1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
|
/*
* Direct3D 12 HW acceleration video decoder
*
* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <assert.h>
#include <string.h>
#include <initguid.h>
#include "libavutil/common.h"
#include "libavutil/log.h"
#include "libavutil/time.h"
#include "libavutil/imgutils.h"
#include "libavutil/hwcontext_d3d12va_internal.h"
#include "libavutil/hwcontext_d3d12va.h"
#include "avcodec.h"
#include "decode.h"
#include "d3d12va_decode.h"
#include "dxva2_internal.h"
typedef struct HelperObjects {
ID3D12CommandAllocator *command_allocator;
ID3D12Resource *buffer;
uint64_t fence_value;
} HelperObjects;
int ff_d3d12va_get_suitable_max_bitstream_size(AVCodecContext *avctx)
{
AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
return av_image_get_buffer_size(frames_ctx->sw_format, avctx->coded_width, avctx->coded_height, 1);
}
unsigned ff_d3d12va_get_surface_index(const AVCodecContext *avctx,
D3D12VADecodeContext *ctx, const AVFrame *frame,
int curr)
{
AVD3D12VAFrame *f;
ID3D12Resource *res;
unsigned i;
f = (AVD3D12VAFrame *)frame->data[0];
if (!f)
goto fail;
res = f->texture;
if (!res)
goto fail;
if (!curr) {
for (i = 0; i < ctx->max_num_ref; i++) {
if (ctx->ref_resources[i] && res == ctx->ref_resources[i]) {
ctx->used_mask |= 1 << i;
return i;
}
}
} else {
for (i = 0; i < ctx->max_num_ref; i++) {
if (!((ctx->used_mask >> i) & 0x1)) {
ctx->ref_resources[i] = res;
return i;
}
}
}
fail:
assert(0);
return 0;
}
static int d3d12va_get_valid_helper_objects(AVCodecContext *avctx, ID3D12CommandAllocator **ppAllocator,
ID3D12Resource **ppBuffer)
{
HRESULT hr;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
HelperObjects obj = { 0 };
D3D12_HEAP_PROPERTIES heap_props = { .Type = D3D12_HEAP_TYPE_UPLOAD };
D3D12_RESOURCE_DESC desc = {
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
.Width = ctx->bitstream_size,
.Height = 1,
.DepthOrArraySize = 1,
.MipLevels = 1,
.Format = DXGI_FORMAT_UNKNOWN,
.SampleDesc = { .Count = 1, .Quality = 0 },
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
.Flags = D3D12_RESOURCE_FLAG_NONE,
};
if (av_fifo_peek(ctx->objects_queue, &obj, 1, 0) >= 0) {
uint64_t completion = ID3D12Fence_GetCompletedValue(ctx->sync_ctx.fence);
if (completion >= obj.fence_value) {
*ppAllocator = obj.command_allocator;
*ppBuffer = obj.buffer;
av_fifo_read(ctx->objects_queue, &obj, 1);
return 0;
}
}
hr = ID3D12Device_CreateCommandAllocator(ctx->device_ctx->device, D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE,
&IID_ID3D12CommandAllocator, (void **)ppAllocator);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to create a new command allocator!\n");
return AVERROR(EINVAL);
}
hr = ID3D12Device_CreateCommittedResource(ctx->device_ctx->device, &heap_props, D3D12_HEAP_FLAG_NONE,
&desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
&IID_ID3D12Resource, (void **)ppBuffer);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to create a new d3d12 buffer!\n");
return AVERROR(EINVAL);
}
return 0;
}
static int d3d12va_discard_helper_objects(AVCodecContext *avctx, ID3D12CommandAllocator *pAllocator,
ID3D12Resource *pBuffer, uint64_t fence_value)
{
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
HelperObjects obj = {
.command_allocator = pAllocator,
.buffer = pBuffer,
.fence_value = fence_value,
};
if (av_fifo_write(ctx->objects_queue, &obj, 1) < 0) {
D3D12_OBJECT_RELEASE(pAllocator);
D3D12_OBJECT_RELEASE(pBuffer);
return AVERROR(ENOMEM);
}
return 0;
}
static int d3d12va_fence_completion(AVD3D12VASyncContext *psync_ctx)
{
uint64_t completion = ID3D12Fence_GetCompletedValue(psync_ctx->fence);
if (completion < psync_ctx->fence_value) {
if (FAILED(ID3D12Fence_SetEventOnCompletion(psync_ctx->fence, psync_ctx->fence_value, psync_ctx->event)))
return AVERROR(EINVAL);
WaitForSingleObjectEx(psync_ctx->event, INFINITE, FALSE);
}
return 0;
}
static void bufref_free_interface(void *opaque, uint8_t *data)
{
D3D12_OBJECT_RELEASE(opaque);
}
static AVBufferRef *bufref_wrap_interface(IUnknown *iface)
{
return av_buffer_create((uint8_t*)iface, 1, bufref_free_interface, iface, 0);
}
static int d3d12va_sync_with_gpu(AVCodecContext *avctx)
{
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
DX_CHECK(ID3D12CommandQueue_Signal(ctx->command_queue, ctx->sync_ctx.fence, ++ctx->sync_ctx.fence_value));
return d3d12va_fence_completion(&ctx->sync_ctx);
fail:
return AVERROR(EINVAL);
}
static int d3d12va_create_decoder_heap(AVCodecContext *avctx)
{
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx;
AVD3D12VAFramesContext *frames_hwctx = frames_ctx->hwctx;
D3D12_VIDEO_DECODER_HEAP_DESC desc = {
.NodeMask = 0,
.Configuration = ctx->cfg,
.DecodeWidth = frames_ctx->width,
.DecodeHeight = frames_ctx->height,
.Format = frames_hwctx->format,
.FrameRate = { avctx->framerate.num, avctx->framerate.den },
.BitRate = avctx->bit_rate,
.MaxDecodePictureBufferCount = ctx->max_num_ref,
};
DX_CHECK(ID3D12VideoDevice_CreateVideoDecoderHeap(device_hwctx->video_device, &desc,
&IID_ID3D12VideoDecoderHeap, (void **)&ctx->decoder_heap));
return 0;
fail:
if (ctx->decoder) {
av_log(avctx, AV_LOG_ERROR, "D3D12 doesn't support decoding frames with an extent "
"[width(%d), height(%d)], on your device!\n", frames_ctx->width, frames_ctx->height);
}
return AVERROR(EINVAL);
}
static int d3d12va_create_decoder(AVCodecContext *avctx)
{
D3D12_VIDEO_DECODER_DESC desc;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx;
AVD3D12VAFramesContext *frames_hwctx = frames_ctx->hwctx;
D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT feature = {
.NodeIndex = 0,
.Configuration = ctx->cfg,
.Width = frames_ctx->width,
.Height = frames_ctx->height,
.DecodeFormat = frames_hwctx->format,
.FrameRate = { avctx->framerate.num, avctx->framerate.den },
.BitRate = avctx->bit_rate,
};
DX_CHECK(ID3D12VideoDevice_CheckFeatureSupport(device_hwctx->video_device, D3D12_FEATURE_VIDEO_DECODE_SUPPORT,
&feature, sizeof(feature)));
if (!(feature.SupportFlags & D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED) ||
!(feature.DecodeTier >= D3D12_VIDEO_DECODE_TIER_2)) {
av_log(avctx, AV_LOG_ERROR, "D3D12 decoder doesn't support on this device\n");
return AVERROR(EINVAL);
}
desc = (D3D12_VIDEO_DECODER_DESC) {
.NodeMask = 0,
.Configuration = ctx->cfg,
};
DX_CHECK(ID3D12VideoDevice_CreateVideoDecoder(device_hwctx->video_device, &desc, &IID_ID3D12VideoDecoder,
(void **)&ctx->decoder));
ctx->decoder_ref = bufref_wrap_interface((IUnknown *)ctx->decoder);
if (!ctx->decoder_ref)
return AVERROR(ENOMEM);
return 0;
fail:
return AVERROR(EINVAL);
}
int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
{
AVHWFramesContext *frames_ctx = (AVHWFramesContext *)hw_frames_ctx->data;
AVHWDeviceContext *device_ctx = frames_ctx->device_ctx;
frames_ctx->format = AV_PIX_FMT_D3D12;
frames_ctx->sw_format = avctx->sw_pix_fmt == AV_PIX_FMT_YUV420P10 ? AV_PIX_FMT_P010 : AV_PIX_FMT_NV12;
frames_ctx->width = avctx->width;
frames_ctx->height = avctx->height;
return 0;
}
int ff_d3d12va_decode_init(AVCodecContext *avctx)
{
int ret;
AVHWFramesContext *frames_ctx;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
ID3D12Resource *buffer = NULL;
ID3D12CommandAllocator *command_allocator = NULL;
D3D12_COMMAND_QUEUE_DESC queue_desc = {
.Type = D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE,
.Priority = 0,
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
.NodeMask = 0,
};
ctx->pix_fmt = avctx->hwaccel->pix_fmt;
ret = ff_decode_get_hw_frames_ctx(avctx, AV_HWDEVICE_TYPE_D3D12VA);
if (ret < 0)
return ret;
frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
ctx->device_ctx = (AVD3D12VADeviceContext *)frames_ctx->device_ctx->hwctx;
if (frames_ctx->format != ctx->pix_fmt) {
av_log(avctx, AV_LOG_ERROR, "Invalid pixfmt for hwaccel!\n");
goto fail;
}
ret = d3d12va_create_decoder(avctx);
if (ret < 0)
goto fail;
ret = d3d12va_create_decoder_heap(avctx);
if (ret < 0)
goto fail;
ctx->bitstream_size = ff_d3d12va_get_suitable_max_bitstream_size(avctx);
ctx->ref_resources = av_calloc(ctx->max_num_ref, sizeof(*ctx->ref_resources));
if (!ctx->ref_resources)
return AVERROR(ENOMEM);
ctx->ref_subresources = av_calloc(ctx->max_num_ref, sizeof(*ctx->ref_subresources));
if (!ctx->ref_subresources)
return AVERROR(ENOMEM);
ctx->objects_queue = av_fifo_alloc2(D3D12VA_VIDEO_DEC_ASYNC_DEPTH,
sizeof(HelperObjects), AV_FIFO_FLAG_AUTO_GROW);
if (!ctx->objects_queue)
return AVERROR(ENOMEM);
DX_CHECK(ID3D12Device_CreateFence(ctx->device_ctx->device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&ctx->sync_ctx.fence));
ctx->sync_ctx.event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!ctx->sync_ctx.event)
goto fail;
ret = d3d12va_get_valid_helper_objects(avctx, &command_allocator, &buffer);
if (ret < 0)
goto fail;
DX_CHECK(ID3D12Device_CreateCommandQueue(ctx->device_ctx->device, &queue_desc,
&IID_ID3D12CommandQueue, (void **)&ctx->command_queue));
DX_CHECK(ID3D12Device_CreateCommandList(ctx->device_ctx->device, 0, queue_desc.Type,
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&ctx->command_list));
DX_CHECK(ID3D12VideoDecodeCommandList_Close(ctx->command_list));
ID3D12CommandQueue_ExecuteCommandLists(ctx->command_queue, 1, (ID3D12CommandList **)&ctx->command_list);
ret = d3d12va_sync_with_gpu(avctx);
if (ret < 0)
goto fail;
d3d12va_discard_helper_objects(avctx, command_allocator, buffer, ctx->sync_ctx.fence_value);
if (ret < 0)
goto fail;
return 0;
fail:
D3D12_OBJECT_RELEASE(command_allocator);
D3D12_OBJECT_RELEASE(buffer);
ff_d3d12va_decode_uninit(avctx);
return AVERROR(EINVAL);
}
int ff_d3d12va_decode_uninit(AVCodecContext *avctx)
{
int num_allocator = 0;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
HelperObjects obj;
if (ctx->sync_ctx.fence)
d3d12va_sync_with_gpu(avctx);
av_freep(&ctx->ref_resources);
av_freep(&ctx->ref_subresources);
D3D12_OBJECT_RELEASE(ctx->command_list);
D3D12_OBJECT_RELEASE(ctx->command_queue);
if (ctx->objects_queue) {
while (av_fifo_read(ctx->objects_queue, &obj, 1) >= 0) {
num_allocator++;
D3D12_OBJECT_RELEASE(obj.buffer);
D3D12_OBJECT_RELEASE(obj.command_allocator);
}
av_log(avctx, AV_LOG_VERBOSE, "Total number of command allocators reused: %d\n", num_allocator);
}
av_fifo_freep2(&ctx->objects_queue);
D3D12_OBJECT_RELEASE(ctx->sync_ctx.fence);
if (ctx->sync_ctx.event)
CloseHandle(ctx->sync_ctx.event);
D3D12_OBJECT_RELEASE(ctx->decoder_heap);
av_buffer_unref(&ctx->decoder_ref);
return 0;
}
static inline int d3d12va_update_reference_frames_state(AVCodecContext *avctx, D3D12_RESOURCE_BARRIER *barriers, int state_before, int state_end)
{
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
AVD3D12VAFramesContext *frames_hwctx = frames_ctx->hwctx;
int num_barrier = 0;
for (int i = 0; i < ctx->max_num_ref; i++) {
if (((ctx->used_mask >> i) & 0x1) && ctx->ref_resources[i]) {
barriers[num_barrier].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barriers[num_barrier].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barriers[num_barrier].Transition = (D3D12_RESOURCE_TRANSITION_BARRIER){
.pResource = ctx->ref_resources[i],
.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
.StateBefore = state_before,
.StateAfter = state_end,
};
num_barrier++;
}
}
return num_barrier;
}
int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
const void *pp, unsigned pp_size,
const void *qm, unsigned qm_size,
int(*update_input_arguments)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *))
{
int ret;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
AVD3D12VAFramesContext *frames_hwctx = frames_ctx->hwctx;
ID3D12Resource *buffer = NULL;
ID3D12CommandAllocator *command_allocator = NULL;
AVD3D12VAFrame *f = (AVD3D12VAFrame *)frame->data[0];
ID3D12Resource *resource = (ID3D12Resource *)f->texture;
ID3D12VideoDecodeCommandList *cmd_list = ctx->command_list;
D3D12_RESOURCE_BARRIER barriers[32] = { 0 };
D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS input_args = {
.NumFrameArguments = 2,
.FrameArguments = {
[0] = {
.Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_PICTURE_PARAMETERS,
.Size = pp_size,
.pData = (void *)pp,
},
[1] = {
.Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_INVERSE_QUANTIZATION_MATRIX,
.Size = qm_size,
.pData = (void *)qm,
},
},
.pHeap = ctx->decoder_heap,
};
D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS output_args = {
.ConversionArguments = { 0 },
.OutputSubresource = 0,
.pOutputTexture2D = resource,
};
UINT num_barrier = 1;
barriers[0] = (D3D12_RESOURCE_BARRIER) {
.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
.Transition = {
.pResource = resource,
.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
.StateBefore = D3D12_RESOURCE_STATE_COMMON,
.StateAfter = D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE,
},
};
memset(ctx->ref_subresources, 0, sizeof(UINT) * ctx->max_num_ref);
input_args.ReferenceFrames.NumTexture2Ds = ctx->max_num_ref;
input_args.ReferenceFrames.ppTexture2Ds = ctx->ref_resources;
input_args.ReferenceFrames.pSubresources = ctx->ref_subresources;
ret = d3d12va_fence_completion(&f->sync_ctx);
if (ret < 0)
goto fail;
if (!qm)
input_args.NumFrameArguments = 1;
ret = d3d12va_get_valid_helper_objects(avctx, &command_allocator, &buffer);
if (ret < 0)
goto fail;
ret = update_input_arguments(avctx, &input_args, buffer);
if (ret < 0)
goto fail;
DX_CHECK(ID3D12CommandAllocator_Reset(command_allocator));
DX_CHECK(ID3D12VideoDecodeCommandList_Reset(cmd_list, command_allocator));
num_barrier += d3d12va_update_reference_frames_state(avctx, &barriers[1], D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ);
ID3D12VideoDecodeCommandList_ResourceBarrier(cmd_list, num_barrier, barriers);
ID3D12VideoDecodeCommandList_DecodeFrame(cmd_list, ctx->decoder, &output_args, &input_args);
barriers[0].Transition.StateBefore = barriers[0].Transition.StateAfter;
barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
d3d12va_update_reference_frames_state(avctx, &barriers[1], D3D12_RESOURCE_STATE_VIDEO_DECODE_READ, D3D12_RESOURCE_STATE_COMMON);
ID3D12VideoDecodeCommandList_ResourceBarrier(cmd_list, num_barrier, barriers);
DX_CHECK(ID3D12VideoDecodeCommandList_Close(cmd_list));
ID3D12CommandQueue_ExecuteCommandLists(ctx->command_queue, 1, (ID3D12CommandList **)&ctx->command_list);
DX_CHECK(ID3D12CommandQueue_Signal(ctx->command_queue, f->sync_ctx.fence, ++f->sync_ctx.fence_value));
DX_CHECK(ID3D12CommandQueue_Signal(ctx->command_queue, ctx->sync_ctx.fence, ++ctx->sync_ctx.fence_value));
ret = d3d12va_discard_helper_objects(avctx, command_allocator, buffer, ctx->sync_ctx.fence_value);
if (ret < 0)
return ret;
return 0;
fail:
if (command_allocator)
d3d12va_discard_helper_objects(avctx, command_allocator, buffer, ctx->sync_ctx.fence_value);
return AVERROR(EINVAL);
}
|