1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/*
* H.26L/H.264/AVC/JVT/14496-10/... encoder/decoder
* Copyright (c) 2003-2010 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* H.264 / AVC / MPEG4 part10 DSP functions.
* @author Michael Niedermayer <michaelni@gmx.at>
*/
#include <stdint.h>
#include "avcodec.h"
#include "h264dsp.h"
#include "h264idct.h"
#include "libavutil/common.h"
#define BIT_DEPTH 8
#include "h264dsp_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 9
#include "h264dsp_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 10
#include "h264dsp_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 8
#include "h264addpx_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 16
#include "h264addpx_template.c"
#undef BIT_DEPTH
void ff_h264dsp_init(H264DSPContext *c, const int bit_depth, const int chroma_format_idc)
{
#undef FUNC
#define FUNC(a, depth) a ## _ ## depth ## _c
#define ADDPX_DSP(depth) \
c->h264_add_pixels4_clear = FUNC(ff_h264_add_pixels4, depth);\
c->h264_add_pixels8_clear = FUNC(ff_h264_add_pixels8, depth)
if (bit_depth > 8 && bit_depth <= 16) {
ADDPX_DSP(16);
} else {
ADDPX_DSP(8);
}
#define H264_DSP(depth) \
c->h264_idct_add= FUNC(ff_h264_idct_add, depth);\
c->h264_idct8_add= FUNC(ff_h264_idct8_add, depth);\
c->h264_idct_dc_add= FUNC(ff_h264_idct_dc_add, depth);\
c->h264_idct8_dc_add= FUNC(ff_h264_idct8_dc_add, depth);\
c->h264_idct_add16 = FUNC(ff_h264_idct_add16, depth);\
c->h264_idct8_add4 = FUNC(ff_h264_idct8_add4, depth);\
if (chroma_format_idc == 1)\
c->h264_idct_add8 = FUNC(ff_h264_idct_add8, depth);\
else\
c->h264_idct_add8 = FUNC(ff_h264_idct_add8_422, depth);\
c->h264_idct_add16intra= FUNC(ff_h264_idct_add16intra, depth);\
c->h264_luma_dc_dequant_idct= FUNC(ff_h264_luma_dc_dequant_idct, depth);\
if (chroma_format_idc == 1)\
c->h264_chroma_dc_dequant_idct= FUNC(ff_h264_chroma_dc_dequant_idct, depth);\
else\
c->h264_chroma_dc_dequant_idct= FUNC(ff_h264_chroma422_dc_dequant_idct, depth);\
\
c->weight_h264_pixels_tab[0]= FUNC(weight_h264_pixels16, depth);\
c->weight_h264_pixels_tab[1]= FUNC(weight_h264_pixels8, depth);\
c->weight_h264_pixels_tab[2]= FUNC(weight_h264_pixels4, depth);\
c->weight_h264_pixels_tab[3]= FUNC(weight_h264_pixels2, depth);\
c->biweight_h264_pixels_tab[0]= FUNC(biweight_h264_pixels16, depth);\
c->biweight_h264_pixels_tab[1]= FUNC(biweight_h264_pixels8, depth);\
c->biweight_h264_pixels_tab[2]= FUNC(biweight_h264_pixels4, depth);\
c->biweight_h264_pixels_tab[3]= FUNC(biweight_h264_pixels2, depth);\
\
c->h264_v_loop_filter_luma= FUNC(h264_v_loop_filter_luma, depth);\
c->h264_h_loop_filter_luma= FUNC(h264_h_loop_filter_luma, depth);\
c->h264_h_loop_filter_luma_mbaff= FUNC(h264_h_loop_filter_luma_mbaff, depth);\
c->h264_v_loop_filter_luma_intra= FUNC(h264_v_loop_filter_luma_intra, depth);\
c->h264_h_loop_filter_luma_intra= FUNC(h264_h_loop_filter_luma_intra, depth);\
c->h264_h_loop_filter_luma_mbaff_intra= FUNC(h264_h_loop_filter_luma_mbaff_intra, depth);\
c->h264_v_loop_filter_chroma= FUNC(h264_v_loop_filter_chroma, depth);\
if (chroma_format_idc == 1)\
c->h264_h_loop_filter_chroma= FUNC(h264_h_loop_filter_chroma, depth);\
else\
c->h264_h_loop_filter_chroma= FUNC(h264_h_loop_filter_chroma422, depth);\
if (chroma_format_idc == 1)\
c->h264_h_loop_filter_chroma_mbaff= FUNC(h264_h_loop_filter_chroma_mbaff, depth);\
else\
c->h264_h_loop_filter_chroma_mbaff= FUNC(h264_h_loop_filter_chroma422_mbaff, depth);\
c->h264_v_loop_filter_chroma_intra= FUNC(h264_v_loop_filter_chroma_intra, depth);\
if (chroma_format_idc == 1)\
c->h264_h_loop_filter_chroma_intra= FUNC(h264_h_loop_filter_chroma_intra, depth);\
else\
c->h264_h_loop_filter_chroma_intra= FUNC(h264_h_loop_filter_chroma422_intra, depth);\
if (chroma_format_idc == 1)\
c->h264_h_loop_filter_chroma_mbaff_intra= FUNC(h264_h_loop_filter_chroma_mbaff_intra, depth);\
else\
c->h264_h_loop_filter_chroma_mbaff_intra= FUNC(h264_h_loop_filter_chroma422_mbaff_intra, depth);\
c->h264_loop_filter_strength= NULL;
switch (bit_depth) {
case 9:
H264_DSP(9);
break;
case 10:
H264_DSP(10);
break;
default:
H264_DSP(8);
break;
}
if (ARCH_ARM) ff_h264dsp_init_arm(c, bit_depth, chroma_format_idc);
if (ARCH_PPC) ff_h264dsp_init_ppc(c, bit_depth, chroma_format_idc);
if (ARCH_X86) ff_h264dsp_init_x86(c, bit_depth, chroma_format_idc);
}
|