diff options
author | Lukasz Marek <lukasz.m.luki@gmail.com> | 2014-01-30 16:34:08 +0100 |
---|---|---|
committer | Lukasz Marek <lukasz.m.luki@gmail.com> | 2014-02-02 00:50:44 +0100 |
commit | ffe46e5d13f8490095d89d56339b022f25e7d88a (patch) | |
tree | a3d8f39a570b52f502b132ed9542df67d342a87a /libavdevice/opengl_enc_shaders.h | |
parent | 0997c2504b25cbc2856800fc063395dcd40b2bf7 (diff) | |
download | ffmpeg-ffe46e5d13f8490095d89d56339b022f25e7d88a.tar.gz |
lavd/opengl_enc_shaders: make shaders code static and const
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Diffstat (limited to 'libavdevice/opengl_enc_shaders.h')
-rw-r--r-- | libavdevice/opengl_enc_shaders.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/libavdevice/opengl_enc_shaders.h b/libavdevice/opengl_enc_shaders.h index e3115c4f10..66104e03cb 100644 --- a/libavdevice/opengl_enc_shaders.h +++ b/libavdevice/opengl_enc_shaders.h @@ -23,7 +23,7 @@ #include "libavutil/pixfmt.h" -const char *FF_OPENGL_VERTEX_SHADER = +static const char * const FF_OPENGL_VERTEX_SHADER = "uniform mat4 u_projectionMatrix;" "uniform mat4 u_modelViewMatrix;" @@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER = /** * Fragment shader for packet RGBA formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET = +static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET = /** * Fragment shader for packet RGB formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET = +static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET = /** * Fragment shader for planar RGBA formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR = +static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR = /** * Fragment shader for planar RGB formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR = +static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR = /** * Fragment shader for planar YUV formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR = +static const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR = /** * Fragment shader for planar YUVA formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR = +static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif |