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/*
 * This file is part of Libav.
 *
 * Libav is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * Libav is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with Libav; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_CBS_H
#define AVCODEC_CBS_H

#include <stddef.h>
#include <stdint.h>

#include "avcodec.h"


struct CodedBitstreamType;

/**
 * Coded bitstream unit structure.
 *
 * A bitstream unit the the smallest element of a bitstream which
 * is meaningful on its own.  For example, an H.264 NAL unit.
 *
 * See the codec-specific header for the meaning of this for any
 * particular codec.
 */
typedef struct CodedBitstreamUnit {
    /**
     * Codec-specific type of this unit.
     */
    uint32_t type;

    /**
     * Pointer to the bitstream form of this unit.
     *
     * May be NULL if the unit currently only exists in decomposed form.
     */
    uint8_t *data;
    /**
     * The number of bytes in the bitstream (including any padding bits
     * in the final byte).
     */
    size_t   data_size;
    /**
     * The number of bits which should be ignored in the final byte.
     *
     * This supports non-byte-aligned bitstreams.
     */
    size_t   data_bit_padding;

    /**
     * Pointer to the decomposed form of this unit.
     *
     * The type of this structure depends on both the codec and the
     * type of this unit.  May be NULL if the unit only exists in
     * bitstream form.
     */
    void *content;
    /**
     * Whether the content was supplied externally.
     *
     * If so, it should not be freed when freeing the unit.
     */
    int   content_external;
} CodedBitstreamUnit;

/**
 * Coded bitstream fragment structure, combining one or more units.
 *
 * This is any sequence of units.  It need not form some greater whole,
 * though in many cases it will.  For example, an H.264 access unit,
 * which is composed of a sequence of H.264 NAL units.
 */
typedef struct CodedBitstreamFragment {
    /**
     * Pointer to the bitstream form of this fragment.
     *
     * May be NULL if the fragment only exists as component units.
     */
    uint8_t *data;
    /**
     * The number of bytes in the bitstream.
     *
     * The number of bytes in the bitstream (including any padding bits
     * in the final byte).
     */
    size_t   data_size;
    /**
     * The number of bits which should be ignored in the final byte.
     */
    size_t data_bit_padding;

    /**
     * Number of units in this fragment.
     *
     * This may be zero if the fragment only exists in bistream form
     * and has not been decomposed.
     */
    int              nb_units;
    /**
     * Pointer to an array of units of length nb_units.
     *
     * Must be NULL if nb_units is zero.
     */
    CodedBitstreamUnit *units;
} CodedBitstreamFragment;

/**
 * Context structure for coded bitstream operations.
 */
typedef struct CodedBitstreamContext {
    /**
     * Logging context to be passed to all av_log() calls associated
     * with this context.
     */
    void *log_ctx;

    /**
     * Internal codec-specific hooks.
     */
    const struct CodedBitstreamType *codec;

    /**
     * Internal codec-specific data.
     *
     * This contains any information needed when reading/writing
     * bitsteams which will not necessarily be present in a fragment.
     * For example, for H.264 it contains all currently visible
     * parameter sets - they are required to determine the bitstream
     * syntax but need not be present in every access unit.
     */
    void *priv_data;

    /**
     * Array of unit types which should be decomposed when reading.
     *
     * Types not in this list will be available in bitstream form only.
     * If NULL, all supported types will be decomposed.
     */
    uint32_t *decompose_unit_types;
    /**
     * Length of the decompose_unit_types array.
     */
    int    nb_decompose_unit_types;

    /**
     * Enable trace output during read/write operations.
     */
    int trace_enable;
    /**
     * Log level to use for trace output.
     *
     * From AV_LOG_*; defaults to AV_LOG_TRACE.
     */
    int trace_level;
} CodedBitstreamContext;


/**
 * Initialise a new context for the given codec.
 */
int ff_cbs_init(CodedBitstreamContext *ctx,
                enum AVCodecID codec_id, void *log_ctx);

/**
 * Close a context and free all internal state.
 */
void ff_cbs_close(CodedBitstreamContext *ctx);


/**
 * Read the extradata bitstream found in codec parameters into a
 * fragment, then split into units and decompose.
 *
 * This also updates the internal state, so will need to be called for
 * codecs with extradata to read parameter sets necessary for further
 * parsing even if the fragment itself is not desired.
 */
int ff_cbs_read_extradata(CodedBitstreamContext *ctx,
                          CodedBitstreamFragment *frag,
                          const AVCodecParameters *par);

/**
 * Read the data bitstream from a packet into a fragment, then
 * split into units and decompose.
 */
int ff_cbs_read_packet(CodedBitstreamContext *ctx,
                       CodedBitstreamFragment *frag,
                       const AVPacket *pkt);

/**
 * Read a bitstream from a memory region into a fragment, then
 * split into units and decompose.
 */
int ff_cbs_read(CodedBitstreamContext *ctx,
                CodedBitstreamFragment *frag,
                const uint8_t *data, size_t size);


/**
 * Write the content of the fragment to its own internal buffer.
 *
 * Writes the content of all units and then assembles them into a new
 * data buffer.  When modifying the content of decomposed units, this
 * can be used to regenerate the bitstream form of units or the whole
 * fragment so that it can be extracted for other use.
 */
int ff_cbs_write_fragment_data(CodedBitstreamContext *ctx,
                               CodedBitstreamFragment *frag);

/**
 * Write the bitstream of a fragment to the extradata in codec parameters.
 */
int ff_cbs_write_extradata(CodedBitstreamContext *ctx,
                           AVCodecParameters *par,
                           CodedBitstreamFragment *frag);

/**
 * Write the bitstream of a fragment to a packet.
 */
int ff_cbs_write_packet(CodedBitstreamContext *ctx,
                        AVPacket *pkt,
                        CodedBitstreamFragment *frag);


/**
 * Free all allocated memory in a fragment.
 */
void ff_cbs_fragment_uninit(CodedBitstreamContext *ctx,
                            CodedBitstreamFragment *frag);


/**
 * Insert a new unit into a fragment with the given content.
 *
 * The content structure continues to be owned by the caller, and
 * will not be freed when the unit is.
 */
int ff_cbs_insert_unit_content(CodedBitstreamContext *ctx,
                               CodedBitstreamFragment *frag,
                               int position, uint32_t type,
                               void *content);

/**
 * Insert a new unit into a fragment with the given data bitstream.
 *
 * The data buffer will be owned by the unit after this operation.
 */
int ff_cbs_insert_unit_data(CodedBitstreamContext *ctx,
                            CodedBitstreamFragment *frag,
                            int position, uint32_t type,
                            uint8_t *data, size_t data_size);

/**
 * Delete a unit from a fragment and free all memory it uses.
 */
int ff_cbs_delete_unit(CodedBitstreamContext *ctx,
                       CodedBitstreamFragment *frag,
                       int position);


#endif /* AVCODEC_CBS_H */