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\input texinfo @c -*- texinfo -*-
@settitle General Documentation
@titlepage
@center @titlefont{General Documentation}
@end titlepage
@top
@contents
@chapter External libraries
Libav can be hooked up with a number of external libraries to add support
for more formats. None of them are used by default, their use has to be
explicitly requested by passing the appropriate flags to
@command{./configure}.
@section OpenCORE and VisualOn libraries
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
libraries provide encoders for a number of audio codecs.
@float NOTE
OpenCORE and VisualOn libraries are under the Apache License 2.0
(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
incompatible with the LGPL version 2.1 and GPL version 2. You have to
upgrade Libav's license to LGPL version 3 (or if you have enabled
GPL components, GPL version 3) to use it.
@end float
@subsection OpenCORE AMR
Libav can make use of the OpenCORE libraries for AMR-NB
decoding/encoding and AMR-WB decoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the libraries.
Then pass @code{--enable-libopencore-amrnb} and/or
@code{--enable-libopencore-amrwb} to configure to enable them.
@subsection VisualOn AAC encoder library
Libav can make use of the VisualOn AACenc library for AAC encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
Then pass @code{--enable-libvo-aacenc} to configure to enable it.
@subsection VisualOn AMR-WB encoder library
Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
@subsection Fraunhofer AAC library
Libav can make use of the Fraunhofer AAC library for AAC encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
Then pass @code{--enable-libfdk-aac} to configure to enable it.
@section LAME
Libav can make use of the LAME library for MP3 encoding.
Go to @url{http://lame.sourceforge.net/} and follow the
instructions for installing the library.
Then pass @code{--enable-libmp3lame} to configure to enable it.
@section TwoLAME
Libav can make use of the TwoLAME library for MP2 encoding.
Go to @url{http://www.twolame.org/} and follow the
instructions for installing the library.
Then pass @code{--enable-libtwolame} to configure to enable it.
@section libvpx
Libav can make use of the libvpx library for VP8 encoding.
Go to @url{http://www.webmproject.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libvpx} to configure to
enable it.
@section libwavpack
Libav can make use of the libwavpack library for WavPack encoding.
Go to @url{http://www.wavpack.com/} and follow the instructions for
installing the library. Then pass @code{--enable-libwavpack} to configure to
enable it.
@section OpenH264
Libav can make use of the OpenH264 library for H.264 encoding.
Go to @url{http://www.openh264.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libopenh264} to configure to
enable it.
@section x264
Libav can make use of the x264 library for H.264 encoding.
Go to @url{http://www.videolan.org/developers/x264.html} and follow the
instructions for installing the library. Then pass @code{--enable-libx264} to
configure to enable it.
@float NOTE
x264 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
details), you must upgrade Libav's license to GPL in order to use it.
@end float
@section x265
Libav can make use of the x265 library for HEVC encoding.
Go to @url{http://x265.org/developers.html} and follow the instructions
for installing the library. Then pass @code{--enable-libx265} to configure
to enable it.
@float note
x265 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
details), you must upgrade Libav's license to GPL in order to use it.
@end float
@section libilbc
iLBC is a narrowband speech codec that has been made freely available
by Google as part of the WebRTC project. libilbc is a packaging friendly
copy of the iLBC codec. Libav can make use of the libilbc library for
iLBC encoding and decoding.
Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
installing the library. Then pass @code{--enable-libilbc} to configure to
enable it.
@section AviSynth
Libav can read AviSynth scripts as input. To enable support you need a
suitable @file{avisynth_c.h} header to compile against. The header as
provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
by Libav. Once you have the appropriate header, pass
@code{--enable-avisynth} to configure to enable AviSynth support.
For Windows, supported AviSynth variants are
@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
provides a GNU-style Makefile which can install just the headers using
@code{make install PREFIX=/install/prefix}.
@float NOTE
When using AviSynth+'s installed headers, the user must also pass
the avisynth/ include directory to @code{--extra-cflags}. For example,
if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
then the correct command would be
@code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
@end float
For Linux and OS X, the supported AviSynth variant is
@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
@file{avxsynth_c.h} is installed as part of the normal
build routine, as illustrated on
@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
or higher is now needed; the list of dependencies to be downloaded from the
repositories is still the same, though).
@float NOTE
AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
with @code{--enable-avisynth}, and the binaries will work regardless of the
end user having AviSynth or AvxSynth installed - they'll only need to be
installed to use AviSynth scripts (obviously).
@end float
@section Intel QuickSync Video
Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
dispatcher, which loads the actual decoding libraries.
The dispatcher is open source and can be downloaded from
@url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
locate the dispatcher's @code{.pc} files.
@chapter Supported File Formats and Codecs
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
@section File Formats
Libav supports the following file formats through the @code{libavformat}
library:
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item 8088flex TMV @tab @tab X
@item Adobe Filmstrip @tab X @tab X
@item Audio IFF (AIFF) @tab X @tab X
@item American Laser Games MM @tab @tab X
@tab Multimedia format used in games like Mad Dog McCree.
@item 3GPP AMR @tab X @tab X
@item Amazing Studio Packed Animation File @tab @tab X
@tab Multimedia format used in game Heart Of Darkness.
@item Apple HTTP Live Streaming @tab @tab X
@item ASF @tab X @tab X
@item AVI @tab X @tab X
@item AviSynth @tab @tab X
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
@item Beam Software SIFF @tab @tab X
@tab Audio and video format used in some games by Beam Software.
@item Bethesda Softworks VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item Bink @tab @tab X
@tab Multimedia format used by many games.
@item Bitmap Brothers JV @tab @tab X
@tab Used in Z and Z95 games.
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item BWF @tab X @tab X
@item CRI ADX @tab X @tab X
@tab Audio-only format used in console video games.
@item Discworld II BMV @tab @tab X
@item Interplay C93 @tab @tab X
@tab Used in the game Cyberia from Interplay.
@item Delphine Software International CIN @tab @tab X
@tab Multimedia format used by Delphine Software games.
@item Digital Speech Standard (DSS) @tab @tab X
@item Canopus HQ @tab @tab X
@item Canopus HQA @tab @tab X
@item Canopus HQX @tab @tab X
@item CD+G @tab @tab X
@tab Video format used by CD+G karaoke disks
@item Commodore CDXL @tab @tab X
@tab Amiga CD video format
@item Core Audio Format @tab @tab X
@tab Apple Core Audio Format
@item CRC testing format @tab X @tab
@item Creative Voice @tab X @tab X
@tab Created for the Sound Blaster Pro.
@item CRYO APC @tab @tab X
@tab Audio format used in some games by CRYO Interactive Entertainment.
@item D-Cinema audio @tab X @tab X
@item Deluxe Paint Animation @tab @tab X
@item DFA @tab @tab X
@tab This format is used in Chronomaster game
@item DirectDraw Surface @tab @tab X
@item DV video @tab X @tab X
@item DXA @tab @tab X
@tab This format is used in the non-Windows version of the Feeble Files
game and different game cutscenes repacked for use with ScummVM.
@item Electronic Arts cdata @tab @tab X
@item Electronic Arts Multimedia @tab @tab X
@tab Used in various EA games; files have extensions like WVE and UV2.
@item Flash (SWF) @tab X @tab X
@item Flash 9 (AVM2) @tab X @tab X
@tab Only embedded audio is decoded.
@item FLI/FLC/FLX animation @tab @tab X
@tab .fli/.flc files
@item Flash Video (FLV) @tab X @tab X
@tab Macromedia Flash video files
@item framecrc testing format @tab X @tab
@item FunCom ISS @tab @tab X
@tab Audio format used in various games from FunCom like The Longest Journey.
@item GIF Animation @tab X @tab
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
@item HNM @tab @tab X
@tab Only version 4 supported, used in some games from Cryo Interactive
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item IEC61937 encapsulation @tab X @tab X
@item IFF @tab @tab X
@tab Interchange File Format
@item iLBC @tab X @tab X
@item Interplay MVE @tab @tab X
@tab Format used in various Interplay computer games.
@item IV8 @tab @tab X
@tab A format generated by IndigoVision 8000 video server.
@item IVF (On2) @tab X @tab X
@tab A format used by libvpx
@item LATM @tab X @tab X
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
@item LXF @tab @tab X
@tab VR native stream format, used by Leitch/Harris' video servers.
@item Matroska @tab X @tab X
@item Matroska audio @tab X @tab
@item FFmpeg metadata @tab X @tab X
@tab Metadata in text format.
@item MAXIS XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
@item MD Studio @tab @tab X
@item Mobotix .mxg @tab @tab X
@item Monkey's Audio @tab @tab X
@item Motion Pixels MVI @tab @tab X
@item MOV/QuickTime/MP4 @tab X @tab X
@tab 3GP, 3GP2, PSP, iPod variants supported
@item MP2 @tab X @tab X
@item MP3 @tab X @tab X
@item MPEG-1 System @tab X @tab X
@tab muxed audio and video, VCD format supported
@item MPEG-PS (program stream) @tab X @tab X
@tab also known as @code{VOB} file, SVCD and DVD format supported
@item MPEG-TS (transport stream) @tab X @tab X
@tab also known as DVB Transport Stream
@item MPEG-4 @tab X @tab X
@tab MPEG-4 is a variant of QuickTime.
@item Mirillis FIC video @tab @tab X
@tab No cursor rendering.
@item MIME multipart JPEG @tab X @tab
@item MSN TCP webcam @tab @tab X
@tab Used by MSN Messenger webcam streams.
@item MTV @tab @tab X
@item Musepack @tab @tab X
@item Musepack SV8 @tab @tab X
@item Material eXchange Format (MXF) @tab X @tab X
@tab SMPTE 377M, used by D-Cinema, broadcast industry.
@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
@tab SMPTE 386M, D-10/IMX Mapping.
@item NC camera feed @tab @tab X
@tab NC (AVIP NC4600) camera streams
@item NTT TwinVQ (VQF) @tab @tab X
@tab Nippon Telegraph and Telephone Corporation TwinVQ.
@item Nullsoft Streaming Video @tab @tab X
@item NuppelVideo @tab @tab X
@item NUT @tab X @tab X
@tab NUT Open Container Format
@item Ogg @tab X @tab X
@item Playstation Portable PMP @tab @tab X
@item TechnoTrend PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
@item QCP @tab @tab X
@item raw ADTS (AAC) @tab X @tab X
@item raw AC-3 @tab X @tab X
@item raw Chinese AVS video @tab X @tab X
@item raw CRI ADX @tab X @tab X
@item raw Dirac @tab X @tab X
@item raw DNxHD @tab X @tab X
@item raw DTS @tab X @tab X
@item raw E-AC-3 @tab X @tab X
@item raw FLAC @tab X @tab X
@item raw GSM @tab @tab X
@item raw H.261 @tab X @tab X
@item raw H.263 @tab X @tab X
@item raw H.264 @tab X @tab X
@item raw HEVC @tab X @tab X
@item raw Ingenient MJPEG @tab @tab X
@item raw MJPEG @tab X @tab X
@item raw MLP @tab @tab X
@item raw MPEG @tab @tab X
@item raw MPEG-1 @tab @tab X
@item raw MPEG-2 @tab @tab X
@item raw MPEG-4 @tab X @tab X
@item raw NULL @tab X @tab
@item raw video @tab X @tab X
@item raw id RoQ @tab X @tab
@item raw Shorten @tab @tab X
@item raw TAK @tab @tab X
@item raw TrueHD @tab X @tab X
@item raw VC-1 @tab @tab X
@item raw PCM A-law @tab X @tab X
@item raw PCM mu-law @tab X @tab X
@item raw PCM signed 8 bit @tab X @tab X
@item raw PCM signed 16 bit big-endian @tab X @tab X
@item raw PCM signed 16 bit little-endian @tab X @tab X
@item raw PCM signed 24 bit big-endian @tab X @tab X
@item raw PCM signed 24 bit little-endian @tab X @tab X
@item raw PCM signed 32 bit big-endian @tab X @tab X
@item raw PCM signed 32 bit little-endian @tab X @tab X
@item raw PCM unsigned 8 bit @tab X @tab X
@item raw PCM unsigned 16 bit big-endian @tab X @tab X
@item raw PCM unsigned 16 bit little-endian @tab X @tab X
@item raw PCM unsigned 24 bit big-endian @tab X @tab X
@item raw PCM unsigned 24 bit little-endian @tab X @tab X
@item raw PCM unsigned 32 bit big-endian @tab X @tab X
@item raw PCM unsigned 32 bit little-endian @tab X @tab X
@item raw PCM floating-point 32 bit big-endian @tab X @tab X
@item raw PCM floating-point 32 bit little-endian @tab X @tab X
@item raw PCM floating-point 64 bit big-endian @tab X @tab X
@item raw PCM floating-point 64 bit little-endian @tab X @tab X
@item RDT @tab @tab X
@item REDCODE R3D @tab @tab X
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
@item RealMedia @tab X @tab X
@item Redirector @tab @tab X
@item Renderware TeXture Dictionary @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RPL/ARMovie @tab @tab X
@item Lego Mindstorms RSO @tab X @tab X
@item RTMP @tab X @tab X
@tab Output is performed by publishing stream to RTMP server
@item RTP @tab X @tab X
@item RTSP @tab X @tab X
@item SAP @tab X @tab X
@item SDP @tab @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
@item Silicon Graphics Movie @tab @tab X
@item Sierra SOL @tab @tab X
@tab .sol files used in Sierra Online games.
@item Sierra VMD @tab @tab X
@tab Used in Sierra CD-ROM games.
@item Smacker @tab @tab X
@tab Multimedia format used by many games.
@item SMJPEG @tab X @tab X
@tab Used in certain Loki game ports.
@item Smush
@tab Multimedia format used in some LucasArts games.
@item Sony OpenMG (OMA) @tab X @tab X
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
@item Sony PlayStation STR @tab @tab X
@item Sony Wave64 (W64) @tab @tab X
@item SoX native format @tab X @tab X
@item SUN AU format @tab X @tab X
@item TDSC @tab @tab X
@item Text files @tab @tab X
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@item Tiertex Limited SEQ @tab @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item True Audio @tab @tab X
@item VC-1 test bitstream @tab X @tab X
@item Vidvox Hap @tab X @tab X
@item WAV @tab X @tab X
@item WavPack @tab @tab X
@item WebM @tab X @tab X
@item Windows Televison (WTV) @tab @tab X
@item Wing Commander III movie @tab @tab X
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios audio @tab @tab X
@tab Multimedia format used in Westwood Studios games.
@item Westwood Studios VQA @tab @tab X
@tab Multimedia format used in Westwood Studios games.
@item XMV @tab @tab X
@tab Microsoft video container used in Xbox games.
@item xWMA @tab @tab X
@tab Microsoft audio container used by XAudio 2.
@item YUV4MPEG pipe @tab X @tab X
@item Psygnosis YOP @tab @tab X
@item ZeroCodec Lossless Video @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@section Image Formats
Libav can read and write images for each frame of a video sequence. The
following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
@item .Y.U.V @tab X @tab X
@tab one raw file per component
@item Alias PIX @tab X @tab X
@tab Alias/Wavefront PIX image format
@item animated GIF @tab X @tab X
@tab Only uncompressed GIFs are generated.
@item BMP @tab X @tab X
@tab Microsoft BMP image
@item BRender PIX @tab @tab X
@tab Argonaut BRender 3D engine image format.
@item DPX @tab X @tab X
@tab Digital Picture Exchange
@item EXR @tab @tab X
@tab OpenEXR
@item JPEG @tab X @tab X
@tab Progressive JPEG is not supported.
@item JPEG 2000 @tab E @tab X
@tab encoding supported through external library libopenjpeg
@item JPEG-LS @tab X @tab X
@item LJPEG @tab X @tab
@tab Lossless JPEG
@item PAM @tab X @tab X
@tab PAM is a PNM extension with alpha support.
@item PBM @tab X @tab X
@tab Portable BitMap image
@item PCX @tab X @tab X
@tab PC Paintbrush
@item PGM @tab X @tab X
@tab Portable GrayMap image
@item PGMYUV @tab X @tab X
@tab PGM with U and V components in YUV 4:2:0
@item PIC @tab @tab X
@tab Pictor/PC Paint
@item PNG @tab X @tab X
@tab 2/4 bpp not supported yet
@item PPM @tab X @tab X
@tab Portable PixelMap image
@item PTX @tab @tab X
@tab V.Flash PTX format
@item SGI @tab X @tab X
@tab SGI RGB image format
@item Sun Rasterfile @tab X @tab X
@tab Sun RAS image format
@item TIFF @tab X @tab X
@tab YUV, JPEG and some extension is not supported yet.
@item Truevision Targa @tab X @tab X
@tab Targa (.TGA) image format
@item WebP @tab E @tab X
@tab WebP image format, encoding supported through external library libwebp
@item XBM @tab X @tab X
@tab X BitMap image format
@item XWD @tab X @tab X
@tab X Window Dump image format
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@code{E} means that support is provided through an external library.
@section Video Codecs
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
@item 4X Movie @tab @tab X
@tab Used in certain computer games.
@item 8088flex TMV @tab @tab X
@item 8SVX exponential @tab @tab X
@item 8SVX fibonacci @tab @tab X
@item A64 multicolor @tab X @tab
@tab Creates video suitable to be played on a commodore 64 (multicolor mode).
@item Amazing Studio PAF Video @tab @tab X
@item American Laser Games MM @tab @tab X
@tab Used in games like Mad Dog McCree.
@item AMV Video @tab @tab X
@tab Used in Chinese MP3 players.
@item ANSI/ASCII art @tab @tab X
@item Apple Intermediate Codec @tab @tab X
@item Apple MJPEG-B @tab @tab X
@item Apple ProRes @tab X @tab X
@item Apple QuickDraw @tab @tab X
@tab fourcc: qdrw
@item Asus v1 @tab X @tab X
@tab fourcc: ASV1
@item Asus v2 @tab X @tab X
@tab fourcc: ASV2
@item ATI VCR1 @tab @tab X
@tab fourcc: VCR1
@item ATI VCR2 @tab @tab X
@tab fourcc: VCR2
@item Auravision Aura @tab @tab X
@item Auravision Aura 2 @tab @tab X
@item Autodesk Animator Flic video @tab @tab X
@item Autodesk RLE @tab @tab X
@tab fourcc: AASC
@item AVS (Audio Video Standard) video @tab @tab X
@tab Video encoding used by the Creature Shock game.
@item Beam Software VB @tab @tab X
@item Bethesda VID video @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item Bink Video @tab @tab X
@item Bitmap Brothers JV video @tab @tab X
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item C93 video @tab @tab X
@tab Codec used in Cyberia game.
@item CamStudio @tab @tab X
@tab fourcc: CSCD
@item CD+G @tab @tab X
@tab Video codec for CD+G karaoke disks
@item CDXL @tab @tab X
@tab Amiga CD video codec
@item Chinese AVS video @tab E @tab X
@tab AVS1-P2, JiZhun profile, encoding through external library libxavs
@item Delphine Software International CIN video @tab @tab X
@tab Codec used in Delphine Software International games.
@item Discworld II BMV Video @tab @tab X
@item Canopus Lossless Codec @tab @tab X
@item Cinepak @tab @tab X
@item Cirrus Logic AccuPak @tab X @tab X
@tab fourcc: CLJR
@item Creative YUV (CYUV) @tab @tab X
@item DFA @tab @tab X
@tab Codec used in Chronomaster game.
@item Dirac @tab E @tab E
@tab supported through external library libschroedinger
@item Deluxe Paint Animation @tab @tab X
@item DNxHD @tab X @tab X
@tab aka SMPTE VC3
@item Duck TrueMotion 1.0 @tab @tab X
@tab fourcc: DUCK
@item Duck TrueMotion 2.0 @tab @tab X
@tab fourcc: TM20
@item DV (Digital Video) @tab X @tab X
@item Dxtory capture format @tab @tab X
@item Feeble Files/ScummVM DXA @tab @tab X
@tab Codec originally used in Feeble Files game.
@item Electronic Arts CMV video @tab @tab X
@tab Used in NHL 95 game.
@item Electronic Arts Madcow video @tab @tab X
@item Electronic Arts TGV video @tab @tab X
@item Electronic Arts TGQ video @tab @tab X
@item Electronic Arts TQI video @tab @tab X
@item Escape 124 @tab @tab X
@item Escape 130 @tab @tab X
@item FFmpeg video codec #1 @tab X @tab X
@tab experimental lossless codec (fourcc: FFV1)
@item Flash Screen Video v1 @tab X @tab X
@tab fourcc: FSV1
@item Flash Screen Video v2 @tab @tab X
@item Flash Video (FLV) @tab X @tab X
@tab Sorenson H.263 used in Flash
@item Forward Uncompressed @tab @tab X
@item Fraps @tab @tab X
@item Go2Meeting @tab @tab X
@tab fourcc: G2M2, G2M3
@item Go2Webinar @tab @tab X
@tab fourcc: G2M4
@item H.261 @tab X @tab X
@item H.263 / H.263-1996 @tab X @tab X
@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
@tab encoding supported through external library libx264 and OpenH264
@item HEVC @tab X @tab X
@tab encoding supported through the external library libx265
@item HNM version 4 @tab @tab X
@item HuffYUV @tab X @tab X
@item HuffYUV FFmpeg variant @tab X @tab X
@item IBM Ultimotion @tab @tab X
@tab fourcc: ULTI
@item id Cinematic video @tab @tab X
@tab Used in Quake II.
@item id RoQ video @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item IFF ILBM @tab @tab X
@tab IFF interleaved bitmap
@item IFF ByteRun1 @tab @tab X
@tab IFF run length encoded bitmap
@item Intel H.263 @tab @tab X
@item Intel Indeo 2 @tab @tab X
@item Intel Indeo 3 @tab @tab X
@item Intel Indeo 4 @tab @tab X
@item Intel Indeo 5 @tab @tab X
@item Interplay C93 @tab @tab X
@tab Used in the game Cyberia from Interplay.
@item Interplay MVE video @tab @tab X
@tab Used in Interplay .MVE files.
@item Karl Morton's video codec @tab @tab X
@tab Codec used in Worms games.
@item Kega Game Video (KGV1) @tab @tab X
@tab Kega emulator screen capture codec.
@item Lagarith @tab @tab X
@item LCL (LossLess Codec Library) MSZH @tab @tab X
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
@item LOCO @tab @tab X
@item LucasArts SANM @tab @tab X
@tab Used in LucasArts SMUSH animations.
@item lossless MJPEG @tab X @tab X
@item Microsoft ATC Screen @tab @tab X
@tab Also known as Microsoft Screen 3.
@item Microsoft Expression Encoder Screen @tab @tab X
@tab Also known as Microsoft Titanium Screen 2.
@item Microsoft RLE @tab @tab X
@item Microsoft Screen 1 @tab @tab X
@tab Also known as Windows Media Video V7 Screen.
@item Microsoft Screen 2 @tab @tab X
@tab Also known as Windows Media Video V9 Screen.
@item Microsoft Video 1 @tab @tab X
@item Mimic @tab @tab X
@tab Used in MSN Messenger Webcam streams.
@item Miro VideoXL @tab @tab X
@tab fourcc: VIXL
@item MJPEG (Motion JPEG) @tab X @tab X
@item Mobotix MxPEG video @tab @tab X
@item Motion Pixels video @tab @tab X
@item MPEG-1 video @tab X @tab X
@item MPEG-2 video @tab X @tab X
@item MPEG-4 part 2 @tab X @tab X
@tab libxvidcore can be used alternatively for encoding.
@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
@item Nintendo Gamecube THP video @tab @tab X
@item NuppelVideo/RTjpeg @tab @tab X
@tab Video encoding used in NuppelVideo files.
@item On2 VP3 @tab @tab X
@tab still experimental
@item On2 VP5 @tab @tab X
@tab fourcc: VP50
@item On2 VP6 @tab @tab X
@tab fourcc: VP60,VP61,VP62
@item On2 VP7 @tab @tab X
@tab fourcc: VP70,VP71
@item VP8 @tab E @tab X
@tab fourcc: VP80, encoding supported through external library libvpx
@item VP9 @tab E @tab X
@tab Encoding supported through external library libvpx
@item planar RGB @tab @tab X
@tab fourcc: 8BPS
@item Q-team QPEG @tab @tab X
@tab fourccs: QPEG, Q1.0, Q1.1
@item QuickTime 8BPS video @tab @tab X
@item QuickTime Animation (RLE) video @tab X @tab X
@tab fourcc: 'rle '
@item QuickTime Graphics (SMC) @tab @tab X
@tab fourcc: 'smc '
@item QuickTime video (RPZA) @tab @tab X
@tab fourcc: rpza
@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
@item Raw Video @tab X @tab X
@item RealVideo 1.0 @tab X @tab X
@item RealVideo 2.0 @tab X @tab X
@item RealVideo 3.0 @tab @tab X
@tab still far from ideal
@item RealVideo 4.0 @tab @tab X
@item Renderware TXD (TeXture Dictionary) @tab @tab X
@tab Texture dictionaries used by the Renderware Engine.
@item RL2 video @tab @tab X
@tab used in some games by Entertainment Software Partners
@item Sierra VMD video @tab @tab X
@tab Used in Sierra VMD files.
@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
@item Silicon Graphics RLE 8-bit video @tab @tab X
@item Smacker video @tab @tab X
@tab Video encoding used in Smacker.
@item SMPTE VC-1 @tab @tab X
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
@item Sorenson Vector Quantizer 1 @tab X @tab X
@tab fourcc: SVQ1
@item Sorenson Vector Quantizer 3 @tab @tab X
@tab fourcc: SVQ3
@item Sunplus JPEG (SP5X) @tab @tab X
@tab fourcc: SP5X
@item TechSmith Screen Capture Codec @tab @tab X
@tab fourcc: TSCC
@item TechSmith Screen Capture Codec 2 @tab @tab X
@tab fourcc: TSC2
@item Theora @tab E @tab X
@tab encoding supported through external library libtheora
@item Tiertex Limited SEQ video @tab @tab X
@tab Codec used in DOS CD-ROM FlashBack game.
@item Ut Video @tab X @tab X
@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
@item VBLE Lossless Codec @tab @tab X
@item VMware Screen Codec / VMware Video @tab @tab X
@tab Codec used in videos captured by VMware.
@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
@item Windows Media Image @tab @tab X
@item Windows Media Video 7 @tab X @tab X
@item Windows Media Video 8 @tab X @tab X
@item Windows Media Video 9 @tab @tab X
@tab not completely working
@item Wing Commander III / Xan @tab @tab X
@tab Used in Wing Commander III .MVE files.
@item Wing Commander IV / Xan @tab @tab X
@tab Used in Wing Commander IV.
@item Winnov WNV1 @tab @tab X
@item WMV7 @tab X @tab X
@item YAMAHA SMAF @tab X @tab X
@item Psygnosis YOP Video @tab @tab X
@item ZLIB @tab X @tab X
@tab part of LCL, encoder experimental
@item Zip Motion Blocks Video @tab X @tab X
@tab Encoder works only in PAL8.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@code{E} means that support is provided through an external library.
@section Audio Codecs
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
@item 8SVX audio @tab @tab X
@item AAC @tab E @tab X
@tab encoding supported through external library libfaac and libvo-aacenc
@item AC-3 @tab IX @tab X
@item ADPCM 4X Movie @tab @tab X
@item ADPCM CDROM XA @tab @tab X
@item ADPCM Creative Technology @tab @tab X
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item ADPCM Electronic Arts @tab @tab X
@tab Used in various EA titles.
@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
@tab Used in Sim City 3000.
@item ADPCM Electronic Arts R1 @tab @tab X
@item ADPCM Electronic Arts R2 @tab @tab X
@item ADPCM Electronic Arts R3 @tab @tab X
@item ADPCM Electronic Arts XAS @tab @tab X
@item ADPCM G.722 @tab X @tab X
@item ADPCM G.726 @tab X @tab X
@item ADPCM IMA AMV @tab @tab X
@tab Used in AMV files
@item ADPCM IMA Electronic Arts EACS @tab @tab X
@item ADPCM IMA Electronic Arts SEAD @tab @tab X
@item ADPCM IMA Funcom @tab @tab X
@item ADPCM IMA QuickTime @tab X @tab X
@item ADPCM IMA Loki SDL MJPEG @tab @tab X
@item ADPCM IMA WAV @tab X @tab X
@item ADPCM IMA Westwood @tab @tab X
@item ADPCM ISS IMA @tab @tab X
@tab Used in FunCom games.
@item ADPCM IMA Duck DK3 @tab @tab X
@tab Used in some Sega Saturn console games.
@item ADPCM IMA Duck DK4 @tab @tab X
@tab Used in some Sega Saturn console games.
@item ADPCM Microsoft @tab X @tab X
@item ADPCM MS IMA @tab X @tab X
@item ADPCM Nintendo Gamecube THP @tab @tab X
@item ADPCM QT IMA @tab X @tab X
@item ADPCM SEGA CRI ADX @tab X @tab X
@tab Used in Sega Dreamcast games.
@item ADPCM Shockwave Flash @tab X @tab X
@item ADPCM SMJPEG IMA @tab @tab X
@tab Used in certain Loki game ports.
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
@item ADPCM VIMA
@tab Used in LucasArts SMUSH animations.
@item ADPCM Westwood Studios IMA @tab @tab X
@tab Used in Westwood Studios games like Command and Conquer.
@item ADPCM Yamaha @tab X @tab X
@item AMR-NB @tab E @tab X
@tab encoding supported through external library libopencore-amrnb
@item AMR-WB @tab E @tab X
@tab encoding supported through external library libvo-amrwbenc
@item Amazing Studio PAF Audio @tab @tab X
@item Apple lossless audio @tab X @tab X
@tab QuickTime fourcc 'alac'
@item ATRAC1 @tab @tab X
@item ATRAC3 @tab @tab X
@item ATRAC3+ @tab @tab X
@item Bink Audio @tab @tab X
@tab Used in Bink and Smacker files in many games.
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.
@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
@item Discworld II BMV Audio @tab @tab X
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
@item DCA (DTS Coherent Acoustics) @tab @tab X
@tab supported extensions: XCh, XLL (partially)
@item DPCM id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
@item DPCM Sierra Online @tab @tab X
@tab Used in Sierra Online game audio files.
@item DPCM Sol @tab @tab X
@item DPCM Xan @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
@item DSP Group TrueSpeech @tab @tab X
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab X @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
@item G.723.1 @tab @tab X
@item GSM @tab E @tab X
@tab encoding supported through external library libgsm
@item GSM Microsoft variant @tab E @tab X
@tab encoding supported through external library libgsm
@item IAC (Indeo Audio Coder) @tab @tab X
@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
@tab encoding and decoding supported through external library libilbc
@item IMC (Intel Music Coder) @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
@item MLP (Meridian Lossless Packing) @tab @tab X
@tab Used in DVD-Audio discs.
@item Monkey's Audio @tab @tab X
@tab Only versions 3.97-3.99 are supported.
@item MP1 (MPEG audio layer 1) @tab @tab IX
@item MP2 (MPEG audio layer 2) @tab IE @tab IX
@tab encoding supported also through external library TwoLAME
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
@item Musepack SV7 @tab @tab X
@item Musepack SV8 @tab @tab X
@item Nellymoser Asao @tab X @tab X
@item On2 AVC (Audio for Video Codec) @tab @tab X
@item Opus @tab E @tab E
@tab supported through external library libopus
@item PCM A-law @tab X @tab X
@item PCM mu-law @tab X @tab X
@item PCM signed 16-bit big-endian planar @tab @tab X
@item PCM signed 16-bit little-endian planar @tab @tab X
@item PCM signed 24-bit little-endian planar @tab @tab X
@item PCM signed 32-bit little-endian planar @tab @tab X
@item PCM 32-bit floating point big-endian @tab X @tab X
@item PCM 32-bit floating point little-endian @tab X @tab X
@item PCM 64-bit floating point big-endian @tab X @tab X
@item PCM 64-bit floating point little-endian @tab X @tab X
@item PCM D-Cinema audio signed 24-bit @tab X @tab X
@item PCM signed 8-bit @tab X @tab X
@item PCM signed 16-bit big-endian @tab X @tab X
@item PCM signed 16-bit little-endian @tab X @tab X
@item PCM signed 24-bit big-endian @tab X @tab X
@item PCM signed 24-bit little-endian @tab X @tab X
@item PCM signed 32-bit big-endian @tab X @tab X
@item PCM signed 32-bit little-endian @tab X @tab X
@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
@item PCM unsigned 8-bit @tab X @tab X
@item PCM unsigned 16-bit big-endian @tab X @tab X
@item PCM unsigned 16-bit little-endian @tab X @tab X
@item PCM unsigned 24-bit big-endian @tab X @tab X
@item PCM unsigned 24-bit little-endian @tab X @tab X
@item PCM unsigned 32-bit big-endian @tab X @tab X
@item PCM unsigned 32-bit little-endian @tab X @tab X
@item PCM Zork @tab @tab X
@item QCELP / PureVoice @tab @tab X
@item QDesign Music Codec 2 @tab @tab X
@tab There are still some distortions.
@item RealAudio 1.0 (14.4K) @tab X @tab X
@tab Real 14400 bit/s codec
@item RealAudio 2.0 (28.8K) @tab @tab X
@tab Real 28800 bit/s codec
@item RealAudio 3.0 (dnet) @tab IX @tab X
@tab Real low bitrate AC-3 codec
@item RealAudio Lossless @tab @tab X
@item RealAudio SIPR / ACELP.NET @tab @tab X
@item Shorten @tab @tab X
@item Sierra VMD audio @tab @tab X
@tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
@item SMPTE 302M AES3 audio @tab @tab X
@item Speex @tab E @tab E
@tab supported through external library libspeex
@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
@item True Audio (TTA) @tab @tab X
@item TrueHD @tab @tab X
@tab Used in HD-DVD and Blu-Ray discs.
@item TwinVQ (VQF flavor) @tab @tab X
@item Vorbis @tab E @tab X
@tab A native but very primitive encoder exists.
@item Voxware MetaSound @tab @tab X
@item WavPack @tab E @tab X
@tab supported through external library libwavpack
@item Westwood Audio (SND1) @tab @tab X
@item Windows Media Audio 1 @tab X @tab X
@item Windows Media Audio 2 @tab X @tab X
@item Windows Media Audio Lossless @tab @tab X
@item Windows Media Audio Pro @tab @tab X
@item Windows Media Audio Voice @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@code{E} means that support is provided through an external library.
@code{I} means that an integer-only version is available, too (ensures high
performance on systems without hardware floating point support).
@section Subtitle Formats
@multitable @columnfractions .4 .1 .1 .1 .1
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
@item SSA/ASS @tab X @tab X @tab X @tab X
@item DVB @tab X @tab X @tab X @tab X
@item DVD @tab X @tab X @tab X @tab X
@item PGS @tab @tab @tab @tab X
@item SubRip (SRT) @tab X @tab X @tab @tab X
@item XSUB @tab @tab @tab X @tab X
@end multitable
@code{X} means that the feature is supported.
@section Network Protocols
@multitable @columnfractions .4 .1
@item Name @tab Support
@item file @tab X
@item Gopher @tab X
@item HLS @tab X
@item HTTP @tab X
@item HTTPS @tab X
@item Icecast @tab X
@item MMSH @tab X
@item MMST @tab X
@item pipe @tab X
@item RTMP @tab X
@item RTMPE @tab X
@item RTMPS @tab X
@item RTMPT @tab X
@item RTMPTE @tab X
@item RTMPTS @tab X
@item RTP @tab X
@item SCTP @tab X
@item TCP @tab X
@item TLS @tab X
@item UDP @tab X
@end multitable
@code{X} means that the protocol is supported.
@code{E} means that support is provided through an external library.
@section Input/Output Devices
@multitable @columnfractions .4 .1 .1
@item Name @tab Input @tab Output
@item ALSA @tab X @tab X
@item BKTR @tab X @tab
@item DV1394 @tab X @tab
@item Linux framebuffer @tab X @tab
@item JACK @tab X @tab
@item LIBCDIO @tab X
@item LIBDC1394 @tab X @tab
@item OSS @tab X @tab X
@item Pulseaudio @tab X @tab
@item Video4Linux2 @tab X @tab
@item VfW capture @tab X @tab
@item X11 grabbing @tab X @tab
@end multitable
@code{X} means that input/output is supported.
@bye
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