aboutsummaryrefslogtreecommitdiffstats
path: root/libavutil/vulkan.h
blob: 90922c6cf3de313e3ea5ba0a4298f859471e9e26 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
/*
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVUTIL_VULKAN_H
#define AVUTIL_VULKAN_H

#include "pixdesc.h"
#include "bprint.h"
#include "hwcontext.h"
#include "vulkan_functions.h"
#include "hwcontext_vulkan.h"
#include "vulkan_loader.h"

#define FF_VK_DEFAULT_USAGE_FLAGS (VK_IMAGE_USAGE_SAMPLED_BIT      |           \
                                   VK_IMAGE_USAGE_STORAGE_BIT      |           \
                                   VK_IMAGE_USAGE_TRANSFER_SRC_BIT |           \
                                   VK_IMAGE_USAGE_TRANSFER_DST_BIT)

/* GLSL management macros */
#define INDENT(N) INDENT_##N
#define INDENT_0
#define INDENT_1 INDENT_0 "    "
#define INDENT_2 INDENT_1 INDENT_1
#define INDENT_3 INDENT_2 INDENT_1
#define INDENT_4 INDENT_3 INDENT_1
#define INDENT_5 INDENT_4 INDENT_1
#define INDENT_6 INDENT_5 INDENT_1
#define C(N, S)          INDENT(N) #S "\n"
#define GLSLC(N, S)      av_bprintf(&shd->src, C(N, S))
#define GLSLA(...)       av_bprintf(&shd->src, __VA_ARGS__)
#define GLSLF(N, S, ...) av_bprintf(&shd->src, C(N, S), __VA_ARGS__)
#define GLSLD(D)         GLSLC(0, );                                           \
                         av_bprint_append_data(&shd->src, D, strlen(D));       \
                         GLSLC(0, )

/* Helper, pretty much every Vulkan return value needs to be checked */
#define RET(x)                                                                 \
    do {                                                                       \
        if ((err = (x)) < 0)                                                   \
            goto fail;                                                         \
    } while (0)

typedef struct FFVkSPIRVShader {
    const char *name;                       /* Name for id/debugging purposes */
    AVBPrint src;
    int local_size[3];                      /* Compute shader workgroup sizes */
    VkPipelineShaderStageCreateInfo shader;
} FFVkSPIRVShader;

typedef struct FFVkSPIRVCompiler {
    void *priv;
    int (*compile_shader)(struct FFVkSPIRVCompiler *ctx, void *avctx,
                          struct FFVkSPIRVShader *shd, uint8_t **data,
                          size_t *size, const char *entrypoint, void **opaque);
    void (*free_shader)(struct FFVkSPIRVCompiler *ctx, void **opaque);
    void (*uninit)(struct FFVkSPIRVCompiler **ctx);
} FFVkSPIRVCompiler;

typedef struct FFVkSampler {
    VkSampler sampler[4];
} FFVkSampler;

typedef struct FFVulkanDescriptorSetBinding {
    const char         *name;
    VkDescriptorType    type;
    const char         *mem_layout;  /* Storage images (rgba8, etc.) and buffers (std430, etc.) */
    const char         *mem_quali;   /* readonly, writeonly, etc. */
    const char         *buf_content; /* For buffers */
    uint32_t            dimensions;  /* Needed for e.g. sampler%iD */
    uint32_t            elems;       /* 0 - scalar, 1 or more - vector */
    VkShaderStageFlags  stages;
    FFVkSampler        *sampler;     /* Sampler to use for all elems */
    void               *updater;     /* Pointer to VkDescriptor*Info */
} FFVulkanDescriptorSetBinding;

typedef struct FFVkBuffer {
    VkBuffer buf;
    VkDeviceMemory mem;
    VkMemoryPropertyFlagBits flags;
} FFVkBuffer;

typedef struct FFVkQueueFamilyCtx {
    int queue_family;
    int nb_queues;
    int cur_queue;
    int actual_queues;
} FFVkQueueFamilyCtx;

typedef struct FFVulkanPipeline {
    FFVkQueueFamilyCtx *qf;

    VkPipelineBindPoint bind_point;

    /* Contexts */
    VkPipelineLayout pipeline_layout;
    VkPipeline       pipeline;

    /* Shaders */
    FFVkSPIRVShader **shaders;
    int shaders_num;

    /* Push consts */
    VkPushConstantRange *push_consts;
    int push_consts_num;

    /* Descriptors */
    VkDescriptorSetLayout         *desc_layout;
    VkDescriptorPool               desc_pool;
    VkDescriptorSet               *desc_set;
#if VK_USE_64_BIT_PTR_DEFINES == 1
    void                         **desc_staging;
#else
    uint64_t                      *desc_staging;
#endif
    VkDescriptorSetLayoutBinding **desc_binding;
    VkDescriptorUpdateTemplate    *desc_template;
    int                           *desc_set_initialized;
    int                            desc_layout_num;
    int                            descriptor_sets_num;
    int                            total_descriptor_sets;
    int                            pool_size_desc_num;

    /* Temporary, used to store data in between initialization stages */
    VkDescriptorUpdateTemplateCreateInfo *desc_template_info;
    VkDescriptorPoolSize *pool_size_desc;
} FFVulkanPipeline;

typedef struct FFVkQueueCtx {
    VkFence fence;
    VkQueue queue;

    /* Buffer dependencies */
    AVBufferRef **buf_deps;
    int nb_buf_deps;
    int buf_deps_alloc_size;

    /* Frame dependencies */
    AVFrame **frame_deps;
    int nb_frame_deps;
    int frame_deps_alloc_size;
} FFVkQueueCtx;

typedef struct FFVkExecContext {
    FFVkQueueFamilyCtx *qf;

    VkCommandPool pool;
    VkCommandBuffer *bufs;
    FFVkQueueCtx *queues;

    AVBufferRef ***deps;
    int *nb_deps;
    int *dep_alloc_size;

    FFVulkanPipeline *bound_pl;

    VkSemaphore *sem_wait;
    int sem_wait_alloc; /* Allocated sem_wait */
    int sem_wait_cnt;

    uint64_t *sem_wait_val;
    int sem_wait_val_alloc;

    VkPipelineStageFlagBits *sem_wait_dst;
    int sem_wait_dst_alloc; /* Allocated sem_wait_dst */

    VkSemaphore *sem_sig;
    int sem_sig_alloc; /* Allocated sem_sig */
    int sem_sig_cnt;

    uint64_t *sem_sig_val;
    int sem_sig_val_alloc;

    uint64_t **sem_sig_val_dst;
    int sem_sig_val_dst_alloc;
} FFVkExecContext;

typedef struct FFVulkanContext {
    const AVClass *class; /* Filters and encoders use this */

    FFVulkanFunctions     vkfn;
    FFVulkanExtensions    extensions;
    VkPhysicalDeviceProperties props;
    VkPhysicalDeviceMemoryProperties mprops;

    AVBufferRef           *device_ref;
    AVHWDeviceContext     *device;
    AVVulkanDeviceContext *hwctx;

    AVBufferRef           *frames_ref;
    AVHWFramesContext     *frames;
    AVVulkanFramesContext *hwfc;

    FFVkSPIRVCompiler     *spirv_compiler;

    /* Properties */
    int                 output_width;
    int                output_height;
    enum AVPixelFormat output_format;
    enum AVPixelFormat  input_format;

    /* Samplers */
    FFVkSampler **samplers;
    int samplers_num;

    /* Exec contexts */
    FFVkExecContext **exec_ctx;
    int exec_ctx_num;

    /* Pipelines (each can have 1 shader of each type) */
    FFVulkanPipeline **pipelines;
    int pipelines_num;

    void *scratch; /* Scratch memory used only in functions */
    unsigned int scratch_size;
} FFVulkanContext;

/* Identity mapping - r = r, b = b, g = g, a = a */
extern const VkComponentMapping ff_comp_identity_map;

/**
 * Converts Vulkan return values to strings
 */
const char *ff_vk_ret2str(VkResult res);

/**
 * Returns 1 if the image is any sort of supported RGB
 */
int ff_vk_mt_is_np_rgb(enum AVPixelFormat pix_fmt);

/**
 * Gets the glsl format string for a pixel format
 */
const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pixfmt);

/**
 * Initialize a queue family with a specific number of queues.
 * If nb_queues == 0, use however many queues the queue family has.
 */
void ff_vk_qf_init(FFVulkanContext *s, FFVkQueueFamilyCtx *qf,
                   VkQueueFlagBits dev_family, int nb_queues);

/**
 * Rotate through the queues in a queue family.
 */
void ff_vk_qf_rotate(FFVkQueueFamilyCtx *qf);

/**
 * Create a Vulkan sampler, will be auto-freed in ff_vk_filter_uninit()
 */
FFVkSampler *ff_vk_init_sampler(FFVulkanContext *s, int unnorm_coords,
                                VkFilter filt);

/**
 * Create an imageview.
 * Guaranteed to remain alive until the queue submission has finished executing,
 * and will be destroyed after that.
 */
int ff_vk_create_imageview(FFVulkanContext *s, FFVkExecContext *e,
                           VkImageView *v, VkImage img, VkFormat fmt,
                           const VkComponentMapping map);

/**
 * Define a push constant for a given stage into a pipeline.
 * Must be called before the pipeline layout has been initialized.
 */
int ff_vk_add_push_constant(FFVulkanPipeline *pl, int offset, int size,
                            VkShaderStageFlagBits stage);

/**
 * Inits a pipeline. Everything in it will be auto-freed when calling
 * ff_vk_filter_uninit().
 */
FFVulkanPipeline *ff_vk_create_pipeline(FFVulkanContext *s, FFVkQueueFamilyCtx *qf);

/**
 * Inits a shader for a specific pipeline. Will be auto-freed on uninit.
 */
FFVkSPIRVShader *ff_vk_init_shader(FFVulkanPipeline *pl, const char *name,
                                   VkShaderStageFlags stage);

/**
 * Writes the workgroup size for a shader.
 */
void ff_vk_set_compute_shader_sizes(FFVkSPIRVShader *shd, int local_size[3]);

/**
 * Adds a descriptor set to the shader and registers them in the pipeline.
 */
int ff_vk_add_descriptor_set(FFVulkanContext *s, FFVulkanPipeline *pl,
                             FFVkSPIRVShader *shd, FFVulkanDescriptorSetBinding *desc,
                             int num, int only_print_to_shader);

/**
 * Compiles the shader, entrypoint must be set to "main".
 */
int ff_vk_compile_shader(FFVulkanContext *s, FFVkSPIRVShader *shd,
                         const char *entrypoint);

/**
 * Pretty print shader, mainly used by shader compilers.
 */
void ff_vk_print_shader(void *ctx, FFVkSPIRVShader *shd, int prio);

/**
 * Initializes the pipeline layout after all shaders and descriptor sets have
 * been finished.
 */
int ff_vk_init_pipeline_layout(FFVulkanContext *s, FFVulkanPipeline *pl);

/**
 * Initializes a compute pipeline. Will pick the first shader with the
 * COMPUTE flag set.
 */
int ff_vk_init_compute_pipeline(FFVulkanContext *s, FFVulkanPipeline *pl);

/**
 * Updates a descriptor set via the updaters defined.
 * Can be called immediately after pipeline creation, but must be called
 * at least once before queue submission.
 */
void ff_vk_update_descriptor_set(FFVulkanContext *s, FFVulkanPipeline *pl,
                                 int set_id);

/**
 * Init an execution context for command recording and queue submission.
 * WIll be auto-freed on uninit.
 */
int ff_vk_create_exec_ctx(FFVulkanContext *s, FFVkExecContext **ctx,
                          FFVkQueueFamilyCtx *qf);

/**
 * Begin recording to the command buffer. Previous execution must have been
 * completed, which ff_vk_submit_exec_queue() will ensure.
 */
int ff_vk_start_exec_recording(FFVulkanContext *s,  FFVkExecContext *e);

/**
 * Add a command to bind the completed pipeline and its descriptor sets.
 * Must be called after ff_vk_start_exec_recording() and before submission.
 */
void ff_vk_bind_pipeline_exec(FFVulkanContext *s, FFVkExecContext *e,
                              FFVulkanPipeline *pl);

/**
 * Updates push constants.
 * Must be called after binding a pipeline if any push constants were defined.
 */
void ff_vk_update_push_exec(FFVulkanContext *s, FFVkExecContext *e,
                            VkShaderStageFlagBits stage, int offset,
                            size_t size, void *src);

/**
 * Gets the command buffer to use for this submission from the exe context.
 */
VkCommandBuffer ff_vk_get_exec_buf(FFVkExecContext *e);

/**
 * Adds a generic AVBufferRef as a queue depenency.
 */
int ff_vk_add_dep_exec_ctx(FFVulkanContext *s, FFVkExecContext *e,
                           AVBufferRef **deps, int nb_deps);

/**
 * Discards all queue dependencies
 */
void ff_vk_discard_exec_deps(FFVkExecContext *e);

/**
 * Adds a frame as a queue dependency. This also manages semaphore signalling.
 * Must be called before submission.
 */
int ff_vk_add_exec_dep(FFVulkanContext *s, FFVkExecContext *e, AVFrame *frame,
                       VkPipelineStageFlagBits in_wait_dst_flag);

/**
 * Submits a command buffer to the queue for execution.
 * Will block until execution has finished in order to simplify resource
 * management.
 */
int ff_vk_submit_exec_queue(FFVulkanContext *s, FFVkExecContext *e);

/**
 * Create a VkBuffer with the specified parameters.
 */
int ff_vk_create_buf(FFVulkanContext *s, FFVkBuffer *buf, size_t size,
                     VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags);

/**
 * Maps the buffer to userspace. Set invalidate to 1 if reading the contents
 * is necessary.
 */
int ff_vk_map_buffers(FFVulkanContext *s, FFVkBuffer *buf, uint8_t *mem[],
                      int nb_buffers, int invalidate);

/**
 * Unmaps the buffer from userspace. Set flush to 1 to write and sync.
 */
int ff_vk_unmap_buffers(FFVulkanContext *s, FFVkBuffer *buf, int nb_buffers,
                        int flush);

/**
 * Frees a buffer.
 */
void ff_vk_free_buf(FFVulkanContext *s, FFVkBuffer *buf);

/**
 * Frees the main Vulkan context.
 */
void ff_vk_uninit(FFVulkanContext *s);

#endif /* AVUTIL_VULKAN_H */