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path: root/libavdevice/opengl_enc_shaders.h
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* all: Make header guard names consistentTimothy Gu2016-01-311-3/+3
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* lavd/opengl_enc_shaders: fix gray* shaderLukasz Marek2014-02-161-1/+1
| | | | Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
* lavd/opengl_enc: add gray8/16 formatsLukasz Marek2014-02-131-0/+12
| | | | Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
* lavd/opengl_enc_shaders: make shaders code static and constLukasz Marek2014-02-021-7/+7
| | | | Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
* lavd: add opengl deviceLukasz Marek2014-01-271-0/+176
It can render to OpenGL context provided by application or into SDL window Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>