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/*
* audio encoder psychoacoustic model
* Copyright (C) 2008 Konstantin Shishkov
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_PSYMODEL_H
#define AVCODEC_PSYMODEL_H
#include "avcodec.h"
/** maximum possible number of bands */
#define PSY_MAX_BANDS 128
/** maximum number of channels */
#define PSY_MAX_CHANS 20
/**
* single band psychoacoustic information
*/
typedef struct FFPsyBand {
int bits;
float energy;
float threshold;
float distortion;
float perceptual_weight;
} FFPsyBand;
/**
* windowing related information
*/
typedef struct FFPsyWindowInfo {
int window_type[3]; ///< window type (short/long/transitional, etc.) - current, previous and next
int window_shape; ///< window shape (sine/KBD/whatever)
int num_windows; ///< number of windows in a frame
int grouping[8]; ///< window grouping (for e.g. AAC)
int *window_sizes; ///< sequence of window sizes inside one frame (for eg. WMA)
} FFPsyWindowInfo;
/**
* context used by psychoacoustic model
*/
typedef struct FFPsyContext {
AVCodecContext *avctx; ///< encoder context
const struct FFPsyModel *model; ///< encoder-specific model functions
FFPsyBand *psy_bands; ///< frame bands information
uint8_t **bands; ///< scalefactor band sizes for possible frame sizes
int *num_bands; ///< number of scalefactor bands for possible frame sizes
int num_lens; ///< number of scalefactor band sets
float pe[PSY_MAX_CHANS]; ///< total PE for each channel in the frame
struct {
int size; ///< size of the bitresevoir in bits
int bits; ///< number of bits used in the bitresevoir
} bitres;
void* model_priv_data; ///< psychoacoustic model implementation private data
} FFPsyContext;
/**
* codec-specific psychoacoustic model implementation
*/
typedef struct FFPsyModel {
const char *name;
int (*init) (FFPsyContext *apc);
FFPsyWindowInfo (*window)(FFPsyContext *ctx, const int16_t *audio, const int16_t *la, int channel, int prev_type);
void (*analyze)(FFPsyContext *ctx, int channel, const float *coeffs, const FFPsyWindowInfo *wi);
void (*end) (FFPsyContext *apc);
} FFPsyModel;
/**
* Initialize psychoacoustic model.
*
* @param ctx model context
* @param avctx codec context
* @param num_lens number of possible frame lengths
* @param bands scalefactor band lengths for all frame lengths
* @param num_bands number of scalefactor bands for all frame lengths
*
* @return zero if successful, a negative value if not
*/
av_cold int ff_psy_init(FFPsyContext *ctx, AVCodecContext *avctx,
int num_lens,
const uint8_t **bands, const int* num_bands);
/**
* Suggest window sequence for channel.
*
* @param ctx model context
* @param audio samples for the current frame
* @param la lookahead samples (NULL when unavailable)
* @param channel number of channel element to analyze
* @param prev_type previous window type
*
* @return suggested window information in a structure
*/
FFPsyWindowInfo ff_psy_suggest_window(FFPsyContext *ctx,
const int16_t *audio, const int16_t *la,
int channel, int prev_type);
/**
* Perform psychoacoustic analysis and set band info (threshold, energy).
*
* @param ctx model context
* @param channel audio channel number
* @param coeffs pointer to the transformed coefficients
* @param wi window information
*/
void ff_psy_set_band_info(FFPsyContext *ctx, int channel, const float *coeffs,
const FFPsyWindowInfo *wi);
/**
* Cleanup model context at the end.
*
* @param ctx model context
*/
av_cold void ff_psy_end(FFPsyContext *ctx);
/**************************************************************************
* Audio preprocessing stuff. *
* This should be moved into some audio filter eventually. *
**************************************************************************/
struct FFPsyPreprocessContext;
/**
* psychoacoustic model audio preprocessing initialization
*/
av_cold struct FFPsyPreprocessContext* ff_psy_preprocess_init(AVCodecContext *avctx);
/**
* Preprocess several channel in audio frame in order to compress it better.
*
* @param ctx preprocessing context
* @param audio samples to preprocess
* @param dest place to put filtered samples
* @param tag channel number
* @param channels number of channel to preprocess (some additional work may be done on stereo pair)
*/
void ff_psy_preprocess(struct FFPsyPreprocessContext *ctx,
const int16_t *audio, int16_t *dest,
int tag, int channels);
/**
* Cleanup audio preprocessing module.
*/
av_cold void ff_psy_preprocess_end(struct FFPsyPreprocessContext *ctx);
#endif /* AVCODEC_PSYMODEL_H */
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