1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
|
/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_CBS_H
#define AVCODEC_CBS_H
#include <stddef.h>
#include <stdint.h>
#include "avcodec.h"
/*
* This defines a framework for converting between a coded bitstream
* and structures defining all individual syntax elements found in
* such a stream.
*
* Conversion in both directions is possible. Given a coded bitstream
* (any meaningful fragment), it can be parsed and decomposed into
* syntax elements stored in a set of codec-specific structures.
* Similarly, given a set of those same codec-specific structures the
* syntax elements can be serialised and combined to create a coded
* bitstream.
*/
struct CodedBitstreamType;
/**
* The codec-specific type of a bitstream unit.
*
* H.264 / AVC: nal_unit_type
* H.265 / HEVC: nal_unit_type
*/
typedef uint32_t CodedBitstreamUnitType;
/**
* Coded bitstream unit structure.
*
* A bitstream unit the smallest element of a bitstream which
* is meaningful on its own. For example, an H.264 NAL unit.
*
* See the codec-specific header for the meaning of this for any
* particular codec.
*/
typedef struct CodedBitstreamUnit {
/**
* Codec-specific type of this unit.
*/
CodedBitstreamUnitType type;
/**
* Pointer to the directly-parsable bitstream form of this unit.
*
* May be NULL if the unit currently only exists in decomposed form.
*/
uint8_t *data;
/**
* The number of bytes in the bitstream (including any padding bits
* in the final byte).
*/
size_t data_size;
/**
* The number of bits which should be ignored in the final byte.
*
* This supports non-byte-aligned bitstreams.
*/
size_t data_bit_padding;
/**
* Pointer to the decomposed form of this unit.
*
* The type of this structure depends on both the codec and the
* type of this unit. May be NULL if the unit only exists in
* bitstream form.
*/
void *content;
/**
* Whether the content was supplied externally.
*
* If so, it should not be freed when freeing the unit.
*/
int content_external;
} CodedBitstreamUnit;
/**
* Coded bitstream fragment structure, combining one or more units.
*
* This is any sequence of units. It need not form some greater whole,
* though in many cases it will. For example, an H.264 access unit,
* which is composed of a sequence of H.264 NAL units.
*/
typedef struct CodedBitstreamFragment {
/**
* Pointer to the bitstream form of this fragment.
*
* May be NULL if the fragment only exists as component units.
*/
uint8_t *data;
/**
* The number of bytes in the bitstream.
*
* The number of bytes in the bitstream (including any padding bits
* in the final byte).
*/
size_t data_size;
/**
* The number of bits which should be ignored in the final byte.
*/
size_t data_bit_padding;
/**
* Number of units in this fragment.
*
* This may be zero if the fragment only exists in bitstream form
* and has not been decomposed.
*/
int nb_units;
/**
* Pointer to an array of units of length nb_units.
*
* Must be NULL if nb_units is zero.
*/
CodedBitstreamUnit *units;
} CodedBitstreamFragment;
/**
* Context structure for coded bitstream operations.
*/
typedef struct CodedBitstreamContext {
/**
* Logging context to be passed to all av_log() calls associated
* with this context.
*/
void *log_ctx;
/**
* Internal codec-specific hooks.
*/
const struct CodedBitstreamType *codec;
/**
* Internal codec-specific data.
*
* This contains any information needed when reading/writing
* bitsteams which will not necessarily be present in a fragment.
* For example, for H.264 it contains all currently visible
* parameter sets - they are required to determine the bitstream
* syntax but need not be present in every access unit.
*/
void *priv_data;
/**
* Array of unit types which should be decomposed when reading.
*
* Types not in this list will be available in bitstream form only.
* If NULL, all supported types will be decomposed.
*/
CodedBitstreamUnitType *decompose_unit_types;
/**
* Length of the decompose_unit_types array.
*/
int nb_decompose_unit_types;
/**
* Enable trace output during read/write operations.
*/
int trace_enable;
/**
* Log level to use for trace output.
*
* From AV_LOG_*; defaults to AV_LOG_TRACE.
*/
int trace_level;
} CodedBitstreamContext;
/**
* Create and initialise a new context for the given codec.
*/
int ff_cbs_init(CodedBitstreamContext **ctx,
enum AVCodecID codec_id, void *log_ctx);
/**
* Close a context and free all internal state.
*/
void ff_cbs_close(CodedBitstreamContext **ctx);
/**
* Read the extradata bitstream found in codec parameters into a
* fragment, then split into units and decompose.
*
* This also updates the internal state, so will need to be called for
* codecs with extradata to read parameter sets necessary for further
* parsing even if the fragment itself is not desired.
*/
int ff_cbs_read_extradata(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
const AVCodecParameters *par);
/**
* Read the data bitstream from a packet into a fragment, then
* split into units and decompose.
*
* This also updates the internal state of the coded bitstream context
* with any persistent data from the fragment which may be required to
* read following fragments (e.g. parameter sets).
*/
int ff_cbs_read_packet(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
const AVPacket *pkt);
/**
* Read a bitstream from a memory region into a fragment, then
* split into units and decompose.
*
* This also updates the internal state of the coded bitstream context
* with any persistent data from the fragment which may be required to
* read following fragments (e.g. parameter sets).
*/
int ff_cbs_read(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
const uint8_t *data, size_t size);
/**
* Write the content of the fragment to its own internal buffer.
*
* Writes the content of all units and then assembles them into a new
* data buffer. When modifying the content of decomposed units, this
* can be used to regenerate the bitstream form of units or the whole
* fragment so that it can be extracted for other use.
*
* This also updates the internal state of the coded bitstream context
* with any persistent data from the fragment which may be required to
* write following fragments (e.g. parameter sets).
*/
int ff_cbs_write_fragment_data(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag);
/**
* Write the bitstream of a fragment to the extradata in codec parameters.
*
* This replaces any existing extradata in the structure.
*/
int ff_cbs_write_extradata(CodedBitstreamContext *ctx,
AVCodecParameters *par,
CodedBitstreamFragment *frag);
/**
* Write the bitstream of a fragment to a packet.
*/
int ff_cbs_write_packet(CodedBitstreamContext *ctx,
AVPacket *pkt,
CodedBitstreamFragment *frag);
/**
* Free all allocated memory in a fragment.
*/
void ff_cbs_fragment_uninit(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag);
/**
* Insert a new unit into a fragment with the given content.
*
* The content structure continues to be owned by the caller, and
* will not be freed when the unit is.
*/
int ff_cbs_insert_unit_content(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
int position,
CodedBitstreamUnitType type,
void *content);
/**
* Insert a new unit into a fragment with the given data bitstream.
*
* The data buffer will be owned by the unit after this operation.
*/
int ff_cbs_insert_unit_data(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
int position,
CodedBitstreamUnitType type,
uint8_t *data, size_t data_size);
/**
* Delete a unit from a fragment and free all memory it uses.
*/
int ff_cbs_delete_unit(CodedBitstreamContext *ctx,
CodedBitstreamFragment *frag,
int position);
#endif /* AVCODEC_CBS_H */
|