aboutsummaryrefslogtreecommitdiffstats
path: root/libavcodec/arm/vc1dsp_init_neon.c
blob: 46fd80a837ba56ab9b2314d80bc4559a4700d428 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
/*
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include <stdint.h>

#include "libavutil/attributes.h"
#include "libavutil/intreadwrite.h"
#include "libavcodec/vc1dsp.h"
#include "vc1dsp.h"

void ff_vc1_inv_trans_8x8_neon(int16_t *block);
void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);

void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);

void ff_vc1_v_loop_filter4_neon(uint8_t *src, int stride, int pq);
void ff_vc1_h_loop_filter4_neon(uint8_t *src, int stride, int pq);
void ff_vc1_v_loop_filter8_neon(uint8_t *src, int stride, int pq);
void ff_vc1_h_loop_filter8_neon(uint8_t *src, int stride, int pq);
void ff_vc1_v_loop_filter16_neon(uint8_t *src, int stride, int pq);
void ff_vc1_h_loop_filter16_neon(uint8_t *src, int stride, int pq);

void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels,
                           ptrdiff_t line_size, int rnd);

#define DECL_PUT(X, Y) \
void ff_put_vc1_mspel_mc##X##Y##_neon(uint8_t *dst, const uint8_t *src, \
                                      ptrdiff_t stride, int rnd); \
static void ff_put_vc1_mspel_mc##X##Y##_16_neon(uint8_t *dst, const uint8_t *src, \
                                         ptrdiff_t stride, int rnd) \
{ \
  ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
  ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
  dst += 8*stride; src += 8*stride; \
  ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
  ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
}

DECL_PUT(1, 0)
DECL_PUT(2, 0)
DECL_PUT(3, 0)

DECL_PUT(0, 1)
DECL_PUT(0, 2)
DECL_PUT(0, 3)

DECL_PUT(1, 1)
DECL_PUT(1, 2)
DECL_PUT(1, 3)

DECL_PUT(2, 1)
DECL_PUT(2, 2)
DECL_PUT(2, 3)

DECL_PUT(3, 1)
DECL_PUT(3, 2)
DECL_PUT(3, 3)

void ff_put_vc1_chroma_mc8_neon(uint8_t *dst, const uint8_t *src, ptrdiff_t stride,
                                int h, int x, int y);
void ff_avg_vc1_chroma_mc8_neon(uint8_t *dst, const uint8_t *src, ptrdiff_t stride,
                                int h, int x, int y);
void ff_put_vc1_chroma_mc4_neon(uint8_t *dst, const uint8_t *src, ptrdiff_t stride,
                                int h, int x, int y);
void ff_avg_vc1_chroma_mc4_neon(uint8_t *dst, const uint8_t *src, ptrdiff_t stride,
                                int h, int x, int y);

int ff_vc1_unescape_buffer_helper_neon(const uint8_t *src, int size, uint8_t *dst);

static int vc1_unescape_buffer_neon(const uint8_t *src, int size, uint8_t *dst)
{
    /* Dealing with starting and stopping, and removing escape bytes, are
     * comparatively less time-sensitive, so are more clearly expressed using
     * a C wrapper around the assembly inner loop. Note that we assume a
     * little-endian machine that supports unaligned loads. */
    int dsize = 0;
    while (size >= 4)
    {
        int found = 0;
        while (!found && (((uintptr_t) dst) & 7) && size >= 4)
        {
            found = (AV_RL32(src) &~ 0x03000000) == 0x00030000;
            if (!found)
            {
                *dst++ = *src++;
                --size;
                ++dsize;
            }
        }
        if (!found)
        {
            int skip = size - ff_vc1_unescape_buffer_helper_neon(src, size, dst);
            dst += skip;
            src += skip;
            size -= skip;
            dsize += skip;
            while (!found && size >= 4)
            {
                found = (AV_RL32(src) &~ 0x03000000) == 0x00030000;
                if (!found)
                {
                    *dst++ = *src++;
                    --size;
                    ++dsize;
                }
            }
        }
        if (found)
        {
            *dst++ = *src++;
            *dst++ = *src++;
            ++src;
            size -= 3;
            dsize += 2;
        }
    }
    while (size > 0)
    {
        *dst++ = *src++;
        --size;
        ++dsize;
    }
    return dsize;
}

#define FN_ASSIGN(X, Y) \
    dsp->put_vc1_mspel_pixels_tab[0][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_16_neon; \
    dsp->put_vc1_mspel_pixels_tab[1][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_neon

av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
{
    dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon;
    dsp->vc1_inv_trans_4x8 = ff_vc1_inv_trans_4x8_neon;
    dsp->vc1_inv_trans_8x4 = ff_vc1_inv_trans_8x4_neon;
    dsp->vc1_inv_trans_4x4 = ff_vc1_inv_trans_4x4_neon;
    dsp->vc1_inv_trans_8x8_dc = ff_vc1_inv_trans_8x8_dc_neon;
    dsp->vc1_inv_trans_4x8_dc = ff_vc1_inv_trans_4x8_dc_neon;
    dsp->vc1_inv_trans_8x4_dc = ff_vc1_inv_trans_8x4_dc_neon;
    dsp->vc1_inv_trans_4x4_dc = ff_vc1_inv_trans_4x4_dc_neon;

    dsp->vc1_v_loop_filter4  = ff_vc1_v_loop_filter4_neon;
    dsp->vc1_h_loop_filter4  = ff_vc1_h_loop_filter4_neon;
    dsp->vc1_v_loop_filter8  = ff_vc1_v_loop_filter8_neon;
    dsp->vc1_h_loop_filter8  = ff_vc1_h_loop_filter8_neon;
    dsp->vc1_v_loop_filter16 = ff_vc1_v_loop_filter16_neon;
    dsp->vc1_h_loop_filter16 = ff_vc1_h_loop_filter16_neon;

    dsp->put_vc1_mspel_pixels_tab[1][ 0] = ff_put_pixels8x8_neon;
    FN_ASSIGN(1, 0);
    FN_ASSIGN(2, 0);
    FN_ASSIGN(3, 0);

    FN_ASSIGN(0, 1);
    FN_ASSIGN(1, 1);
    FN_ASSIGN(2, 1);
    FN_ASSIGN(3, 1);

    FN_ASSIGN(0, 2);
    FN_ASSIGN(1, 2);
    FN_ASSIGN(2, 2);
    FN_ASSIGN(3, 2);

    FN_ASSIGN(0, 3);
    FN_ASSIGN(1, 3);
    FN_ASSIGN(2, 3);
    FN_ASSIGN(3, 3);

    dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = ff_put_vc1_chroma_mc8_neon;
    dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_neon;
    dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = ff_put_vc1_chroma_mc4_neon;
    dsp->avg_no_rnd_vc1_chroma_pixels_tab[1] = ff_avg_vc1_chroma_mc4_neon;

    dsp->vc1_unescape_buffer = vc1_unescape_buffer_neon;
}