aboutsummaryrefslogtreecommitdiffstats
path: root/libavfilter/vf_lut3d.c
blob: 05318f8fc82adc1034fc064b9aa6f54649e63f46 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
/*
 * Copyright (c) 2013 Clément Bœsch
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file
 * 3D Lookup table filter
 */

#include "libavutil/opt.h"
#include "libavutil/file.h"
#include "libavutil/intreadwrite.h"
#include "libavutil/avassert.h"
#include "libavutil/pixdesc.h"
#include "libavutil/avstring.h"
#include "avfilter.h"
#include "drawutils.h"
#include "dualinput.h"
#include "formats.h"
#include "internal.h"
#include "video.h"

#define R 0
#define G 1
#define B 2
#define A 3

enum interp_mode {
    INTERPOLATE_NEAREST,
    INTERPOLATE_TRILINEAR,
    INTERPOLATE_TETRAHEDRAL,
    NB_INTERP_MODE
};

struct rgbvec {
    float r, g, b;
};

/* 3D LUT don't often go up to level 32, but it is common to have a Hald CLUT
 * of 512x512 (64x64x64) */
#define MAX_LEVEL 64

typedef struct LUT3DContext {
    const AVClass *class;
    enum interp_mode interpolation;
    char *file;
    uint8_t rgba_map[4];
    int step;
    int is16bit;
    struct rgbvec (*interp_8) (const struct LUT3DContext*, uint8_t,  uint8_t,  uint8_t);
    struct rgbvec (*interp_16)(const struct LUT3DContext*, uint16_t, uint16_t, uint16_t);
    struct rgbvec lut[MAX_LEVEL][MAX_LEVEL][MAX_LEVEL];
    int lutsize;
#if CONFIG_HALDCLUT_FILTER
    uint8_t clut_rgba_map[4];
    int clut_step;
    int clut_is16bit;
    int clut_width;
    FFDualInputContext dinput;
#endif
} LUT3DContext;

#define OFFSET(x) offsetof(LUT3DContext, x)
#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
#define COMMON_OPTIONS \
    { "interp", "select interpolation mode", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=INTERPOLATE_TETRAHEDRAL}, 0, NB_INTERP_MODE-1, FLAGS, "interp_mode" }, \
        { "nearest",     "use values from the nearest defined points",            0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_NEAREST},     INT_MIN, INT_MAX, FLAGS, "interp_mode" }, \
        { "trilinear",   "interpolate values using the 8 points defining a cube", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TRILINEAR},   INT_MIN, INT_MAX, FLAGS, "interp_mode" }, \
        { "tetrahedral", "interpolate values using a tetrahedron",                0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TETRAHEDRAL}, INT_MIN, INT_MAX, FLAGS, "interp_mode" }, \
    { NULL }

static inline float lerpf(float v0, float v1, float f)
{
    return v0 + (v1 - v0) * f;
}

static inline struct rgbvec lerp(const struct rgbvec *v0, const struct rgbvec *v1, float f)
{
    struct rgbvec v = {
        lerpf(v0->r, v1->r, f), lerpf(v0->g, v1->g, f), lerpf(v0->b, v1->b, f)
    };
    return v;
}

#define NEAR(x) ((int)((x) + .5))
#define PREV(x) ((int)(x))
#define NEXT(x) (FFMIN((int)(x) + 1, lut3d->lutsize - 1))

/**
 * Get the nearest defined point
 */
static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d,
                                           const struct rgbvec *s)
{
    return lut3d->lut[NEAR(s->r)][NEAR(s->g)][NEAR(s->b)];
}

/**
 * Interpolate using the 8 vertices of a cube
 * @see https://en.wikipedia.org/wiki/Trilinear_interpolation
 */
static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d,
                                             const struct rgbvec *s)
{
    const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
    const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
    const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
    const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]];
    const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
    const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
    const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
    const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
    const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
    const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
    const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]];
    const struct rgbvec c00  = lerp(&c000, &c100, d.r);
    const struct rgbvec c10  = lerp(&c010, &c110, d.r);
    const struct rgbvec c01  = lerp(&c001, &c101, d.r);
    const struct rgbvec c11  = lerp(&c011, &c111, d.r);
    const struct rgbvec c0   = lerp(&c00,  &c10,  d.g);
    const struct rgbvec c1   = lerp(&c01,  &c11,  d.g);
    const struct rgbvec c    = lerp(&c0,   &c1,   d.b);
    return c;
}

/**
 * Tetrahedral interpolation. Based on code found in Truelight Software Library paper.
 * @see http://www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf
 */
static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d,
                                               const struct rgbvec *s)
{
    const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
    const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
    const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
    const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]];
    const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]];
    struct rgbvec c;
    if (d.r > d.g) {
        if (d.g > d.b) {
            const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
            const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
            c.r = (1-d.r) * c000.r + (d.r-d.g) * c100.r + (d.g-d.b) * c110.r + (d.b) * c111.r;
            c.g = (1-d.r) * c000.g + (d.r-d.g) * c100.g + (d.g-d.b) * c110.g + (d.b) * c111.g;
            c.b = (1-d.r) * c000.b + (d.r-d.g) * c100.b + (d.g-d.b) * c110.b + (d.b) * c111.b;
        } else if (d.r > d.b) {
            const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
            const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
            c.r = (1-d.r) * c000.r + (d.r-d.b) * c100.r + (d.b-d.g) * c101.r + (d.g) * c111.r;
            c.g = (1-d.r) * c000.g + (d.r-d.b) * c100.g + (d.b-d.g) * c101.g + (d.g) * c111.g;
            c.b = (1-d.r) * c000.b + (d.r-d.b) * c100.b + (d.b-d.g) * c101.b + (d.g) * c111.b;
        } else {
            const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
            const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
            c.r = (1-d.b) * c000.r + (d.b-d.r) * c001.r + (d.r-d.g) * c101.r + (d.g) * c111.r;
            c.g = (1-d.b) * c000.g + (d.b-d.r) * c001.g + (d.r-d.g) * c101.g + (d.g) * c111.g;
            c.b = (1-d.b) * c000.b + (d.b-d.r) * c001.b + (d.r-d.g) * c101.b + (d.g) * c111.b;
        }
    } else {
        if (d.b > d.g) {
            const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
            const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
            c.r = (1-d.b) * c000.r + (d.b-d.g) * c001.r + (d.g-d.r) * c011.r + (d.r) * c111.r;
            c.g = (1-d.b) * c000.g + (d.b-d.g) * c001.g + (d.g-d.r) * c011.g + (d.r) * c111.g;
            c.b = (1-d.b) * c000.b + (d.b-d.g) * c001.b + (d.g-d.r) * c011.b + (d.r) * c111.b;
        } else if (d.b > d.r) {
            const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
            const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
            c.r = (1-d.g) * c000.r + (d.g-d.b) * c010.r + (d.b-d.r) * c011.r + (d.r) * c111.r;
            c.g = (1-d.g) * c000.g + (d.g-d.b) * c010.g + (d.b-d.r) * c011.g + (d.r) * c111.g;
            c.b = (1-d.g) * c000.b + (d.g-d.b) * c010.b + (d.b-d.r) * c011.b + (d.r) * c111.b;
        } else {
            const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
            const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
            c.r = (1-d.g) * c000.r + (d.g-d.r) * c010.r + (d.r-d.b) * c110.r + (d.b) * c111.r;
            c.g = (1-d.g) * c000.g + (d.g-d.r) * c010.g + (d.r-d.b) * c110.g + (d.b) * c111.g;
            c.b = (1-d.g) * c000.b + (d.g-d.r) * c010.b + (d.r-d.b) * c110.b + (d.b) * c111.b;
        }
    }
    return c;
}

#define DEFINE_INTERP_FUNC(name, nbits)                                     \
static struct rgbvec interp_##nbits##_##name(const LUT3DContext *lut3d,     \
                                             uint##nbits##_t r,             \
                                             uint##nbits##_t g,             \
                                             uint##nbits##_t b)             \
{                                                                           \
    const float scale = (1. / ((1<<nbits) - 1)) * (lut3d->lutsize - 1);     \
    const struct rgbvec scaled_rgb = {r * scale, g * scale, b * scale};     \
    return interp_##name(lut3d, &scaled_rgb);                               \
}

DEFINE_INTERP_FUNC(nearest,     8)
DEFINE_INTERP_FUNC(trilinear,   8)
DEFINE_INTERP_FUNC(tetrahedral, 8)

DEFINE_INTERP_FUNC(nearest,     16)
DEFINE_INTERP_FUNC(trilinear,   16)
DEFINE_INTERP_FUNC(tetrahedral, 16)

#define MAX_LINE_SIZE 512

static int skip_line(const char *p)
{
    while (*p && av_isspace(*p))
        p++;
    return !*p || *p == '#';
}

#define NEXT_LINE(loop_cond) do {                           \
    if (!fgets(line, sizeof(line), f)) {                    \
        av_log(ctx, AV_LOG_ERROR, "Unexpected EOF\n");      \
        return AVERROR_INVALIDDATA;                         \
    }                                                       \
} while (loop_cond)

/* Basically r g and b float values on each line; seems to be generated by
 * Davinci */
static int parse_dat(AVFilterContext *ctx, FILE *f)
{
    LUT3DContext *lut3d = ctx->priv;
    const int size = lut3d->lutsize;
    int i, j, k;

    for (k = 0; k < size; k++) {
        for (j = 0; j < size; j++) {
            for (i = 0; i < size; i++) {
                char line[MAX_LINE_SIZE];
                struct rgbvec *vec = &lut3d->lut[k][j][i];
                NEXT_LINE(skip_line(line));
                sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b);
            }
        }
    }
    return 0;
}

/* Iridas format */
static int parse_cube(AVFilterContext *ctx, FILE *f)
{
    LUT3DContext *lut3d = ctx->priv;
    char line[MAX_LINE_SIZE];
    float min[3] = {0.0, 0.0, 0.0};
    float max[3] = {1.0, 1.0, 1.0};

    while (fgets(line, sizeof(line), f)) {
        if (!strncmp(line, "LUT_3D_SIZE ", 12)) {
            int i, j, k;
            const int size = strtol(line + 12, NULL, 0);

            if (size < 2 || size > MAX_LEVEL) {
                av_log(ctx, AV_LOG_ERROR, "Too large or invalid 3D LUT size\n");
                return AVERROR(EINVAL);
            }
            lut3d->lutsize = size;
            for (k = 0; k < size; k++) {
                for (j = 0; j < size; j++) {
                    for (i = 0; i < size; i++) {
                        struct rgbvec *vec = &lut3d->lut[k][j][i];

                        do {
                            NEXT_LINE(0);
                            if (!strncmp(line, "DOMAIN_", 7)) {
                                float *vals = NULL;
                                if      (!strncmp(line + 7, "MIN ", 4)) vals = min;
                                else if (!strncmp(line + 7, "MAX ", 4)) vals = max;
                                if (!vals)
                                    return AVERROR_INVALIDDATA;
                                sscanf(line + 11, "%f %f %f", vals, vals + 1, vals + 2);
                                av_log(ctx, AV_LOG_DEBUG, "min: %f %f %f | max: %f %f %f\n",
                                       min[0], min[1], min[2], max[0], max[1], max[2]);
                                continue;
                            }
                        } while (skip_line(line));
                        if (sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3)
                            return AVERROR_INVALIDDATA;
                        vec->r *= max[0] - min[0];
                        vec->g *= max[1] - min[1];
                        vec->b *= max[2] - min[2];
                    }
                }
            }
            break;
        }
    }
    return 0;
}

/* Assume 17x17x17 LUT with a 16-bit depth
 * FIXME: it seems there are various 3dl formats */
static int parse_3dl(AVFilterContext *ctx, FILE *f)
{
    char line[MAX_LINE_SIZE];
    LUT3DContext *lut3d = ctx->priv;
    int i, j, k;
    const int size = 17;
    const float scale = 16*16*16;

    lut3d->lutsize = size;
    NEXT_LINE(skip_line(line));
    for (k = 0; k < size; k++) {
        for (j = 0; j < size; j++) {
            for (i = 0; i < size; i++) {
                int r, g, b;
                struct rgbvec *vec = &lut3d->lut[k][j][i];

                NEXT_LINE(skip_line(line));
                if (sscanf(line, "%d %d %d", &r, &g, &b) != 3)
                    return AVERROR_INVALIDDATA;
                vec->r = r / scale;
                vec->g = g / scale;
                vec->b = b / scale;
            }
        }
    }
    return 0;
}

/* Pandora format */
static int parse_m3d(AVFilterContext *ctx, FILE *f)
{
    LUT3DContext *lut3d = ctx->priv;
    float scale;
    int i, j, k, size, in = -1, out = -1;
    char line[MAX_LINE_SIZE];
    uint8_t rgb_map[3] = {0, 1, 2};

    while (fgets(line, sizeof(line), f)) {
        if      (!strncmp(line, "in",  2)) in  = strtol(line + 2, NULL, 0);
        else if (!strncmp(line, "out", 3)) out = strtol(line + 3, NULL, 0);
        else if (!strncmp(line, "values", 6)) {
            const char *p = line + 6;
#define SET_COLOR(id) do {                  \
    while (av_isspace(*p))                  \
        p++;                                \
    switch (*p) {                           \
    case 'r': rgb_map[id] = 0; break;       \
    case 'g': rgb_map[id] = 1; break;       \
    case 'b': rgb_map[id] = 2; break;       \
    }                                       \
    while (*p && !av_isspace(*p))           \
        p++;                                \
} while (0)
            SET_COLOR(0);
            SET_COLOR(1);
            SET_COLOR(2);
            break;
        }
    }

    if (in == -1 || out == -1) {
        av_log(ctx, AV_LOG_ERROR, "in and out must be defined\n");
        return AVERROR_INVALIDDATA;
    }
    if (in < 2 || out < 2 ||
        in  > MAX_LEVEL*MAX_LEVEL*MAX_LEVEL ||
        out > MAX_LEVEL*MAX_LEVEL*MAX_LEVEL) {
        av_log(ctx, AV_LOG_ERROR, "invalid in (%d) or out (%d)\n", in, out);
        return AVERROR_INVALIDDATA;
    }
    for (size = 1; size*size*size < in; size++);
    lut3d->lutsize = size;
    scale = 1. / (out - 1);

    for (k = 0; k < size; k++) {
        for (j = 0; j < size; j++) {
            for (i = 0; i < size; i++) {
                struct rgbvec *vec = &lut3d->lut[k][j][i];
                float val[3];

                NEXT_LINE(0);
                if (sscanf(line, "%f %f %f", val, val + 1, val + 2) != 3)
                    return AVERROR_INVALIDDATA;
                vec->r = val[rgb_map[0]] * scale;
                vec->g = val[rgb_map[1]] * scale;
                vec->b = val[rgb_map[2]] * scale;
            }
        }
    }
    return 0;
}

static void set_identity_matrix(LUT3DContext *lut3d, int size)
{
    int i, j, k;
    const float c = 1. / (size - 1);

    lut3d->lutsize = size;
    for (k = 0; k < size; k++) {
        for (j = 0; j < size; j++) {
            for (i = 0; i < size; i++) {
                struct rgbvec *vec = &lut3d->lut[k][j][i];
                vec->r = k * c;
                vec->g = j * c;
                vec->b = i * c;
            }
        }
    }
}

static int query_formats(AVFilterContext *ctx)
{
    static const enum AVPixelFormat pix_fmts[] = {
        AV_PIX_FMT_RGB24,  AV_PIX_FMT_BGR24,
        AV_PIX_FMT_RGBA,   AV_PIX_FMT_BGRA,
        AV_PIX_FMT_ARGB,   AV_PIX_FMT_ABGR,
        AV_PIX_FMT_0RGB,   AV_PIX_FMT_0BGR,
        AV_PIX_FMT_RGB0,   AV_PIX_FMT_BGR0,
        AV_PIX_FMT_RGB48,  AV_PIX_FMT_BGR48,
        AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
        AV_PIX_FMT_NONE
    };
    ff_set_common_formats(ctx, ff_make_format_list(pix_fmts));
    return 0;
}

static int config_input(AVFilterLink *inlink)
{
    LUT3DContext *lut3d = inlink->dst->priv;
    const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);

    switch (inlink->format) {
    case AV_PIX_FMT_RGB48:
    case AV_PIX_FMT_BGR48:
    case AV_PIX_FMT_RGBA64:
    case AV_PIX_FMT_BGRA64:
        lut3d->is16bit = 1;
    }

    ff_fill_rgba_map(lut3d->rgba_map, inlink->format);
    lut3d->step = av_get_padded_bits_per_pixel(desc) >> (3 + lut3d->is16bit);

#define SET_FUNC(name) do {                                     \
    if (lut3d->is16bit) lut3d->interp_16 = interp_16_##name;    \
    else                lut3d->interp_8  = interp_8_##name;     \
} while (0)

    switch (lut3d->interpolation) {
    case INTERPOLATE_NEAREST:     SET_FUNC(nearest);        break;
    case INTERPOLATE_TRILINEAR:   SET_FUNC(trilinear);      break;
    case INTERPOLATE_TETRAHEDRAL: SET_FUNC(tetrahedral);    break;
    default:
        av_assert0(0);
    }

    return 0;
}

#define FILTER(nbits) do {                                                                          \
    uint8_t       *dstrow = out->data[0];                                                           \
    const uint8_t *srcrow = in ->data[0];                                                           \
                                                                                                    \
    for (y = 0; y < inlink->h; y++) {                                                               \
        uint##nbits##_t *dst = (uint##nbits##_t *)dstrow;                                           \
        const uint##nbits##_t *src = (const uint##nbits##_t *)srcrow;                               \
        for (x = 0; x < inlink->w * step; x += step) {                                              \
            struct rgbvec vec = lut3d->interp_##nbits(lut3d, src[x + r], src[x + g], src[x + b]);   \
            dst[x + r] = av_clip_uint##nbits(vec.r * (float)((1<<nbits) - 1));                      \
            dst[x + g] = av_clip_uint##nbits(vec.g * (float)((1<<nbits) - 1));                      \
            dst[x + b] = av_clip_uint##nbits(vec.b * (float)((1<<nbits) - 1));                      \
            if (!direct && step == 4)                                                               \
                dst[x + a] = src[x + a];                                                            \
        }                                                                                           \
        dstrow += out->linesize[0];                                                                 \
        srcrow += in ->linesize[0];                                                                 \
    }                                                                                               \
} while (0)

static AVFrame *apply_lut(AVFilterLink *inlink, AVFrame *in)
{
    int x, y, direct = 0;
    AVFilterContext *ctx = inlink->dst;
    LUT3DContext *lut3d = ctx->priv;
    AVFilterLink *outlink = inlink->dst->outputs[0];
    AVFrame *out;
    const int step = lut3d->step;
    const uint8_t r = lut3d->rgba_map[R];
    const uint8_t g = lut3d->rgba_map[G];
    const uint8_t b = lut3d->rgba_map[B];
    const uint8_t a = lut3d->rgba_map[A];

    if (av_frame_is_writable(in)) {
        direct = 1;
        out = in;
    } else {
        out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
        if (!out) {
            av_frame_free(&in);
            return NULL;
        }
        av_frame_copy_props(out, in);
    }

    if (lut3d->is16bit) FILTER(16);
    else                FILTER(8);

    if (!direct)
        av_frame_free(&in);

    return out;
}

static int filter_frame(AVFilterLink *inlink, AVFrame *in)
{
    AVFilterLink *outlink = inlink->dst->outputs[0];
    AVFrame *out = apply_lut(inlink, in);
    if (!out)
        return AVERROR(ENOMEM);
    return ff_filter_frame(outlink, out);
}

#if CONFIG_LUT3D_FILTER
static const AVOption lut3d_options[] = {
    { "file", "set 3D LUT file name", OFFSET(file), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
    COMMON_OPTIONS
};

AVFILTER_DEFINE_CLASS(lut3d);

static av_cold int lut3d_init(AVFilterContext *ctx)
{
    int ret;
    FILE *f;
    const char *ext;
    LUT3DContext *lut3d = ctx->priv;

    if (!lut3d->file) {
        set_identity_matrix(lut3d, 32);
        return 0;
    }

    f = fopen(lut3d->file, "r");
    if (!f) {
        ret = AVERROR(errno);
        av_log(ctx, AV_LOG_ERROR, "%s: %s\n", lut3d->file, av_err2str(ret));
        return ret;
    }

    ext = strrchr(lut3d->file, '.');
    if (!ext) {
        av_log(ctx, AV_LOG_ERROR, "Unable to guess the format from the extension\n");
        ret = AVERROR_INVALIDDATA;
        goto end;
    }
    ext++;

    if (!av_strcasecmp(ext, "dat")) {
        lut3d->lutsize = 33;
        ret = parse_dat(ctx, f);
    } else if (!av_strcasecmp(ext, "3dl")) {
        ret = parse_3dl(ctx, f);
    } else if (!av_strcasecmp(ext, "cube")) {
        ret = parse_cube(ctx, f);
    } else if (!av_strcasecmp(ext, "m3d")) {
        ret = parse_m3d(ctx, f);
    } else {
        av_log(ctx, AV_LOG_ERROR, "Unrecognized '.%s' file type\n", ext);
        ret = AVERROR(EINVAL);
    }

    if (!ret && !lut3d->lutsize) {
        av_log(ctx, AV_LOG_ERROR, "3D LUT is empty\n");
        ret = AVERROR_INVALIDDATA;
    }

end:
    fclose(f);
    return ret;
}

static const AVFilterPad lut3d_inputs[] = {
    {
        .name         = "default",
        .type         = AVMEDIA_TYPE_VIDEO,
        .filter_frame = filter_frame,
        .config_props = config_input,
    },
    { NULL }
};

static const AVFilterPad lut3d_outputs[] = {
     {
         .name = "default",
         .type = AVMEDIA_TYPE_VIDEO,
     },
     { NULL }
};

AVFilter avfilter_vf_lut3d = {
    .name          = "lut3d",
    .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a 3D LUT."),
    .priv_size     = sizeof(LUT3DContext),
    .init          = lut3d_init,
    .query_formats = query_formats,
    .inputs        = lut3d_inputs,
    .outputs       = lut3d_outputs,
    .priv_class    = &lut3d_class,
    .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC,
};
#endif

#if CONFIG_HALDCLUT_FILTER

static void update_clut(LUT3DContext *lut3d, const AVFrame *frame)
{
    const uint8_t *data = frame->data[0];
    const int linesize  = frame->linesize[0];
    const int w = lut3d->clut_width;
    const int step = lut3d->clut_step;
    const uint8_t *rgba_map = lut3d->clut_rgba_map;
    const int level = lut3d->lutsize;

#define LOAD_CLUT(nbits) do {                                           \
    int i, j, k, x = 0, y = 0;                                          \
                                                                        \
    for (k = 0; k < level; k++) {                                       \
        for (j = 0; j < level; j++) {                                   \
            for (i = 0; i < level; i++) {                               \
                const uint##nbits##_t *src = (const uint##nbits##_t *)  \
                    (data + y*linesize + x*step);                       \
                struct rgbvec *vec = &lut3d->lut[k][j][i];              \
                vec->r = src[rgba_map[0]] / (float)((1<<(nbits)) - 1);  \
                vec->g = src[rgba_map[1]] / (float)((1<<(nbits)) - 1);  \
                vec->b = src[rgba_map[2]] / (float)((1<<(nbits)) - 1);  \
                if (++x == w) {                                         \
                    x = 0;                                              \
                    y++;                                                \
                }                                                       \
            }                                                           \
        }                                                               \
    }                                                                   \
} while (0)

    if (!lut3d->clut_is16bit) LOAD_CLUT(8);
    else                      LOAD_CLUT(16);
}


static int config_output(AVFilterLink *outlink)
{
    AVFilterContext *ctx = outlink->src;

    outlink->w = ctx->inputs[0]->w;
    outlink->h = ctx->inputs[0]->h;
    outlink->time_base = ctx->inputs[0]->time_base;
    return 0;
}

static int filter_frame_main(AVFilterLink *inlink, AVFrame *inpicref)
{
    LUT3DContext *s = inlink->dst->priv;
    return ff_dualinput_filter_frame_main(&s->dinput, inlink, inpicref);
}

static int filter_frame_clut(AVFilterLink *inlink, AVFrame *inpicref)
{
    LUT3DContext *s = inlink->dst->priv;
    return ff_dualinput_filter_frame_second(&s->dinput, inlink, inpicref);
}

static int request_frame(AVFilterLink *outlink)
{
    LUT3DContext *s = outlink->src->priv;
    return ff_dualinput_request_frame(&s->dinput, outlink);
}

static int config_clut(AVFilterLink *inlink)
{
    int size, level, w, h;
    AVFilterContext *ctx = inlink->dst;
    LUT3DContext *lut3d = ctx->priv;
    const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);

    lut3d->clut_is16bit = 0;
    switch (inlink->format) {
    case AV_PIX_FMT_RGB48:
    case AV_PIX_FMT_BGR48:
    case AV_PIX_FMT_RGBA64:
    case AV_PIX_FMT_BGRA64:
        lut3d->clut_is16bit = 1;
    }

    lut3d->clut_step = av_get_padded_bits_per_pixel(desc) >> 3;
    ff_fill_rgba_map(lut3d->clut_rgba_map, inlink->format);

    if (inlink->w > inlink->h)
        av_log(ctx, AV_LOG_INFO, "Padding on the right (%dpx) of the "
               "Hald CLUT will be ignored\n", inlink->w - inlink->h);
    else if (inlink->w < inlink->h)
        av_log(ctx, AV_LOG_INFO, "Padding at the bottom (%dpx) of the "
               "Hald CLUT will be ignored\n", inlink->h - inlink->w);
    lut3d->clut_width = w = h = FFMIN(inlink->w, inlink->h);

    for (level = 1; level*level*level < w; level++);
    size = level*level*level;
    if (size != w) {
        av_log(ctx, AV_LOG_WARNING, "The Hald CLUT width does not match the level\n");
        return AVERROR_INVALIDDATA;
    }
    av_assert0(w == h && w == size);
    level *= level;
    if (level > MAX_LEVEL) {
        const int max_clut_level = sqrt(MAX_LEVEL);
        const int max_clut_size  = max_clut_level*max_clut_level*max_clut_level;
        av_log(ctx, AV_LOG_ERROR, "Too large Hald CLUT "
               "(maximum level is %d, or %dx%d CLUT)\n",
               max_clut_level, max_clut_size, max_clut_size);
        return AVERROR(EINVAL);
    }
    lut3d->lutsize = level;

    return 0;
}

static AVFrame *update_apply_clut(AVFilterContext *ctx, AVFrame *main,
                                  const AVFrame *second)
{
    AVFilterLink *inlink = ctx->inputs[0];
    update_clut(ctx->priv, second);
    return apply_lut(inlink, main);
}

static av_cold int haldclut_init(AVFilterContext *ctx)
{
    LUT3DContext *lut3d = ctx->priv;
    lut3d->dinput.process = update_apply_clut;
    return 0;
}

static av_cold void haldclut_uninit(AVFilterContext *ctx)
{
    LUT3DContext *lut3d = ctx->priv;
    ff_dualinput_uninit(&lut3d->dinput);
}

static const AVOption haldclut_options[] = {
    { "shortest",   "force termination when the shortest input terminates", OFFSET(dinput.shortest),   AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, FLAGS },
    { "repeatlast", "continue applying the last clut after eos",            OFFSET(dinput.repeatlast), AV_OPT_TYPE_INT, { .i64 = 1 }, 0, 1, FLAGS },
    COMMON_OPTIONS
};

AVFILTER_DEFINE_CLASS(haldclut);

static const AVFilterPad haldclut_inputs[] = {
    {
        .name         = "main",
        .type         = AVMEDIA_TYPE_VIDEO,
        .filter_frame = filter_frame_main,
        .config_props = config_input,
    },{
        .name         = "clut",
        .type         = AVMEDIA_TYPE_VIDEO,
        .filter_frame = filter_frame_clut,
        .config_props = config_clut,
    },
    { NULL }
};

static const AVFilterPad haldclut_outputs[] = {
    {
        .name          = "default",
        .type          = AVMEDIA_TYPE_VIDEO,
        .request_frame = request_frame,
        .config_props  = config_output,
    },
    { NULL }
};

AVFilter avfilter_vf_haldclut = {
    .name          = "haldclut",
    .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a Hald CLUT."),
    .priv_size     = sizeof(LUT3DContext),
    .init          = haldclut_init,
    .uninit        = haldclut_uninit,
    .query_formats = query_formats,
    .inputs        = haldclut_inputs,
    .outputs       = haldclut_outputs,
    .priv_class    = &haldclut_class,
    .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL,
};
#endif