1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
|
\input texinfo @c -*- texinfo -*-
@settitle FFmpeg Documentation
@titlepage
@sp 7
@center @titlefont{FFmpeg Documentation}
@sp 3
@end titlepage
@chapter Introduction
FFmpeg is a very fast video and audio converter. It can also grab from
a live audio/video source.
The command line interface is designed to be intuitive, in the sense
that ffmpeg tries to figure out all the parameters, when
possible. You have usually to give only the target bitrate you want.
FFmpeg can also convert from any sample rate to any other, and resize
video on the fly with a high quality polyphase filter.
@chapter Quick Start
@c man begin EXAMPLES
@section Video and Audio grabbing
FFmpeg can use a video4linux compatible video source and any Open Sound
System audio source:
@example
ffmpeg /tmp/out.mpg
@end example
Note that you must activate the right video source and channel before
launching ffmpeg. You can use any TV viewer such as xawtv
(@url{http://bytesex.org/xawtv/}) by Gerd Knorr which I find very
good. You must also set correctly the audio recording levels with a
standard mixer.
@section Video and Audio file format conversion
* ffmpeg can use any supported file format and protocol as input:
Examples:
* You can input from YUV files:
@example
ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
@end example
It will use the files:
@example
/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
/tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
@end example
The Y files use twice the resolution of the U and V files. They are
raw files, without header. They can be generated by all decent video
decoders. You must specify the size of the image with the @option{-s} option
if ffmpeg cannot guess it.
* You can input from a RAW YUV420P file:
@example
ffmpeg -i /tmp/test.yuv /tmp/out.avi
@end example
The RAW YUV420P is a file containing RAW YUV planar, for each frame first
come the Y plane followed by U and V planes, which are half vertical and
horizontal resolution.
* You can output to a RAW YUV420P file:
@example
ffmpeg -i mydivx.avi -o hugefile.yuv
@end example
* You can set several input files and output files:
@example
ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
@end example
Convert the audio file a.wav and the raw yuv video file a.yuv
to mpeg file a.mpg
* You can also do audio and video conversions at the same time:
@example
ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
@end example
Convert the sample rate of a.wav to 22050 Hz and encode it to MPEG audio.
* You can encode to several formats at the same time and define a
mapping from input stream to output streams:
@example
ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
@end example
Convert a.wav to a.mp2 at 64 kbits and b.mp2 at 128 kbits. '-map
file:index' specify which input stream is used for each output
stream, in the order of the definition of output streams.
* You can transcode decrypted VOBs
@example
ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
@end example
This is a typical DVD ripper example, input from a VOB file, output
to an AVI file with MPEG-4 video and MP3 audio, note that in this
command we use B frames so the MPEG-4 stream is DivX5 compatible, GOP
size is 300 that means an INTRA frame every 10 seconds for 29.97 fps
input video. Also the audio stream is MP3 encoded so you need LAME
support which is enabled using @code{--enable-mp3lame} when
configuring. The mapping is particularly useful for DVD transcoding
to get the desired audio language.
NOTE: to see the supported input formats, use @code{ffmpeg -formats}.
@c man end
@chapter Invocation
@section Syntax
The generic syntax is:
@example
@c man begin SYNOPSIS
ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
@c man end
@end example
@c man begin DESCRIPTION
If no input file is given, audio/video grabbing is done.
As a general rule, options are applied to the next specified
file. For example, if you give the @option{-b 64} option, it sets the video
bitrate of the next file. Format option may be needed for raw input
files.
By default, ffmpeg tries to convert as losslessly as possible: it
uses the same audio and video parameter for the outputs as the one
specified for the inputs.
@c man end
@c man begin OPTIONS
@section Main options
@table @option
@item -L
show license
@item -h
show help
@item -formats
show available formats, codecs, protocols, ...
@item -f fmt
force format
@item -i filename
input file name
@item -y
overwrite output files
@item -t duration
set the recording time in seconds. @code{hh:mm:ss[.xxx]} syntax is also
supported.
@item -ss position
seek to given time position. @code{hh:mm:ss[.xxx]} syntax is also
supported.
@item -title string
set the title
@item -author string
set the author
@item -copyright string
set the copyright
@item -comment string
set the comment
@item -target type
specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd", "ntsc-svcd", ... ). All the format
options (bitrate, codecs, buffer sizes) are automatically set by this
option. You can just type:
@example
ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
@end example
Nevertheless you can specify additional options as long as you know they do not compromise the
standard, as in:
@example
ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
@end example
@item -hq
activate high quality settings
@item -itsoffset offset
set the input time offset in seconds. @code{[-]hh:mm:ss[.xxx]} syntax
is also supported. This option affects all the input files that
follow it. The offset is added to the input files' timestamps;
specifying a positive offset means that the corresponding streams are
delayed by 'offset' seconds.
@end table
@section Video Options
@table @option
@item -b bitrate
set the video bitrate in kbit/s (default = 200 kb/s)
@item -r fps
set frame rate (default = 25)
@item -s size
set frame size. The format is @samp{WxH} (default 160x128). The
following abbreviations are recognized:
@table @samp
@item sqcif
128x96
@item qcif
176x144
@item cif
352x288
@item 4cif
704x576
@end table
@item -aspect aspect
set aspect ratio (4:3, 16:9 or 1.3333, 1.7777)
@item -croptop size
set top crop band size (in pixels)
@item -cropbottom size
set bottom crop band size (in pixels)
@item -cropleft size
set left crop band size (in pixels)
@item -cropright size
set right crop band size (in pixels)
@item -padtop size
set top pad band size (in pixels)
@item -padbottom size
set bottom pad band size (in pixels)
@item -padleft size
set left pad band size (in pixels)
@item -padright size
set right pad band size (in pixels)
@item -padcolor (hex color)
set color of padded bands. The value for pad color is expressed
as a six digit hexidecimal number where the first two digits represent red,
middle two digits green and last two digits blue. Defaults to 000000 (black)
@item -vn
disable video recording
@item -bt tolerance
set video bitrate tolerance (in kbit/s)
@item -maxrate bitrate
set max video bitrate tolerance (in kbit/s)
@item -minrate bitrate
set min video bitrate tolerance (in kbit/s)
@item -bufsize size
set ratecontrol buffere size (in kbit)
@item -vcodec codec
force video codec to @var{codec}. Use the @code{copy} special value to
tell that the raw codec data must be copied as is.
@item -sameq
use same video quality as source (implies VBR)
@item -pass n
select the pass number (1 or 2). It is useful to do two pass
encoding. The statistics of the video are recorded in the first pass and
the video at the exact requested bit rate is generated in the second
pass.
@item -passlogfile file
select two pass log file name to @var{file}.
@end table
@section Advanced Video Options
@table @option
@item -g gop_size
set the group of picture size
@item -intra
use only intra frames
@item -qscale q
use fixed video quantiser scale (VBR)
@item -qmin q
min video quantiser scale (VBR)
@item -qmax q
max video quantiser scale (VBR)
@item -qdiff q
max difference between the quantiser scale (VBR)
@item -qblur blur
video quantiser scale blur (VBR)
@item -qcomp compression
video quantiser scale compression (VBR)
@item -rc_init_cplx complexity
initial complexity for 1-pass encoding
@item -b_qfactor factor
qp factor between p and b frames
@item -i_qfactor factor
qp factor between p and i frames
@item -b_qoffset offset
qp offset between p and b frames
@item -i_qoffset offset
qp offset between p and i frames
@item -rc_eq equation
set rate control equation (@pxref{FFmpeg formula
evaluator}). Default is @code{tex^qComp}.
@item -rc_override override
rate control override for specific intervals
@item -me method
set motion estimation method to @var{method}. Available methods are
(from lower to best quality):
@table @samp
@item zero
Try just the (0, 0) vector.
@item phods
@item log
@item x1
@item epzs
(default method)
@item full
exhaustive search (slow and marginally better than epzs)
@end table
@item -dct_algo algo
set dct algorithm to @var{algo}. Available values are:
@table @samp
@item 0
FF_DCT_AUTO (default)
@item 1
FF_DCT_FASTINT
@item 2
FF_DCT_INT
@item 3
FF_DCT_MMX
@item 4
FF_DCT_MLIB
@item 5
FF_DCT_ALTIVEC
@end table
@item -idct_algo algo
set idct algorithm to @var{algo}. Available values are:
@table @samp
@item 0
FF_IDCT_AUTO (default)
@item 1
FF_IDCT_INT
@item 2
FF_IDCT_SIMPLE
@item 3
FF_IDCT_SIMPLEMMX
@item 4
FF_IDCT_LIBMPEG2MMX
@item 5
FF_IDCT_PS2
@item 6
FF_IDCT_MLIB
@item 7
FF_IDCT_ARM
@item 8
FF_IDCT_ALTIVEC
@item 9
FF_IDCT_SH4
@item 10
FF_IDCT_SIMPLEARM
@end table
@item -er n
set error resilience to @var{n}.
@table @samp
@item 1
FF_ER_CAREFULL (default)
@item 2
FF_ER_COMPLIANT
@item 3
FF_ER_AGGRESSIVE
@item 4
FF_ER_VERY_AGGRESSIVE
@end table
@item -ec bit_mask
set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
the following values:
@table @samp
@item 1
FF_EC_GUESS_MVS (default=enabled)
@item 2
FF_EC_DEBLOCK (default=enabled)
@end table
@item -bf frames
use 'frames' B frames (supported for MPEG-1, MPEG-2 and MPEG-4)
@item -mbd mode
macroblock decision
@table @samp
@item 0
FF_MB_DECISION_SIMPLE: use mb_cmp (cannot change it yet in ffmpeg)
@item 1
FF_MB_DECISION_BITS: chooses the one which needs the fewest bits
@item 2
FF_MB_DECISION_RD: rate distoration
@end table
@item -4mv
use four motion vector by macroblock (only MPEG-4)
@item -part
use data partitioning (only MPEG-4)
@item -bug param
workaround not auto detected encoder bugs
@item -strict strictness
how strictly to follow the standarts
@item -aic
enable Advanced intra coding (h263+)
@item -umv
enable Unlimited Motion Vector (h263+)
@item -deinterlace
deinterlace pictures
@item -interlace
force interlacing support in encoder (only MPEG-2 and MPEG-4). Use this option
if your input file is interlaced and if you want to keep the interlaced
format for minimum losses. The alternative is to deinterlace the input
stream with @option{-deinterlace}, but deinterlacing introduces more
losses.
@item -psnr
calculate PSNR of compressed frames
@item -vstats
dump video coding statistics to @file{vstats_HHMMSS.log}.
@item -vhook module
insert video processing @var{module}. @var{module} contains the module
name and its parameters separated by spaces.
@end table
@section Audio Options
@table @option
@item -ar freq
set the audio sampling freq (default = 44100 Hz)
@item -ab bitrate
set the audio bitrate in kbit/s (default = 64)
@item -ac channels
set the number of audio channels (default = 1)
@item -an
disable audio recording
@item -acodec codec
force audio codec to @var{codec}. Use the @code{copy} special value to
tell that the raw codec data must be copied as is.
@end table
@section Audio/Video grab options
@table @option
@item -vd device
set video grab device (e.g. @file{/dev/video0})
@item -vc channel
set video grab channel (DV1394 only)
@item -tvstd standard
set television standard (NTSC, PAL (SECAM))
@item -dv1394
set DV1394 grab
@item -ad device
set audio device (e.g. @file{/dev/dsp})
@end table
@section Advanced options
@table @option
@item -map file:stream
set input stream mapping
@item -debug
print specific debug info
@item -benchmark
add timings for benchmarking
@item -hex
dump each input packet
@item -bitexact
only use bit exact algorithms (for codec testing)
@item -ps size
set packet size in bits
@item -re
read input at native frame rate. Mainly used to simulate a grab device.
@item -loop
loop over the input stream. Currently it works only for image
streams. This option is used for ffserver automatic testing.
@end table
@node FFmpeg formula evaluator
@section FFmpeg formula evaluator
When evaluating a rate control string, FFmpeg uses an internal formula
evaluator.
The following binary operators are available: @code{+}, @code{-},
@code{*}, @code{/}, @code{^}.
The following unary operators are available: @code{+}, @code{-},
@code{(...)}.
The following functions are available:
@table @var
@item sinh(x)
@item cosh(x)
@item tanh(x)
@item sin(x)
@item cos(x)
@item tan(x)
@item exp(x)
@item log(x)
@item squish(x)
@item gauss(x)
@item abs(x)
@item max(x, y)
@item min(x, y)
@item gt(x, y)
@item lt(x, y)
@item eq(x, y)
@item bits2qp(bits)
@item qp2bits(qp)
@end table
The following constants are available:
@table @var
@item PI
@item E
@item iTex
@item pTex
@item tex
@item mv
@item fCode
@item iCount
@item mcVar
@item var
@item isI
@item isP
@item isB
@item avgQP
@item qComp
@item avgIITex
@item avgPITex
@item avgPPTex
@item avgBPTex
@item avgTex
@end table
@c man end
@ignore
@setfilename ffmpeg
@settitle FFmpeg video converter
@c man begin SEEALSO
ffserver(1), ffplay(1) and the html documentation of @file{ffmpeg}.
@c man end
@c man begin AUTHOR
Fabrice Bellard
@c man end
@end ignore
@section Protocols
The filename can be @file{-} to read from the standard input or to write
to the standard output.
ffmpeg handles also many protocols specified with the URL syntax.
Use 'ffmpeg -formats' to have a list of the supported protocols.
The protocol @code{http:} is currently used only to communicate with
ffserver (see the ffserver documentation). When ffmpeg will be a
video player it will also be used for streaming :-)
@chapter Tips
@itemize
@item For streaming at very low bit rate application, use a low frame rate
and a small gop size. This is especially true for real video where
the Linux player does not seem to be very fast, so it can miss
frames. An example is:
@example
ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
@end example
@item The parameter 'q' which is displayed while encoding is the current
quantizer. The value of 1 indicates that a very good quality could
be achieved. The value of 31 indicates the worst quality. If q=31
too often, it means that the encoder cannot compress enough to meet
your bit rate. You must either increase the bit rate, decrease the
frame rate or decrease the frame size.
@item If your computer is not fast enough, you can speed up the
compression at the expense of the compression ratio. You can use
'-me zero' to speed up motion estimation, and '-intra' to disable
completely motion estimation (you have only I frames, which means it
is about as good as JPEG compression).
@item To have very low bitrates in audio, reduce the sampling frequency
(down to 22050 kHz for mpeg audio, 22050 or 11025 for ac3).
@item To have a constant quality (but a variable bitrate), use the option
'-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
quality).
@item When converting video files, you can use the '-sameq' option which
uses in the encoder the same quality factor than in the decoder. It
allows to be almost lossless in encoding.
@end itemize
@chapter Supported File Formats and Codecs
You can use the @code{-formats} option to have an exhaustive list.
@section File Formats
FFmpeg supports the following file formats through the @code{libavformat}
library:
@multitable @columnfractions .4 .1 .1
@item Supported File Format @tab Encoding @tab Decoding @tab Comments
@item MPEG audio @tab X @tab X
@item MPEG1 systems @tab X @tab X
@tab muxed audio and video
@item MPEG2 PS @tab X @tab X
@tab also known as @code{VOB} file
@item MPEG2 TS @tab @tab X
@tab also known as DVB Transport Stream
@item ASF@tab X @tab X
@item AVI@tab X @tab X
@item WAV@tab X @tab X
@item Macromedia Flash@tab X @tab X
@tab Only embedded audio is decoded
@item FLV @tab X @tab X
@tab Macromedia Flash video files
@item Real Audio and Video @tab X @tab X
@item Raw AC3 @tab X @tab X
@item Raw MJPEG @tab X @tab X
@item Raw MPEG video @tab X @tab X
@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
@item Raw CRI ADX audio @tab X @tab X
@item Raw Shorten audio @tab @tab X
@item SUN AU format @tab X @tab X
@item NUT @tab X @tab X @tab NUT Open Container Format
@item Quicktime @tab X @tab X
@item MPEG4 @tab X @tab X
@tab MPEG4 is a variant of Quicktime
@item Raw MPEG4 video @tab X @tab X
@item DV @tab X @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games
@item Playstation STR @tab @tab X
@item Id RoQ @tab @tab X
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE @tab @tab X
@tab format used in various Interplay computer games
@item WC3 Movie @tab @tab X
@tab multimedia format used in Origin's Wing Commander III computer game
@item Sega FILM/CPK @tab @tab X
@tab used in many Sega Saturn console games
@item Westwood Studios VQA/AUD @tab @tab X
@tab Multimedia formats used in Westwood Studios games
@item Id Cinematic (.cin) @tab @tab X
@tab Used in Quake II
@item FLIC format @tab @tab X
@tab .fli/.flc files
@item Sierra VMD @tab @tab X
@tab used in Sierra CD-ROM games
@item Sierra Online @tab @tab X
@tab .sol files used in Sierra Online games
@item Matroska @tab @tab X
@item Electronic Arts Multimedia @tab @tab X
@tab used in various EA games; files have extensions like WVE and UV2
@item Nullsoft Video (NSV) format @tab @tab X
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
@section Image Formats
FFmpeg can read and write images for each frame of a video sequence. The
following image formats are supported:
@multitable @columnfractions .4 .1 .1
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
@item PGM, PPM @tab X @tab X
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support
@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported
@item .Y.U.V @tab X @tab X @tab One raw file per component
@item Animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet
@item SGI @tab X @tab X @tab SGI RGB image format
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
@section Video Codecs
@multitable @columnfractions .4 .1 .1 .7
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item MPEG1 video @tab X @tab X
@item MPEG2 video @tab X @tab X
@item MPEG4 @tab X @tab X @tab Also known as DIVX4/5
@item MSMPEG4 V1 @tab X @tab X
@item MSMPEG4 V2 @tab X @tab X
@item MSMPEG4 V3 @tab X @tab X @tab Also known as DIVX3
@item WMV7 @tab X @tab X
@item WMV8 @tab X @tab X @tab Not completely working
@item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X @tab Also known as Real Video 1.0
@item H.264 @tab @tab X
@item MJPEG @tab X @tab X
@item Lossless MJPEG @tab X @tab X
@item Apple MJPEG-B @tab @tab X
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
@item DV @tab X @tab X
@item Huff YUV @tab X @tab X
@item FFmpeg Video 1 @tab X @tab X @tab Experimental lossless codec (fourcc: FFV1)
@item FFmpeg Snow @tab X @tab X @tab Experimental wavelet codec (fourcc: SNOW)
@item Asus v1 @tab X @tab X @tab fourcc: ASV1
@item Asus v2 @tab X @tab X @tab fourcc: ASV2
@item Creative YUV @tab @tab X @tab fourcc: CYUV
@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
@item On2 VP3 @tab @tab X @tab still experimental
@item Theora @tab @tab X @tab still experimental
@item Intel Indeo 3 @tab @tab X
@item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
@item 4X Video @tab @tab X @tab used in certain computer games
@item Sony Playstation MDEC @tab @tab X
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files
@item Interplay Video @tab @tab X @tab used in Interplay .MVE files
@item Apple Animation @tab @tab X @tab fourcc: 'rle '
@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
@item Apple Video @tab @tab X @tab fourcc: rpza
@item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
@item Cinepak @tab @tab X
@item Microsoft RLE @tab @tab X
@item Microsoft Video-1 @tab @tab X
@item Westwood VQA @tab @tab X
@item Id Cinematic Video @tab @tab X @tab used in Quake II
@item Planar RGB @tab @tab X @tab fourcc: 8BPS
@item FLIC video @tab @tab X
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
@item VMD Video @tab @tab X @tab used in Sierra VMD files
@item MSZH @tab @tab X @tab Part of LCL
@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
@item Miro VideoXL @tab @tab X @tab fourcc: VIXL
@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
@item LOCO @tab @tab X @tab
@item Winnov WNV1 @tab @tab X @tab
@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
@item Fraps FPS1 @tab @tab X @tab
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
Check at @url{http://www.mplayerhq.hu/~michael/codec-features.html} to
get a precise comparison of FFmpeg MPEG4 codec compared to the other
solutions.
@section Audio Codecs
@multitable @columnfractions .4 .1 .1 .1 .7
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item MPEG audio layer 2 @tab IX @tab IX
@item MPEG audio layer 1/3 @tab IX @tab IX
@tab MP3 encoding is supported through the external library LAME
@item AC3 @tab IX @tab IX
@tab liba52 is used internally for decoding
@item Vorbis @tab X @tab X
@tab supported through the external library libvorbis
@item WMA V1/V2 @tab @tab X
@item AAC @tab X @tab X
@tab supported through the external library libfaac/libfaad
@item Microsoft ADPCM @tab X @tab X
@item MS IMA ADPCM @tab X @tab X
@item QT IMA ADPCM @tab @tab X
@item 4X IMA ADPCM @tab @tab X
@item G.726 ADPCM @tab X @tab X
@item Duck DK3 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games
@item Duck DK4 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games
@item Westwood Studios IMA ADPCM @tab @tab X
@tab used in Westwood Studios games like Command and Conquer
@item SMJPEG IMA ADPCM @tab @tab X
@tab used in certain Loki game ports
@item CD-ROM XA ADPCM @tab @tab X
@item CRI ADX ADPCM @tab X @tab X
@tab used in Sega Dreamcast games
@item Electronic Arts ADPCM @tab @tab X
@tab used in various EA titles
@item Creative ADPCM @tab @tab X
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
@tab Real 28800 bit/s codec
@item RADnet @tab X @tab IX
@tab Real lowbitrate AC3 codec, liba52 is used for decoding
@item AMR-NB @tab X @tab X
@tab supported through an external library
@item AMR-WB @tab X @tab X
@tab supported through an external library
@item DV audio @tab @tab X
@item Id RoQ DPCM @tab @tab X
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE DPCM @tab @tab X
@tab used in various Interplay computer games
@item Xan DPCM @tab @tab X
@tab used in Origin's Wing Commander IV AVI files
@item Sierra Online DPCM @tab @tab X
@tab used in Sierra Online game audio files
@item Apple MACE 3 @tab @tab X
@item Apple MACE 6 @tab @tab X
@item FLAC lossless audio @tab @tab X
@item Shorten lossless audio @tab @tab X
@item Apple lossless audio @tab @tab X
@tab QuickTime fourcc 'alac'
@item FFmpeg Sonic @tab X @tab X
@tab Experimental lossy/lossless codec
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
@code{I} means that an integer only version is available too (ensures highest
performances on systems without hardware floating point support).
@chapter Platform Specific information
@section Linux
ffmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
preferred compiler now for ffmpeg. All future optimizations will depend on
features only found in GCC 3.2.
@section BSD
@section Windows
@subsection Native Windows compilation
@itemize
@item Install the current versions of MSYS and MinGW from
@url{http://www.mingw.org/}. You can find detailed installation
instructions in the download section and the FAQ.
@item If you want to test the FFmpeg Simple Media Player, also download
the MinGW development library of SDL 1.2.x
(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
@url{http://www.libsdl.org}. Unpack it in a temporary place, and
unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
directory. Edit the @file{sdl-config} script so that it gives the
correct SDL directory when invoked.
@item Extract the current version of FFmpeg (the latest release version or the current CVS snapshot whichever is recommended).
@item Start the MSYS shell (file @file{msys.bat}).
@item Change to the FFMPEG directory and follow
the instructions of how to compile ffmpeg (file
@file{INSTALL}). Usually, launching @file{./configure} and @file{make}
suffices. If you have problems using SDL, verify that
@file{sdl-config} can be launched from the MSYS command line.
@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing @file{make install}. Don't forget to copy @file{SDL.dll} at the place you launch
@file{ffplay}.
@end itemize
Notes:
@itemize
@item The target @file{make wininstaller} can be used to create a
Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
must be copied in the ffmpeg directory in order to build the
installer.
@item By using @code{./configure --enable-shared} when configuring ffmpeg,
you can build @file{avcodec.dll} and @file{avformat.dll}. With
@code{make install} you install the FFmpeg DLLs and the associated
headers in @file{Program Files/FFmpeg}.
@item Visual C++ compatibility: if you used @code{./configure --enable-shared}
when configuring FFmpeg, then FFmpeg tries to use the Microsoft Visual
C++ @code{lib} tool to build @code{avcodec.lib} and
@code{avformat.lib}. With these libraries, you can link your Visual C++
code directly with the FFmpeg DLLs.
@end itemize
@subsection Cross compilation for Windows with Linux
You must use the MinGW cross compilation tools available at
@url{http://www.mingw.org/}.
Then configure ffmpeg with the following options:
@example
./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
@end example
(you can change the cross-prefix according to the prefix choosen for the
MinGW tools).
Then you can easily test ffmpeg with wine
(@url{http://www.winehq.com/}).
@section MacOS X
@section BeOS
The configure script should guess the configuration itself.
Networking support is currently not finished.
errno issues fixed by Andrew Bachmann.
Old stuff:
Fran�ois Revol - revol at free dot fr - April 2002
The configure script should guess the configuration itself,
however I still didn't tested building on net_server version of BeOS.
ffserver is broken (needs poll() implementation).
There is still issues with errno codes, which are negative in BeOs, and
that ffmpeg negates when returning. This ends up turning errors into
valid results, then crashes.
(To be fixed)
@chapter Developers Guide
@section API
@itemize
@item libavcodec is the library containing the codecs (both encoding and
decoding). See @file{libavcodec/apiexample.c} to see how to use it.
@item libavformat is the library containing the file formats handling (mux and
demux code for several formats). See @file{ffplay.c} to use it in a
player. See @file{output_example.c} to use it to generate audio or video
streams.
@end itemize
@section Integrating libavcodec or libavformat in your program
You can integrate all the source code of the libraries to link them
statically to avoid any version problem. All you need is to provide a
'config.mak' and a 'config.h' in the parent directory. See the defines
generated by ./configure to understand what is needed.
You can use libavcodec or libavformat in your commercial program, but
@emph{any patch you make must be published}. The best way to proceed is
to send your patches to the ffmpeg mailing list.
@node Coding Rules
@section Coding Rules
ffmpeg is programmed in the ISO C90 language with a few additional
features from ISO C99, namely:
@itemize @bullet
@item
the @samp{inline} keyword;
@item
@samp{//} comments;
@item
designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
@item
compound literals (@samp{x = (struct s) @{ 17, 23 @};})
@end itemize
These features are supported by all compilers we care about, so we won't
accept patches to remove their use unless they absolutely don't impair
clarity and performance.
All code must compile with gcc 2.95 and gcc 3.3. Currently, ffmpeg also
compiles with several other compilers, such as the Compaq ccc compiler
or Sun Studio 9, and we would like to keep it that way unless it would
be exceedingly involved. To ensure compatibility, please don't use any
additional C99 features or gcc extensions. Watch out especially for:
@itemize @bullet
@item
mixing statements and declarations;
@item
@samp{long long} (use @samp{int64_t} instead);
@item
@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
@item
gcc statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
@end itemize
Indent size is 4. The TAB character should not be used.
The presentation is the one specified by 'indent -i4 -kr'.
Main priority in ffmpeg is simplicity and small code size (=less
bugs).
Comments: use the JavaDoc/Doxygen
format (see examples below) so that a documentation
can be generated automatically. All non trivial functions should have a comment
above it explaining what the function does, even if its just one sentance.
All Structures and their member variables should be documented too.
@example
/**
�* @@file mpeg.c
�* mpeg codec.
�* @@author ...
�*/
/**
�* Summary sentance.
�* more text ...
�* ...
�*/
typedef struct Foobar@{
� � int var1; /**< var1 description */
� � int var2; ///< var2 description
� � /** var3 description */
� � int var3;
@} Foobar;
/**
�* Summary sentance.
�* more text ...
�* ...
�* @@param my_parameter description of my_parameter
�* @@return return value description
�*/
int myfunc(int my_parameter)
...
@end example
fprintf and printf are forbidden in libavformat and libavcodec,
please use av_log() instead.
@node CVS Policy
@section CVS Policy
@enumerate
@item
You must not commit code which breaks FFmpeg! (Meaning unfinished but
enabled code which breaks compilation or compiles but does not work. Or
breaks the regression tests)
You can commit unfinished stuff (for testing etc), but it must be disabled
(#ifdef etc) by default so it does not interfere with other developers'
work.
@item
You don't have to over-test things. If it works for you, and you think it
should work for others, too, then commit. If your code has problems
(portability, exploits compiler bugs, unusual environment etc) they will be
reported and eventually fixed.
@item
Do not commit unrelated changes together, split them into self-contained
pieces.
@item
Do not change behavior of the program (renaming options etc) without
first discussing it on the ffmpeg-dev mailing list. Do not remove
functionality from the code. Just improve!
Note: Redundant code can be removed
@item
Do not commit changes to the build system (Makefiles, configure script)
which change behaviour, defaults etc, without asking first. The same
applies to compiler warning fixes, trivial looking fixes and to code
maintained by other developers. We usually have a reason for doing things
the way we do. Send your changes as patches to the ffmpeg-dev mailing
list, and if the code maintainers say OK, you may commit. This does not
apply to files you wrote and/or maintain.
@item
We refuse source indentation and other cosmetic changes if they are mixed
with functional changes, such commits will be rejected and removed. Every
developer has his own indentation style, you should not change it. Of course
if you (re)write something, you can use your own style, even though we would
prefer if the indention throughout ffmpeg would be consistant (Many projects
force a given indentation style - we don't.) If you really need to make
indentation changes (try to avoid this), separate them strictly from real
changes.
NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
then either do NOT change the indentation of the inner part within (don't
move it to the right)! or do so in a seperate commit
@item
Always fill out the commit log message. Describe in a few lines what you
changed and why. You can refer to mailing list postings if you fix a
particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
@item
If you apply a patch by someone else, include the name and email address in
the CVS log message. Since the ffmpeg-cvslog mailing list is publicly
archived you should add some spam protection to the email address. Send an
answer to ffmpeg-dev (or wherever you got the patch from) saying that
you applied the patch.
@item
Do NOT commit to code actively maintained by others without permission. Send
a patch to ffmpeg-dev instead.
@item
Subscribe to the ffmpeg-cvslog mailing list. The diffs of all CVS commits
are sent there and reviewed by all the other developers. Bugs and possible
improvements or general questions regarding commits are discussed there. We
expect you to react if problems with your code are uncovered.
@item
Update the documentation if you change behavior or add features. If you are
unsure how best to do this, send a patch to ffmpeg-dev, the documentation
maintainer(s) will review and commit your stuff.
@item
Revert a commit ONLY in case of a big blunder like committing something not
intended to be committed or committing a wrong file, the wrong version of a
patch, cvs policy violation or broken code and you are going to recommit the
right thing immediately.
Never revert changes made a long time ago or buggy code. Fix it in the
normal way instead.
@item
Never write to not allocated memory, never write over the end of arrays,
always check values read from some untrusted source before using them as index
into an array or otherwise risky things.
@end enumerate
We think our rules are not too hard. If you have comments, contact us.
Note, these rules are mostly borrowed from the MPlayer project.
@subsection Renaming/moving files or content of files
You CANNOT do that. Post a request for such a change to the mailinglist
Do NOT remove & readd a file - it will kill the changelog!!!!
@section Submitting patches
First, (@pxref{Coding Rules}) above if you didn't yet.
When you submit your patch, try to send a unified diff (diff '-up'
option). I cannot read other diffs :-)
Run the regression tests before submitting a patch so that you can
verify that there are no big problems.
Patches should be posted as base64 encoded attachments (or any other
encoding which ensures that the patch wont be trashed during
transmission) to the ffmpeg-devel mailinglist, see
@url{http://www1.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
It also helps quite a bit if you tell us what the patch does (for example
'replaces lrint by lrintf') , and why (for example '*bsd isnt c99 compliant
and has no lrint()')
We reply to all patches submitted and either apply or reject with some
explanation why, but sometimes we are quite busy so it can take a week or 2
@section Regression tests
Before submitting a patch (or committing with CVS), you should at least
test that you did not break anything.
The regression test build a synthetic video stream and a synthetic
audio stream. Then these are encoded then decoded with all codecs or
formats. The CRC (or MD5) of each generated file is recorded in a
result file. Then a 'diff' is launched with the reference results and
the result file.
The regression test then goes on to test the ffserver code with a
limited set of streams. It is important that this step runs correctly
as well.
Run 'make test' to test all the codecs and formats.
Run 'make fulltest' to test all the codecs, formats and ffserver.
[Of course, some patches may change the regression tests results. In
this case, the regression tests reference results shall be modified
accordingly].
@bye
|