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/*****************************************************************************

Copyright (c) 2022  Michal Necasek
              2023  Philip Kelley
              2023-2024 Jaroslav Hensl

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

*****************************************************************************/

/* Display driver mode management. */

#ifndef SVGA
#ifndef VESA
#define VBE
#endif
#endif

#include "winhack.h"
#include <gdidefs.h>
#include <dibeng.h>
#include <valmode.h>
#include <minivdd.h>

#include "minidrv.h"
#include "boxv.h"

#include "3d_accel.h"

#include "drvlib.h"
#include "dpmi.h"

#include <string.h> /* _fmemset */
#include <stdlib.h> /* abs */

WORD wScreenX       = 0;
WORD wScreenY       = 0;
WORD BitBltDevProc  = 0;
WORD ScreenSelector = 0;
WORD wPDeviceFlags  = 0;

/* FBHDA structure pointers */
FBHDA_t __far * hda = NULL;
DWORD hda_linear = 0;

DWORD    dwVideoMemorySize = 0;  /* Installed VRAM in bytes. */
 WORD    wScreenPitchBytes = 0;  /* Current scanline pitch. */

/* On Entry:
 * EAX   = Function code (VDD_DRIVER_REGISTER)
 * EBX   = This VM's handle
 * ECX   = Size of all visible scanlines in bytes
 * EDX   = Zero to tell VDD to try virtualizing
 * ES:DI = Pointer to function called when switching
 *         back from fullscreen.
 *
 * On Return:
 * EAX   = Amount of video memory used by VDD in bytes,
 *         or function code if VDD call failed.
 */
extern DWORD CallVDDRegister( WORD Function, WORD wPitch, WORD wHeight, void _far *fRHR );
#pragma aux CallVDDRegister =       \
    ".386"                          \
    "movzx  eax, ax"                \
    "movzx  edx, dx"                \
    "mul    edx"                    \
    "mov    ecx, eax"               \
    "movzx  eax, bx"                \
    "movzx  ebx, OurVMHandle"       \
    "xor    edx, edx"               \
    "call   dword ptr VDDEntryPoint"\
    "mov    edx, eax"               \
    "shr    edx, 16"                \
    parm [bx] [ax] [dx] [es di];


#pragma code_seg( _INIT );

/* Take a mode descriptor and change it to be a valid
 * mode if it isn't already. Return zero if mode needed
 * fixing (wasn't valid).
 */
WORD FixModeInfo( LPMODEDESC lpMode )
{
    WORD    rc = 1; /* Assume valid mode. */

    /* First validate bits per pixel. */
    switch( lpMode->bpp ) {
    case 8:
    case 16:
    case 24:
    case 32:
        break;
    default:
        lpMode->bpp = 8;    /* Default to 8 bpp. */
        rc = 0;             /* Mode wasn't valid. */
    }

    /* Validate mode. If resolution is under 640x480 in
     * either direction, force 640x480.
     */
    if( lpMode->xRes < 640 || lpMode->yRes < 480 )
    {
        lpMode->xRes = 640; /* Force 640x480. */
        lpMode->yRes = 480;
        rc = 0;             /* Mode wasn't valid. */
    }

    return( rc );
}


/* Calculate pitch for a given horizontal resolution and bpp. */
WORD CalcPitch( WORD x, WORD bpp )
{
    WORD    wPitch;

    /* Valid BPP must be a multiple of 8 so it's simple. */
    wPitch = x * (bpp / 8);

    /* Align to 32 bits. */
    wPitch = (wPitch + 3) & ~3;

    return( wPitch );
}


/* Return non-zero if given mode is supported. */
static int IsModeOK( WORD wXRes, WORD wYRes, WORD wBpp )
{
    MODEDESC    mode;

    mode.bpp  = wBpp;
    mode.xRes = wXRes;
    mode.yRes = wYRes;

    /* If mode needed fixing, it's not valid. */
    if( !FixModeInfo( &mode ) )
        return( 0 );

#ifdef SVGA
		if(!SVGA_validmode(wXRes, wYRes, wBpp))
		{
			return 0;
		}
#endif

#ifdef VBE
		if(!VBE_validmode(wXRes, wYRes, wBpp))
		{
			return 0;
		}
#endif

    return( 1 );
}


/* Clear the visible screen by setting it to all black (zeros).
 * JH: off-screen region to the right is not affected
 */
static void ClearVisibleScreen( void )
{
	FBHDA_clean();
}

/* Set the currently configured mode (wXRes/wYRes) in hardware.
 * If bFullSet is non-zero, then also reinitialize globals.
 * When re-establishing a previously set mode (e.g. coming
 * back from fullscreen), bFullSet will be zero.
 * NB: BPP won't change at runtime.
 */
static int SetDisplayMode( WORD wXRes, WORD wYRes, int bFullSet )
{
    dbg_printf( "SetDisplayMode: wXRes=%u wYRes=%u\n", wXRes, wYRes );

    /* Inform the VDD that the mode is about to change. */
    CallVDD( VDD_PRE_MODE_CHANGE );

#ifdef SVGA
		if(!SVGA_setmode(wXRes, wYRes, wBpp))
		{
			return 0;
		}
#endif

#ifdef VBE
		if(!VBE_setmode(wXRes, wYRes, wBpp))
		{
			return 0;
		}
#endif

    if( bFullSet ) {
        wScreenX = hda->width;
        wScreenY = hda->height;
        wScreenPitchBytes = hda->pitch;

        BitBltDevProc     = NULL;       /* No acceleration implemented. */

        wPDeviceFlags     = MINIDRIVER | VRAM | OFFSCREEN;
        if( wBpp == 16 ) {
            wPDeviceFlags |= FIVE6FIVE; /* Needed for 16bpp modes. */
        }

        /* Offscreen regions could be calculated here. We do not use those. */
    }
    return( 1 );
}


/* Forward declaration. */
void __far RestoreDesktopMode( void );

int PhysicalEnable( void )
{
    DWORD   dwRegRet;

    if( !ScreenSelector ) {
        dwVideoMemorySize = hda->vram_size;

        dbg_printf( "PhysicalEnable: Hardware detected, dwVideoMemorySize=%lX\n", dwVideoMemorySize );
    }
    
    dbg_printf("PhysicalEnable: continue with %ux%u\n", wScrX, wScrY);
    if( !IsModeOK( wScrX, wScrY, wBpp ) ) {
        /* Can't find mode, oopsie. */
        dbg_printf( "PhysicalEnable: Mode not valid! wScrX=%u wScrY=%u wBpp=%u\n", wScrX, wScrY, wBpp );
        return( 0 );
    }

    if( !SetDisplayMode( wScrX, wScrY, 1 ) ) {
        /* This is not good. */
        dbg_printf( "PhysicalEnable: SetDisplayMode failed! wScrX=%u wScrY=%u wBpp=%u\n", wScrX, wScrY, wBpp );
        return( 0 );
    }

    /* Allocate an LDT selector for the screen. */
    if( !ScreenSelector ) {
    	  ScreenSelector = ((DWORD)hda->vram_pm16) >> 16;
    }
    
    /* NB: Currently not used. DirectDraw would need the segment base. */
    /* JH: we need it for FIFO (SVGA) or direct FB rendering, but retuned by AllocLinearSelector in one CALL */
    //dwScreenFlatAddr = DPMI_GetSegBase( ScreenSelector );   /* Not expected to fail. */

    dbg_printf( "PhysicalEnable: RestoreDesktopMode is at %WP\n", RestoreDesktopMode );
    dwRegRet = CallVDDRegister( VDD_DRIVER_REGISTER, wScreenPitchBytes, wScreenY, RestoreDesktopMode );
    if( dwRegRet != VDD_DRIVER_REGISTER ) {
        /* NB: It's not fatal if CallVDDRegister() fails. */
        /// @todo What can we do with the returned value?
    }
    
#ifdef SVGA
    /* update SVGAHDA */
    SVGA_setmode(wScrX, wScrY, wBpp);
#endif

#ifdef VBE
    VBE_setmode(wScrX, wScrY, wBpp);
#endif

    /* Let the VDD know that the mode changed. */
    CallVDD( VDD_POST_MODE_CHANGE );
    CallVDD( VDD_SAVE_DRIVER_STATE );

    ClearVisibleScreen();

    return( 1 );    /* All good. */
}


/* Check if the requested mode can be set. Return yes, no (with a reason),
 * or maybe.                                                           .
 * Must be exported by name, recommended ordinal 700.
 * NB: Can be called when the driver is not the current display driver.
 */
#pragma aux ValidateMode loadds;    /* __loadds not operational due to prototype in valmode.h */
UINT WINAPI __loadds ValidateMode( DISPVALMODE FAR *lpValMode )
{
    UINT        rc = VALMODE_YES;

    //dbg_printf( "ValidateMode: X=%u Y=%u bpp=%u\n", lpValMode->dvmXRes, lpValMode->dvmYRes, lpValMode->dvmBpp );
    do {
        if( !ScreenSelector ) {
#ifdef SVGA
            /* Check if we have SVGA HW */
            if(!SVGA_valid())
            {
              rc = VALMODE_NO_WRONGDRV;
              break;
            }
#endif

#ifdef VBE
            /* Check if we have Boschs VBE card */
            if(!VBE_valid())
            {
              rc = VALMODE_NO_WRONGDRV;
              break;
            }
#endif
            dwVideoMemorySize = hda->vram_size;
        }

        if( !IsModeOK( lpValMode->dvmXRes, lpValMode->dvmYRes, lpValMode->dvmBpp ) ) {
            rc = VALMODE_NO_NOMEM;
        }
    } while( 0 );

    //dbg_printf( "ValidateMode: rc=%u\n", rc );
    return( rc );
}

void PhysicalDisable(void)
{
#ifdef SVGA
  SVGA_HW_disable();
#endif
}

#pragma code_seg( _TEXT );

/* Called by the VDD in order to restore the video state when switching back
 * to the system VM. Function is in locked memory (_TEXT segment).
 * NB: Must reload DS, but apparently need not save/restore DS.
 */
#pragma aux RestoreDesktopMode loadds;
void __far RestoreDesktopMode( void )
{
    dbg_printf( "RestoreDesktopMode: %ux%u, wBpp=%u\n", wScreenX, wScreenY, wBpp );

    /* Set the current desktop mode again. */
    SetDisplayMode( wScreenX, wScreenY, 0 );

    /* Reprogram the DAC if relevant. */
    if( wBpp <= 8 ) {
        UINT    wPalCnt;

        switch( wBpp ) {
        case 8:
            wPalCnt = 256;
            break;
        case 4:
            wPalCnt = 16;
            break;
        default:
            wPalCnt = 2;
            break;
        }
        SetRAMDAC_far( 0, wPalCnt, lpColorTable );
    }

    /* Clear the busy flag. Quite important. */
    lpDriverPDevice->deFlags &= ~BUSY;

    /* Poke the VDD now that everything is restored. */
    CallVDD( VDD_SAVE_DRIVER_STATE );

    ClearVisibleScreen();
}