. */
BaseTable::tabLen = newLen;
}
/**
* \brief Insert len copies of item at position pos.
*
* Elements in the vector from pos onward are shifted len spaces to the right.
* The copy constructor is used to place the element into this vector. If pos
* is greater than the length of the vector then undefined behaviour results.
* If pos is negative then it is treated as an offset relative to the length
* of the vector.
*/
template<class T, class Resize> void Vector<T, Resize>::
insertDup(long pos, const T &item, long len)
{
/* If we are given a negative position to insert at then
* treat it as a position relative to the length. */
if ( pos < 0 )
pos = BaseTable::tabLen + pos;
/* Calculate the new length. */
long newLen = BaseTable::tabLen + len;
/* Up resize, we are growing. */
upResize( newLen );
/* Shift over data at insert spot if needed. */
if ( len > 0 && pos < BaseTable::tabLen ) {
memmove(BaseTable::data + pos + len, BaseTable::data + pos,
sizeof(T)*(BaseTable::tabLen-pos));
}
/* Copy the data item in one at a time. */
T *dst = BaseTable::data + pos;
for ( long i = 0; i < len; i++, dst++ )
new(dst) T(item);
/* Set the new length. */
BaseTable::tabLen = newLen;
}
/**
* \brief Insert len new elements using the default constructor.
*
* Elements in the vector from pos onward are shifted len spaces to the right.
* Default constructors are used to init the new elements. If pos is off the
* end of the vector then undefined behaviour results. If pos is negative then
* it is treated as an offset relative to the length of the vector.
*/
template<class T, class Resize> void Vector<T, Resize>::
insertNew(long pos, long len)
{
/* If we are given a negative position to insert at then
* treat it as a position relative to the length. */
if ( pos < 0 )
pos = BaseTable::tabLen + pos;
/* Calculate the new length. */
long newLen = BaseTable::tabLen + len;
/* Up resize, we are growing. */
upResize( newLen );
/* Shift over data at insert spot if needed. */
if ( len > 0 && pos < BaseTable::tabLen ) {
memmove(BaseTable::data + pos + len, BaseTable::data + pos,
sizeof(T)*(BaseTable::tabLen-pos));
}
/* Init new data with default constructors. */
T *dst = BaseTable::data + pos;
for ( long i = 0; i < len; i++, dst++ )
new(dst) T();
/* Set the new length. */
BaseTable::tabLen = newLen;
}
/* Makes space for len items, Does not init the items in any way. If pos is
* greater than the length of the vector then undefined behaviour results.
* Updates the length of the vector. */
template<class T, class Resize> void Vector<T, Resize>::
makeRawSpaceFor(long pos, long len)
{
/* Calculate the new length. */
long newLen = BaseTable::tabLen + len;
/* Up resize, we are growing. */
upResize( newLen );
/* Shift over data at insert spot if needed. */
if ( len > 0 && pos < BaseTable::tabLen ) {
memmove(BaseTable::data + pos + len, BaseTable::data + pos,
sizeof(T)*(BaseTable::tabLen-pos));
}
/* Save the new length. */
BaseTable::tabLen = newLen;
}
#ifdef AAPL_NAMESPACE
}
#endif
#endif /* _AAPL_VECTOR_H */