1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
/*
* Copyright (c) 2015 Paul B Mahol
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <math.h>
#include "libavutil/avassert.h"
#include "window_func.h"
void ff_generate_window_func(float *lut, int N, int win_func, float *overlap)
{
int n;
switch (win_func) {
case WFUNC_RECT:
for (n = 0; n < N; n++)
lut[n] = 1.;
*overlap = 0.;
break;
case WFUNC_BARTLETT:
for (n = 0; n < N; n++)
lut[n] = 1.-fabs((n-(N-1)/2.)/((N-1)/2.));
*overlap = 0.5;
break;
case WFUNC_HANNING:
for (n = 0; n < N; n++)
lut[n] = .5*(1-cos(2*M_PI*n/(N-1)));
*overlap = 0.5;
break;
case WFUNC_HAMMING:
for (n = 0; n < N; n++)
lut[n] = .54-.46*cos(2*M_PI*n/(N-1));
*overlap = 0.5;
break;
case WFUNC_BLACKMAN:
for (n = 0; n < N; n++)
lut[n] = .42659-.49656*cos(2*M_PI*n/(N-1))+.076849*cos(4*M_PI*n/(N-1));
*overlap = 0.661;
break;
case WFUNC_WELCH:
for (n = 0; n < N; n++)
lut[n] = 1.-(n-(N-1)/2.)/((N-1)/2.)*(n-(N-1)/2.)/((N-1)/2.);
*overlap = 0.293;
break;
case WFUNC_FLATTOP:
for (n = 0; n < N; n++)
lut[n] = 1.-1.985844164102*cos( 2*M_PI*n/(N-1))+1.791176438506*cos( 4*M_PI*n/(N-1))-
1.282075284005*cos( 6*M_PI*n/(N-1))+0.667777530266*cos( 8*M_PI*n/(N-1))-
0.240160796576*cos(10*M_PI*n/(N-1))+0.056656381764*cos(12*M_PI*n/(N-1))-
0.008134974479*cos(14*M_PI*n/(N-1))+0.000624544650*cos(16*M_PI*n/(N-1))-
0.000019808998*cos(18*M_PI*n/(N-1))+0.000000132974*cos(20*M_PI*n/(N-1));
*overlap = 0.841;
break;
case WFUNC_BHARRIS:
for (n = 0; n < N; n++)
lut[n] = 0.35875-0.48829*cos(2*M_PI*n/(N-1))+0.14128*cos(4*M_PI*n/(N-1))-0.01168*cos(6*M_PI*n/(N-1));
*overlap = 0.661;
break;
case WFUNC_BNUTTALL:
for (n = 0; n < N; n++)
lut[n] = 0.3635819-0.4891775*cos(2*M_PI*n/(N-1))+0.1365995*cos(4*M_PI*n/(N-1))-0.0106411*cos(6*M_PI*n/(N-1));
*overlap = 0.661;
break;
case WFUNC_BHANN:
for (n = 0; n < N; n++)
lut[n] = 0.62-0.48*fabs(n/(double)(N-1)-.5)-0.38*cos(2*M_PI*n/(N-1));
*overlap = 0.5;
break;
case WFUNC_SINE:
for (n = 0; n < N; n++)
lut[n] = sin(M_PI*n/(N-1));
*overlap = 0.75;
break;
case WFUNC_NUTTALL:
for (n = 0; n < N; n++)
lut[n] = 0.355768-0.487396*cos(2*M_PI*n/(N-1))+0.144232*cos(4*M_PI*n/(N-1))-0.012604*cos(6*M_PI*n/(N-1));
*overlap = 0.663;
break;
case WFUNC_LANCZOS:
#define SINC(x) (!(x)) ? 1 : sin(M_PI * (x))/(M_PI * (x));
for (n = 0; n < N; n++)
lut[n] = SINC((2.*n)/(N-1)-1);
*overlap = 0.75;
break;
case WFUNC_GAUSS:
#define SQR(x) ((x)*(x))
for (n = 0; n < N; n++)
lut[n] = exp(-0.5 * SQR((n-(N-1)/2)/(0.4*(N-1)/2.f)));
*overlap = 0.75;
break;
case WFUNC_TUKEY:
for (n = 0; n < N; n++) {
float M = (N-1)/2.;
if (FFABS(n - M) >= 0.3 * M) {
lut[n] = 0.5 * (1 + cos((M_PI*(FFABS(n - M) - 0.3 * M))/((1 - 0.3) * M)));
} else {
lut[n] = 1;
}
}
*overlap = 0.33;
break;
case WFUNC_DOLPH: {
double b = cosh(acosh(pow(10., 3)) / (N-1)), sum, t, c, norm = 0;
int j;
for (c = 1 - 1 / (b*b), n = (N-1) / 2; n >= 0; --n) {
for (sum = !n, b = t = j = 1; j <= n && sum != t; b *= (n-j) * (1./j), ++j)
t = sum, sum += (b *= c * (N - n - j) * (1./j));
sum /= (N - 1 - n), sum /= (norm = norm ? norm : sum);
lut[n] = sum;
lut[N - 1 - n] = sum;
}
*overlap = 0.5;}
break;
default:
av_assert0(0);
}
}
|