aboutsummaryrefslogtreecommitdiffstats
path: root/libavcodec/aarch64/me_cmp_neon.S
blob: 4198985c6c45d682329ea82c79fb77e27a2a9201 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
/*
 * Copyright (c) 2022 Jonathan Swinney <jswinney@amazon.com>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "libavutil/aarch64/asm.S"

function ff_pix_abs16_neon, export=1
        // x0           unused
        // x1           uint8_t *pix1
        // x2           uint8_t *pix2
        // x3           ptrdiff_t stride
        // w4           int h
        cmp             w4, #4                      // if h < 4, jump to completion section
        movi            v16.8h, #0                  // clear result accumulator
        movi            v17.8h, #0                  // clear result accumulator
        b.lt            2f
1:
        ld1             {v0.16b}, [x1], x3          // load pix1
        ld1             {v4.16b}, [x2], x3          // load pix2
        ld1             {v1.16b}, [x1], x3          // load pix1
        ld1             {v5.16b}, [x2], x3          // load pix2
        uabal           v16.8h, v0.8b, v4.8b        // absolute difference accumulate
        uabal2          v17.8h, v0.16b, v4.16b
        ld1             {v2.16b}, [x1], x3          // load pix1
        ld1             {v6.16b}, [x2], x3          // load pix2
        uabal           v16.8h, v1.8b, v5.8b        // absolute difference accumulate
        uabal2          v17.8h, v1.16b, v5.16b
        ld1             {v3.16b}, [x1], x3
        ld1             {v7.16b}, [x2], x3
        uabal           v16.8h, v2.8b, v6.8b
        uabal2          v17.8h, v2.16b, v6.16b
        sub             w4, w4, #4                  // h -= 4
        uabal           v16.8h, v3.8b, v7.8b
        uabal2          v17.8h, v3.16b, v7.16b
        cmp             w4, #4                      // if h >= 4, loop

        b.ge            1b
        cbnz            w4, 2f                      // if iterations remain, jump to completion section

        add             v16.8h, v16.8h, v17.8h
        uaddlv          s16, v16.8h                 // add up everything in v16 accumulator
        fmov            w0, s16                     // copy result to general purpose register
        ret

2:
        ld1             {v0.16b}, [x1], x3          // load pix1
        ld1             {v4.16b}, [x2], x3          // load pix2
        subs            w4, w4, #1                  // h -= 1
        uabal           v16.8h, v0.8b, v4.8b        // absolute difference accumulate
        uabal2          v17.8h, v0.16b, v4.16b
        b.ne            2b

        add             v16.8h, v16.8h, v17.8h
        uaddlv          s16, v16.8h                 // add up everything in v16 accumulator
        fmov            w0, s16                     // copy result to general purpose register
        ret
endfunc

function ff_pix_abs8_neon, export=1
        // x0           unused
        // x1           uint8_t *pix1
        // x2           uint8_t *pix2
        // x3           ptrdiff_t stride
        // w4           int h

        movi            v30.8h, #0
        cmp             w4, #4
        b.lt            2f

// make 4 iterations at once
1:
        ld1             {v0.8b}, [x1], x3               // Load pix1 for first iteration
        ld1             {v1.8b}, [x2], x3               // Load pix2 for first iteration
        ld1             {v2.8b}, [x1], x3               // Load pix1 for second iteration
        uabal           v30.8h, v0.8b, v1.8b            // Absolute difference, first iteration
        ld1             {v3.8b}, [x2], x3               // Load pix2 for second iteration
        ld1             {v4.8b}, [x1], x3               // Load pix1 for third iteration
        uabal           v30.8h, v2.8b, v3.8b            // Absolute difference, second iteration
        ld1             {v5.8b}, [x2], x3               // Load pix2 for third iteration
        sub             w4, w4, #4                      // h -= 4
        ld1             {v6.8b}, [x1], x3               // Load pix1 for foruth iteration
        ld1             {v7.8b}, [x2], x3               // Load pix2 for fourth iteration
        uabal           v30.8h, v4.8b, v5.8b            // Absolute difference, third iteration
        cmp             w4, #4
        uabal           v30.8h, v6.8b, v7.8b            // Absolute difference, foruth iteration
        b.ge            1b

        cbz             w4, 3f

// iterate by one
2:
        ld1             {v0.8b}, [x1], x3               // Load pix1
        ld1             {v1.8b}, [x2], x3               // Load pix2

        subs            w4, w4, #1
        uabal           v30.8h, v0.8b, v1.8b
        b.ne            2b

3:
        uaddlv          s20, v30.8h                     // Add up vector
        fmov            w0, s20

        ret
endfunc

function ff_pix_abs16_xy2_neon, export=1
        // x0           unused
        // x1           uint8_t *pix1
        // x2           uint8_t *pix2
        // x3           ptrdiff_t stride
        // w4           int h

        add             x5, x2, x3                  // use x5 to hold uint8_t *pix3
        movi            v21.8h, #0                  // initialize the result register
        movi            v22.8h, #0                  // initialize the result register

        // Load initial pix2 values for either the unrolled version or completion version.
        ldur            q4, [x2, #1]                // load pix2+1
        ldr             q3, [x2]                    // load pix2
        uaddl           v2.8h, v4.8b, v3.8b         // pix2 + pix2+1 0..7
        uaddl2          v3.8h, v4.16b, v3.16b       // pix2 + pix2+1 8..15
        cmp             w4, #4                      // if h < 4 jump to the completion version
        b.lt            2f
1:
        // This is an unrolled implementation. It completes 4 iterations of the C for each branch.
        // In each iteration, pix2[i+1] == pix3[i]. This means we need only three loads per iteration,
        // plus two at the beginning to start.
        ldur            q5, [x5, #1]                // load pix3+1
        ld1             {v4.16b}, [x5], x3          // load pix3
        ld1             {v1.16b}, [x1], x3          // load pix1

        ldur            q7, [x5, #1]                // load pix3+1
        ld1             {v6.16b}, [x5], x3          // load pix3
        ld1             {v16.16b}, [x1], x3         // load pix1

        // These blocks compute the average: avg(pix2[n], pix2[n+1], pix3[n], pix3[n+1])
        uaddl           v30.8h, v4.8b, v5.8b        // pix3 + pix3+1 0..7
        uaddl2          v31.8h, v4.16b, v5.16b      // pix3 + pix3+1 8..15

        ldur            q19, [x5, #1]               // load pix3+1

        add             v23.8h, v2.8h, v30.8h       // add up 0..7, using pix2 + pix2+1 values from previous iteration
        add             v24.8h, v3.8h, v31.8h       // add up 8..15, using pix2 + pix2+1 values from previous iteration

        ld1             {v18.16b}, [x5], x3         // load pix3
        ld1             {v17.16b}, [x1], x3         // load pix1

        rshrn           v23.8b, v23.8h, #2          // shift right 2 0..7 (rounding shift right)
        rshrn2          v23.16b, v24.8h, #2         // shift right 2 8..15

        uaddl           v2.8h, v6.8b, v7.8b         // pix3 + pix3+1 0..7
        uaddl2          v3.8h, v6.16b, v7.16b       // pix3 + pix3+1 8..15

        ldur            q7, [x5, #1]                // load pix3+1

        add             v26.8h, v30.8h, v2.8h       // add up 0..7, using pix2 + pix2+1 values from pix3 above
        add             v27.8h, v31.8h, v3.8h       // add up 8..15, using pix2 + pix2+1 values from pix3 above

        uabal           v21.8h, v1.8b,  v23.8b      // absolute difference 0..7, i=0
        uabal2          v22.8h, v1.16b, v23.16b     // absolute difference 8..15, i=0

        ld1             {v6.16b}, [x5], x3          // load pix3
        ld1             {v20.16b}, [x1], x3         // load pix1

        rshrn           v26.8b, v26.8h, #2          // shift right 2 0..7 (rounding shift right)
        rshrn2          v26.16b, v27.8h, #2         // shift right 2 8..15

        uaddl           v4.8h, v18.8b, v19.8b       // pix3 + pix3+1 0..7
        uaddl2          v5.8h, v18.16b, v19.16b     // pix3 + pix3+1 8..15
        add             v28.8h, v2.8h, v4.8h        // add up 0..7, using pix2 + pix2+1 values from pix3 above
        add             v29.8h, v3.8h, v5.8h        // add up 8..15, using pix2 + pix2+1 values from pix3 above
        rshrn           v28.8b, v28.8h, #2          // shift right 2 0..7 (rounding shift right)
        rshrn2          v28.16b, v29.8h, #2         // shift right 2 8..15

        uabal           v21.8h, v16.8b,  v26.8b     // absolute difference 0..7, i=1
        uabal2          v22.8h, v16.16b, v26.16b    // absolute difference 8..15, i=1

        uaddl           v2.8h, v6.8b,  v7.8b        // pix3 + pix3+1 0..7
        uaddl2          v3.8h, v6.16b, v7.16b       // pix3 + pix3+1 8..15
        add             v30.8h, v4.8h, v2.8h        // add up 0..7, using pix2 + pix2+1 values from pix3 above
        add             v31.8h, v5.8h, v3.8h        // add up 8..15, using pix2 + pix2+1 values from pix3 above
        rshrn           v30.8b, v30.8h, #2          // shift right 2 0..7 (rounding shift right)
        rshrn2          v30.16b, v31.8h, #2         // shift right 2 8..15

        sub             w4, w4, #4                  // h -= 4

        uabal           v21.8h, v17.8b,  v28.8b     // absolute difference 0..7, i=2
        uabal2          v22.8h, v17.16b, v28.16b    // absolute difference 8..15, i=2

        cmp             w4, #4                      // loop if h >= 4


        uabal           v21.8h, v20.8b,  v30.8b     // absolute difference 0..7, i=3
        uabal2          v22.8h, v20.16b, v30.16b    // absolute difference 8..15, i=3

        b.ge            1b
        cbnz            w4, 2f                      // if iterations remain jump to completion section

        add             v4.8h, v21.8h, v22.8h
        uaddlv          s0, v4.8h                   // finish adding up accumulated values

        fmov            w0, s0                      // copy result to general purpose register
        ret
2:
        // v2 and v3 are set either at the end of this loop or at from the unrolled version
        // which branches here to complete iterations when h % 4 != 0.
        ldur            q5, [x5, #1]                // load pix3+1
        ld1             {v4.16b}, [x5], x3          // load pix3
        ld1             {v1.16b}, [x1], x3          // load pix1
        subs            w4, w4, #1                  // decrement h

        uaddl           v18.8h, v4.8b, v5.8b        // pix3 + pix3+1 0..7
        uaddl2          v19.8h, v4.16b, v5.16b      // pix3 + pix3+1 8..15
        add             v16.8h, v2.8h, v18.8h       // add up 0..7, using pix2 + pix2+1 values from previous iteration
        add             v17.8h, v3.8h, v19.8h       // add up 8..15, using pix2 + pix2+1 values from previous iteration
        // divide by 4 to compute the average of values summed above
        rshrn           v16.8b,  v16.8h, #2         // shift right by 2 0..7 (rounding shift right)
        rshrn2          v16.16b, v17.8h, #2         // shift right by 2 8..15

        uabal           v21.8h, v1.8b,  v16.8b      // absolute difference 0..7
        uabal2          v22.8h, v1.16b, v16.16b     // absolute difference accumulate 8..15
        mov             v2.16b, v18.16b             // pix3 -> pix2
        mov             v3.16b, v19.16b             // pix3+1 -> pix2+1

        b.ne            2b                          // loop if h > 0

        add             v4.8h, v21.8h, v22.8h
        uaddlv          s0, v4.8h                   // finish adding up accumulated values
        fmov            w0, s0                      // copy result to general purpose register
        ret
endfunc

function ff_pix_abs16_x2_neon, export=1
        // x0           unused
        // x1           uint8_t *pix1
        // x2           uint8_t *pix2
        // x3           ptrdiff_t stride
        // w4           int h

        cmp             w4, #4
        // initialize buffers
        movi            v16.8h, #0
        movi            v17.8h, #0
        add             x5, x2, #1 // pix2 + 1
        b.lt            2f

// make 4 iterations at once
1:

        // abs(pix1[0] - avg2(pix2[0], pix2[1]))
        // avg2(a,b) = (((a) + (b) + 1) >> 1)
        // abs(x) = (x < 0 ? -x : x)

        ld1             {v1.16b}, [x2], x3
        ld1             {v2.16b}, [x5], x3
        urhadd          v30.16b, v1.16b, v2.16b
        ld1             {v0.16b}, [x1], x3
        uabal           v16.8h, v0.8b, v30.8b
        ld1             {v4.16b}, [x2], x3
        uabal2          v17.8h, v0.16b, v30.16b
        ld1             {v5.16b}, [x5], x3
        urhadd          v29.16b, v4.16b, v5.16b
        ld1             {v3.16b}, [x1], x3
        uabal           v16.8h, v3.8b, v29.8b
        ld1             {v7.16b}, [x2], x3
        uabal2          v17.8h, v3.16b, v29.16b
        ld1             {v22.16b}, [x5], x3
        urhadd          v28.16b, v7.16b, v22.16b
        ld1             {v6.16b}, [x1], x3
        uabal           v16.8h, v6.8b, v28.8b
        ld1             {v24.16b}, [x2], x3
        sub             w4, w4, #4
        uabal2          v17.8h, v6.16b, v28.16b
        ld1             {v25.16b}, [x5], x3
        urhadd          v27.16b, v24.16b, v25.16b
        ld1             {v23.16b}, [x1], x3
        cmp             w4, #4
        uabal           v16.8h, v23.8b, v27.8b
        uabal2          v17.8h, v23.16b, v27.16b

        b.ge            1b
        cbz             w4, 3f

// iterate by one
2:
        ld1             {v1.16b}, [x2], x3
        ld1             {v2.16b}, [x5], x3
        subs            w4, w4, #1
        urhadd          v29.16b, v1.16b, v2.16b
        ld1             {v0.16b}, [x1], x3
        uabal           v16.8h, v0.8b,  v29.8b
        uabal2          v17.8h, v0.16b, v29.16b


        b.ne            2b

3:
        add             v16.8h, v16.8h, v17.8h
        uaddlv          s16, v16.8h
        fmov            w0, s16

        ret
endfunc

function ff_pix_abs16_y2_neon, export=1
        // x0           unused
        // x1           uint8_t *pix1
        // x2           uint8_t *pix2
        // x3           ptrdiff_t stride
        // w4           int h

        // initialize buffers
        movi            v29.8h, #0                      // clear the accumulator
        movi            v28.8h, #0                      // clear the accumulator
        add             x5, x2, x3                      // pix2 + stride
        cmp             w4, #4
        b.lt            2f

// make 4 iterations at once
1:

        // abs(pix1[0], avg2(pix2[0], pix2[0 + stride]))
        // avg2(a, b) = (((a) + (b) + 1) >> 1)
        // abs(x) = (x < 0 ? (-x) : (x))

        ld1             {v1.16b}, [x2], x3              // Load pix2 for first iteration
        ld1             {v2.16b}, [x5], x3              // Load pix3 for first iteration
        ld1             {v0.16b}, [x1], x3              // Load pix1 for first iteration
        urhadd          v30.16b, v1.16b, v2.16b         // Rounding halving add, first iteration
        ld1             {v4.16b}, [x2], x3              // Load pix2 for second iteration
        ld1             {v5.16b}, [x5], x3              // Load pix3 for second iteartion
        uabal           v29.8h, v0.8b, v30.8b           // Absolute difference of lower half, first iteration
        uabal2          v28.8h, v0.16b, v30.16b         // Absolute difference of upper half, first iteration
        ld1             {v3.16b}, [x1], x3              // Load pix1 for second iteration
        urhadd          v27.16b, v4.16b, v5.16b         // Rounding halving add, second iteration
        ld1             {v7.16b}, [x2], x3              // Load pix2 for third iteration
        ld1             {v20.16b}, [x5], x3             // Load pix3 for third iteration
        uabal           v29.8h, v3.8b, v27.8b           // Absolute difference of lower half for second iteration
        uabal2          v28.8h, v3.16b, v27.16b         // Absolute difference of upper half for second iteration
        ld1             {v6.16b}, [x1], x3              // Load pix1 for third iteration
        urhadd          v26.16b, v7.16b, v20.16b        // Rounding halving add, third iteration
        ld1             {v22.16b}, [x2], x3             // Load pix2 for fourth iteration
        ld1             {v23.16b}, [x5], x3             // Load pix3 for fourth iteration
        uabal           v29.8h, v6.8b, v26.8b           // Absolute difference of lower half for third iteration
        uabal2          v28.8h, v6.16b, v26.16b         // Absolute difference of upper half for third iteration
        ld1             {v21.16b}, [x1], x3             // Load pix1 for fourth iteration
        sub             w4, w4, #4                      // h-= 4
        urhadd          v25.16b, v22.16b, v23.16b       // Rounding halving add
        cmp             w4, #4
        uabal           v29.8h, v21.8b, v25.8b          // Absolute difference of lower half for fourth iteration
        uabal2          v28.8h, v21.16b, v25.16b        // Absolute difference of upper half for fourth iteration

        b.ge            1b
        cbz             w4, 3f

// iterate by one
2:

        ld1             {v1.16b}, [x2], x3              // Load pix2
        ld1             {v2.16b}, [x5], x3              // Load pix3
        subs            w4, w4, #1
        ld1             {v0.16b}, [x1], x3              // Load pix1
        urhadd          v30.16b, v1.16b, v2.16b         // Rounding halving add
        uabal           v29.8h, v30.8b, v0.8b
        uabal2          v28.8h, v30.16b, v0.16b

        b.ne            2b

3:
        add             v29.8h, v29.8h, v28.8h          // Add vectors together
        uaddlv          s16, v29.8h                     // Add up vector values

        fmov            w0, s16

        ret
endfunc

function sse16_neon, export=1
        // x0 - unused
        // x1 - pix1
        // x2 - pix2
        // x3 - stride
        // w4 - h

        cmp             w4, #4
        movi            v17.4s, #0
        b.lt            2f

// Make 4 iterations at once
1:

        // res = abs(pix1[0] - pix2[0])
        // res * res

        ld1             {v0.16b}, [x1], x3              // Load pix1 vector for first iteration
        ld1             {v1.16b}, [x2], x3              // Load pix2 vector for first iteration
        ld1             {v2.16b}, [x1], x3              // Load pix1 vector for second iteration
        uabd            v30.16b, v0.16b, v1.16b         // Absolute difference, first iteration
        ld1             {v3.16b}, [x2], x3              // Load pix2 vector for second iteration
        umull           v29.8h, v30.8b, v30.8b          // Multiply lower half of vectors, first iteration
        umull2          v28.8h, v30.16b, v30.16b        // Multiply upper half of vectors, first iteration
        uabd            v27.16b, v2.16b, v3.16b         // Absolute difference, second iteration
        uadalp          v17.4s, v29.8h                  // Pairwise add, first iteration
        ld1             {v4.16b}, [x1], x3              // Load pix1 for third iteration
        umull           v26.8h, v27.8b, v27.8b          // Mulitply lower half, second iteration
        umull2          v25.8h, v27.16b, v27.16b        // Multiply upper half, second iteration
        ld1             {v5.16b}, [x2], x3              // Load pix2 for third iteration
        uadalp          v17.4s, v26.8h                  // Pairwise add and accumulate, second iteration
        uabd            v24.16b, v4.16b, v5.16b         // Absolute difference, third iteration
        ld1             {v6.16b}, [x1], x3              // Load pix1 for fourth iteration
        uadalp          v17.4s, v25.8h                  // Pairwise add and accumulate, second iteration
        umull           v23.8h, v24.8b, v24.8b          // Multiply lower half, third iteration
        umull2          v22.8h, v24.16b, v24.16b        // Multiply upper half, third iteration
        uadalp          v17.4s, v23.8h                  // Pairwise add and accumulate, third iteration
        ld1             {v7.16b}, [x2], x3              // Load pix2 for fouth iteration
        uadalp          v17.4s, v22.8h                  // Pairwise add and accumulate, third iteration
        uabd            v21.16b, v6.16b, v7.16b         // Absolute difference, fourth iteration
        uadalp          v17.4s, v28.8h                  // Pairwise add and accumulate, first iteration
        umull           v20.8h, v21.8b, v21.8b          // Multiply lower half, fourth iteration
        sub             w4, w4, #4                      // h -= 4
        umull2          v19.8h, v21.16b, v21.16b        // Multiply upper half, fourth iteration
        uadalp          v17.4s, v20.8h                  // Pairwise add and accumulate, fourth iteration
        cmp             w4, #4
        uadalp          v17.4s, v19.8h                  // Pairwise add and accumulate, fourth iteration
        b.ge            1b

        cbz             w4, 3f

// iterate by one
2:

        ld1             {v0.16b}, [x1], x3              // Load pix1
        ld1             {v1.16b}, [x2], x3              // Load pix2

        uabd            v30.16b, v0.16b, v1.16b
        umull           v29.8h, v30.8b, v30.8b
        umull2          v28.8h, v30.16b, v30.16b
        uadalp          v17.4s, v29.8h
        subs            w4, w4, #1
        uadalp          v17.4s, v28.8h

        b.ne            2b

3:
        uaddlv          d16, v17.4s                     // add up accumulator vector

        fmov            w0, s16

        ret
endfunc

function sse8_neon, export=1
        // x0 - unused
        // x1 - pix1
        // x2 - pix2
        // x3 - stride
        // w4 - h

        movi            v21.4s, #0
        movi            v20.4s, #0
        cmp             w4, #4
        b.le            2f

// make 4 iterations at once
1:

        // res = abs(pix1[0] - pix2[0])
        // res * res

        ld1             {v0.8b}, [x1], x3               // Load pix1 for first iteration
        ld1             {v1.8b}, [x2], x3               // Load pix2 for second iteration
        ld1             {v2.8b}, [x1], x3               // Load pix1 for second iteration
        ld1             {v3.8b}, [x2], x3               // Load pix2 for second iteration
        uabdl           v30.8h, v0.8b, v1.8b            // Absolute difference, first iteration
        ld1             {v4.8b}, [x1], x3               // Load pix1 for third iteration
        ld1             {v5.8b}, [x2], x3               // Load pix2 for third iteration
        uabdl           v29.8h, v2.8b, v3.8b            // Absolute difference, second iteration
        umlal           v21.4s, v30.4h, v30.4h          // Multiply lower half, first iteration
        ld1             {v6.8b}, [x1], x3               // Load pix1 for fourth iteration
        ld1             {v7.8b}, [x2], x3               // Load pix2 for fourth iteration
        uabdl           v28.8h, v4.8b, v5.8b            // Absolute difference, third iteration
        umlal           v21.4s, v29.4h, v29.4h          // Multiply lower half, second iteration
        umlal2          v20.4s, v30.8h, v30.8h          // Multiply upper half, first iteration
        uabdl           v27.8h, v6.8b, v7.8b            // Absolute difference, fourth iteration
        umlal           v21.4s, v28.4h, v28.4h          // Multiply lower half, third iteration
        umlal2          v20.4s, v29.8h, v29.8h          // Multiply upper half, second iteration
        sub             w4, w4, #4                      // h -= 4
        umlal2          v20.4s, v28.8h, v28.8h          // Multiply upper half, third iteration
        umlal           v21.4s, v27.4h, v27.4h          // Multiply lower half, fourth iteration
        cmp             w4, #4
        umlal2          v20.4s, v27.8h, v27.8h          // Multiply upper half, fourth iteration
        b.ge            1b

        cbz             w4, 3f

// iterate by one
2:
        ld1             {v0.8b}, [x1], x3               // Load pix1
        ld1             {v1.8b}, [x2], x3               // Load pix2
        subs            w4, w4, #1
        uabdl           v30.8h, v0.8b, v1.8b
        umlal           v21.4s, v30.4h, v30.4h
        umlal2          v20.4s, v30.8h, v30.8h

        b.ne            2b

3:
        add             v21.4s, v21.4s, v20.4s          // Add accumulator vectors together
        uaddlv          d17, v21.4s                     // Add up vector

        fmov            w0, s17
        ret

endfunc

function sse4_neon, export=1
        // x0 - unused
        // x1 - pix1
        // x2 - pix2
        // x3 - stride
        // w4 - h

        movi            v16.4s, #0                      // clear the result accumulator
        cmp             w4, #4
        b.le            2f

// make 4 iterations at once
1:

        // res = abs(pix1[0] - pix2[0])
        // res * res

        ld1             {v0.s}[0], [x1], x3             // Load pix1, first iteration
        ld1             {v1.s}[0], [x2], x3             // Load pix2, first iteration
        ld1             {v2.s}[0], [x1], x3             // Load pix1, second iteration
        ld1             {v3.s}[0], [x2], x3             // Load pix2, second iteration
        uabdl           v30.8h, v0.8b, v1.8b            // Absolute difference, first iteration
        ld1             {v4.s}[0], [x1], x3             // Load pix1, third iteration
        ld1             {v5.s}[0], [x2], x3             // Load pix2, third iteration
        uabdl           v29.8h, v2.8b, v3.8b            // Absolute difference, second iteration
        umlal           v16.4s, v30.4h, v30.4h          // Multiply vectors, first iteration
        ld1             {v6.s}[0], [x1], x3             // Load pix1, fourth iteration
        ld1             {v7.s}[0], [x2], x3             // Load pix2, fourth iteration
        uabdl           v28.8h, v4.8b, v5.8b            // Absolute difference, third iteration
        umlal           v16.4s, v29.4h, v29.4h          // Multiply and accumulate, second iteration
        sub             w4, w4, #4
        uabdl           v27.8h, v6.8b, v7.8b            // Absolue difference, fourth iteration
        umlal           v16.4s, v28.4h, v28.4h          // Multiply and accumulate, third iteration
        cmp             w4, #4
        umlal           v16.4s, v27.4h, v27.4h          // Multiply and accumulate, fourth iteration
        b.ge            1b

        cbz             w4, 3f

// iterate by one
2:
        ld1             {v0.s}[0], [x1], x3               // Load pix1
        ld1             {v1.s}[0], [x2], x3               // Load pix2
        uabdl           v30.8h, v0.8b, v1.8b
        subs            w4, w4, #1
        umlal           v16.4s, v30.4h, v30.4h

        b.ne            2b

3:
        uaddlv          d17, v16.4s                     // Add vector
        fmov            w0, s17

        ret
endfunc