1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
|
/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <float.h>
#include "libavutil/opt.h"
#include "avfilter.h"
#include "audio.h"
#include "formats.h"
#include "hermite.h"
typedef struct AudioDynamicEqualizerContext {
const AVClass *class;
double threshold;
double dfrequency;
double dqfactor;
double tfrequency;
double tqfactor;
double ratio;
double range;
double makeup;
double knee;
double slew;
double attack;
double release;
double attack_coef;
double release_coef;
int mode;
AVFrame *state;
} AudioDynamicEqualizerContext;
static int config_input(AVFilterLink *inlink)
{
AVFilterContext *ctx = inlink->dst;
AudioDynamicEqualizerContext *s = ctx->priv;
s->state = ff_get_audio_buffer(inlink, 8);
if (!s->state)
return AVERROR(ENOMEM);
return 0;
}
static double get_svf(double in, double *m, double *a, double *b)
{
const double v0 = in;
const double v3 = v0 - b[1];
const double v1 = a[0] * b[0] + a[1] * v3;
const double v2 = b[1] + a[1] * b[0] + a[2] * v3;
b[0] = 2. * v1 - b[0];
b[1] = 2. * v2 - b[1];
return m[0] * v0 + m[1] * v1 + m[2] * v2;
}
static inline double from_dB(double x)
{
return exp(0.05 * x * M_LN10);
}
static inline double to_dB(double x)
{
return 20. * log10(x);
}
static inline double sqr(double x)
{
return x * x;
}
static double get_gain(double in, double srate, double makeup,
double aattack, double iratio, double knee, double range,
double thresdb, double slewfactor, double *state,
double attack_coeff, double release_coeff, double nc)
{
double width = (6. * knee) + 0.01;
double cdb = 0.;
double Lgain = 1.;
double Lxg, Lxl, Lyg, Lyl, Ly1;
double checkwidth = 0.;
double slewwidth = 1.8;
int attslew = 0;
Lyg = 0.;
Lxg = to_dB(fabs(in) + DBL_EPSILON);
Lyg = Lxg + (iratio - 1.) * sqr(Lxg - thresdb + width * .5) / (2. * width);
checkwidth = 2. * fabs(Lxg - thresdb);
if (2. * (Lxg - thresdb) < -width) {
Lyg = Lxg;
} else if (checkwidth <= width) {
Lyg = thresdb + (Lxg - thresdb) * iratio;
if (checkwidth <= slewwidth) {
if (Lyg >= state[2])
attslew = 1;
}
} else if (2. * (Lxg-thresdb) > width) {
Lyg = thresdb + (Lxg - thresdb) * iratio;
}
attack_coeff = attslew ? aattack : attack_coeff;
Lxl = Lxg - Lyg;
Ly1 = fmaxf(Lxl, release_coeff * state[1] +(1. - release_coeff) * Lxl);
Lyl = attack_coeff * state[0] + (1. - attack_coeff) * Ly1;
cdb = -Lyl;
Lgain = from_dB(nc * fmin(cdb - makeup, range));
state[0] = Lyl;
state[1] = Ly1;
state[2] = Lyg;
return Lgain;
}
typedef struct ThreadData {
AVFrame *in, *out;
} ThreadData;
static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
{
AudioDynamicEqualizerContext *s = ctx->priv;
ThreadData *td = arg;
AVFrame *in = td->in;
AVFrame *out = td->out;
const double sample_rate = in->sample_rate;
const double makeup = s->makeup;
const double iratio = 1. / s->ratio;
const double range = s->range;
const double dfrequency = fmin(s->dfrequency, sample_rate * 0.5);
const double tfrequency = fmin(s->tfrequency, sample_rate * 0.5);
const double threshold = log(s->threshold + DBL_EPSILON);
const double release = s->release_coef;
const double attack = s->attack_coef;
const double dqfactor = s->dqfactor;
const double tqfactor = s->tqfactor;
const double fg = tan(M_PI * tfrequency / sample_rate);
const double dg = tan(M_PI * dfrequency / sample_rate);
const int start = (in->channels * jobnr) / nb_jobs;
const int end = (in->channels * (jobnr+1)) / nb_jobs;
const int mode = s->mode;
const double knee = s->knee;
const double slew = s->slew;
const double aattack = exp(-1000. / ((s->attack + 2.0 * (slew - 1.)) * sample_rate));
const double nc = mode == 0 ? 1. : -1.;
double da[3], dm[3];
{
double k = 1. / dqfactor;
da[0] = 1. / (1. + dg * (dg + k));
da[1] = dg * da[0];
da[2] = dg * da[1];
dm[0] = 0.;
dm[1] = 1.;
dm[2] = 0.;
}
for (int ch = start; ch < end; ch++) {
const double *src = (const double *)in->extended_data[ch];
double *dst = (double *)out->extended_data[ch];
double *state = (double *)s->state->extended_data[ch];
for (int n = 0; n < out->nb_samples; n++) {
double detect, gain, v, listen;
double fa[3], fm[3];
detect = listen = get_svf(src[n], dm, da, state);
detect = fabs(detect);
gain = get_gain(detect, sample_rate, makeup,
aattack, iratio, knee, range, threshold, slew,
&state[4], attack, release, nc);
{
double k = 1. / (tqfactor * gain);
fa[0] = 1. / (1. + fg * (fg + k));
fa[1] = fg * fa[0];
fa[2] = fg * fa[1];
fm[0] = 1.;
fm[1] = k * (gain * gain - 1.);
fm[2] = 0.;
}
v = get_svf(src[n], fm, fa, &state[2]);
v = mode == -1 ? listen : v;
dst[n] = ctx->is_disabled ? src[n] : v;
}
}
return 0;
}
static double get_coef(double x, double sr)
{
return exp(-1000. / (x * sr));
}
static int filter_frame(AVFilterLink *inlink, AVFrame *in)
{
AVFilterContext *ctx = inlink->dst;
AVFilterLink *outlink = ctx->outputs[0];
AudioDynamicEqualizerContext *s = ctx->priv;
ThreadData td;
AVFrame *out;
if (av_frame_is_writable(in)) {
out = in;
} else {
out = ff_get_audio_buffer(outlink, in->nb_samples);
if (!out) {
av_frame_free(&in);
return AVERROR(ENOMEM);
}
av_frame_copy_props(out, in);
}
s->attack_coef = get_coef(s->attack, in->sample_rate);
s->release_coef = get_coef(s->release, in->sample_rate);
td.in = in;
td.out = out;
ff_filter_execute(ctx, filter_channels, &td, NULL,
FFMIN(outlink->channels, ff_filter_get_nb_threads(ctx)));
if (out != in)
av_frame_free(&in);
return ff_filter_frame(outlink, out);
}
static av_cold void uninit(AVFilterContext *ctx)
{
AudioDynamicEqualizerContext *s = ctx->priv;
av_frame_free(&s->state);
}
#define OFFSET(x) offsetof(AudioDynamicEqualizerContext, x)
#define FLAGS AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
static const AVOption adynamicequalizer_options[] = {
{ "threshold", "set detection threshold", OFFSET(threshold), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 100, FLAGS },
{ "dfrequency", "set detection frequency", OFFSET(dfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000}, 2, 1000000, FLAGS },
{ "dqfactor", "set detection Q factor", OFFSET(dqfactor), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.001, 1000, FLAGS },
{ "tfrequency", "set target frequency", OFFSET(tfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000}, 2, 1000000, FLAGS },
{ "tqfactor", "set target Q factor", OFFSET(tqfactor), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.001, 1000, FLAGS },
{ "attack", "set attack duration", OFFSET(attack), AV_OPT_TYPE_DOUBLE, {.dbl=20}, 1, 2000, FLAGS },
{ "release", "set release duration", OFFSET(release), AV_OPT_TYPE_DOUBLE, {.dbl=200}, 1, 2000, FLAGS },
{ "knee", "set knee factor", OFFSET(knee), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0, 8, FLAGS },
{ "ratio", "set ratio factor", OFFSET(ratio), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 1, 20, FLAGS },
{ "makeup", "set makeup gain", OFFSET(makeup), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 30, FLAGS },
{ "range", "set max gain", OFFSET(range), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 200, FLAGS },
{ "slew", "set slew factor", OFFSET(slew), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 1, 200, FLAGS },
{ "mode", "set mode", OFFSET(mode), AV_OPT_TYPE_INT, {.i64=0}, -1, 1, FLAGS, "mode" },
{ "listen", 0, 0, AV_OPT_TYPE_CONST, {.i64=-1}, 0, 0, FLAGS, "mode" },
{ "cut", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "mode" },
{ "boost", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "mode" },
{ NULL }
};
AVFILTER_DEFINE_CLASS(adynamicequalizer);
static const AVFilterPad inputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_AUDIO,
.filter_frame = filter_frame,
.config_props = config_input,
},
};
static const AVFilterPad outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_AUDIO,
},
};
const AVFilter ff_af_adynamicequalizer = {
.name = "adynamicequalizer",
.description = NULL_IF_CONFIG_SMALL("Apply Dynamic Equalization of input audio."),
.priv_size = sizeof(AudioDynamicEqualizerContext),
.priv_class = &adynamicequalizer_class,
.uninit = uninit,
FILTER_INPUTS(inputs),
FILTER_OUTPUTS(outputs),
FILTER_SINGLE_SAMPLEFMT(AV_SAMPLE_FMT_DBLP),
.flags = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL |
AVFILTER_FLAG_SLICE_THREADS,
.process_command = ff_filter_process_command,
};
|