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/*
 * Audio and Video frame extraction
 * Copyright (c) 2003 Fabrice Bellard
 * Copyright (c) 2003 Michael Niedermayer
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "parser.h"
#include "aac_ac3_parser.h"
#include "aacadtsdec.h"
#include "get_bits.h"
#include "mpeg4audio.h"

static int aac_sync(uint64_t state, AACAC3ParseContext *hdr_info,
        int *need_next_header, int *new_frame_start)
{
    GetBitContext bits;
    AACADTSHeaderInfo hdr;
    int size;
    union {
        uint64_t u64;
        uint8_t  u8[8];
    } tmp;

    tmp.u64 = av_be2ne64(state);
    init_get_bits(&bits, tmp.u8+8-AAC_ADTS_HEADER_SIZE, AAC_ADTS_HEADER_SIZE * 8);

    if ((size = ff_aac_parse_header(&bits, &hdr)) < 0)
        return 0;
    *need_next_header = 0;
    *new_frame_start  = 1;
    hdr_info->sample_rate = hdr.sample_rate;
    hdr_info->channels    = ff_mpeg4audio_channels[hdr.chan_config];
    hdr_info->samples     = hdr.samples;
    hdr_info->bit_rate    = hdr.bit_rate;
    return size;
}

static av_cold int aac_parse_init(AVCodecParserContext *s1)
{
    AACAC3ParseContext *s = s1->priv_data;
    s->header_size = AAC_ADTS_HEADER_SIZE;
    s->sync = aac_sync;
    return 0;
}


AVCodecParser aac_parser = {
    { CODEC_ID_AAC },
    sizeof(AACAC3ParseContext),
    aac_parse_init,
    ff_aac_ac3_parse,
    ff_parse_close,
};