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use nihav_core::codecs::*;
macro_rules! validate {
($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
}
#[cfg(feature="decoder_bmv")]
pub mod bmv;
#[cfg(feature="decoder_bmv3")]
pub mod bmv3;
#[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
pub mod futurevision;
#[cfg(feature="decoder_gdvvid")]
pub mod gremlinvideo;
#[cfg(feature="decoder_imax")]
pub mod imax;
#[cfg(feature="decoder_ipma")]
pub mod ipma;
#[cfg(feature="decoder_lhst500f22")]
pub mod lhst500f22;
#[cfg(feature="decoder_midivid")]
pub mod midivid;
#[cfg(feature="decoder_midivid3")]
pub mod midivid3;
#[cfg(feature="decoder_q")]
pub mod q;
#[cfg(feature="decoder_vmd")]
pub mod vmd;
#[cfg(feature="decoder_vx")]
#[allow(clippy::erasing_op)]
#[allow(clippy::identity_op)]
pub mod vx;
const GAME_CODECS: &[DecoderInfo] = &[
#[cfg(feature="decoder_gdvvid")]
DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
#[cfg(feature="decoder_gdvvid")]
DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
#[cfg(feature="decoder_bmv")]
DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
#[cfg(feature="decoder_bmv")]
DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
#[cfg(feature="decoder_bmv3")]
DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
#[cfg(feature="decoder_bmv3")]
DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
#[cfg(feature="decoder_fstaud")]
DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
#[cfg(feature="decoder_fstvid")]
DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
#[cfg(feature="decoder_imax")]
DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
#[cfg(feature="decoder_ipma")]
DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
#[cfg(feature="decoder_ipma")]
DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
#[cfg(feature="decoder_q")]
DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
#[cfg(feature="decoder_vmd")]
DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
#[cfg(feature="decoder_vmd")]
DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
#[cfg(feature="decoder_lhst500f22")]
DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
#[cfg(feature="decoder_midivid")]
DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
#[cfg(feature="decoder_midivid3")]
DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
#[cfg(feature="decoder_vx")]
DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
#[cfg(feature="decoder_vx")]
DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
];
/// Registers all available codecs provided by this crate.
pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
for decoder in GAME_CODECS.iter() {
rd.add_decoder(*decoder);
}
}
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