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/*
* Direct3D11 HW acceleration
*
* copyright (c) 2015 Steve Lhomme
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stddef.h>
#include "config.h"
#if CONFIG_D3D11VA
#include "libavutil/error.h"
#include "libavutil/mem.h"
#include "d3d11va.h"
AVD3D11VAContext *av_d3d11va_alloc_context(void)
{
AVD3D11VAContext* res = av_mallocz(sizeof(AVD3D11VAContext));
if (!res)
return NULL;
res->context_mutex = INVALID_HANDLE_VALUE;
return res;
}
#else
struct AVD3D11VAContext *av_d3d11va_alloc_context(void);
struct AVD3D11VAContext *av_d3d11va_alloc_context(void)
{
return NULL;
}
#endif /* CONFIG_D3D11VA */
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