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/*
 * This file is part of Libav.
 *
 * Libav is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * Libav is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with Libav; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVUTIL_FLOAT_DSP_H
#define AVUTIL_FLOAT_DSP_H

#include "config.h"

typedef struct AVFloatDSPContext {
    /**
     * Calculate the product of two vectors of floats and store the result in
     * a vector of floats.
     *
     * @param dst  output vector
     *             constraints: 32-byte aligned
     * @param src0 first input vector
     *             constraints: 32-byte aligned
     * @param src1 second input vector
     *             constraints: 32-byte aligned
     * @param len  number of elements in the input
     *             constraints: multiple of 16
     */
    void (*vector_fmul)(float *dst, const float *src0, const float *src1,
                        int len);

    /**
     * Multiply a vector of floats by a scalar float and add to
     * destination vector.  Source and destination vectors must
     * overlap exactly or not at all.
     *
     * @param dst result vector
     *            constraints: 32-byte aligned
     * @param src input vector
     *            constraints: 32-byte aligned
     * @param mul scalar value
     * @param len length of vector
     *            constraints: multiple of 16
     */
    void (*vector_fmac_scalar)(float *dst, const float *src, float mul,
                               int len);

    /**
     * Multiply a vector of floats by a scalar float.  Source and
     * destination vectors must overlap exactly or not at all.
     *
     * @param dst result vector
     *            constraints: 16-byte aligned
     * @param src input vector
     *            constraints: 16-byte aligned
     * @param mul scalar value
     * @param len length of vector
     *            constraints: multiple of 4
     */
    void (*vector_fmul_scalar)(float *dst, const float *src, float mul,
                               int len);

    /**
     * Multiply a vector of double by a scalar double.  Source and
     * destination vectors must overlap exactly or not at all.
     *
     * @param dst result vector
     *            constraints: 32-byte aligned
     * @param src input vector
     *            constraints: 32-byte aligned
     * @param mul scalar value
     * @param len length of vector
     *            constraints: multiple of 8
     */
    void (*vector_dmul_scalar)(double *dst, const double *src, double mul,
                               int len);

    /**
     * Overlap/add with window function.
     * Used primarily by MDCT-based audio codecs.
     * Source and destination vectors must overlap exactly or not at all.
     *
     * @param dst  result vector
     *             constraints: 16-byte aligned
     * @param src0 first source vector
     *             constraints: 16-byte aligned
     * @param src1 second source vector
     *             constraints: 16-byte aligned
     * @param win  half-window vector
     *             constraints: 16-byte aligned
     * @param len  length of vector
     *             constraints: multiple of 4
     */
    void (*vector_fmul_window)(float *dst, const float *src0,
                               const float *src1, const float *win, int len);

    /**
     * Calculate the product of two vectors of floats, add a third vector of
     * floats and store the result in a vector of floats.
     *
     * @param dst  output vector
     *             constraints: 32-byte aligned
     * @param src0 first input vector
     *             constraints: 32-byte aligned
     * @param src1 second input vector
     *             constraints: 32-byte aligned
     * @param src2 third input vector
     *             constraints: 32-byte aligned
     * @param len  number of elements in the input
     *             constraints: multiple of 16
     */
    void (*vector_fmul_add)(float *dst, const float *src0, const float *src1,
                            const float *src2, int len);

    /**
     * Calculate the product of two vectors of floats, and store the result
     * in a vector of floats. The second vector of floats is iterated over
     * in reverse order.
     *
     * @param dst  output vector
     *             constraints: 32-byte aligned
     * @param src0 first input vector
     *             constraints: 32-byte aligned
     * @param src1 second input vector
     *             constraints: 32-byte aligned
     * @param len  number of elements in the input
     *             constraints: multiple of 16
     */
    void (*vector_fmul_reverse)(float *dst, const float *src0,
                                const float *src1, int len);

    /**
     * Calculate the sum and difference of two vectors of floats.
     *
     * @param v1  first input vector, sum output, 16-byte aligned
     * @param v2  second input vector, difference output, 16-byte aligned
     * @param len length of vectors, multiple of 4
     */
    void (*butterflies_float)(float *restrict v1, float *restrict v2, int len);

    /**
     * Calculate the scalar product of two vectors of floats.
     *
     * @param v1  first vector, 16-byte aligned
     * @param v2  second vector, 16-byte aligned
     * @param len length of vectors, multiple of 4
     *
     * @return sum of elementwise products
     */
    float (*scalarproduct_float)(const float *v1, const float *v2, int len);
} AVFloatDSPContext;

/**
 * Return the scalar product of two vectors.
 *
 * @param v1  first input vector
 * @param v2  first input vector
 * @param len number of elements
 *
 * @return sum of elementwise products
 */
float avpriv_scalarproduct_float_c(const float *v1, const float *v2, int len);

/**
 * Initialize a float DSP context.
 *
 * @param fdsp    float DSP context
 * @param strict  setting to non-zero avoids using functions which may not be IEEE-754 compliant
 */
void avpriv_float_dsp_init(AVFloatDSPContext *fdsp, int strict);


void ff_float_dsp_init_aarch64(AVFloatDSPContext *fdsp);
void ff_float_dsp_init_arm(AVFloatDSPContext *fdsp);
void ff_float_dsp_init_ppc(AVFloatDSPContext *fdsp, int strict);
void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp);

#endif /* AVUTIL_FLOAT_DSP_H */