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/*
* GMC (Global Motion Compensation)
* AltiVec-enabled
* Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/ppc/types_altivec.h"
#include "libavutil/ppc/util_altivec.h"
#include "libavcodec/dsputil.h"
#include "dsputil_altivec.h"
/*
altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
to preserve proper dst alignment.
*/
void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
{
const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] =
{
(16-x16)*(16-y16), /* A */
( x16)*(16-y16), /* B */
(16-x16)*( y16), /* C */
( x16)*( y16), /* D */
0, 0, 0, 0 /* padding */
};
register const vector unsigned char vczero = (const vector unsigned char)vec_splat_u8(0);
register const vector unsigned short vcsr8 = (const vector unsigned short)vec_splat_u16(8);
register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
int i;
unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
tempA = vec_ld(0, (const unsigned short*)ABCD);
Av = vec_splat(tempA, 0);
Bv = vec_splat(tempA, 1);
Cv = vec_splat(tempA, 2);
Dv = vec_splat(tempA, 3);
rounderV = vec_splat((vec_u16)vec_lde(0, &rounder_a), 0);
// we'll be able to pick-up our 9 char elements
// at src from those 32 bytes
// we load the first batch here, as inside the loop
// we can re-use 'src+stride' from one iteration
// as the 'src' of the next.
src_0 = vec_ld(0, src);
src_1 = vec_ld(16, src);
srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
if (src_really_odd != 0x0000000F) {
// if src & 0xF == 0xF, then (src+1) is properly aligned
// on the second vector.
srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
} else {
srcvB = src_1;
}
srcvA = vec_mergeh(vczero, srcvA);
srcvB = vec_mergeh(vczero, srcvB);
for(i=0; i<h; i++) {
dst_odd = (unsigned long)dst & 0x0000000F;
src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
dstv = vec_ld(0, dst);
// we we'll be able to pick-up our 9 char elements
// at src + stride from those 32 bytes
// then reuse the resulting 2 vectors srvcC and srcvD
// as the next srcvA and srcvB
src_0 = vec_ld(stride + 0, src);
src_1 = vec_ld(stride + 16, src);
srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
if (src_really_odd != 0x0000000F) {
// if src & 0xF == 0xF, then (src+1) is properly aligned
// on the second vector.
srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
} else {
srcvD = src_1;
}
srcvC = vec_mergeh(vczero, srcvC);
srcvD = vec_mergeh(vczero, srcvD);
// OK, now we (finally) do the math :-)
// those four instructions replaces 32 int muls & 32 int adds.
// isn't AltiVec nice ?
tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
srcvA = srcvC;
srcvB = srcvD;
tempD = vec_sr(tempD, vcsr8);
dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
if (dst_odd) {
dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
} else {
dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
}
vec_st(dstv2, 0, dst);
dst += stride;
src += stride;
}
}
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