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/*
* Copyright (c) Lynne
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
const vec4 coef_lf[2] = { vec4(4309), vec4(213), };
const vec4 coef_hf[3] = { vec4(5570), vec4(3801), vec4(1016) };
const vec4 coef_sp[2] = { vec4(5077), vec4(981), };
vec4 process_intra(vec4 cur[4])
{
return (coef_sp[0]*(cur[1] + cur[2]) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13);
}
void process_plane_intra(int idx, ivec2 pos)
{
vec4 dcur[4];
dcur[0] = texture(cur[idx], pos - ivec2(0, 3));
dcur[1] = texture(cur[idx], pos - ivec2(0, 1));
dcur[2] = texture(cur[idx], pos + ivec2(0, 1));
dcur[3] = texture(cur[idx], pos + ivec2(0, 3));
imageStore(dst[idx], pos, process_intra(dcur));
}
vec4 process_line(vec4 prev2[5], vec4 prev1[2], vec4 cur[4], vec4 next1[2], vec4 next2[5])
{
vec4 fc = cur[1];
vec4 fe = cur[2];
vec4 fs = prev2[2] + next2[2];
vec4 fd = fs / 2;
vec4 temp_diff[3];
temp_diff[0] = abs(prev2[2] - next2[2]);
temp_diff[1] = (abs(prev1[0] - fc) + abs(prev1[1] - fe)) / 2;
temp_diff[1] = (abs(next1[0] - fc) + abs(next1[1] - fe)) / 2;
vec4 diff = max(temp_diff[0] / 2, max(temp_diff[1], temp_diff[2]));
bvec4 diff_mask = equal(diff, vec4(0));
vec4 fbs = prev2[1] + next2[1];
vec4 ffs = prev2[3] + next2[3];
vec4 fb = (fbs / 2) - fc;
vec4 ff = (ffs / 2) - fe;
vec4 dc = fd - fc;
vec4 de = fd - fe;
vec4 mmax = max(de, max(dc, min(fb, ff)));
vec4 mmin = min(de, min(dc, max(fb, ff)));
diff = max(diff, max(mmin, -mmax));
vec4 interpolate_all = (((coef_hf[0]*(fs) - coef_hf[1]*(fbs + ffs) +
coef_hf[2]*(prev2[0] + next2[0] + prev2[4] + next2[4])) / 4) +
coef_lf[0]*(fc + fe) - coef_lf[1]*(cur[0] + cur[3])) / (1 << 13);
vec4 interpolate_cur = (coef_sp[0]*(fc + fe) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13);
bvec4 interpolate_cnd1 = greaterThan(abs(fc - fe), temp_diff[0]);
vec4 interpol = mix(interpolate_cur, interpolate_all, interpolate_cnd1);
interpol = clamp(interpol, fd - diff, fd + diff);
return mix(interpol, fd, diff_mask);
}
void process_plane(int idx, const ivec2 pos, bool filter_field,
bool is_intra, bool field_parity)
{
vec4 dcur[4];
vec4 prev1[2];
vec4 next1[2];
vec4 prev2[5];
vec4 next2[5];
dcur[0] = texture(cur[idx], pos - ivec2(0, 3));
dcur[1] = texture(cur[idx], pos - ivec2(0, 1));
dcur[2] = texture(cur[idx], pos + ivec2(0, 1));
dcur[3] = texture(cur[idx], pos + ivec2(0, 3));
prev1[0] = texture(prev[idx], pos - ivec2(0, 1));
prev1[1] = texture(prev[idx], pos + ivec2(0, 1));
next1[0] = texture(next[idx], pos - ivec2(0, 1));
next1[1] = texture(next[idx], pos + ivec2(0, 1));
if (field_parity) {
prev2[0] = texture(prev[idx], pos - ivec2(0, 4));
prev2[1] = texture(prev[idx], pos - ivec2(0, 2));
prev2[2] = texture(prev[idx], pos);
prev2[3] = texture(prev[idx], pos + ivec2(0, 2));
prev2[4] = texture(prev[idx], pos + ivec2(0, 4));
next2[0] = texture(cur[idx], pos - ivec2(0, 4));
next2[1] = texture(cur[idx], pos - ivec2(0, 2));
next2[2] = texture(cur[idx], pos);
next2[3] = texture(cur[idx], pos + ivec2(0, 2));
next2[4] = texture(cur[idx], pos + ivec2(0, 4));
} else {
prev2[0] = texture(cur[idx], pos - ivec2(0, 4));
prev2[1] = texture(cur[idx], pos - ivec2(0, 2));
prev2[2] = texture(cur[idx], pos);
prev2[3] = texture(cur[idx], pos + ivec2(0, 2));
prev2[4] = texture(cur[idx], pos + ivec2(0, 4));
next2[0] = texture(next[idx], pos - ivec2(0, 4));
next2[1] = texture(next[idx], pos - ivec2(0, 2));
next2[2] = texture(next[idx], pos);
next2[3] = texture(next[idx], pos + ivec2(0, 2));
next2[4] = texture(next[idx], pos + ivec2(0, 4));
}
imageStore(dst[idx], pos, process_line(prev2, prev1, dcur, next1, next2));
}
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