1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/*
* Copyright (c) 2012 Mans Rullgard
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "libavutil/attributes.h"
#include "libavcodec/sbrdsp.h"
void ff_sbr_sum64x5_neon(float *z);
float ff_sbr_sum_square_neon(float (*x)[2], int n);
void ff_sbr_neg_odd_64_neon(float *x);
void ff_sbr_qmf_pre_shuffle_neon(float *z);
void ff_sbr_qmf_post_shuffle_neon(float W[32][2], const float *z);
void ff_sbr_qmf_deint_neg_neon(float *v, const float *src);
void ff_sbr_qmf_deint_bfly_neon(float *v, const float *src0, const float *src1);
void ff_sbr_hf_g_filt_neon(float (*Y)[2], const float (*X_high)[40][2],
const float *g_filt, int m_max, int ixh);
void ff_sbr_hf_gen_neon(float (*X_high)[2], const float (*X_low)[2],
const float alpha0[2], const float alpha1[2],
float bw, int start, int end);
void ff_sbr_autocorrelate_neon(const float x[40][2], float phi[3][2][2]);
void ff_sbr_hf_apply_noise_0_neon(float Y[64][2], const float *s_m,
const float *q_filt, int noise,
int kx, int m_max);
void ff_sbr_hf_apply_noise_1_neon(float Y[64][2], const float *s_m,
const float *q_filt, int noise,
int kx, int m_max);
void ff_sbr_hf_apply_noise_2_neon(float Y[64][2], const float *s_m,
const float *q_filt, int noise,
int kx, int m_max);
void ff_sbr_hf_apply_noise_3_neon(float Y[64][2], const float *s_m,
const float *q_filt, int noise,
int kx, int m_max);
av_cold void ff_sbrdsp_init_arm(SBRDSPContext *s)
{
if (HAVE_NEON) {
s->sum64x5 = ff_sbr_sum64x5_neon;
s->sum_square = ff_sbr_sum_square_neon;
s->neg_odd_64 = ff_sbr_neg_odd_64_neon;
s->qmf_pre_shuffle = ff_sbr_qmf_pre_shuffle_neon;
s->qmf_post_shuffle = ff_sbr_qmf_post_shuffle_neon;
s->qmf_deint_neg = ff_sbr_qmf_deint_neg_neon;
s->qmf_deint_bfly = ff_sbr_qmf_deint_bfly_neon;
s->hf_g_filt = ff_sbr_hf_g_filt_neon;
s->hf_gen = ff_sbr_hf_gen_neon;
s->autocorrelate = ff_sbr_autocorrelate_neon;
s->hf_apply_noise[0] = ff_sbr_hf_apply_noise_0_neon;
s->hf_apply_noise[1] = ff_sbr_hf_apply_noise_1_neon;
s->hf_apply_noise[2] = ff_sbr_hf_apply_noise_2_neon;
s->hf_apply_noise[3] = ff_sbr_hf_apply_noise_3_neon;
}
}
|