/*-------------------------------------------------------------------------
*
* signal.c
* Microsoft Windows Win32 Signal Emulation Functions
*
* Portions Copyright (c) 1996-2022, PostgreSQL Global Development Group
*
* IDENTIFICATION
* src/backend/port/win32/signal.c
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "libpq/pqsignal.h"
/*
* These are exported for use by the UNBLOCKED_SIGNAL_QUEUE() macro.
* pg_signal_queue must be volatile since it is changed by the signal
* handling thread and inspected without any lock by the main thread.
* pg_signal_mask is only changed by main thread so shouldn't need it.
*/
volatile int pg_signal_queue;
int pg_signal_mask;
HANDLE pgwin32_signal_event;
HANDLE pgwin32_initial_signal_pipe = INVALID_HANDLE_VALUE;
/*
* pg_signal_crit_sec is used to protect only pg_signal_queue. That is the only
* variable that can be accessed from the signal sending threads!
*/
static CRITICAL_SECTION pg_signal_crit_sec;
/* Note that array elements 0 are unused since they correspond to signal 0 */
static pqsigfunc pg_signal_array[PG_SIGNAL_COUNT];
static pqsigfunc pg_signal_defaults[PG_SIGNAL_COUNT];
/* Signal handling thread functions */
static DWORD WINAPI pg_signal_thread(LPVOID param);
static BOOL WINAPI pg_console_handler(DWORD dwCtrlType);
/*
* pg_usleep --- delay the specified number of microseconds, but
* stop waiting if a signal arrives.
*
* This replaces the non-signal-aware version provided by src/port/pgsleep.c.
*/
void
pg_usleep(long microsec)
{
if (unlikely(pgwin32_signal_event == NULL))
{
/*
* If we're reached by pgwin32_open_handle() early in startup before
* the signal event is set up, just fall back to a regular
* non-interruptible sleep.
*/
SleepEx((microsec < 500 ? 1 : (microsec + 500) / 1000), FALSE);
return;
}
if (WaitForSingleObject(pgwin32_signal_event,
(microsec < 500 ? 1 : (microsec + 500) / 1000))
== WAIT_OBJECT_0)
{
pgwin32_dispatch_queued_signals();
errno = EINTR;
return;
}
}
/* Initialization */
void
pgwin32_signal_initialize(void)
{
int i;
HANDLE signal_thread_handle;
InitializeCriticalSection(&pg_signal_crit_sec);
for (i = 0; i < PG_SIGNAL_COUNT; i++)
{
pg_signal_array[i] = SIG_DFL;
pg_signal_defaults[i] = SIG_IGN;
}
pg_signal_mask = 0;
pg_signal_queue = 0;
/* Create the global event handle used to flag signals */
pgwin32_signal_event = CreateEvent(NULL, TRUE, FALSE, NULL);
if (pgwin32_signal_event == NULL)
ereport(FATAL,
(errmsg_internal("could not create signal event: error code %lu", GetLastError())));
/* Create thread for handling signals */
signal_thread_handle = CreateThread(NULL, 0, pg_signal_thread, NULL, 0, NULL);
if (signal_thread_handle == NULL)
ereport(FATAL,
(errmsg_internal("could not create signal handler thread")));
/* Create console control handle to pick up Ctrl-C etc */
if (!SetConsoleCtrlHandler(pg_console_handler, TRUE))
ereport(FATAL,
(errmsg_internal("could not set console control handler")));
}
/*
* Dispatch all signals currently queued and not blocked
* Blocked signals are ignored, and will be fired at the time of
* the pqsigsetmask() call.
*/
void
pgwin32_dispatch_queued_signals(void)
{
int exec_mask;
Assert(pgwin32_signal_event != NULL);
EnterCriticalSection(&pg_signal_crit_sec);
while ((exec_mask = UNBLOCKED_SIGNAL_QUEUE()) != 0)
{
/* One or more unblocked signals queued for execution */
int i;
for (i = 1; i < PG_SIGNAL_COUNT; i++)
{
if (exec_mask & sigmask(i))
{
/* Execute this signal */
pqsigfunc sig = pg_signal_array[i];
if (sig == SIG_DFL)
sig = pg_signal_defaults[i];
pg_signal_queue &= ~sigmask(i);
if (sig != SIG_ERR && sig != SIG_IGN && sig != SIG_DFL)
{
LeaveCriticalSection(&pg_signal_crit_sec);
sig(i);
EnterCriticalSection(&pg_signal_crit_sec);
break; /* Restart outer loop, in case signal mask or
* queue has been modified inside signal
* handler */
}
}
}
}
ResetEvent(pgwin32_signal_event);
LeaveCriticalSection(&pg_signal_crit_sec);
}
/* signal masking. Only called on main thread, no sync required */
int
pqsigsetmask(int mask)
{
int prevmask;
prevmask = pg_signal_mask;
pg_signal_mask = mask;
/*
* Dispatch any signals queued up right away, in case we have unblocked
* one or more signals previously queued
*/
pgwin32_dispatch_queued_signals();
return prevmask;
}
/*
* Unix-like signal handler installation
*
* Only called on main thread, no sync required
*/
pqsigfunc
pqsignal(int signum, pqsigfunc handler)
{
pqsigfunc prevfunc;
if (signum >= PG_SIGNAL_COUNT || signum < 0)
return SIG_ERR;
prevfunc = pg_signal_array[signum];
pg_signal_array[signum] = handler;
return prevfunc;
}
/* Create the signal listener pipe for specified PID */
HANDLE
pgwin32_create_signal_listener(pid_t pid)
{
char pipename[128];
HANDLE pipe;
snprintf(pipename, sizeof(pipename), "\\\\.\\pipe\\pgsignal_%u", (int) pid);
pipe = CreateNamedPipe(pipename, PIPE_ACCESS_DUPLEX,
PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT,
PIPE_UNLIMITED_INSTANCES, 16, 16, 1000, NULL);
if (pipe == INVALID_HANDLE_VALUE)
ereport(ERROR,
(errmsg("could not create signal listener pipe for PID %d: error code %lu",
(int) pid, GetLastError())));
return pipe;
}
/*
* All functions below execute on the signal handler thread
* and must be synchronized as such!
* NOTE! The only global variable that can be used is
* pg_signal_queue!
*/
/*
* Queue a signal for the main thread, by setting the flag bit and event.
*/
void
pg_queue_signal(int signum)
{
Assert(pgwin32_signal_event != NULL);
if (signum >= PG_SIGNAL_COUNT || signum <= 0)
return; /* ignore any bad signal number */
EnterCriticalSection(&pg_signal_crit_sec);
pg_signal_queue |= sigmask(signum);
LeaveCriticalSection(&pg_signal_crit_sec);
SetEvent(pgwin32_signal_event);
}
/* Signal handling thread */
static DWORD WINAPI
pg_signal_thread(LPVOID param)
{
char pipename[128];
HANDLE pipe = pgwin32_initial_signal_pipe;
/* Set up pipe name, in case we have to re-create the pipe. */
snprintf(pipename, sizeof(pipename), "\\\\.\\pipe\\pgsignal_%lu", GetCurrentProcessId());
for (;;)
{
BOOL fConnected;
/* Create a new pipe instance if we don't have one. */
if (pipe == INVALID_HANDLE_VALUE)
{
pipe = CreateNamedPipe(pipename, PIPE_ACCESS_DUPLEX,
PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT,
PIPE_UNLIMITED_INSTANCES, 16, 16, 1000, NULL);
if (pipe == INVALID_HANDLE_VALUE)
{
write_stderr("could not create signal listener pipe: error code %lu; retrying\n", GetLastError());
SleepEx(500, FALSE);
continue;
}
}
/*
* Wait for a client to connect. If something connects before we
* reach here, we'll get back a "failure" with ERROR_PIPE_CONNECTED,
* which is actually a success (way to go, Microsoft).
*/
fConnected = ConnectNamedPipe(pipe, NULL) ? TRUE : (GetLastError() == ERROR_PIPE_CONNECTED);
if (fConnected)
{
/*
* We have a connection from a would-be signal sender. Process it.
*/
BYTE sigNum;
DWORD bytes;
if (ReadFile(pipe, &sigNum, 1, &bytes, NULL) &&
bytes == 1)
{
/*
* Queue the signal before responding to the client. In this
* way, it's guaranteed that once kill() has returned in the
* signal sender, the next CHECK_FOR_INTERRUPTS() in the
* signal recipient will see the signal. (This is a stronger
* guarantee than POSIX makes; maybe we don't need it? But
* without it, we've seen timing bugs on Windows that do not
* manifest on any known Unix.)
*/
pg_queue_signal(sigNum);
/*
* Write something back to the client, allowing its
* CallNamedPipe() call to terminate.
*/
WriteFile(pipe, &sigNum, 1, &bytes, NULL); /* Don't care if it
* works or not */
/*
* We must wait for the client to read the data before we can
* disconnect, else the data will be lost. (If the WriteFile
* call failed, there'll be nothing in the buffer, so this
* shouldn't block.)
*/
FlushFileBuffers(pipe);
}
else
{
/*
* If we fail to read a byte from the client, assume it's the
* client's problem and do nothing. Perhaps it'd be better to
* force a pipe close and reopen?
*/
}
/* Disconnect from client so that we can re-use the pipe. */
DisconnectNamedPipe(pipe);
}
else
{
/*
* Connection failed. Cleanup and try again.
*
* This should never happen. If it does, there's a window where
* we'll miss signals until we manage to re-create the pipe.
* However, just trying to use the same pipe again is probably not
* going to work, so we have little choice.
*/
CloseHandle(pipe);
pipe = INVALID_HANDLE_VALUE;
}
}
return 0;
}
/* Console control handler will execute on a thread created
by the OS at the time of invocation */
static BOOL WINAPI
pg_console_handler(DWORD dwCtrlType)
{
if (dwCtrlType == CTRL_C_EVENT ||
dwCtrlType == CTRL_BREAK_EVENT ||
dwCtrlType == CTRL_CLOSE_EVENT ||
dwCtrlType == CTRL_SHUTDOWN_EVENT)
{
pg_queue_signal(SIGINT);
return TRUE;
}
return FALSE;
}